Some improvements (Physics in Level 3 still not fixed, added some debugging)

This commit is contained in:
CreepyCrafter24 2019-10-06 17:13:10 +02:00
parent 6c8cdd2af2
commit 148c1f9b83
16 changed files with 234 additions and 109 deletions

23
3/3.cs
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@ -101,11 +101,17 @@ namespace LaptopSimulator2015.Levels
Rect tr = new Rect(targ, new Vector2(power, power), true);
for (int i = 0; i < targets.Count; i++)
{
if (targets[i].distanceToRectSquared(tr) <= 400)
if (targets[i].distanceToRectSquared(tr) <= 676)
targetsToRemove.Add(targets[i]);
}
targets = targets.Except(targetsToRemove.Distinct()).Distinct().ToList();
targets = targets.Except(targetsToRemove.Distinct()).Distinct().ToList();
g.DrawRectangle(tr, Color.White);
g.DrawSizedString("TL", 10, tr.topLeftPoint.toPointF(), Brushes.Yellow);
g.DrawSizedString("TR", 10, tr.topRightPoint.toPointF(), Brushes.Yellow);
g.DrawSizedString("BL", 10, tr.bottomLeftPoint.toPointF(), Brushes.Yellow);
g.DrawSizedString("BR", 10, tr.bottomRightPoint.toPointF(), Brushes.Yellow);
g.DrawSizedString("CT", 10, tr.Location.toPointF(), Brushes.Blue);
power = 10;
}
targ = new Vector2(center);
@ -153,14 +159,11 @@ namespace LaptopSimulator2015.Levels
g.DrawLine(center, cannon, Color.Green, 5);
for (int i = 0; i < targets.Count; i++)
{
g.DrawRectangle(new Rect(targets[i], new Vector2(20, 20), true), Color.AliceBlue);
g.g.DrawEllipse(new Pen(new SolidBrush(Color.Red), 6), new RectangleF(Misc.d2f(targets[i].X - 10), Misc.d2f(minigamePanel.Height - 10 - targets[i].Y), 20, 20));
g.g.DrawEllipse(new Pen(new SolidBrush(Color.White), 6), new RectangleF(Misc.d2f(targets[i].X - 7), Misc.d2f(minigamePanel.Height - 7 - targets[i].Y), 14, 14));
g.g.FillEllipse(new SolidBrush(Color.Red), new RectangleF(Misc.d2f(targets[i].X - 3), Misc.d2f(minigamePanel.Height - 3 - targets[i].Y), 6, 6));
g.DrawLine(new Vector2(targets[i].X - 13, targets[i].Y + 15), new Vector2(targets[i].X + 13, targets[i].Y + 15), Color.Gray, 3);
g.DrawLine(new Vector2(targets[i].X - 13, targets[i].Y + 15), new Vector2(targets[i].X + ((((double)targets[i].Tag) * 0.2) - 12.9) + 0.1, targets[i].Y + 15), Color.Red, 3);
g.DrawEllipse(new Rect(targets[i], new Vector2(26, 26), true), Color.Red);
g.DrawEllipse(new Rect(targets[i], new Vector2(13, 13), true), Color.White, false, 4.333f);
Vector2 mp = new Vector2(targets[i].X + ((((double)targets[i].Tag) * 0.2) - 12.9) + 0.1, targets[i].Y + 15);
g.DrawLine(mp, new Vector2(targets[i].X + 13, targets[i].Y + 15), Color.Gray, 3);
g.DrawLine(new Vector2(targets[i].X - 13, targets[i].Y + 15), mp, Color.Red, 3);
}
if (firing)
{

7
4/4.cs
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@ -188,9 +188,12 @@ namespace LaptopSimulator2015.Levels
g.DrawRectangle(new Rect(player, new Vector2(10, 10), true), Color.Green);
if (lazorTime >= 0 && lazorTime <= 80)
{
g.DrawRectangle(new RectangleF((float)lazor, minigamePanel.Height / 2, 2, minigamePanel.Height), Color.DarkGray);
float m = (float)Misc.map(0, 80, 0, minigamePanel.Height, lazorTime);
g.DrawRectangle(new RectangleF((float)lazor, minigamePanel.Height - m / 2, 2, m), Color.Red);
Vector2 mp = new Vector2(lazor, m);
g.DrawLine(mp, new Vector2(lazor, 0), Color.DarkGray, 2);
g.DrawLine(new Vector2(lazor, minigamePanel.Height), mp, Color.Red, 2);
//g.DrawRectangle(new RectangleF((float)lazor, minigamePanel.Height / 2, 2, minigamePanel.Height), Color.DarkGray);
//g.DrawRectangle(new RectangleF((float)lazor, minigamePanel.Height - m / 2, 2, m), Color.Red);
}
for (int i = 0; i < platforms.Count; i++)
g.DrawRectangle(new Rect(platforms[i], new Vector2(100, 10), true), Color.White);

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@ -77,7 +77,7 @@ namespace Base
/// <param name="centered">Whether the rectangle should be drawn centered rather than down-left</param>
/// <param name="filled">Whether the rectangle should be filled</param>
/// <param name="unfilledLineSize">The size of the lines used when not filling</param>
public void DrawRectangle(RectangleF rectangle, Color color, bool centered = true, bool transform = true, bool filled = true, int unfilledLineSize = 1)
public void DrawRectangle(RectangleF rectangle, Color color, bool centered = true, bool transform = true, bool filled = true, float unfilledLineSize = 1)
{
RectangleF r = rectangle;
if (transform)
@ -100,7 +100,40 @@ namespace Base
/// <param name="color">The color of the rectangle</param>
/// <param name="filled">Whether the rectangle should be filled</param>
/// <param name="unfilledLineSize">The size of the lines used when not filling</param>
public void DrawRectangle(Rect rectangle, Color color, bool filled = true, int unfilledLineSize = 1) => DrawRectangle(rectangle.toRectangleF(), color, false, true, filled, unfilledLineSize);
public void DrawRectangle(Rect rectangle, Color color, bool filled = true, float unfilledLineSize = 1) => DrawRectangle(rectangle.toRectangleF(), color, false, true, filled, unfilledLineSize);
/// <summary>
/// Draws an ellipse
/// </summary>
/// <param name="rectangle">Use the PointF/SizeF Constructor as it is much more logical</param>
/// <param name="color">The color of the ellipse</param>
/// <param name="centered">Whether the ellipse should be drawn centered rather than down-left</param>
/// <param name="filled">Whether the ellipse should be filled</param>
/// <param name="unfilledLineSize">The size of the lines used when not filling</param>
public void DrawEllipse(RectangleF rectangle, Color color, bool centered = true, bool transform = true, bool filled = true, float unfilledLineSize = 1)
{
RectangleF r = rectangle;
if (transform)
r = w2s(r);
Brush b = new SolidBrush(color);
if (centered)
{
r = new RectangleF(new PointF(r.X - r.Width / 2, r.Y - r.Height / 2), r.Size);
}
if (filled)
g.FillEllipse(b, r);
else
g.DrawEllipse(new Pen(b, unfilledLineSize), new Rectangle(Misc.f2i(r.X), Misc.f2i(r.Y), Misc.f2i(r.Width), Misc.f2i(r.Height)));
}
/// <summary>
/// Draws a ellipse
/// </summary>
/// <param name="rectangle">The rectangle to draw the ellipse in</param>
/// <param name="color">The color of the ellipse</param>
/// <param name="filled">Whether the ellipse should be filled</param>
/// <param name="unfilledLineSize">The size of the lines used when not filling</param>
public void DrawEllipse(Rect rectangle, Color color, bool filled = true, float unfilledLineSize = 1) => DrawEllipse(rectangle.toRectangleF(), color, false, true, filled, unfilledLineSize);
/// <summary>
/// Draw a line connecting the vectors

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@ -3,12 +3,8 @@ using System.Drawing;
namespace Base
{
public class Rect
public struct Rect
{
public Vector2 Location;
public Vector2 Size;
bool centered;
/// <summary>
/// Create a rect from the provided data
/// </summary>
@ -27,14 +23,14 @@ namespace Base
/// <param name="centered">Whether the Rect should be created top-right or around the Location</param>
public Rect(double X, double Y, double Width, double Height, bool centered = false)
{
Location = new Vector2(X, Y);
Size = new Vector2(Width, Height);
this.centered = centered;
if (this.centered)
this.X = X;
this.Y = Y;
this.Width = Width;
this.Height = Height;
if (centered)
{
//Location -= Size / 2;
Location.X -= Size.X / 2;
Location.Y += Size.Y / 2;
this.X -= Width / 2;
this.Y += Height / 2;
}
}
@ -44,71 +40,36 @@ namespace Base
/// <param name="rect"></param>
public Rect(Rect rect)
{
Location = rect.Location;
Size = rect.Size;
centered = rect.centered;
X = rect.X;
Y = rect.Y;
Width = rect.Width;
Height = rect.Height;
}
/// <summary>
/// Copies the Rect's data
/// </summary>
/// <param name="rect"></param>
public Rect(Rectangle rect) : this(rect.X, rect.Y, rect.Width, rect.Height, false) { }
public Rect(Rectangle rect, bool transform = false) : this(rect.X, rect.Y, rect.Width, rect.Height, false) { }
/// <summary>
/// Copies the Rect's data
/// </summary>
/// <param name="rect"></param>
public Rect(RectangleF rect) : this(rect.X, rect.Y, rect.Width, rect.Height, false) { }
public Rect(RectangleF rect, bool transform = false) : this(rect.X, rect.Y, rect.Width, rect.Height, false) { }
public double X
{
get => Location.X;
set => Location.X = value;
}
public double Y
{
get => Location.Y;
set => Location.Y = value;
}
public double Width
{
get => Size.X;
set {
if (centered)
{
double tmp = Size.X - value;
Size.X = value;
Location.X += tmp / 2;
}
else
Size.X = value;
}
}
public double Height
{
get => Size.Y;
set {
if (centered)
{
double tmp = Size.Y - value;
Size.Y = value;
Location.Y += tmp / 2;
}
else
Size.Y = value;
}
}
public double Bottom => Location.Y;
public double Top => Location.Y + Size.Y;
public double Left => Location.X;
public double Right => Location.X + Size.X;
public Vector2 bottomLeftPoint => new Vector2(Location);
public Vector2 bottomRightPoint => new Vector2(Location.X, Location.Y + Size.Y);
public Vector2 topLeftPoint => new Vector2(Location.X + Size.X, Location.Y);
public Vector2 topRightPoint => Location + Size;
public double X;
public double Y;
public double Width;
public double Height;
public Vector2 Location => new Vector2(X, Y);
public Vector2 Size => new Vector2(Width, Height);
public double Bottom => Y;
public double Top => Y + Height;
public double Left => X;
public double Right => X + Width;
public Vector2 bottomLeftPoint => new Vector2(Left, Bottom);
public Vector2 topLeftPoint => new Vector2(Left, Top);
public Vector2 bottomRightPoint => new Vector2(Right, Bottom);
public Vector2 topRightPoint => new Vector2(Right, Top);
public bool doOverlap(Rect other) => (Left <= other.Right && other.Left <= Right) || (Left >= other.Right && other.Left >= Right);
public Rectangle toRectangle() => new Rectangle(Misc.d2i(X), Misc.d2i(Y), Misc.d2i(Width), Misc.d2i(Height));
public RectangleF toRectangleF() => new RectangleF(Misc.d2f(X), Misc.d2f(Y), Misc.d2f(Width), Misc.d2f(Height));

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@ -97,6 +97,8 @@ namespace LaptopSimulator2015
this.devWindowHeaderExit = new System.Windows.Forms.Label();
this.devWindowIcon = new System.Windows.Forms.Panel();
this.devWindowTitle = new System.Windows.Forms.Label();
this.optionsWindowQualityLabel = new System.Windows.Forms.Label();
this.optionsWindowQualityBox = new System.Windows.Forms.ComboBox();
this.winMenuPanel.SuspendLayout();
this.winTaskbar.SuspendLayout();
this.winDesktop.SuspendLayout();
@ -327,10 +329,10 @@ namespace LaptopSimulator2015
this.levelWindow2.Controls.Add(this.captchaBox);
this.levelWindow2.Controls.Add(this.captchaPanel);
this.levelWindow2.Controls.Add(this.levelWindowText2);
this.levelWindow2.Location = new System.Drawing.Point(4, 25);
this.levelWindow2.Location = new System.Drawing.Point(4, 14);
this.levelWindow2.Name = "levelWindow2";
this.levelWindow2.Padding = new System.Windows.Forms.Padding(3);
this.levelWindow2.Size = new System.Drawing.Size(494, 219);
this.levelWindow2.Size = new System.Drawing.Size(494, 230);
this.levelWindow2.TabIndex = 1;
this.levelWindow2.UseVisualStyleBackColor = true;
//
@ -368,9 +370,9 @@ namespace LaptopSimulator2015
//
this.levelWindow3.Controls.Add(this.levelWindowProgress);
this.levelWindow3.Controls.Add(this.levelWindowText3);
this.levelWindow3.Location = new System.Drawing.Point(4, 25);
this.levelWindow3.Location = new System.Drawing.Point(4, 14);
this.levelWindow3.Name = "levelWindow3";
this.levelWindow3.Size = new System.Drawing.Size(494, 219);
this.levelWindow3.Size = new System.Drawing.Size(494, 230);
this.levelWindow3.TabIndex = 2;
this.levelWindow3.UseVisualStyleBackColor = true;
//
@ -486,6 +488,8 @@ namespace LaptopSimulator2015
// optionsWindow
//
this.optionsWindow.BackColor = System.Drawing.SystemColors.Window;
this.optionsWindow.Controls.Add(this.optionsWindowQualityBox);
this.optionsWindow.Controls.Add(this.optionsWindowQualityLabel);
this.optionsWindow.Controls.Add(this.optionsWindowCredit);
this.optionsWindow.Controls.Add(this.devWindowOpen);
this.optionsWindow.Controls.Add(this.optionsWindowReset);
@ -597,7 +601,7 @@ namespace LaptopSimulator2015
//
this.optionsWindowWam.Location = new System.Drawing.Point(108, 26);
this.optionsWindowWam.Name = "optionsWindowWam";
this.optionsWindowWam.Size = new System.Drawing.Size(380, 45);
this.optionsWindowWam.Size = new System.Drawing.Size(271, 45);
this.optionsWindowWam.TabIndex = 1;
this.optionsWindowWam.TabStop = false;
this.optionsWindowWam.Scroll += new System.EventHandler(this.OptionsWindowWam_Scroll);
@ -792,6 +796,30 @@ namespace LaptopSimulator2015
this.devWindowTitle.MouseMove += new System.Windows.Forms.MouseEventHandler(this.DevWindowHeader_MouseMove);
this.devWindowTitle.MouseUp += new System.Windows.Forms.MouseEventHandler(this.DevWindowHeader_MouseUp);
//
// optionsWindowQualityLabel
//
this.optionsWindowQualityLabel.AutoSize = true;
this.optionsWindowQualityLabel.Location = new System.Drawing.Point(385, 23);
this.optionsWindowQualityLabel.Name = "optionsWindowQualityLabel";
this.optionsWindowQualityLabel.Size = new System.Drawing.Size(42, 13);
this.optionsWindowQualityLabel.TabIndex = 10;
this.optionsWindowQualityLabel.Text = "Quality:";
//
// optionsWindowQualityBox
//
this.optionsWindowQualityBox.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
this.optionsWindowQualityBox.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
this.optionsWindowQualityBox.FormattingEnabled = true;
this.optionsWindowQualityBox.Items.AddRange(new object[] {
"Sh*t",
"Default",
"Good"});
this.optionsWindowQualityBox.Location = new System.Drawing.Point(385, 36);
this.optionsWindowQualityBox.Name = "optionsWindowQualityBox";
this.optionsWindowQualityBox.Size = new System.Drawing.Size(103, 21);
this.optionsWindowQualityBox.TabIndex = 11;
this.optionsWindowQualityBox.TabStop = false;
//
// FakeDesktop
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
@ -905,5 +933,7 @@ namespace LaptopSimulator2015
private System.Windows.Forms.Button devWindowSkip;
private System.Windows.Forms.Button optionsWindowCredit;
private System.Windows.Forms.Button devWindowOverlay;
private System.Windows.Forms.Label optionsWindowQualityLabel;
private System.Windows.Forms.ComboBox optionsWindowQualityBox;
}
}

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@ -47,6 +47,12 @@ namespace LaptopSimulator2015
optionsWindowWamLabel.Text = strings.optionsWindowWam;
optionsWindowReset.Text = strings.optionsWindowReset;
optionsWindowSubs.Text = strings.optionsWindowSubs;
optionsWindowQualityBox.Items[0] = strings.optionsWindowQuality1;
optionsWindowQualityBox.Items[1] = strings.optionsWindowQuality2;
optionsWindowQualityBox.Items[2] = strings.optionsWindowQuality3;
Text = strings.fakeDesktopTitle;
winMenuStart.Text = strings.start;
winMenuText.Text = strings.winMenuText;
levelWindow.Visible = false;
minigamePanel.Visible = false;
optionsWindow.Visible = false;
@ -90,10 +96,7 @@ namespace LaptopSimulator2015
tmpoptionslsdcanchange = Settings.lsd;
optionsWindowLSD.Checked = Settings.lsd;
optionsWindowSubs.Checked = Settings.subs;
Text = strings.fakeDesktopTitle;
winMenuExit.Text = strings.exit;
winMenuStart.Text = strings.start;
winMenuText.Text = strings.winMenuText;
optionsWindowQualityBox.SelectedIndex = Settings.quality;
levelWindowTitle.Text = "";
winTimeLabel.Text = DateTime.Now.ToString("hh:mm:ss", Settings.lang);
fans = new SoundPlayer(Resources.fans);
@ -538,6 +541,7 @@ namespace LaptopSimulator2015
Settings.wam = optionsWindowWam.Value;
Settings.lsd = optionsWindowLSD.Checked;
Settings.subs = optionsWindowSubs.Checked;
Settings.quality = optionsWindowQualityBox.SelectedIndex;
int NewVolume = ((ushort.MaxValue / 10) * Settings.wam);
uint NewVolumeAllChannels = ((uint)NewVolume & 0x0000ffff) | ((uint)NewVolume << 16);
waveOutSetVolume(IntPtr.Zero, NewVolumeAllChannels);

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@ -13,6 +13,7 @@ namespace LaptopSimulator2015 {
xmldoc_temp.Add(new XElement("lsd", lsd));
xmldoc_temp.Add(new XElement("subs", subs));
xmldoc_temp.Add(new XElement("level", level));
xmldoc_temp.Add(new XElement("quality", quality));
xmldoc_temp.Add(new XElement("lang", lang));
xmldoc_temp.Save(_xmlfile);
}
@ -25,6 +26,7 @@ namespace LaptopSimulator2015 {
xmldoc_temp.Add(new XElement("lsd", false));
xmldoc_temp.Add(new XElement("subs", true));
xmldoc_temp.Add(new XElement("level", -1));
xmldoc_temp.Add(new XElement("quality", 1));
xmldoc_temp.Add(new XElement("lang", CultureInfo.CurrentCulture));
xmldoc_temp.Save(_xmlfile);
}
@ -33,12 +35,14 @@ namespace LaptopSimulator2015 {
lsd = bool.Parse(xmldoc.Element("lsd").Value);
subs = bool.Parse(xmldoc.Element("subs").Value);
level = int.Parse(xmldoc.Element("level").Value);
quality = int.Parse(xmldoc.Element("quality").Value);
lang = CultureInfo.GetCultureInfo(xmldoc.Element("lang").Value);
}
public static int wam;
public static bool lsd;
public static bool subs;
public static int level;
public static int quality;
public static CultureInfo lang;
}
}

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@ -195,6 +195,33 @@ namespace LaptopSimulator2015 {
}
}
/// <summary>
/// Looks up a localized string similar to Sh*t.
/// </summary>
internal static string optionsWindowQuality1 {
get {
return ResourceManager.GetString("optionsWindowQuality1", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Default.
/// </summary>
internal static string optionsWindowQuality2 {
get {
return ResourceManager.GetString("optionsWindowQuality2", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Good.
/// </summary>
internal static string optionsWindowQuality3 {
get {
return ResourceManager.GetString("optionsWindowQuality3", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Reset.
/// </summary>

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@ -162,6 +162,15 @@
<data name="optionsWindowLSDWarning" xml:space="preserve">
<value>Bist du dir sicher? (ALLES wird verbuggt werden!)</value>
</data>
<data name="optionsWindowQuality1" xml:space="preserve">
<value>Müll</value>
</data>
<data name="optionsWindowQuality2" xml:space="preserve">
<value>Standard</value>
</data>
<data name="optionsWindowQuality3" xml:space="preserve">
<value>Supremo</value>
</data>
<data name="optionsWindowReset" xml:space="preserve">
<value>Zurücksetzen</value>
</data>

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@ -162,6 +162,15 @@
<data name="optionsWindowLSDWarning" xml:space="preserve">
<value>Are you SURE?\r\n(This will break EVERYTHING!)</value>
</data>
<data name="optionsWindowQuality1" xml:space="preserve">
<value>Sh*t</value>
</data>
<data name="optionsWindowQuality2" xml:space="preserve">
<value>Default</value>
</data>
<data name="optionsWindowQuality3" xml:space="preserve">
<value>Good</value>
</data>
<data name="optionsWindowReset" xml:space="preserve">
<value>Reset</value>
</data>

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@ -57,11 +57,12 @@
this.Controls.Add(this.minigamePanel);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedSingle;
this.MaximizeBox = false;
this.MinimizeBox = false;
this.Name = "MainForm";
this.ShowIcon = false;
this.Text = "Form1";
this.TopMost = true;
this.FormClosing += new System.Windows.Forms.FormClosingEventHandler(this.MainForm_FormClosing);
this.Resize += new System.EventHandler(this.MainForm_Resize);
this.ResumeLayout(false);
}

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@ -46,5 +46,21 @@ namespace LevelTest
}
}
}
bool isFClose = true;
private void MainForm_Resize(object sender, EventArgs e)
{
if (WindowState == FormWindowState.Minimized)
{
isFClose = false;
Close();
}
}
private void MainForm_FormClosing(object sender, FormClosingEventArgs e)
{
if (isFClose)
Environment.Exit(0);
}
}
}

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@ -42,26 +42,30 @@ namespace LevelTest
throw new Exception("Please select a folder");
}
}
Minigame[] levels = Directory.EnumerateFiles(Directory.GetCurrentDirectory(), "*.dll", SearchOption.AllDirectories).Where(s => Path.GetFileName(s) != "Base.dll" && Path.GetFileName(s) != "CC-Functions.W32.dll")
.Select(s => Assembly.LoadFrom(s)).SelectMany(s => s.GetTypes()).Distinct()
.Where(p => typeof(Minigame).IsAssignableFrom(p)).Distinct().Except(new Type[] { typeof(Minigame), typeof(Level), typeof(Goal) })
.Select(s => (Minigame)Activator.CreateInstance(s)).OrderBy(lv => lv.availableAfter).ToArray();
Minigame level;
if (levels.Length == 0)
throw new Exception("No Levels found!");
else if (levels.Length == 1)
level = levels[0];
else
Minigame[] levels = Directory.EnumerateFiles(Directory.GetCurrentDirectory(), "*.dll", SearchOption.AllDirectories)
.Where(s => Path.GetFileName(s) != "Base.dll" && Path.GetFileName(s) != "CC-Functions.W32.dll").Select(s => File.ReadAllBytes(s))
.Distinct().Select(s => Assembly.Load(s)).Distinct().SelectMany(s => s.GetTypes()).Distinct().Where(p => typeof(Minigame).IsAssignableFrom(p))
.Distinct().Except(new Type[] { typeof(Minigame), typeof(Level), typeof(Goal) }).Select(s => (Minigame)Activator.CreateInstance(s))
.Distinct(new comp()).OrderBy(lv => lv.availableAfter).ToArray();
while (true)
{
using (ArrayDialog dialog = new ArrayDialog(levels.Select(s => s.name).ToArray(), "Select a Minigame"))
Minigame level;
if (levels.Length == 0)
throw new Exception("No Levels found!");
else if (levels.Length == 1)
level = levels[0];
else
{
if (dialog.ShowDialog() == DialogResult.OK)
level = levels[dialog.returnIndex];
else
throw new Exception("Please select a folder");
using (ArrayDialog dialog = new ArrayDialog(levels.Select(s => s.name).ToArray(), "Select a Minigame"))
{
if (dialog.ShowDialog() == DialogResult.OK)
level = levels[dialog.returnIndex];
else
throw new Exception("Please select a folder");
}
}
Application.Run(new MainForm(level));
}
Application.Run(new MainForm(level));
}
catch (Exception e)
{
@ -69,4 +73,13 @@ namespace LevelTest
}
}
}
class comp : IEqualityComparer<Minigame>
{
public bool Equals(Minigame x, Minigame y) => x.name == y.name;
public int GetHashCode(Minigame x) => x.name.GetHashCode();
}
}

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@ -1,2 +1,14 @@
Implement drawing ellipses (Level 3)
Fix Physics weirdness in Level 3
Fix Physics weirdness in Level 3
Fix Physics weirdness in Level 4 (dropping through ground)
Ideas for content:
- Goals:
- MS Word = Sentenz
- Powerpoint = WeakClic
- Minecraft = InfiniMined
- The "you win"-button
- Minigames:
- Bullet-Hell
- Mouse-based games?
- Other:
- Possibly secrets and alternate paths?

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