//------------------------------------------------------------------------------ // // This code was generated by a tool. // Runtime Version:4.0.30319.42000 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ namespace LaptopSimulator2015 { using System; /// /// A strongly-typed resource class, for looking up localized strings, etc. /// // This class was auto-generated by the StronglyTypedResourceBuilder // class via a tool like ResGen or Visual Studio. // To add or remove a member, edit your .ResX file then rerun ResGen // with the /str option, or rebuild your VS project. [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")] [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] internal class strings { private static global::System.Resources.ResourceManager resourceMan; private static global::System.Globalization.CultureInfo resourceCulture; [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] internal strings() { } /// /// Returns the cached ResourceManager instance used by this class. /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] internal static global::System.Resources.ResourceManager ResourceManager { get { if (object.ReferenceEquals(resourceMan, null)) { global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("LaptopSimulator2015.strings", typeof(strings).Assembly); resourceMan = temp; } return resourceMan; } } /// /// Overrides the current thread's CurrentUICulture property for all /// resource lookups using this strongly typed resource class. /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] internal static global::System.Globalization.CultureInfo Culture { get { return resourceCulture; } set { resourceCulture = value; } } /// /// Looks up a localized string similar to Continue. /// internal static string _continue { get { return ResourceManager.GetString("continue", resourceCulture); } } /// /// Looks up a localized string similar to Cancel. /// internal static string cancel { get { return ResourceManager.GetString("cancel", resourceCulture); } } /// /// Looks up a localized string similar to ABCDEFGHIJKLMNPQRSTUVWXYZ123456789. /// internal static string captchaLetters { get { return ResourceManager.GetString("captchaLetters", resourceCulture); } } /// /// Looks up a localized string similar to An unhandled Exception occured and the Application was terminated. Please contact the developer.. /// internal static string consoleError { get { return ResourceManager.GetString("consoleError", resourceCulture); } } /// /// Looks up a localized string similar to Press any Key to quit.. /// internal static string consolePress { get { return ResourceManager.GetString("consolePress", resourceCulture); } } /// /// Looks up a localized string similar to Shutting down VM.... /// internal static string consoleQuit { get { return ResourceManager.GetString("consoleQuit", resourceCulture); } } /// /// Looks up a localized string similar to Starting up VM.... /// internal static string consoleStarting { get { return ResourceManager.GetString("consoleStarting", resourceCulture); } } /// /// Looks up a localized string similar to Exit. /// internal static string exit { get { return ResourceManager.GetString("exit", resourceCulture); } } /// /// Looks up a localized string similar to Fake Desktop. /// internal static string fakeDesktopTitle { get { return ResourceManager.GetString("fakeDesktopTitle", resourceCulture); } } /// /// Looks up a localized string similar to Install. /// internal static string install { get { return ResourceManager.GetString("install", resourceCulture); } } /// /// Looks up a localized string similar to WARNING: We recommend you restart your game to apply these changes. Restart?. /// internal static string langWarning { get { return ResourceManager.GetString("langWarning", resourceCulture); } } /// /// Looks up a localized string similar to Level. /// internal static string lvPref { get { return ResourceManager.GetString("lvPref", resourceCulture); } } /// /// Looks up a localized string similar to Credits. /// internal static string optionsWindowCredits { get { return ResourceManager.GetString("optionsWindowCredits", resourceCulture); } } /// /// Looks up a localized string similar to LSD Mode. /// internal static string optionsWindowLSD { get { return ResourceManager.GetString("optionsWindowLSD", resourceCulture); } } /// /// Looks up a localized string similar to Are you SURE?\r\n(This will break EVERYTHING!). /// internal static string optionsWindowLSDWarning { get { return ResourceManager.GetString("optionsWindowLSDWarning", resourceCulture); } } /// /// Looks up a localized string similar to Sh*t. /// internal static string optionsWindowQuality1 { get { return ResourceManager.GetString("optionsWindowQuality1", resourceCulture); } } /// /// Looks up a localized string similar to Default. /// internal static string optionsWindowQuality2 { get { return ResourceManager.GetString("optionsWindowQuality2", resourceCulture); } } /// /// Looks up a localized string similar to Good. /// internal static string optionsWindowQuality3 { get { return ResourceManager.GetString("optionsWindowQuality3", resourceCulture); } } /// /// Looks up a localized string similar to Reset. /// internal static string optionsWindowReset { get { return ResourceManager.GetString("optionsWindowReset", resourceCulture); } } /// /// Looks up a localized string similar to Subtitles. /// internal static string optionsWindowSubs { get { return ResourceManager.GetString("optionsWindowSubs", resourceCulture); } } /// /// Looks up a localized string similar to Options. /// internal static string optionsWindowTitle { get { return ResourceManager.GetString("optionsWindowTitle", resourceCulture); } } /// /// Looks up a localized string similar to Dedodated Wam. /// internal static string optionsWindowWam { get { return ResourceManager.GetString("optionsWindowWam", resourceCulture); } } /// /// Looks up a localized string similar to To verify that you are human we ask you to fill in this Captcha. This will only take a second.. /// internal static string ramInstallerWindowText2 { get { return ResourceManager.GetString("ramInstallerWindowText2", resourceCulture); } } /// /// Looks up a localized string similar to Please wait for the installation to finish.... /// internal static string ramInstallerWindowText3 { get { return ResourceManager.GetString("ramInstallerWindowText3", resourceCulture); } } /// /// Looks up a localized string similar to Are you sure you want to reset you progress?. /// internal static string resetWarning1 { get { return ResourceManager.GetString("resetWarning1", resourceCulture); } } /// /// Looks up a localized string similar to Are you absolutly sure you want to reset you progress? This is your last chance to turn back!. /// internal static string resetWarning2 { get { return ResourceManager.GetString("resetWarning2", resourceCulture); } } /// /// Looks up a localized string similar to Skip. /// internal static string skip { get { return ResourceManager.GetString("skip", resourceCulture); } } /// /// Looks up a localized string similar to Start. /// internal static string start { get { return ResourceManager.GetString("start", resourceCulture); } } /// /// Looks up a localized string similar to Thank you for installing our OS. Please reboot your system to complete the installation!. /// internal static string tutorialFinish { get { return ResourceManager.GetString("tutorialFinish", resourceCulture); } } /// /// Looks up a localized string similar to Are you sure?. /// internal static string winMenuExit2 { get { return ResourceManager.GetString("winMenuExit2", resourceCulture); } } /// /// Looks up a localized string similar to Hello and welcome to my game, I hope you'll like it. My name is CreepyCrafter24, btw. (FunFact: This game was originally created as the result of a conversation with a classmate). /// internal static string winMenuText { get { return ResourceManager.GetString("winMenuText", resourceCulture); } } } }