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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace LaptopSimulator2015 {
using System ;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class strings {
private static global :: System . Resources . ResourceManager resourceMan ;
private static global :: System . Globalization . CultureInfo resourceCulture ;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal strings ( ) {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global :: System . Resources . ResourceManager ResourceManager {
get {
if ( object . ReferenceEquals ( resourceMan , null ) ) {
global :: System . Resources . ResourceManager temp = new global :: System . Resources . ResourceManager ( "LaptopSimulator2015.strings" , typeof ( strings ) . Assembly ) ;
resourceMan = temp ;
}
return resourceMan ;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global :: System . Globalization . CultureInfo Culture {
get {
return resourceCulture ;
}
set {
resourceCulture = value ;
}
}
/// <summary>
/// Looks up a localized string similar to Continue.
/// </summary>
internal static string _continue {
get {
return ResourceManager . GetString ( "continue" , resourceCulture ) ;
}
}
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/// <summary>
/// Looks up a localized string similar to Cancel.
/// </summary>
internal static string cancel {
get {
return ResourceManager . GetString ( "cancel" , resourceCulture ) ;
}
}
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/// <summary>
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/// Looks up a localized string similar to ABCDEFGHIJKLMNPQRSTUVWXYZ123456789.
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/// </summary>
internal static string captchaLetters {
get {
return ResourceManager . GetString ( "captchaLetters" , resourceCulture ) ;
}
}
/// <summary>
/// Looks up a localized string similar to An unhandled Exception occured and the Application was terminated. Please contact the developer..
/// </summary>
internal static string consoleError {
get {
return ResourceManager . GetString ( "consoleError" , resourceCulture ) ;
}
}
/// <summary>
/// Looks up a localized string similar to Press any Key to quit..
/// </summary>
internal static string consolePress {
get {
return ResourceManager . GetString ( "consolePress" , resourceCulture ) ;
}
}
/// <summary>
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/// Looks up a localized string similar to Shutting down VM....
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/// </summary>
internal static string consoleQuit {
get {
return ResourceManager . GetString ( "consoleQuit" , resourceCulture ) ;
}
}
/// <summary>
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/// Looks up a localized string similar to Starting up VM....
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/// </summary>
internal static string consoleStarting {
get {
return ResourceManager . GetString ( "consoleStarting" , resourceCulture ) ;
}
}
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/// <summary>
/// Looks up a localized string similar to Exit.
/// </summary>
internal static string exit {
get {
return ResourceManager . GetString ( "exit" , resourceCulture ) ;
}
}
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/// <summary>
/// Looks up a localized string similar to Fake Desktop.
/// </summary>
internal static string fakeDesktopTitle {
get {
return ResourceManager . GetString ( "fakeDesktopTitle" , resourceCulture ) ;
}
}
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/// <summary>
/// Looks up a localized string similar to Install.
/// </summary>
internal static string install {
get {
return ResourceManager . GetString ( "install" , resourceCulture ) ;
}
}
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/// <summary>
/// Looks up a localized string similar to WARNING: We recommend you restart your game to apply these changes. Restart?.
/// </summary>
internal static string langWarning {
get {
return ResourceManager . GetString ( "langWarning" , resourceCulture ) ;
}
}
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/// <summary>
/// Looks up a localized string similar to Level.
/// </summary>
internal static string lvPref {
get {
return ResourceManager . GetString ( "lvPref" , resourceCulture ) ;
}
}
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/// <summary>
/// Looks up a localized string similar to Credits.
/// </summary>
internal static string optionsWindowCredits {
get {
return ResourceManager . GetString ( "optionsWindowCredits" , resourceCulture ) ;
}
}
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/// <summary>
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/// Looks up a localized string similar to LSD Mode.
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/// </summary>
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internal static string optionsWindowLSD {
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get {
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return ResourceManager . GetString ( "optionsWindowLSD" , resourceCulture ) ;
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}
}
/// <summary>
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/// Looks up a localized string similar to Are you SURE?\r\n(This will break EVERYTHING!).
/// </summary>
internal static string optionsWindowLSDWarning {
get {
return ResourceManager . GetString ( "optionsWindowLSDWarning" , resourceCulture ) ;
}
}
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/// <summary>
/// Looks up a localized string similar to Sh*t.
/// </summary>
internal static string optionsWindowQuality1 {
get {
return ResourceManager . GetString ( "optionsWindowQuality1" , resourceCulture ) ;
}
}
/// <summary>
/// Looks up a localized string similar to Default.
/// </summary>
internal static string optionsWindowQuality2 {
get {
return ResourceManager . GetString ( "optionsWindowQuality2" , resourceCulture ) ;
}
}
/// <summary>
/// Looks up a localized string similar to Good.
/// </summary>
internal static string optionsWindowQuality3 {
get {
return ResourceManager . GetString ( "optionsWindowQuality3" , resourceCulture ) ;
}
}
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/// <summary>
/// Looks up a localized string similar to Reset.
/// </summary>
internal static string optionsWindowReset {
get {
return ResourceManager . GetString ( "optionsWindowReset" , resourceCulture ) ;
}
}
/// <summary>
/// Looks up a localized string similar to Subtitles.
/// </summary>
internal static string optionsWindowSubs {
get {
return ResourceManager . GetString ( "optionsWindowSubs" , resourceCulture ) ;
}
}
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/// <summary>
/// Looks up a localized string similar to Options.
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/// </summary>
internal static string optionsWindowTitle {
get {
return ResourceManager . GetString ( "optionsWindowTitle" , resourceCulture ) ;
}
}
/// <summary>
/// Looks up a localized string similar to Dedodated Wam.
/// </summary>
internal static string optionsWindowWam {
get {
return ResourceManager . GetString ( "optionsWindowWam" , resourceCulture ) ;
}
}
/// <summary>
/// Looks up a localized string similar to To verify that you are human we ask you to fill in this Captcha. This will only take a second..
/// </summary>
internal static string ramInstallerWindowText2 {
get {
return ResourceManager . GetString ( "ramInstallerWindowText2" , resourceCulture ) ;
}
}
/// <summary>
/// Looks up a localized string similar to Please wait for the installation to finish....
/// </summary>
internal static string ramInstallerWindowText3 {
get {
return ResourceManager . GetString ( "ramInstallerWindowText3" , resourceCulture ) ;
}
}
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/// <summary>
/// Looks up a localized string similar to Are you sure you want to reset you progress?.
/// </summary>
internal static string resetWarning1 {
get {
return ResourceManager . GetString ( "resetWarning1" , resourceCulture ) ;
}
}
/// <summary>
/// Looks up a localized string similar to Are you absolutly sure you want to reset you progress? This is your last chance to turn back!.
/// </summary>
internal static string resetWarning2 {
get {
return ResourceManager . GetString ( "resetWarning2" , resourceCulture ) ;
}
}
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/// <summary>
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/// Looks up a localized string similar to Skip.
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/// </summary>
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internal static string skip {
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get {
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return ResourceManager . GetString ( "skip" , resourceCulture ) ;
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}
}
/// <summary>
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/// Looks up a localized string similar to Start.
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/// </summary>
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internal static string start {
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get {
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return ResourceManager . GetString ( "start" , resourceCulture ) ;
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}
}
/// <summary>
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/// Looks up a localized string similar to Thank you for installing our OS. Please reboot your system to complete the installation!.
/// </summary>
internal static string tutorialFinish {
get {
return ResourceManager . GetString ( "tutorialFinish" , resourceCulture ) ;
}
}
/// <summary>
/// Looks up a localized string similar to Are you sure?.
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/// </summary>
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internal static string winMenuExit2 {
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get {
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return ResourceManager . GetString ( "winMenuExit2" , resourceCulture ) ;
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}
}
/// <summary>
/// Looks up a localized string similar to Hello and welcome to my game, I hope you'll like it. My name is CreepyCrafter24, btw. (FunFact: This game was originally created as the result of a conversation with a classmate).
/// </summary>
internal static string winMenuText {
get {
return ResourceManager . GetString ( "winMenuText" , resourceCulture ) ;
}
}
}
}