343 lines
12 KiB
C#
343 lines
12 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Runtime Version:4.0.30319.42000
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace LaptopSimulator2015 {
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using System;
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/// <summary>
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/// A strongly-typed resource class, for looking up localized strings, etc.
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/// </summary>
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// This class was auto-generated by the StronglyTypedResourceBuilder
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// class via a tool like ResGen or Visual Studio.
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// To add or remove a member, edit your .ResX file then rerun ResGen
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// with the /str option, or rebuild your VS project.
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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internal class strings {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal strings() {
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}
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/// <summary>
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/// Returns the cached ResourceManager instance used by this class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("LaptopSimulator2015.strings", typeof(strings).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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/// <summary>
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/// Overrides the current thread's CurrentUICulture property for all
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/// resource lookups using this strongly typed resource class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Globalization.CultureInfo Culture {
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get {
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return resourceCulture;
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}
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set {
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resourceCulture = value;
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Continue.
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/// </summary>
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internal static string _continue {
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get {
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return ResourceManager.GetString("continue", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Cancel.
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/// </summary>
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internal static string cancel {
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get {
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return ResourceManager.GetString("cancel", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to ABCDEFGHIJKLMNPQRSTUVWXYZ123456789.
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/// </summary>
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internal static string captchaLetters {
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get {
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return ResourceManager.GetString("captchaLetters", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to An unhandled Exception occured and the Application was terminated. Please contact the developer..
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/// </summary>
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internal static string consoleError {
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get {
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return ResourceManager.GetString("consoleError", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Press any Key to quit..
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/// </summary>
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internal static string consolePress {
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get {
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return ResourceManager.GetString("consolePress", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Shutting down VM....
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/// </summary>
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internal static string consoleQuit {
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get {
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return ResourceManager.GetString("consoleQuit", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Starting up VM....
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/// </summary>
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internal static string consoleStarting {
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get {
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return ResourceManager.GetString("consoleStarting", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Exit.
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/// </summary>
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internal static string exit {
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get {
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return ResourceManager.GetString("exit", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Fake Desktop.
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/// </summary>
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internal static string fakeDesktopTitle {
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get {
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return ResourceManager.GetString("fakeDesktopTitle", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Install.
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/// </summary>
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internal static string install {
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get {
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return ResourceManager.GetString("install", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to WARNING: We recommend you restart your game to apply these changes. Restart?.
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/// </summary>
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internal static string langWarning {
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get {
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return ResourceManager.GetString("langWarning", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Level.
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/// </summary>
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internal static string lvPref {
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get {
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return ResourceManager.GetString("lvPref", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Credits.
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/// </summary>
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internal static string optionsWindowCredits {
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get {
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return ResourceManager.GetString("optionsWindowCredits", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to LSD Mode.
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/// </summary>
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internal static string optionsWindowLSD {
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get {
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return ResourceManager.GetString("optionsWindowLSD", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Are you SURE?\r\n(This will break EVERYTHING!).
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/// </summary>
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internal static string optionsWindowLSDWarning {
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get {
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return ResourceManager.GetString("optionsWindowLSDWarning", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Sh*t.
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/// </summary>
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internal static string optionsWindowQuality1 {
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get {
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return ResourceManager.GetString("optionsWindowQuality1", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Default.
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/// </summary>
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internal static string optionsWindowQuality2 {
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get {
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return ResourceManager.GetString("optionsWindowQuality2", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Good.
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/// </summary>
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internal static string optionsWindowQuality3 {
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get {
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return ResourceManager.GetString("optionsWindowQuality3", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Reset.
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/// </summary>
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internal static string optionsWindowReset {
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get {
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return ResourceManager.GetString("optionsWindowReset", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Subtitles.
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/// </summary>
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internal static string optionsWindowSubs {
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get {
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return ResourceManager.GetString("optionsWindowSubs", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Options.
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/// </summary>
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internal static string optionsWindowTitle {
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get {
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return ResourceManager.GetString("optionsWindowTitle", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Dedodated Wam.
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/// </summary>
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internal static string optionsWindowWam {
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get {
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return ResourceManager.GetString("optionsWindowWam", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to To verify that you are human we ask you to fill in this Captcha. This will only take a second..
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/// </summary>
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internal static string ramInstallerWindowText2 {
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get {
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return ResourceManager.GetString("ramInstallerWindowText2", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Please wait for the installation to finish....
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/// </summary>
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internal static string ramInstallerWindowText3 {
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get {
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return ResourceManager.GetString("ramInstallerWindowText3", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Are you sure you want to reset you progress?.
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/// </summary>
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internal static string resetWarning1 {
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get {
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return ResourceManager.GetString("resetWarning1", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Are you absolutly sure you want to reset you progress? This is your last chance to turn back!.
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/// </summary>
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internal static string resetWarning2 {
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get {
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return ResourceManager.GetString("resetWarning2", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Skip.
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/// </summary>
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internal static string skip {
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get {
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return ResourceManager.GetString("skip", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Start.
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/// </summary>
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internal static string start {
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get {
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return ResourceManager.GetString("start", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Thank you for installing our OS. Please reboot your system to complete the installation!.
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/// </summary>
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internal static string tutorialFinish {
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get {
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return ResourceManager.GetString("tutorialFinish", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Are you sure?.
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/// </summary>
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internal static string winMenuExit2 {
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get {
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return ResourceManager.GetString("winMenuExit2", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Hello and welcome to my game, I hope you'll like it. My name is CreepyCrafter24, btw. (FunFact: This game was originally created as the result of a conversation with a classmate).
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/// </summary>
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internal static string winMenuText {
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get {
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return ResourceManager.GetString("winMenuText", resourceCulture);
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}
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}
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}
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}
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