new file: .gitignore
new file: 1/1.cs new file: 1/1.csproj new file: 1/Properties/AssemblyInfo.cs new file: Base/Base.csproj new file: Base/Input.cs new file: Base/Level.cs new file: Base/Properties/AssemblyInfo.cs new file: LaptopSimulator2015.sln new file: LaptopSimulator2015/App.config new file: LaptopSimulator2015/CaptchaGenerator.cs new file: LaptopSimulator2015/FakeDesktop.Designer.cs new file: LaptopSimulator2015/FakeDesktop.cs new file: LaptopSimulator2015/FakeDesktop.resx new file: LaptopSimulator2015/LaptopSimulator2015.csproj new file: LaptopSimulator2015/Program.cs new file: LaptopSimulator2015/Properties/AssemblyInfo.cs new file: LaptopSimulator2015/Properties/Resources.Designer.cs new file: LaptopSimulator2015/Properties/Resources.resx new file: LaptopSimulator2015/Properties/Settings.Designer.cs new file: LaptopSimulator2015/Properties/Settings.settings new file: LaptopSimulator2015/Resources/fans.wav new file: LaptopSimulator2015/Resources/pcoptimizerpro.jpeg new file: LaptopSimulator2015/Settings.cs new file: LaptopSimulator2015/strings.Designer.cs new file: LaptopSimulator2015/strings.de.Designer.cs new file: LaptopSimulator2015/strings.de.resx new file: LaptopSimulator2015/strings.resx new file: README.md new file: SIT/App.config new file: SIT/MainForm.Designer.cs new file: SIT/MainForm.cs new file: SIT/MainForm.resx new file: SIT/Program.cs new file: SIT/Properties/AssemblyInfo.cs new file: SIT/Properties/Resources.Designer.cs new file: SIT/Properties/Resources.resx new file: SIT/Properties/Settings.Designer.cs new file: SIT/Properties/Settings.settings new file: SIT/SIT.csproj new file: ToDo.txt new file: make.bat
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|||
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||||
# Created by https://www.gitignore.io/api/csharp,visualstudio
|
||||
# Edit at https://www.gitignore.io/?templates=csharp,visualstudio
|
||||
|
||||
### Csharp ###
|
||||
## Ignore Visual Studio temporary files, build results, and
|
||||
## files generated by popular Visual Studio add-ons.
|
||||
##
|
||||
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
|
||||
|
||||
# User-specific files
|
||||
*.rsuser
|
||||
*.suo
|
||||
*.user
|
||||
*.userosscache
|
||||
*.sln.docstates
|
||||
|
||||
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||
*.userprefs
|
||||
|
||||
# Mono auto generated files
|
||||
mono_crash.*
|
||||
|
||||
# Build results
|
||||
[Dd]ebug/
|
||||
[Dd]ebugPublic/
|
||||
[Rr]elease/
|
||||
[Rr]eleases/
|
||||
x64/
|
||||
x86/
|
||||
[Aa][Rr][Mm]/
|
||||
[Aa][Rr][Mm]64/
|
||||
bld/
|
||||
[Bb]in/
|
||||
[Oo]bj/
|
||||
[Ll]og/
|
||||
|
||||
# Visual Studio 2015/2017 cache/options directory
|
||||
.vs/
|
||||
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||
#wwwroot/
|
||||
|
||||
# Visual Studio 2017 auto generated files
|
||||
Generated\ Files/
|
||||
|
||||
# MSTest test Results
|
||||
[Tt]est[Rr]esult*/
|
||||
[Bb]uild[Ll]og.*
|
||||
|
||||
# NUnit
|
||||
*.VisualState.xml
|
||||
TestResult.xml
|
||||
nunit-*.xml
|
||||
|
||||
# Build Results of an ATL Project
|
||||
[Dd]ebugPS/
|
||||
[Rr]eleasePS/
|
||||
dlldata.c
|
||||
|
||||
# Benchmark Results
|
||||
BenchmarkDotNet.Artifacts/
|
||||
|
||||
# .NET Core
|
||||
project.lock.json
|
||||
project.fragment.lock.json
|
||||
artifacts/
|
||||
|
||||
# StyleCop
|
||||
StyleCopReport.xml
|
||||
|
||||
# Files built by Visual Studio
|
||||
*_i.c
|
||||
*_p.c
|
||||
*_h.h
|
||||
*.ilk
|
||||
*.meta
|
||||
*.obj
|
||||
*.iobj
|
||||
*.pch
|
||||
*.pdb
|
||||
*.ipdb
|
||||
*.pgc
|
||||
*.pgd
|
||||
*.rsp
|
||||
*.sbr
|
||||
*.tlb
|
||||
*.tli
|
||||
*.tlh
|
||||
*.tmp
|
||||
*.tmp_proj
|
||||
*_wpftmp.csproj
|
||||
*.log
|
||||
*.vspscc
|
||||
*.vssscc
|
||||
.builds
|
||||
*.pidb
|
||||
*.svclog
|
||||
*.scc
|
||||
|
||||
# Chutzpah Test files
|
||||
_Chutzpah*
|
||||
|
||||
# Visual C++ cache files
|
||||
ipch/
|
||||
*.aps
|
||||
*.ncb
|
||||
*.opendb
|
||||
*.opensdf
|
||||
*.sdf
|
||||
*.cachefile
|
||||
*.VC.db
|
||||
*.VC.VC.opendb
|
||||
|
||||
# Visual Studio profiler
|
||||
*.psess
|
||||
*.vsp
|
||||
*.vspx
|
||||
*.sap
|
||||
|
||||
# Visual Studio Trace Files
|
||||
*.e2e
|
||||
|
||||
# TFS 2012 Local Workspace
|
||||
$tf/
|
||||
|
||||
# Guidance Automation Toolkit
|
||||
*.gpState
|
||||
|
||||
# ReSharper is a .NET coding add-in
|
||||
_ReSharper*/
|
||||
*.[Rr]e[Ss]harper
|
||||
*.DotSettings.user
|
||||
|
||||
# JustCode is a .NET coding add-in
|
||||
.JustCode
|
||||
|
||||
# TeamCity is a build add-in
|
||||
_TeamCity*
|
||||
|
||||
# DotCover is a Code Coverage Tool
|
||||
*.dotCover
|
||||
|
||||
# AxoCover is a Code Coverage Tool
|
||||
.axoCover/*
|
||||
!.axoCover/settings.json
|
||||
|
||||
# Visual Studio code coverage results
|
||||
*.coverage
|
||||
*.coveragexml
|
||||
|
||||
# NCrunch
|
||||
_NCrunch_*
|
||||
.*crunch*.local.xml
|
||||
nCrunchTemp_*
|
||||
|
||||
# MightyMoose
|
||||
*.mm.*
|
||||
AutoTest.Net/
|
||||
|
||||
# Web workbench (sass)
|
||||
.sass-cache/
|
||||
|
||||
# Installshield output folder
|
||||
[Ee]xpress/
|
||||
|
||||
# DocProject is a documentation generator add-in
|
||||
DocProject/buildhelp/
|
||||
DocProject/Help/*.HxT
|
||||
DocProject/Help/*.HxC
|
||||
DocProject/Help/*.hhc
|
||||
DocProject/Help/*.hhk
|
||||
DocProject/Help/*.hhp
|
||||
DocProject/Help/Html2
|
||||
DocProject/Help/html
|
||||
|
||||
# Click-Once directory
|
||||
publish/
|
||||
|
||||
# Publish Web Output
|
||||
*.[Pp]ublish.xml
|
||||
*.azurePubxml
|
||||
# Note: Comment the next line if you want to checkin your web deploy settings,
|
||||
# but database connection strings (with potential passwords) will be unencrypted
|
||||
*.pubxml
|
||||
*.publishproj
|
||||
|
||||
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||
# in these scripts will be unencrypted
|
||||
PublishScripts/
|
||||
|
||||
# NuGet Packages
|
||||
*.nupkg
|
||||
# NuGet Symbol Packages
|
||||
*.snupkg
|
||||
# The packages folder can be ignored because of Package Restore
|
||||
**/[Pp]ackages/*
|
||||
# except build/, which is used as an MSBuild target.
|
||||
!**/[Pp]ackages/build/
|
||||
# Uncomment if necessary however generally it will be regenerated when needed
|
||||
#!**/[Pp]ackages/repositories.config
|
||||
# NuGet v3's project.json files produces more ignorable files
|
||||
*.nuget.props
|
||||
*.nuget.targets
|
||||
|
||||
# Microsoft Azure Build Output
|
||||
csx/
|
||||
*.build.csdef
|
||||
|
||||
# Microsoft Azure Emulator
|
||||
ecf/
|
||||
rcf/
|
||||
|
||||
# Windows Store app package directories and files
|
||||
AppPackages/
|
||||
BundleArtifacts/
|
||||
Package.StoreAssociation.xml
|
||||
_pkginfo.txt
|
||||
*.appx
|
||||
*.appxbundle
|
||||
*.appxupload
|
||||
|
||||
# Visual Studio cache files
|
||||
# files ending in .cache can be ignored
|
||||
*.[Cc]ache
|
||||
# but keep track of directories ending in .cache
|
||||
!?*.[Cc]ache/
|
||||
|
||||
# Others
|
||||
ClientBin/
|
||||
~$*
|
||||
*~
|
||||
*.dbmdl
|
||||
*.dbproj.schemaview
|
||||
*.jfm
|
||||
*.pfx
|
||||
*.publishsettings
|
||||
orleans.codegen.cs
|
||||
|
||||
# Including strong name files can present a security risk
|
||||
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
||||
#*.snk
|
||||
|
||||
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||
#bower_components/
|
||||
|
||||
# RIA/Silverlight projects
|
||||
Generated_Code/
|
||||
|
||||
# Backup & report files from converting an old project file
|
||||
# to a newer Visual Studio version. Backup files are not needed,
|
||||
# because we have git ;-)
|
||||
_UpgradeReport_Files/
|
||||
Backup*/
|
||||
UpgradeLog*.XML
|
||||
UpgradeLog*.htm
|
||||
ServiceFabricBackup/
|
||||
*.rptproj.bak
|
||||
|
||||
# SQL Server files
|
||||
*.mdf
|
||||
*.ldf
|
||||
*.ndf
|
||||
|
||||
# Business Intelligence projects
|
||||
*.rdl.data
|
||||
*.bim.layout
|
||||
*.bim_*.settings
|
||||
*.rptproj.rsuser
|
||||
*- [Bb]ackup.rdl
|
||||
*- [Bb]ackup ([0-9]).rdl
|
||||
*- [Bb]ackup ([0-9][0-9]).rdl
|
||||
|
||||
# Microsoft Fakes
|
||||
FakesAssemblies/
|
||||
|
||||
# GhostDoc plugin setting file
|
||||
*.GhostDoc.xml
|
||||
|
||||
# Node.js Tools for Visual Studio
|
||||
.ntvs_analysis.dat
|
||||
node_modules/
|
||||
|
||||
# Visual Studio 6 build log
|
||||
*.plg
|
||||
|
||||
# Visual Studio 6 workspace options file
|
||||
*.opt
|
||||
|
||||
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||
*.vbw
|
||||
|
||||
# Visual Studio LightSwitch build output
|
||||
**/*.HTMLClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/ModelManifest.xml
|
||||
**/*.Server/GeneratedArtifacts
|
||||
**/*.Server/ModelManifest.xml
|
||||
_Pvt_Extensions
|
||||
|
||||
# Paket dependency manager
|
||||
.paket/paket.exe
|
||||
paket-files/
|
||||
|
||||
# FAKE - F# Make
|
||||
.fake/
|
||||
|
||||
# CodeRush personal settings
|
||||
.cr/personal
|
||||
|
||||
# Python Tools for Visual Studio (PTVS)
|
||||
__pycache__/
|
||||
*.pyc
|
||||
|
||||
# Cake - Uncomment if you are using it
|
||||
# tools/**
|
||||
# !tools/packages.config
|
||||
|
||||
# Tabs Studio
|
||||
*.tss
|
||||
|
||||
# Telerik's JustMock configuration file
|
||||
*.jmconfig
|
||||
|
||||
# BizTalk build output
|
||||
*.btp.cs
|
||||
*.btm.cs
|
||||
*.odx.cs
|
||||
*.xsd.cs
|
||||
|
||||
# OpenCover UI analysis results
|
||||
OpenCover/
|
||||
|
||||
# Azure Stream Analytics local run output
|
||||
ASALocalRun/
|
||||
|
||||
# MSBuild Binary and Structured Log
|
||||
*.binlog
|
||||
|
||||
# NVidia Nsight GPU debugger configuration file
|
||||
*.nvuser
|
||||
|
||||
# MFractors (Xamarin productivity tool) working folder
|
||||
.mfractor/
|
||||
|
||||
# Local History for Visual Studio
|
||||
.localhistory/
|
||||
|
||||
# BeatPulse healthcheck temp database
|
||||
healthchecksdb
|
||||
|
||||
# Backup folder for Package Reference Convert tool in Visual Studio 2017
|
||||
MigrationBackup/
|
||||
|
||||
### VisualStudio ###
|
||||
|
||||
# User-specific files
|
||||
|
||||
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||
|
||||
# Mono auto generated files
|
||||
|
||||
# Build results
|
||||
|
||||
# Visual Studio 2015/2017 cache/options directory
|
||||
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||
|
||||
# Visual Studio 2017 auto generated files
|
||||
|
||||
# MSTest test Results
|
||||
|
||||
# NUnit
|
||||
|
||||
# Build Results of an ATL Project
|
||||
|
||||
# Benchmark Results
|
||||
|
||||
# .NET Core
|
||||
|
||||
# StyleCop
|
||||
|
||||
# Files built by Visual Studio
|
||||
|
||||
# Chutzpah Test files
|
||||
|
||||
# Visual C++ cache files
|
||||
|
||||
# Visual Studio profiler
|
||||
|
||||
# Visual Studio Trace Files
|
||||
|
||||
# TFS 2012 Local Workspace
|
||||
|
||||
# Guidance Automation Toolkit
|
||||
|
||||
# ReSharper is a .NET coding add-in
|
||||
|
||||
# JustCode is a .NET coding add-in
|
||||
|
||||
# TeamCity is a build add-in
|
||||
|
||||
# DotCover is a Code Coverage Tool
|
||||
|
||||
# AxoCover is a Code Coverage Tool
|
||||
|
||||
# Visual Studio code coverage results
|
||||
|
||||
# NCrunch
|
||||
|
||||
# MightyMoose
|
||||
|
||||
# Web workbench (sass)
|
||||
|
||||
# Installshield output folder
|
||||
|
||||
# DocProject is a documentation generator add-in
|
||||
|
||||
# Click-Once directory
|
||||
|
||||
# Publish Web Output
|
||||
# Note: Comment the next line if you want to checkin your web deploy settings,
|
||||
# but database connection strings (with potential passwords) will be unencrypted
|
||||
|
||||
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||
# in these scripts will be unencrypted
|
||||
|
||||
# NuGet Packages
|
||||
# NuGet Symbol Packages
|
||||
# The packages folder can be ignored because of Package Restore
|
||||
# except build/, which is used as an MSBuild target.
|
||||
# Uncomment if necessary however generally it will be regenerated when needed
|
||||
# NuGet v3's project.json files produces more ignorable files
|
||||
|
||||
# Microsoft Azure Build Output
|
||||
|
||||
# Microsoft Azure Emulator
|
||||
|
||||
# Windows Store app package directories and files
|
||||
|
||||
# Visual Studio cache files
|
||||
# files ending in .cache can be ignored
|
||||
# but keep track of directories ending in .cache
|
||||
|
||||
# Others
|
||||
|
||||
# Including strong name files can present a security risk
|
||||
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
||||
|
||||
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||
|
||||
# RIA/Silverlight projects
|
||||
|
||||
# Backup & report files from converting an old project file
|
||||
# to a newer Visual Studio version. Backup files are not needed,
|
||||
# because we have git ;-)
|
||||
|
||||
# SQL Server files
|
||||
|
||||
# Business Intelligence projects
|
||||
|
||||
# Microsoft Fakes
|
||||
|
||||
# GhostDoc plugin setting file
|
||||
|
||||
# Node.js Tools for Visual Studio
|
||||
|
||||
# Visual Studio 6 build log
|
||||
|
||||
# Visual Studio 6 workspace options file
|
||||
|
||||
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||
|
||||
# Visual Studio LightSwitch build output
|
||||
|
||||
# Paket dependency manager
|
||||
|
||||
# FAKE - F# Make
|
||||
|
||||
# CodeRush personal settings
|
||||
|
||||
# Python Tools for Visual Studio (PTVS)
|
||||
|
||||
# Cake - Uncomment if you are using it
|
||||
# tools/**
|
||||
# !tools/packages.config
|
||||
|
||||
# Tabs Studio
|
||||
|
||||
# Telerik's JustMock configuration file
|
||||
|
||||
# BizTalk build output
|
||||
|
||||
# OpenCover UI analysis results
|
||||
|
||||
# Azure Stream Analytics local run output
|
||||
|
||||
# MSBuild Binary and Structured Log
|
||||
|
||||
# NVidia Nsight GPU debugger configuration file
|
||||
|
||||
# MFractors (Xamarin productivity tool) working folder
|
||||
|
||||
# Local History for Visual Studio
|
||||
|
||||
# BeatPulse healthcheck temp database
|
||||
|
||||
# Backup folder for Package Reference Convert tool in Visual Studio 2017
|
||||
|
||||
# End of https://www.gitignore.io/api/csharp,visualstudio
|
||||
|
|
@ -0,0 +1,64 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{DFA2FB97-D676-4B0D-B281-2685F85781EE}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>_1</RootNamespace>
|
||||
<AssemblyName>1</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<Deterministic>true</Deterministic>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Drawing" />
|
||||
<Reference Include="System.Windows.Forms" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Net.Http" />
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="1.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Base\Base.csproj">
|
||||
<Project>{9a9561a7-dd5f-43a5-a3f5-a95f35da204d}</Project>
|
||||
<Name>Base</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<PropertyGroup>
|
||||
<PostBuildEvent>if not exist "$(SolutionDir)tmp" mkdir "$(SolutionDir)tmp"
|
||||
copy "$(TargetPath)" "$(SolutionDir)tmp"</PostBuildEvent>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<PreBuildEvent>
|
||||
</PreBuildEvent>
|
||||
</PropertyGroup>
|
||||
</Project>
|
|
@ -0,0 +1,36 @@
|
|||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("1")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("1")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2019")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("dfa2fb97-d676-4b0d-b281-2685f85781ee")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
|
@ -0,0 +1,55 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{9A9561A7-DD5F-43A5-A3F5-A95F35DA204D}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>Base</RootNamespace>
|
||||
<AssemblyName>Base</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<Deterministic>true</Deterministic>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Drawing" />
|
||||
<Reference Include="System.Windows.Forms" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Net.Http" />
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Input.cs" />
|
||||
<Compile Include="Level.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<PropertyGroup>
|
||||
<PreBuildEvent>
|
||||
</PreBuildEvent>
|
||||
</PropertyGroup>
|
||||
</Project>
|
|
@ -0,0 +1,35 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace Base
|
||||
{
|
||||
public class Input
|
||||
{
|
||||
[DllImport("user32.dll", CharSet = CharSet.Auto, ExactSpelling = true)]
|
||||
private static extern short GetKeyState(int keyCode);
|
||||
|
||||
public static bool IsKeyDown(Keys key)
|
||||
{
|
||||
try
|
||||
{
|
||||
int state = 0;
|
||||
short retVal = GetKeyState((int)key);
|
||||
if ((retVal & 0x8000) == 0x8000)
|
||||
state |= 1;
|
||||
if ((retVal & 1) == 1)
|
||||
state |= 2;
|
||||
return 1 == (state & 1);
|
||||
}
|
||||
catch (Exception e1)
|
||||
{
|
||||
Console.WriteLine("Invader: IsKeyDown failed:\r\n" + e1.ToString());
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,23 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace LaptopSimulator2015
|
||||
{
|
||||
public interface Level
|
||||
{
|
||||
string installerHeader { get; }
|
||||
string installerText { get; }
|
||||
Image installerIcon { get; }
|
||||
int LevelNumber { get; }
|
||||
int gameClock { get; }
|
||||
Panel desktopIcon { get; set; }
|
||||
int installerProgressSteps { get; }
|
||||
void initGame(Graphics g, Panel invadersPanel, Timer invadersTimer);
|
||||
void gameTick(Graphics g, Panel invadersPanel, Timer invadersTimer, uint invadersTime);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,36 @@
|
|||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("Base")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("Base")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2019")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("9a9561a7-dd5f-43a5-a3f5-a95f35da204d")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
|
@ -0,0 +1,55 @@
|
|||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 16
|
||||
VisualStudioVersion = 16.0.29102.190
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "LaptopSimulator2015", "LaptopSimulator2015\LaptopSimulator2015.csproj", "{ADBFC08F-A516-4790-9F9E-FB3000619E2A}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{DFA2FB97-D676-4B0D-B281-2685F85781EE} = {DFA2FB97-D676-4B0D-B281-2685F85781EE}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SIT", "SIT\SIT.csproj", "{D80DBBF2-307F-40A0-86F1-871C8DAA394B}"
|
||||
EndProject
|
||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Minigame Tests", "Minigame Tests", "{69DC5824-3F89-4B47-BF1A-F25942094195}"
|
||||
EndProject
|
||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Levels", "Levels", "{83BF22F9-3A2D-42A3-9DB0-C1E2AA1DD218}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Base", "Base\Base.csproj", "{9A9561A7-DD5F-43A5-A3F5-A95F35DA204D}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "1", "1\1.csproj", "{DFA2FB97-D676-4B0D-B281-2685F85781EE}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{ADBFC08F-A516-4790-9F9E-FB3000619E2A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{ADBFC08F-A516-4790-9F9E-FB3000619E2A}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{ADBFC08F-A516-4790-9F9E-FB3000619E2A}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{ADBFC08F-A516-4790-9F9E-FB3000619E2A}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{D80DBBF2-307F-40A0-86F1-871C8DAA394B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{D80DBBF2-307F-40A0-86F1-871C8DAA394B}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{D80DBBF2-307F-40A0-86F1-871C8DAA394B}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{D80DBBF2-307F-40A0-86F1-871C8DAA394B}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{9A9561A7-DD5F-43A5-A3F5-A95F35DA204D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{9A9561A7-DD5F-43A5-A3F5-A95F35DA204D}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{9A9561A7-DD5F-43A5-A3F5-A95F35DA204D}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{9A9561A7-DD5F-43A5-A3F5-A95F35DA204D}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{DFA2FB97-D676-4B0D-B281-2685F85781EE}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{DFA2FB97-D676-4B0D-B281-2685F85781EE}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{DFA2FB97-D676-4B0D-B281-2685F85781EE}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{DFA2FB97-D676-4B0D-B281-2685F85781EE}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(NestedProjects) = preSolution
|
||||
{D80DBBF2-307F-40A0-86F1-871C8DAA394B} = {69DC5824-3F89-4B47-BF1A-F25942094195}
|
||||
{9A9561A7-DD5F-43A5-A3F5-A95F35DA204D} = {83BF22F9-3A2D-42A3-9DB0-C1E2AA1DD218}
|
||||
{DFA2FB97-D676-4B0D-B281-2685F85781EE} = {83BF22F9-3A2D-42A3-9DB0-C1E2AA1DD218}
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {9631F8FF-AFC1-4583-9D27-6C2D97D3A2E9}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
|
@ -0,0 +1,30 @@
|
|||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<configuration>
|
||||
<configSections>
|
||||
<sectionGroup name="userSettings" type="System.Configuration.UserSettingsGroup, System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" >
|
||||
<section name="LaptopSimulator2015.Properties.Settings" type="System.Configuration.ClientSettingsSection, System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" allowExeDefinition="MachineToLocalUser" requirePermission="false" />
|
||||
</sectionGroup>
|
||||
</configSections>
|
||||
<startup>
|
||||
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.2" />
|
||||
</startup>
|
||||
<userSettings>
|
||||
<LaptopSimulator2015.Properties.Settings>
|
||||
<setting name="wam" serializeAs="String">
|
||||
<value>0</value>
|
||||
</setting>
|
||||
<setting name="mlg" serializeAs="String">
|
||||
<value>False</value>
|
||||
</setting>
|
||||
<setting name="subs" serializeAs="String">
|
||||
<value>False</value>
|
||||
</setting>
|
||||
<setting name="level" serializeAs="String">
|
||||
<value>0</value>
|
||||
</setting>
|
||||
<setting name="lang" serializeAs="String">
|
||||
<value>(Default)</value>
|
||||
</setting>
|
||||
</LaptopSimulator2015.Properties.Settings>
|
||||
</userSettings>
|
||||
</configuration>
|
|
@ -0,0 +1,213 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Drawing.Drawing2D;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace LaptopSimulator2015
|
||||
{
|
||||
/// <summary>
|
||||
/// Stellt Methoden und Eigenschaften zum erzeugen eines Captchas bereit.
|
||||
/// </summary>
|
||||
class CaptchaGenerator : IDisposable
|
||||
{
|
||||
protected Random rnd;
|
||||
private Bitmap _Captcha = null;
|
||||
|
||||
protected const int spacePerChar = 25;//Abstand zwischen den Zeichen
|
||||
|
||||
protected void DrawChar(int c, Graphics g)
|
||||
{
|
||||
int y = rnd.Next(8, 13);
|
||||
int fontSize = this.rnd.Next(12, 18);
|
||||
//move rotation point to center of image
|
||||
g.TranslateTransform(spacePerChar * (c) + 10, (30 - fontSize) / 2);
|
||||
g.RotateTransform(rnd.Next(this.RotateRange.Min, this.RotateRange.Max));
|
||||
g.DrawString(GetRandomChar(), GetRandomFont(fontSize), GetRandomFontBrush(), new PointF(5, y));
|
||||
g.ResetTransform();
|
||||
}
|
||||
|
||||
protected Font GetRandomFont(int fontSize)
|
||||
{
|
||||
return new Font(new string[] { "Arial", "Consolas", "Verdena" }[this.rnd.Next(3)], fontSize);
|
||||
}
|
||||
protected string GetRandomChar()
|
||||
{
|
||||
string s = this.Chars[this.rnd.Next(this.Chars.Length)].ToString();
|
||||
this.Text += s;
|
||||
return s;
|
||||
}
|
||||
protected Brush GetRandomFontBrush()
|
||||
{
|
||||
int r = rnd.Next(0, 200);
|
||||
int g = rnd.Next(0, (200 - r) / 2);
|
||||
int b = 200 - r - g;
|
||||
if (b < 0)
|
||||
b = 0;
|
||||
return new SolidBrush(Color.FromArgb(r, g, b));
|
||||
}
|
||||
protected Brush GetRandomBackgroundHatchBrush()
|
||||
{
|
||||
return new HatchBrush((HatchStyle)this.rnd.Next(53), this.GetRandomBackgroundColor(), Color.Transparent);
|
||||
}
|
||||
protected Color GetRandomBackgroundColor()
|
||||
{
|
||||
int r = rnd.Next(180, 255);
|
||||
int g = rnd.Next(180, 255);
|
||||
int b = rnd.Next(180, 255);
|
||||
return Color.FromArgb(r, g, b);
|
||||
}
|
||||
protected Brush GetRandomForegroundHatchBrush()
|
||||
{
|
||||
return new HatchBrush((HatchStyle)this.rnd.Next(53), this.GetRandomForegroundColor(), this.GetRandomForegroundColor());
|
||||
}
|
||||
protected Color GetRandomForegroundColor()
|
||||
{
|
||||
int r = rnd.Next(180, 255);
|
||||
int g = rnd.Next(180, 255);
|
||||
int b = rnd.Next(180, 255);
|
||||
return Color.FromArgb(this.rnd.Next(10, 50), r, g, b);
|
||||
}
|
||||
|
||||
#region .ctor
|
||||
|
||||
private CaptchaGenerator()
|
||||
{
|
||||
this.RotateRange = new CaptchaCharRotateRange(-20, 20);
|
||||
this.IntegrateHatch = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Initialisiert eine neue Instanz der CaptchaGenerator-Klasse.
|
||||
/// </summary>
|
||||
/// <param name="length">Die Länge der Zeichenkette im Captcha.</param>
|
||||
/// <param name="chars">Die zu verwendenden Zeichen im Captcha.</param>
|
||||
public CaptchaGenerator(int length, string chars)
|
||||
: this()
|
||||
{
|
||||
this.rnd = new Random();
|
||||
this.Length = length;
|
||||
this.Chars = chars;
|
||||
this.Generate();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Methoden
|
||||
|
||||
/// <summary>
|
||||
/// Erzeugt ein neues, zufälliges Captcha.
|
||||
/// </summary>
|
||||
public void Generate()
|
||||
{
|
||||
this.Text = string.Empty;
|
||||
|
||||
//Größe des Bildes festlegen und dieses erzeugen
|
||||
int width = (this.Length + 1) * spacePerChar;
|
||||
int height = 60;
|
||||
_Captcha = new Bitmap(width, height, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
|
||||
|
||||
using (Graphics g = Graphics.FromImage(_Captcha))
|
||||
{
|
||||
Rectangle rect = new Rectangle(0, 0, width, height);
|
||||
|
||||
//Hintergundmalen
|
||||
g.FillRectangle(new LinearGradientBrush(new Point(0, 0), new Point(width, height), GetRandomBackgroundColor(), GetRandomBackgroundColor()), rect);
|
||||
if (this.IntegrateHatch)
|
||||
g.FillRectangle(GetRandomBackgroundHatchBrush(), rect);
|
||||
//Zeichen malen
|
||||
for (int i = 0; i < this.Length; i++)
|
||||
{
|
||||
DrawChar(i, g);
|
||||
}
|
||||
//Muster über den Text malen
|
||||
if (this.IntegrateHatch)
|
||||
g.FillRectangle(GetRandomForegroundHatchBrush(), rect);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Eigenschaften
|
||||
|
||||
/// <summary>
|
||||
/// Ruft den angezeigten Text im Cpatcha ab.
|
||||
/// </summary>
|
||||
public string Text { get; private set; }
|
||||
/// <summary>
|
||||
/// Ruft das Captcha ab.
|
||||
/// </summary>
|
||||
public Bitmap Captcha
|
||||
{
|
||||
get {
|
||||
return _Captcha;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Ruft die Anzahl der Zeichen im Captcha ab bzw. legt diese fest.
|
||||
/// </summary>
|
||||
public int Length { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Ruft die Verwendbaren Zeichen im Cpatcha ab oder legt diese fest.
|
||||
/// </summary>
|
||||
public string Chars { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Ruft den Drehbereich der einzelnen Zeichen ab oder legt diese fest. Der Idealwert liegt zwischen einschließlich -20 und 20.
|
||||
/// </summary>
|
||||
public CaptchaCharRotateRange RotateRange { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Ruft einen Wert ab, der angibt ob ein zufälliger Hatchbruch integriert werden soll oder legt diesen fest.
|
||||
/// </summary>
|
||||
public bool IntegrateHatch { get; set; }
|
||||
|
||||
#endregion
|
||||
|
||||
#region IDisposable Member
|
||||
|
||||
/// <summary>
|
||||
/// Gibt alle von diesem Objekt verwendeten Resourcen wieder frei.
|
||||
/// </summary>
|
||||
public void Dispose()
|
||||
{
|
||||
if (this._Captcha != null)
|
||||
this._Captcha.Dispose();
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Stellt den Bereich dar, in dem ein Zeichen im Captcha gedrht werden kann.
|
||||
/// </summary>
|
||||
struct CaptchaCharRotateRange
|
||||
{
|
||||
/// <summary>
|
||||
/// Initialisiert eine neue Instanz der CaptchaCharRotateRange-Klasse.
|
||||
/// </summary>
|
||||
/// <param name="min">Die höchste Drehung in Grad nach links.</param>
|
||||
/// <param name="max">Die höchste Drehung in Grad nach rechts.</param>
|
||||
public CaptchaCharRotateRange(int min, int max)
|
||||
: this()
|
||||
{
|
||||
if (min > max)
|
||||
throw new ArgumentOutOfRangeException("min <= max!");
|
||||
this.Min = min;
|
||||
this.Max = max;
|
||||
}
|
||||
/// <summary>
|
||||
/// Ruft die maximale Drehung in Grad nach links ab.
|
||||
/// </summary>
|
||||
public int Min { get; private set; }
|
||||
/// <summary>
|
||||
/// Ruft die maximale Drehung in Grad nach rechts ab.
|
||||
/// </summary>
|
||||
public int Max { get; private set; }
|
||||
}
|
||||
}
|
|
@ -0,0 +1,660 @@
|
|||
using System;
|
||||
|
||||
namespace LaptopSimulator2015
|
||||
{
|
||||
partial class FakeDesktop
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing & (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
if (ptrHook != IntPtr.Zero)
|
||||
{
|
||||
UnhookWindowsHookEx(ptrHook);
|
||||
ptrHook = IntPtr.Zero;
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.components = new System.ComponentModel.Container();
|
||||
this.winKey = new System.Windows.Forms.Button();
|
||||
this.winMenuPanel = new System.Windows.Forms.Panel();
|
||||
this.winMenuStart = new System.Windows.Forms.Button();
|
||||
this.winMenuTitle = new System.Windows.Forms.Label();
|
||||
this.winMenuText = new System.Windows.Forms.Label();
|
||||
this.winMenuExit = new System.Windows.Forms.Button();
|
||||
this.winTaskbar = new System.Windows.Forms.Panel();
|
||||
this.subsLabel = new System.Windows.Forms.Label();
|
||||
this.winDesktop = new System.Windows.Forms.FlowLayoutPanel();
|
||||
this.options_1 = new System.Windows.Forms.Panel();
|
||||
this.options_2 = new System.Windows.Forms.Panel();
|
||||
this.levelWindow = new System.Windows.Forms.Panel();
|
||||
this.levelWindowC1 = new System.Windows.Forms.Button();
|
||||
this.levelWindowContents = new LaptopSimulator2015.FakeDesktop.TabControlH();
|
||||
this.levelWindow1 = new System.Windows.Forms.TabPage();
|
||||
this.levelWindowText1 = new System.Windows.Forms.Label();
|
||||
this.levelWindow2 = new System.Windows.Forms.TabPage();
|
||||
this.captchaBox = new System.Windows.Forms.TextBox();
|
||||
this.captchaPanel = new System.Windows.Forms.Panel();
|
||||
this.levelWindowText2 = new System.Windows.Forms.Label();
|
||||
this.levelWindow3 = new System.Windows.Forms.TabPage();
|
||||
this.levelWindowProgress = new System.Windows.Forms.ProgressBar();
|
||||
this.levelWindowText3 = new System.Windows.Forms.Label();
|
||||
this.levelWindowHeader = new System.Windows.Forms.Panel();
|
||||
this.levelWindowHeaderExit = new System.Windows.Forms.Label();
|
||||
this.levelWindowIcon = new System.Windows.Forms.Panel();
|
||||
this.levelWindowTitle = new System.Windows.Forms.Label();
|
||||
this.levelWindowProgressT = new System.Windows.Forms.Timer(this.components);
|
||||
this.winTimeLabel = new System.Windows.Forms.Label();
|
||||
this.winTimeTimer = new System.Windows.Forms.Timer(this.components);
|
||||
this.minigamePanel = new System.Windows.Forms.Panel();
|
||||
this.minigameClockT = new System.Windows.Forms.Timer(this.components);
|
||||
this.optionsWindow = new System.Windows.Forms.Panel();
|
||||
this.optionsWindowLang = new System.Windows.Forms.ComboBox();
|
||||
this.optionsWindowSubs = new System.Windows.Forms.CheckBox();
|
||||
this.optionsWindowExit = new System.Windows.Forms.Button();
|
||||
this.optionsWindowMLG = new System.Windows.Forms.CheckBox();
|
||||
this.optionsWindowWamLabel = new System.Windows.Forms.Label();
|
||||
this.optionsWindowWam = new System.Windows.Forms.TrackBar();
|
||||
this.optionsWindowHeader = new System.Windows.Forms.Panel();
|
||||
this.optionsWindowHeaderExit = new System.Windows.Forms.Label();
|
||||
this.optionsWindowIcon = new System.Windows.Forms.Panel();
|
||||
this.optionsWindowTitle = new System.Windows.Forms.Label();
|
||||
this.mlgEffectT = new System.Windows.Forms.Timer(this.components);
|
||||
this.winMenuPanel.SuspendLayout();
|
||||
this.winTaskbar.SuspendLayout();
|
||||
this.winDesktop.SuspendLayout();
|
||||
this.options_1.SuspendLayout();
|
||||
this.levelWindow.SuspendLayout();
|
||||
this.levelWindowContents.SuspendLayout();
|
||||
this.levelWindow1.SuspendLayout();
|
||||
this.levelWindow2.SuspendLayout();
|
||||
this.levelWindow3.SuspendLayout();
|
||||
this.levelWindowHeader.SuspendLayout();
|
||||
this.optionsWindow.SuspendLayout();
|
||||
((System.ComponentModel.ISupportInitialize)(this.optionsWindowWam)).BeginInit();
|
||||
this.optionsWindowHeader.SuspendLayout();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// winKey
|
||||
//
|
||||
this.winKey.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
||||
this.winKey.BackColor = System.Drawing.Color.Blue;
|
||||
this.winKey.Font = new System.Drawing.Font("Impact", 26.25F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
|
||||
this.winKey.ForeColor = System.Drawing.Color.White;
|
||||
this.winKey.Location = new System.Drawing.Point(0, 889);
|
||||
this.winKey.Name = "winKey";
|
||||
this.winKey.Size = new System.Drawing.Size(30, 30);
|
||||
this.winKey.TabIndex = 0;
|
||||
this.winKey.Text = "*";
|
||||
this.winKey.UseVisualStyleBackColor = false;
|
||||
this.winKey.Click += new System.EventHandler(this.WinKey_Click);
|
||||
//
|
||||
// winMenuPanel
|
||||
//
|
||||
this.winMenuPanel.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
||||
this.winMenuPanel.BackColor = System.Drawing.Color.FromArgb(((int)(((byte)(128)))), ((int)(((byte)(128)))), ((int)(((byte)(255)))));
|
||||
this.winMenuPanel.Controls.Add(this.winMenuStart);
|
||||
this.winMenuPanel.Controls.Add(this.winMenuTitle);
|
||||
this.winMenuPanel.Controls.Add(this.winMenuText);
|
||||
this.winMenuPanel.Controls.Add(this.winMenuExit);
|
||||
this.winMenuPanel.Location = new System.Drawing.Point(1, 671);
|
||||
this.winMenuPanel.Name = "winMenuPanel";
|
||||
this.winMenuPanel.Size = new System.Drawing.Size(200, 220);
|
||||
this.winMenuPanel.TabIndex = 1;
|
||||
//
|
||||
// winMenuStart
|
||||
//
|
||||
this.winMenuStart.BackColor = System.Drawing.Color.FromArgb(((int)(((byte)(128)))), ((int)(((byte)(128)))), ((int)(((byte)(255)))));
|
||||
this.winMenuStart.Location = new System.Drawing.Point(0, 171);
|
||||
this.winMenuStart.Name = "winMenuStart";
|
||||
this.winMenuStart.Size = new System.Drawing.Size(200, 25);
|
||||
this.winMenuStart.TabIndex = 3;
|
||||
this.winMenuStart.Text = "Start";
|
||||
this.winMenuStart.UseVisualStyleBackColor = false;
|
||||
this.winMenuStart.Click += new System.EventHandler(this.WinMenuStart_Click);
|
||||
//
|
||||
// winMenuTitle
|
||||
//
|
||||
this.winMenuTitle.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
|
||||
| System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.winMenuTitle.Font = new System.Drawing.Font("Microsoft Sans Serif", 12F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
|
||||
this.winMenuTitle.ForeColor = System.Drawing.Color.FromArgb(((int)(((byte)(64)))), ((int)(((byte)(64)))), ((int)(((byte)(64)))));
|
||||
this.winMenuTitle.Location = new System.Drawing.Point(3, 0);
|
||||
this.winMenuTitle.Name = "winMenuTitle";
|
||||
this.winMenuTitle.Size = new System.Drawing.Size(194, 32);
|
||||
this.winMenuTitle.TabIndex = 2;
|
||||
this.winMenuTitle.Text = "Laptop Simulator 2015";
|
||||
this.winMenuTitle.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
|
||||
//
|
||||
// winMenuText
|
||||
//
|
||||
this.winMenuText.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
|
||||
| System.Windows.Forms.AnchorStyles.Left)
|
||||
| System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.winMenuText.Location = new System.Drawing.Point(3, 32);
|
||||
this.winMenuText.Name = "winMenuText";
|
||||
this.winMenuText.Size = new System.Drawing.Size(194, 136);
|
||||
this.winMenuText.TabIndex = 1;
|
||||
this.winMenuText.Text = "Hello and welcome to my game, I hope you\'ll like it. My name is CreepyCrafter24, " +
|
||||
"btw. (FunFact: This game was originally created as the result of a conversation " +
|
||||
"with a classmate)";
|
||||
//
|
||||
// winMenuExit
|
||||
//
|
||||
this.winMenuExit.BackColor = System.Drawing.Color.FromArgb(((int)(((byte)(128)))), ((int)(((byte)(128)))), ((int)(((byte)(255)))));
|
||||
this.winMenuExit.Dock = System.Windows.Forms.DockStyle.Bottom;
|
||||
this.winMenuExit.Location = new System.Drawing.Point(0, 195);
|
||||
this.winMenuExit.Name = "winMenuExit";
|
||||
this.winMenuExit.Size = new System.Drawing.Size(200, 25);
|
||||
this.winMenuExit.TabIndex = 0;
|
||||
this.winMenuExit.Text = "Exit";
|
||||
this.winMenuExit.UseVisualStyleBackColor = false;
|
||||
this.winMenuExit.Click += new System.EventHandler(this.WinMenuExit_Click);
|
||||
//
|
||||
// winTaskbar
|
||||
//
|
||||
this.winTaskbar.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)
|
||||
| System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.winTaskbar.BackColor = System.Drawing.Color.Navy;
|
||||
this.winTaskbar.Controls.Add(this.subsLabel);
|
||||
this.winTaskbar.Location = new System.Drawing.Point(30, 889);
|
||||
this.winTaskbar.Name = "winTaskbar";
|
||||
this.winTaskbar.Size = new System.Drawing.Size(1357, 30);
|
||||
this.winTaskbar.TabIndex = 3;
|
||||
//
|
||||
// subsLabel
|
||||
//
|
||||
this.subsLabel.AutoSize = true;
|
||||
this.subsLabel.BackColor = System.Drawing.Color.Navy;
|
||||
this.subsLabel.Location = new System.Drawing.Point(6, 9);
|
||||
this.subsLabel.Name = "subsLabel";
|
||||
this.subsLabel.Size = new System.Drawing.Size(0, 13);
|
||||
this.subsLabel.TabIndex = 0;
|
||||
//
|
||||
// winDesktop
|
||||
//
|
||||
this.winDesktop.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
|
||||
| System.Windows.Forms.AnchorStyles.Left)
|
||||
| System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.winDesktop.Controls.Add(this.options_1);
|
||||
this.winDesktop.Enabled = false;
|
||||
this.winDesktop.FlowDirection = System.Windows.Forms.FlowDirection.TopDown;
|
||||
this.winDesktop.Location = new System.Drawing.Point(12, 12);
|
||||
this.winDesktop.Name = "winDesktop";
|
||||
this.winDesktop.Size = new System.Drawing.Size(1363, 871);
|
||||
this.winDesktop.TabIndex = 5;
|
||||
//
|
||||
// options_1
|
||||
//
|
||||
this.options_1.BackColor = System.Drawing.Color.FromArgb(((int)(((byte)(128)))), ((int)(((byte)(128)))), ((int)(((byte)(255)))));
|
||||
this.options_1.Controls.Add(this.options_2);
|
||||
this.options_1.Location = new System.Drawing.Point(3, 3);
|
||||
this.options_1.Name = "options_1";
|
||||
this.options_1.Size = new System.Drawing.Size(50, 50);
|
||||
this.options_1.TabIndex = 5;
|
||||
//
|
||||
// options_2
|
||||
//
|
||||
this.options_2.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
|
||||
| System.Windows.Forms.AnchorStyles.Left)
|
||||
| System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.options_2.BackColor = System.Drawing.Color.Blue;
|
||||
this.options_2.BackgroundImage = global::LaptopSimulator2015.Properties.Resources.pcoptimizerpro;
|
||||
this.options_2.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
|
||||
this.options_2.Location = new System.Drawing.Point(2, 2);
|
||||
this.options_2.Name = "options_2";
|
||||
this.options_2.Size = new System.Drawing.Size(46, 46);
|
||||
this.options_2.TabIndex = 0;
|
||||
this.options_2.DoubleClick += new System.EventHandler(this.Options_2_DoubleClick);
|
||||
//
|
||||
// levelWindow
|
||||
//
|
||||
this.levelWindow.BackColor = System.Drawing.SystemColors.Window;
|
||||
this.levelWindow.Controls.Add(this.levelWindowC1);
|
||||
this.levelWindow.Controls.Add(this.levelWindowContents);
|
||||
this.levelWindow.Controls.Add(this.levelWindowHeader);
|
||||
this.levelWindow.Location = new System.Drawing.Point(10, 100);
|
||||
this.levelWindow.Name = "levelWindow";
|
||||
this.levelWindow.Size = new System.Drawing.Size(502, 268);
|
||||
this.levelWindow.TabIndex = 5;
|
||||
this.levelWindow.Visible = false;
|
||||
//
|
||||
// levelWindowC1
|
||||
//
|
||||
this.levelWindowC1.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.levelWindowC1.Location = new System.Drawing.Point(415, 234);
|
||||
this.levelWindowC1.Name = "levelWindowC1";
|
||||
this.levelWindowC1.Size = new System.Drawing.Size(75, 23);
|
||||
this.levelWindowC1.TabIndex = 2;
|
||||
this.levelWindowC1.Text = "Continue";
|
||||
this.levelWindowC1.UseVisualStyleBackColor = true;
|
||||
this.levelWindowC1.Click += new System.EventHandler(this.LevelWindowC1_Click);
|
||||
//
|
||||
// levelWindowContents
|
||||
//
|
||||
this.levelWindowContents.Controls.Add(this.levelWindow1);
|
||||
this.levelWindowContents.Controls.Add(this.levelWindow2);
|
||||
this.levelWindowContents.Controls.Add(this.levelWindow3);
|
||||
this.levelWindowContents.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.levelWindowContents.Location = new System.Drawing.Point(0, 20);
|
||||
this.levelWindowContents.Name = "levelWindowContents";
|
||||
this.levelWindowContents.SelectedIndex = 0;
|
||||
this.levelWindowContents.Size = new System.Drawing.Size(502, 248);
|
||||
this.levelWindowContents.TabIndex = 2;
|
||||
this.levelWindowContents.TabStop = false;
|
||||
//
|
||||
// levelWindow1
|
||||
//
|
||||
this.levelWindow1.Controls.Add(this.levelWindowText1);
|
||||
this.levelWindow1.Location = new System.Drawing.Point(4, 22);
|
||||
this.levelWindow1.Name = "levelWindow1";
|
||||
this.levelWindow1.Padding = new System.Windows.Forms.Padding(3);
|
||||
this.levelWindow1.Size = new System.Drawing.Size(494, 222);
|
||||
this.levelWindow1.TabIndex = 0;
|
||||
this.levelWindow1.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// levelWindowText1
|
||||
//
|
||||
this.levelWindowText1.Location = new System.Drawing.Point(3, 3);
|
||||
this.levelWindowText1.Name = "levelWindowText1";
|
||||
this.levelWindowText1.Size = new System.Drawing.Size(488, 216);
|
||||
this.levelWindowText1.TabIndex = 1;
|
||||
this.levelWindowText1.Text = "Thank you for deciding to download RAM Installer 2.0 from our secure download ser" +
|
||||
"vers. Please wait a second while we install your RAM.\r\n\r\nYour Computer is about " +
|
||||
"to run a whole lot smoother!";
|
||||
//
|
||||
// levelWindow2
|
||||
//
|
||||
this.levelWindow2.Controls.Add(this.captchaBox);
|
||||
this.levelWindow2.Controls.Add(this.captchaPanel);
|
||||
this.levelWindow2.Controls.Add(this.levelWindowText2);
|
||||
this.levelWindow2.Location = new System.Drawing.Point(4, 22);
|
||||
this.levelWindow2.Name = "levelWindow2";
|
||||
this.levelWindow2.Padding = new System.Windows.Forms.Padding(3);
|
||||
this.levelWindow2.Size = new System.Drawing.Size(494, 222);
|
||||
this.levelWindow2.TabIndex = 1;
|
||||
this.levelWindow2.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// captchaBox
|
||||
//
|
||||
this.captchaBox.Font = new System.Drawing.Font("Microsoft Sans Serif", 48F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
|
||||
this.captchaBox.Location = new System.Drawing.Point(212, 71);
|
||||
this.captchaBox.Name = "captchaBox";
|
||||
this.captchaBox.ReadOnly = true;
|
||||
this.captchaBox.Size = new System.Drawing.Size(276, 80);
|
||||
this.captchaBox.TabIndex = 2;
|
||||
this.captchaBox.KeyPress += new System.Windows.Forms.KeyPressEventHandler(this.CaptchaBox_KeyPress);
|
||||
//
|
||||
// captchaPanel
|
||||
//
|
||||
this.captchaPanel.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
|
||||
this.captchaPanel.Location = new System.Drawing.Point(6, 19);
|
||||
this.captchaPanel.Name = "captchaPanel";
|
||||
this.captchaPanel.Size = new System.Drawing.Size(200, 197);
|
||||
this.captchaPanel.TabIndex = 1;
|
||||
this.captchaPanel.Click += new System.EventHandler(this.CaptchaPanel_Click);
|
||||
//
|
||||
// levelWindowText2
|
||||
//
|
||||
this.levelWindowText2.AutoSize = true;
|
||||
this.levelWindowText2.Location = new System.Drawing.Point(6, 3);
|
||||
this.levelWindowText2.Name = "levelWindowText2";
|
||||
this.levelWindowText2.Size = new System.Drawing.Size(435, 13);
|
||||
this.levelWindowText2.TabIndex = 0;
|
||||
this.levelWindowText2.Text = "To verify that you are human we ask you to fill in this Captcha. This will only t" +
|
||||
"ake a second.";
|
||||
//
|
||||
// levelWindow3
|
||||
//
|
||||
this.levelWindow3.Controls.Add(this.levelWindowProgress);
|
||||
this.levelWindow3.Controls.Add(this.levelWindowText3);
|
||||
this.levelWindow3.Location = new System.Drawing.Point(4, 22);
|
||||
this.levelWindow3.Name = "levelWindow3";
|
||||
this.levelWindow3.Size = new System.Drawing.Size(494, 222);
|
||||
this.levelWindow3.TabIndex = 2;
|
||||
this.levelWindow3.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// levelWindowProgress
|
||||
//
|
||||
this.levelWindowProgress.Location = new System.Drawing.Point(6, 19);
|
||||
this.levelWindowProgress.Maximum = 200;
|
||||
this.levelWindowProgress.Name = "levelWindowProgress";
|
||||
this.levelWindowProgress.Size = new System.Drawing.Size(480, 167);
|
||||
this.levelWindowProgress.TabIndex = 1;
|
||||
//
|
||||
// levelWindowText3
|
||||
//
|
||||
this.levelWindowText3.AutoSize = true;
|
||||
this.levelWindowText3.Location = new System.Drawing.Point(3, 3);
|
||||
this.levelWindowText3.Name = "levelWindowText3";
|
||||
this.levelWindowText3.Size = new System.Drawing.Size(194, 13);
|
||||
this.levelWindowText3.TabIndex = 0;
|
||||
this.levelWindowText3.Text = "Please wait for the installation to finish...";
|
||||
//
|
||||
// levelWindowHeader
|
||||
//
|
||||
this.levelWindowHeader.BackColor = System.Drawing.SystemColors.WindowFrame;
|
||||
this.levelWindowHeader.Controls.Add(this.levelWindowHeaderExit);
|
||||
this.levelWindowHeader.Controls.Add(this.levelWindowIcon);
|
||||
this.levelWindowHeader.Controls.Add(this.levelWindowTitle);
|
||||
this.levelWindowHeader.Dock = System.Windows.Forms.DockStyle.Top;
|
||||
this.levelWindowHeader.Location = new System.Drawing.Point(0, 0);
|
||||
this.levelWindowHeader.Name = "levelWindowHeader";
|
||||
this.levelWindowHeader.Size = new System.Drawing.Size(502, 20);
|
||||
this.levelWindowHeader.TabIndex = 0;
|
||||
this.levelWindowHeader.MouseDown += new System.Windows.Forms.MouseEventHandler(this.LevelWindowHeader_MouseDown);
|
||||
this.levelWindowHeader.MouseMove += new System.Windows.Forms.MouseEventHandler(this.LevelWindowHeader_MouseMove);
|
||||
this.levelWindowHeader.MouseUp += new System.Windows.Forms.MouseEventHandler(this.LevelWindowHeader_MouseUp);
|
||||
//
|
||||
// levelWindowHeaderExit
|
||||
//
|
||||
this.levelWindowHeaderExit.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.levelWindowHeaderExit.BackColor = System.Drawing.Color.Red;
|
||||
this.levelWindowHeaderExit.Font = new System.Drawing.Font("Marlett", 12F);
|
||||
this.levelWindowHeaderExit.Location = new System.Drawing.Point(462, 0);
|
||||
this.levelWindowHeaderExit.Name = "levelWindowHeaderExit";
|
||||
this.levelWindowHeaderExit.Size = new System.Drawing.Size(40, 20);
|
||||
this.levelWindowHeaderExit.TabIndex = 2;
|
||||
this.levelWindowHeaderExit.Text = "r";
|
||||
this.levelWindowHeaderExit.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
|
||||
this.levelWindowHeaderExit.Click += new System.EventHandler(this.LevelWindowHeaderExit_Click);
|
||||
//
|
||||
// levelWindowIcon
|
||||
//
|
||||
this.levelWindowIcon.BackgroundImage = global::LaptopSimulator2015.Properties.Resources.pcoptimizerpro;
|
||||
this.levelWindowIcon.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
|
||||
this.levelWindowIcon.Location = new System.Drawing.Point(0, 0);
|
||||
this.levelWindowIcon.Name = "levelWindowIcon";
|
||||
this.levelWindowIcon.Size = new System.Drawing.Size(20, 20);
|
||||
this.levelWindowIcon.TabIndex = 1;
|
||||
//
|
||||
// levelWindowTitle
|
||||
//
|
||||
this.levelWindowTitle.AutoSize = true;
|
||||
this.levelWindowTitle.Location = new System.Drawing.Point(19, 4);
|
||||
this.levelWindowTitle.Name = "levelWindowTitle";
|
||||
this.levelWindowTitle.Size = new System.Drawing.Size(88, 13);
|
||||
this.levelWindowTitle.TabIndex = 0;
|
||||
this.levelWindowTitle.Text = "RAM Installer 2.0";
|
||||
this.levelWindowTitle.MouseDown += new System.Windows.Forms.MouseEventHandler(this.LevelWindowHeader_MouseDown);
|
||||
this.levelWindowTitle.MouseMove += new System.Windows.Forms.MouseEventHandler(this.LevelWindowHeader_MouseMove);
|
||||
this.levelWindowTitle.MouseUp += new System.Windows.Forms.MouseEventHandler(this.LevelWindowHeader_MouseUp);
|
||||
//
|
||||
// levelWindowProgressT
|
||||
//
|
||||
this.levelWindowProgressT.Tick += new System.EventHandler(this.LevelWindowProgressT_Tick);
|
||||
//
|
||||
// winTimeLabel
|
||||
//
|
||||
this.winTimeLabel.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.winTimeLabel.AutoSize = true;
|
||||
this.winTimeLabel.BackColor = System.Drawing.Color.Navy;
|
||||
this.winTimeLabel.ForeColor = System.Drawing.Color.White;
|
||||
this.winTimeLabel.Location = new System.Drawing.Point(1344, 898);
|
||||
this.winTimeLabel.Name = "winTimeLabel";
|
||||
this.winTimeLabel.Size = new System.Drawing.Size(34, 13);
|
||||
this.winTimeLabel.TabIndex = 0;
|
||||
this.winTimeLabel.Text = "00:00";
|
||||
//
|
||||
// winTimeTimer
|
||||
//
|
||||
this.winTimeTimer.Enabled = true;
|
||||
this.winTimeTimer.Interval = 1000;
|
||||
this.winTimeTimer.Tick += new System.EventHandler(this.WinTimeTimer_Tick);
|
||||
//
|
||||
// minigamePanel
|
||||
//
|
||||
this.minigamePanel.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.minigamePanel.BackColor = System.Drawing.Color.Black;
|
||||
this.minigamePanel.Location = new System.Drawing.Point(564, 421);
|
||||
this.minigamePanel.Name = "minigamePanel";
|
||||
this.minigamePanel.Size = new System.Drawing.Size(800, 450);
|
||||
this.minigamePanel.TabIndex = 6;
|
||||
this.minigamePanel.Visible = false;
|
||||
this.minigamePanel.Paint += new System.Windows.Forms.PaintEventHandler(this.InvadersPanel_Paint);
|
||||
//
|
||||
// minigameClockT
|
||||
//
|
||||
this.minigameClockT.Interval = 17;
|
||||
this.minigameClockT.Tick += new System.EventHandler(this.InvadersTimer_Tick);
|
||||
//
|
||||
// optionsWindow
|
||||
//
|
||||
this.optionsWindow.BackColor = System.Drawing.SystemColors.Window;
|
||||
this.optionsWindow.Controls.Add(this.optionsWindowLang);
|
||||
this.optionsWindow.Controls.Add(this.optionsWindowSubs);
|
||||
this.optionsWindow.Controls.Add(this.optionsWindowExit);
|
||||
this.optionsWindow.Controls.Add(this.optionsWindowMLG);
|
||||
this.optionsWindow.Controls.Add(this.optionsWindowWamLabel);
|
||||
this.optionsWindow.Controls.Add(this.optionsWindowWam);
|
||||
this.optionsWindow.Controls.Add(this.optionsWindowHeader);
|
||||
this.optionsWindow.Location = new System.Drawing.Point(527, 26);
|
||||
this.optionsWindow.Name = "optionsWindow";
|
||||
this.optionsWindow.Size = new System.Drawing.Size(502, 94);
|
||||
this.optionsWindow.TabIndex = 6;
|
||||
this.optionsWindow.Visible = false;
|
||||
//
|
||||
// optionsWindowLang
|
||||
//
|
||||
this.optionsWindowLang.FormattingEnabled = true;
|
||||
this.optionsWindowLang.Items.AddRange(new object[] {
|
||||
"de",
|
||||
"en"});
|
||||
this.optionsWindowLang.Location = new System.Drawing.Point(180, 62);
|
||||
this.optionsWindowLang.Name = "optionsWindowLang";
|
||||
this.optionsWindowLang.Size = new System.Drawing.Size(121, 21);
|
||||
this.optionsWindowLang.TabIndex = 6;
|
||||
//
|
||||
// optionsWindowSubs
|
||||
//
|
||||
this.optionsWindowSubs.AutoSize = true;
|
||||
this.optionsWindowSubs.Location = new System.Drawing.Point(108, 64);
|
||||
this.optionsWindowSubs.Name = "optionsWindowSubs";
|
||||
this.optionsWindowSubs.Size = new System.Drawing.Size(66, 17);
|
||||
this.optionsWindowSubs.TabIndex = 5;
|
||||
this.optionsWindowSubs.Text = "Subtitles";
|
||||
this.optionsWindowSubs.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// optionsWindowExit
|
||||
//
|
||||
this.optionsWindowExit.Location = new System.Drawing.Point(413, 64);
|
||||
this.optionsWindowExit.Name = "optionsWindowExit";
|
||||
this.optionsWindowExit.Size = new System.Drawing.Size(75, 23);
|
||||
this.optionsWindowExit.TabIndex = 4;
|
||||
this.optionsWindowExit.Text = "OK";
|
||||
this.optionsWindowExit.UseVisualStyleBackColor = true;
|
||||
this.optionsWindowExit.Click += new System.EventHandler(this.OptionsWindowExit_Click);
|
||||
//
|
||||
// optionsWindowMLG
|
||||
//
|
||||
this.optionsWindowMLG.AutoSize = true;
|
||||
this.optionsWindowMLG.Font = new System.Drawing.Font("Comic Sans MS", 7F);
|
||||
this.optionsWindowMLG.ForeColor = System.Drawing.Color.Red;
|
||||
this.optionsWindowMLG.Location = new System.Drawing.Point(17, 64);
|
||||
this.optionsWindowMLG.Name = "optionsWindowMLG";
|
||||
this.optionsWindowMLG.Size = new System.Drawing.Size(75, 18);
|
||||
this.optionsWindowMLG.TabIndex = 3;
|
||||
this.optionsWindowMLG.Text = "MLG Mode";
|
||||
this.optionsWindowMLG.UseVisualStyleBackColor = true;
|
||||
this.optionsWindowMLG.CheckedChanged += new System.EventHandler(this.OptionsWindowMLG_CheckedChanged);
|
||||
//
|
||||
// optionsWindowWamLabel
|
||||
//
|
||||
this.optionsWindowWamLabel.AutoSize = true;
|
||||
this.optionsWindowWamLabel.Location = new System.Drawing.Point(14, 33);
|
||||
this.optionsWindowWamLabel.Name = "optionsWindowWamLabel";
|
||||
this.optionsWindowWamLabel.Size = new System.Drawing.Size(88, 13);
|
||||
this.optionsWindowWamLabel.TabIndex = 2;
|
||||
this.optionsWindowWamLabel.Text = "Dedodated Wam";
|
||||
//
|
||||
// optionsWindowWam
|
||||
//
|
||||
this.optionsWindowWam.Location = new System.Drawing.Point(108, 26);
|
||||
this.optionsWindowWam.Name = "optionsWindowWam";
|
||||
this.optionsWindowWam.Size = new System.Drawing.Size(380, 45);
|
||||
this.optionsWindowWam.TabIndex = 1;
|
||||
//
|
||||
// optionsWindowHeader
|
||||
//
|
||||
this.optionsWindowHeader.BackColor = System.Drawing.SystemColors.WindowFrame;
|
||||
this.optionsWindowHeader.Controls.Add(this.optionsWindowHeaderExit);
|
||||
this.optionsWindowHeader.Controls.Add(this.optionsWindowIcon);
|
||||
this.optionsWindowHeader.Controls.Add(this.optionsWindowTitle);
|
||||
this.optionsWindowHeader.Dock = System.Windows.Forms.DockStyle.Top;
|
||||
this.optionsWindowHeader.Location = new System.Drawing.Point(0, 0);
|
||||
this.optionsWindowHeader.Name = "optionsWindowHeader";
|
||||
this.optionsWindowHeader.Size = new System.Drawing.Size(502, 20);
|
||||
this.optionsWindowHeader.TabIndex = 0;
|
||||
this.optionsWindowHeader.MouseDown += new System.Windows.Forms.MouseEventHandler(this.OptionsWindowHeader_MouseDown);
|
||||
this.optionsWindowHeader.MouseMove += new System.Windows.Forms.MouseEventHandler(this.OptionsWindowHeader_MouseMove);
|
||||
this.optionsWindowHeader.MouseUp += new System.Windows.Forms.MouseEventHandler(this.OptionsWindowHeader_MouseUp);
|
||||
//
|
||||
// optionsWindowHeaderExit
|
||||
//
|
||||
this.optionsWindowHeaderExit.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.optionsWindowHeaderExit.BackColor = System.Drawing.Color.Red;
|
||||
this.optionsWindowHeaderExit.Font = new System.Drawing.Font("Marlett", 12F);
|
||||
this.optionsWindowHeaderExit.Location = new System.Drawing.Point(462, 0);
|
||||
this.optionsWindowHeaderExit.Name = "optionsWindowHeaderExit";
|
||||
this.optionsWindowHeaderExit.Size = new System.Drawing.Size(40, 20);
|
||||
this.optionsWindowHeaderExit.TabIndex = 3;
|
||||
this.optionsWindowHeaderExit.Text = "r";
|
||||
this.optionsWindowHeaderExit.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
|
||||
this.optionsWindowHeaderExit.Click += new System.EventHandler(this.OptionsWindowExit_Click);
|
||||
//
|
||||
// optionsWindowIcon
|
||||
//
|
||||
this.optionsWindowIcon.BackgroundImage = global::LaptopSimulator2015.Properties.Resources.pcoptimizerpro;
|
||||
this.optionsWindowIcon.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
|
||||
this.optionsWindowIcon.Location = new System.Drawing.Point(0, 0);
|
||||
this.optionsWindowIcon.Name = "optionsWindowIcon";
|
||||
this.optionsWindowIcon.Size = new System.Drawing.Size(20, 20);
|
||||
this.optionsWindowIcon.TabIndex = 1;
|
||||
//
|
||||
// optionsWindowTitle
|
||||
//
|
||||
this.optionsWindowTitle.AutoSize = true;
|
||||
this.optionsWindowTitle.Location = new System.Drawing.Point(19, 4);
|
||||
this.optionsWindowTitle.Name = "optionsWindowTitle";
|
||||
this.optionsWindowTitle.Size = new System.Drawing.Size(80, 13);
|
||||
this.optionsWindowTitle.TabIndex = 0;
|
||||
this.optionsWindowTitle.Text = "PCOptimizerPro";
|
||||
//
|
||||
// mlgEffectT
|
||||
//
|
||||
this.mlgEffectT.Enabled = true;
|
||||
this.mlgEffectT.Tick += new System.EventHandler(this.MlgTimer_Tick);
|
||||
//
|
||||
// FakeDesktop
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.BackColor = System.Drawing.Color.Blue;
|
||||
this.ClientSize = new System.Drawing.Size(1387, 919);
|
||||
this.ControlBox = false;
|
||||
this.Controls.Add(this.optionsWindow);
|
||||
this.Controls.Add(this.minigamePanel);
|
||||
this.Controls.Add(this.levelWindow);
|
||||
this.Controls.Add(this.winTimeLabel);
|
||||
this.Controls.Add(this.winMenuPanel);
|
||||
this.Controls.Add(this.winTaskbar);
|
||||
this.Controls.Add(this.winKey);
|
||||
this.Controls.Add(this.winDesktop);
|
||||
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.None;
|
||||
this.Name = "FakeDesktop";
|
||||
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
|
||||
this.Text = "FakeDesktop";
|
||||
this.WindowState = System.Windows.Forms.FormWindowState.Maximized;
|
||||
this.FormClosing += new System.Windows.Forms.FormClosingEventHandler(this.FakeDesktop_FormClosing);
|
||||
this.winMenuPanel.ResumeLayout(false);
|
||||
this.winTaskbar.ResumeLayout(false);
|
||||
this.winTaskbar.PerformLayout();
|
||||
this.winDesktop.ResumeLayout(false);
|
||||
this.options_1.ResumeLayout(false);
|
||||
this.levelWindow.ResumeLayout(false);
|
||||
this.levelWindowContents.ResumeLayout(false);
|
||||
this.levelWindow1.ResumeLayout(false);
|
||||
this.levelWindow2.ResumeLayout(false);
|
||||
this.levelWindow2.PerformLayout();
|
||||
this.levelWindow3.ResumeLayout(false);
|
||||
this.levelWindow3.PerformLayout();
|
||||
this.levelWindowHeader.ResumeLayout(false);
|
||||
this.levelWindowHeader.PerformLayout();
|
||||
this.optionsWindow.ResumeLayout(false);
|
||||
this.optionsWindow.PerformLayout();
|
||||
((System.ComponentModel.ISupportInitialize)(this.optionsWindowWam)).EndInit();
|
||||
this.optionsWindowHeader.ResumeLayout(false);
|
||||
this.optionsWindowHeader.PerformLayout();
|
||||
this.ResumeLayout(false);
|
||||
this.PerformLayout();
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private System.Windows.Forms.Button winKey;
|
||||
private System.Windows.Forms.Panel winMenuPanel;
|
||||
private System.Windows.Forms.Button winMenuExit;
|
||||
private System.Windows.Forms.Label winMenuText;
|
||||
private System.Windows.Forms.Label winMenuTitle;
|
||||
private System.Windows.Forms.Button winMenuStart;
|
||||
private System.Windows.Forms.Panel winTaskbar;
|
||||
private System.Windows.Forms.FlowLayoutPanel winDesktop;
|
||||
private System.Windows.Forms.Panel levelWindow;
|
||||
private System.Windows.Forms.Panel levelWindowHeader;
|
||||
private System.Windows.Forms.Label levelWindowTitle;
|
||||
private System.Windows.Forms.Panel levelWindowIcon;
|
||||
private System.Windows.Forms.Label levelWindowText1;
|
||||
private TabControlH levelWindowContents;
|
||||
private System.Windows.Forms.TabPage levelWindow1;
|
||||
private System.Windows.Forms.TabPage levelWindow2;
|
||||
private System.Windows.Forms.Button levelWindowC1;
|
||||
private System.Windows.Forms.Label levelWindowText2;
|
||||
private System.Windows.Forms.TextBox captchaBox;
|
||||
private System.Windows.Forms.Panel captchaPanel;
|
||||
private System.Windows.Forms.TabPage levelWindow3;
|
||||
private System.Windows.Forms.Label levelWindowText3;
|
||||
private System.Windows.Forms.ProgressBar levelWindowProgress;
|
||||
private System.Windows.Forms.Timer levelWindowProgressT;
|
||||
private System.Windows.Forms.Label winTimeLabel;
|
||||
private System.Windows.Forms.Timer winTimeTimer;
|
||||
private System.Windows.Forms.Panel minigamePanel;
|
||||
private System.Windows.Forms.Timer minigameClockT;
|
||||
private System.Windows.Forms.Panel options_1;
|
||||
private System.Windows.Forms.Panel options_2;
|
||||
private System.Windows.Forms.Panel optionsWindow;
|
||||
private System.Windows.Forms.Panel optionsWindowHeader;
|
||||
private System.Windows.Forms.Panel optionsWindowIcon;
|
||||
private System.Windows.Forms.Label optionsWindowTitle;
|
||||
private System.Windows.Forms.CheckBox optionsWindowMLG;
|
||||
private System.Windows.Forms.Label optionsWindowWamLabel;
|
||||
private System.Windows.Forms.TrackBar optionsWindowWam;
|
||||
private System.Windows.Forms.Button optionsWindowExit;
|
||||
private System.Windows.Forms.Timer mlgEffectT;
|
||||
private System.Windows.Forms.CheckBox optionsWindowSubs;
|
||||
private System.Windows.Forms.Label subsLabel;
|
||||
private System.Windows.Forms.ComboBox optionsWindowLang;
|
||||
private System.Windows.Forms.Label levelWindowHeaderExit;
|
||||
private System.Windows.Forms.Label optionsWindowHeaderExit;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,530 @@
|
|||
using LaptopSimulator2015.Properties;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Threading;
|
||||
using System.Windows.Forms;
|
||||
using System.Media;
|
||||
using System.Runtime.ExceptionServices;
|
||||
using System.Reflection;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
|
||||
namespace LaptopSimulator2015
|
||||
{
|
||||
public partial class FakeDesktop : Form
|
||||
{
|
||||
#region Base
|
||||
List<Level> levels = new List<Level>();
|
||||
bool winShouldClose = false;
|
||||
class TabControlH : TabControl
|
||||
{
|
||||
protected override void WndProc(ref Message m)
|
||||
{
|
||||
if (m.Msg == 0x1328 & !DesignMode)
|
||||
m.Result = (IntPtr)1;
|
||||
else
|
||||
base.WndProc(ref m);
|
||||
}
|
||||
}
|
||||
|
||||
enum Mode
|
||||
{
|
||||
mainMenu,
|
||||
game
|
||||
}
|
||||
Mode _mode;
|
||||
Mode mode
|
||||
{
|
||||
get { return _mode; }
|
||||
set {
|
||||
_mode = value;
|
||||
winMenuStart.Enabled = _mode == Mode.mainMenu;
|
||||
winMenuStart.Visible = _mode == Mode.mainMenu;
|
||||
winMenuExit.Text = strings.winMenuExit1;
|
||||
winMenuPanel.Visible = false | _mode == Mode.mainMenu;
|
||||
winDesktop.Enabled = _mode == Mode.game;
|
||||
levelWindowText1.Text = "";
|
||||
levelWindowText2.Text = strings.ramInstallerWindowText2;
|
||||
levelWindowText3.Text = strings.ramInstallerWindowText3;
|
||||
levelWindowC1.Text = strings._continue;
|
||||
optionsWindowMLG.Text = strings.optionsWindowMLG;
|
||||
optionsWindowTitle.Text = strings.optionsWindowTitle;
|
||||
optionsWindowWamLabel.Text = strings.optionsWindowWam;
|
||||
levelWindow.Visible = false;
|
||||
minigamePanel.Visible = false;
|
||||
optionsWindow.Visible = false;
|
||||
minigamePanel.Enabled = false;
|
||||
minigameClockT.Enabled = false;
|
||||
levelWindowC1.Enabled = true;
|
||||
levelWindowProgressT.Enabled = false;
|
||||
levelWindowProgress.Value = 0;
|
||||
levelWindowContents.SelectedIndex = 0;
|
||||
subsLabel.Visible = optionsWindowSubs.Checked;
|
||||
if (_mode == Mode.mainMenu)
|
||||
winMenuStart.Select();
|
||||
}
|
||||
}
|
||||
|
||||
// Structure contain information about low-level keyboard input event
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
private struct KBDLLHOOKSTRUCT
|
||||
{
|
||||
public Keys key;
|
||||
public int scanCode;
|
||||
public int flags;
|
||||
public int time;
|
||||
public IntPtr extra;
|
||||
}
|
||||
|
||||
//System level functions to be used for hook and unhook keyboard input
|
||||
private delegate IntPtr LowLevelKeyboardProc(int nCode, IntPtr wParam, IntPtr lParam);
|
||||
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
|
||||
private static extern IntPtr SetWindowsHookEx(int id, LowLevelKeyboardProc callback, IntPtr hMod, uint dwThreadId);
|
||||
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
|
||||
private static extern bool UnhookWindowsHookEx(IntPtr hook);
|
||||
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
|
||||
private static extern IntPtr CallNextHookEx(IntPtr hook, int nCode, IntPtr wp, IntPtr lp);
|
||||
[DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)]
|
||||
private static extern IntPtr GetModuleHandle(string name);
|
||||
[DllImport("user32.dll", CharSet = CharSet.Auto)]
|
||||
private static extern short GetAsyncKeyState(Keys key);
|
||||
|
||||
|
||||
//Declaring Global objects
|
||||
private IntPtr ptrHook;
|
||||
|
||||
private LowLevelKeyboardProc objKeyboardProcess;
|
||||
|
||||
private IntPtr captureKey(int nCode, IntPtr wp, IntPtr lp)
|
||||
{
|
||||
if (nCode >= 0)
|
||||
{
|
||||
KBDLLHOOKSTRUCT objKeyInfo = (KBDLLHOOKSTRUCT)Marshal.PtrToStructure(lp, typeof(KBDLLHOOKSTRUCT));
|
||||
if (objKeyInfo.key == Keys.RWin | objKeyInfo.key == Keys.LWin)
|
||||
{
|
||||
if (wp == (IntPtr)0x0101)
|
||||
WinKey_Click(null, null);
|
||||
return (IntPtr)1;
|
||||
}
|
||||
}
|
||||
return CallNextHookEx(ptrHook, nCode, wp, lp);
|
||||
}
|
||||
|
||||
public FakeDesktop()
|
||||
{
|
||||
Directory.SetCurrentDirectory(Path.GetDirectoryName(Application.ExecutablePath));
|
||||
if (!Directory.Exists("Levels"))
|
||||
Directory.CreateDirectory("Levels");
|
||||
objKeyboardProcess = new LowLevelKeyboardProc(captureKey);
|
||||
ptrHook = SetWindowsHookEx(13, objKeyboardProcess, GetModuleHandle(Process.GetCurrentProcess().MainModule.ModuleName), 0);
|
||||
InitializeComponent();
|
||||
optionsWindowLang.Text = Settings.Default.lang.Name;
|
||||
Thread.CurrentThread.CurrentUICulture = Settings.Default.lang;
|
||||
optionsWindowWam.Value = Settings.Default.wam;
|
||||
tmpoptionsmlgcanchange = Settings.Default.mlg;
|
||||
optionsWindowMLG.Checked = Settings.Default.mlg;
|
||||
optionsWindowSubs.Checked = Settings.Default.subs;
|
||||
Text = strings.fakeDesktopTitle;
|
||||
winMenuExit.Text = strings.winMenuExit1;
|
||||
winMenuStart.Text = strings.winMenuStart;
|
||||
winMenuText.Text = strings.winMenuText;
|
||||
levelWindowTitle.Text = "";
|
||||
winTimeLabel.Text = DateTime.Now.Hour.ToString("00") + ":" + DateTime.Now.Minute.ToString("00");
|
||||
new SoundPlayer(Resources.fans).PlayLooping();
|
||||
Control[] controls = getControls(ignore: new List<Control> { minigamePanel }).ToArray();
|
||||
for (int i = 0; i < controls.Length; i++)
|
||||
{
|
||||
controls[i].Paint += Control_Paint;
|
||||
}
|
||||
levels = new List<Level>();
|
||||
AppDomain ad = AppDomain.CurrentDomain;
|
||||
ad.AssemblyResolve += AssemblyResolveHandler;
|
||||
foreach (string s in Directory.GetFiles("Levels"))
|
||||
if (Path.GetExtension(s) == ".dll")
|
||||
ad.Load(s);
|
||||
List<Type> tmp = ad.GetAssemblies().SelectMany(s => s.GetTypes()).Where(p => typeof(Level).IsAssignableFrom(p)).ToList();
|
||||
tmp.Remove(typeof(Level));
|
||||
for (int i = 0; i < tmp.Count; i++)
|
||||
{
|
||||
levels.Add((Level)Activator.CreateInstance(tmp[i]));
|
||||
Panel tmp1 = new Panel();
|
||||
Panel tmp2 = new Panel();
|
||||
|
||||
tmp1.Size = new Size(50, 50);
|
||||
tmp1.BackColor = Color.FromArgb(128, 128, 255);
|
||||
tmp1.Name = "lvl" + i.ToString() + "_1";
|
||||
tmp1.Visible = i >= Settings.Default.level;
|
||||
|
||||
tmp2.BackColor = Color.Blue;
|
||||
tmp2.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
tmp2.BackgroundImage = levels[i].installerIcon;
|
||||
tmp2.Anchor = (AnchorStyles)15;
|
||||
tmp2.Name = "lvl" + i.ToString() + "_2";
|
||||
tmp2.Location = new Point(2, 2);
|
||||
tmp2.Size = new Size(46, 46);
|
||||
tmp2.Tag = i;
|
||||
tmp2.DoubleClick += (sender, e) => { level_Start((int)((Panel)sender).Tag); };
|
||||
|
||||
tmp1.Controls.Add(tmp2);
|
||||
winDesktop.Controls.Add(tmp1);
|
||||
levels[i].desktopIcon = tmp1;
|
||||
}
|
||||
levels = levels.OrderBy(lv => lv.LevelNumber).ToList();
|
||||
mode = Mode.mainMenu;
|
||||
}
|
||||
static Assembly AssemblyResolveHandler(object source, ResolveEventArgs e) => Assembly.LoadFrom(e.Name);
|
||||
|
||||
public List<Control> getControls(Control parent = null, List<Control> ignore = null)
|
||||
{
|
||||
if (parent == null) parent = this;
|
||||
if (ignore == null) ignore = new List<Control>();
|
||||
List<Control> controls = new List<Control> { parent };
|
||||
int i = 0;
|
||||
while (i < controls.Count)
|
||||
{
|
||||
if (controls[i].Controls.Count > 0)
|
||||
{
|
||||
Control[] tmp = new Control[controls[i].Controls.Count];
|
||||
controls[i].Controls.CopyTo(tmp, 0);
|
||||
controls.AddRange(tmp);
|
||||
}
|
||||
i++;
|
||||
controls = controls.Except(ignore).ToList();
|
||||
}
|
||||
return controls;
|
||||
}
|
||||
|
||||
private void FakeDesktop_FormClosing(object sender, FormClosingEventArgs e)
|
||||
{
|
||||
e.Cancel = !winShouldClose;
|
||||
if (winDesktop.Enabled | mode == Mode.mainMenu)
|
||||
{
|
||||
if (winMenuPanel.Visible)
|
||||
WinMenuExit_Click(sender, new EventArgs());
|
||||
else
|
||||
WinKey_Click(sender, new EventArgs());
|
||||
}
|
||||
else
|
||||
{
|
||||
if (optionsWindow.Visible)
|
||||
OptionsWindowExit_Click(sender, new EventArgs());
|
||||
else
|
||||
{
|
||||
if (levelWindow.Visible)
|
||||
LevelWindowHeaderExit_Click(sender, new EventArgs());
|
||||
}
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
#region FakeDesktopFunctionality
|
||||
|
||||
private void WinKey_Click(object sender, EventArgs e)
|
||||
{
|
||||
winMenuPanel.Visible = mode == Mode.mainMenu | !winMenuPanel.Visible;
|
||||
winMenuExit.Text = strings.winMenuExit1;
|
||||
}
|
||||
|
||||
private void WinMenuExit_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (winMenuExit.Text == strings.winMenuExit2)
|
||||
{
|
||||
if (mode == Mode.mainMenu)
|
||||
{
|
||||
winShouldClose = true;
|
||||
Application.Exit();
|
||||
}
|
||||
else
|
||||
mode = Mode.mainMenu;
|
||||
}
|
||||
else
|
||||
winMenuExit.Text = strings.winMenuExit2;
|
||||
}
|
||||
|
||||
private void WinMenuStart_Click(object sender, EventArgs e) => mode = Mode.game;
|
||||
|
||||
private void WinTimeTimer_Tick(object sender, EventArgs e) => winTimeLabel.Text = DateTime.Now.Hour.ToString("00") + ":" + DateTime.Now.Minute.ToString("00");
|
||||
#endregion
|
||||
#region Level
|
||||
int levelInd = 0;
|
||||
private void level_Start(int level)
|
||||
{
|
||||
levelInd = level;
|
||||
levelWindowIcon.BackgroundImage = levels[level].installerIcon;
|
||||
levelWindowTitle.Text = levels[level].installerHeader;
|
||||
levelWindowText1.Text = levels[level].installerText;
|
||||
minigameClockT.Interval = levels[level].gameClock;
|
||||
levelWindowProgress.Maximum = levels[level].installerProgressSteps;
|
||||
winDesktop.Enabled = false;
|
||||
levelWindow.Visible = true;
|
||||
}
|
||||
|
||||
bool levelWindowMoving = false;
|
||||
Point levelWindowDiff = Point.Empty;
|
||||
private void LevelWindowHeader_MouseMove(object sender, MouseEventArgs e)
|
||||
{
|
||||
if (levelWindowMoving)
|
||||
levelWindow.Location = new Point(Cursor.Position.X + levelWindowDiff.X, Cursor.Position.Y + levelWindowDiff.Y);
|
||||
}
|
||||
|
||||
private void LevelWindowHeader_MouseDown(object sender, MouseEventArgs e)
|
||||
{
|
||||
levelWindowMoving = true;
|
||||
levelWindowDiff = new Point(levelWindow.Location.X - Cursor.Position.X, levelWindow.Location.Y - Cursor.Position.Y);
|
||||
}
|
||||
|
||||
private void LevelWindowHeader_MouseUp(object sender, MouseEventArgs e) => levelWindowMoving = false;
|
||||
|
||||
private void LevelWindowC1_Click(object sender, EventArgs e)
|
||||
{
|
||||
switch (levelWindowContents.SelectedIndex)
|
||||
{
|
||||
case 0:
|
||||
CaptchaPanel_Click(sender, e);
|
||||
levelWindowContents.SelectedIndex = 1;
|
||||
break;
|
||||
case 1:
|
||||
if (captchaBox.Text == (string)captchaBox.Tag)
|
||||
{
|
||||
levelWindowContents.SelectedIndex = 2;
|
||||
levelWindowProgressT.Enabled = true;
|
||||
minigameTime = 0;
|
||||
Graphics g = minigamePanel.CreateGraphics();
|
||||
levels[levelInd].initGame(g, minigamePanel, minigameClockT);
|
||||
minigamePanel.Visible = true;
|
||||
minigamePanel.Enabled = true;
|
||||
minigameClockT.Enabled = true;
|
||||
levelWindowC1.Enabled = false;
|
||||
g.Clear(Color.Red);
|
||||
g.DrawString("DANGER!", new Font("Microsoft Sans Serif", 100f), new SolidBrush(Color.White), 100, 150);
|
||||
g.DrawString("VIRUS DETECTED", new Font("Microsoft Sans Serif", 20f), new SolidBrush(Color.White), 0, 300);
|
||||
Thread.Sleep(1000);
|
||||
g.Flush();
|
||||
}
|
||||
else
|
||||
{
|
||||
captchaBox.Text = "";
|
||||
captchaBox.Select();
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
LevelWindowHeaderExit_Click(sender, e);
|
||||
if (levelInd == Settings.Default.level)
|
||||
{
|
||||
Settings.Default.level = Math.Min(levels.Count - 1, levelInd);
|
||||
Settings.Default.Save();
|
||||
for (int i = 0; i < levels.Count; i++)
|
||||
{
|
||||
levels[i].desktopIcon.Visible = i >= Settings.Default.level;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void CaptchaBox_KeyPress(object sender, KeyPressEventArgs e)
|
||||
{
|
||||
switch (e.KeyChar)
|
||||
{
|
||||
case (char)8:
|
||||
if (captchaBox.Text.Length > 0)
|
||||
captchaBox.Text = captchaBox.Text.Remove(captchaBox.Text.Length - 1);
|
||||
break;
|
||||
case (char)13:
|
||||
levelWindowC1.Select();
|
||||
LevelWindowC1_Click(sender, new EventArgs());
|
||||
break;
|
||||
default:
|
||||
if (strings.captchaLetters.ToCharArray().Contains(char.Parse(e.KeyChar.ToString().ToUpper())))
|
||||
captchaBox.Text += e.KeyChar.ToString().ToUpper();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void CaptchaPanel_Click(object sender, EventArgs e)
|
||||
{
|
||||
CaptchaGenerator cap = new CaptchaGenerator(6, strings.captchaLetters);
|
||||
cap.Generate();
|
||||
captchaPanel.BackgroundImage = cap.Captcha;
|
||||
captchaBox.Tag = cap.Text;
|
||||
captchaBox.Text = "";
|
||||
}
|
||||
|
||||
private void LevelWindowProgressT_Tick(object sender, EventArgs e)
|
||||
{
|
||||
levelWindowProgress.Value = Math.Min(levelWindowProgress.Maximum, levelWindowProgress.Value + 1);
|
||||
if (levelWindowProgress.Value == levelWindowProgress.Maximum)
|
||||
{
|
||||
levelWindowProgressT.Enabled = false;
|
||||
levelWindowC1.Enabled = true;
|
||||
}
|
||||
}
|
||||
|
||||
private void LevelWindowHeaderExit_Click(object sender, EventArgs e)
|
||||
{
|
||||
levelWindow.Visible = false;
|
||||
minigamePanel.Visible = false;
|
||||
minigamePanel.Enabled = false;
|
||||
minigameClockT.Enabled = false;
|
||||
winDesktop.Enabled = true;
|
||||
levelWindowContents.SelectedIndex = 0;
|
||||
levelWindowProgress.Value = 0;
|
||||
levelWindowProgressT.Enabled = false;
|
||||
levelWindowC1.Enabled = true;
|
||||
}
|
||||
|
||||
#region Minigame
|
||||
uint minigameTime = 0;
|
||||
private void InvadersPanel_Paint(object sender, PaintEventArgs e) => levels[levelInd].gameTick(e.Graphics, minigamePanel, minigameClockT, minigameTime);
|
||||
|
||||
private void InvadersTimer_Tick(object sender, EventArgs e)
|
||||
{
|
||||
minigameTime++;
|
||||
minigamePanel.Invalidate();
|
||||
}
|
||||
|
||||
[DllImport("user32.dll", CharSet = CharSet.Auto, ExactSpelling = true)]
|
||||
private static extern short GetKeyState(int keyCode);
|
||||
|
||||
public static bool IsKeyDown(Keys key)
|
||||
{
|
||||
try
|
||||
{
|
||||
int state = 0;
|
||||
short retVal = GetKeyState((int)key);
|
||||
if ((retVal & 0x8000) == 0x8000)
|
||||
state |= 1;
|
||||
if ((retVal & 1) == 1)
|
||||
state |= 2;
|
||||
return 1 == (state & 1);
|
||||
}
|
||||
catch (Exception e1)
|
||||
{
|
||||
Console.WriteLine("Invader: IsKeyDown failed:\r\n" + e1.ToString());
|
||||
return false;
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#endregion
|
||||
#region Options
|
||||
private void Options_2_DoubleClick(object sender, EventArgs e)
|
||||
{
|
||||
winDesktop.Enabled = false;
|
||||
optionsWindow.Visible = true;
|
||||
}
|
||||
|
||||
bool optionsWindowMoving = false;
|
||||
Point optionsWindowDiff = Point.Empty;
|
||||
|
||||
private void OptionsWindowHeader_MouseDown(object sender, MouseEventArgs e)
|
||||
{
|
||||
optionsWindowMoving = true;
|
||||
optionsWindowDiff = new Point(optionsWindow.Location.X - Cursor.Position.X, optionsWindow.Location.Y - Cursor.Position.Y);
|
||||
}
|
||||
|
||||
private void OptionsWindowHeader_MouseMove(object sender, MouseEventArgs e)
|
||||
{
|
||||
if (optionsWindowMoving)
|
||||
optionsWindow.Location = new Point(Cursor.Position.X + optionsWindowDiff.X, Cursor.Position.Y + optionsWindowDiff.Y);
|
||||
}
|
||||
|
||||
private void OptionsWindowHeader_MouseUp(object sender, MouseEventArgs e) => optionsWindowMoving = false;
|
||||
|
||||
private void OptionsWindowExit_Click(object sender, EventArgs e)
|
||||
{
|
||||
Settings.Default.wam = optionsWindowWam.Value;
|
||||
Settings.Default.mlg = optionsWindowMLG.Checked;
|
||||
Settings.Default.subs = optionsWindowSubs.Checked;
|
||||
bool tmp = false;
|
||||
if (Settings.Default.lang.Name != optionsWindowLang.Text)
|
||||
{
|
||||
Settings.Default.lang = System.Globalization.CultureInfo.GetCultureInfo(optionsWindowLang.Text);
|
||||
tmp = true;
|
||||
}
|
||||
winDesktop.Enabled = true;
|
||||
optionsWindow.Visible = false;
|
||||
subsLabel.Visible = optionsWindowSubs.Checked;
|
||||
Settings.Default.Save();
|
||||
if (tmp && MessageBox.Show(strings.langWarning, "LaptopSimulator2015", MessageBoxButtons.YesNo) == DialogResult.Yes)
|
||||
{
|
||||
winShouldClose = true;
|
||||
Process.Start(new ProcessStartInfo
|
||||
{
|
||||
Arguments = "/C timeout /t 2 /nobreak >nul && start \"" + Application.ExecutablePath + "\"",
|
||||
WindowStyle = ProcessWindowStyle.Hidden,
|
||||
CreateNoWindow = true,
|
||||
FileName = "cmd.exe"
|
||||
});
|
||||
Application.Exit();
|
||||
}
|
||||
}
|
||||
|
||||
bool tmpoptionsmlgcanchange = false;
|
||||
private void OptionsWindowMLG_CheckedChanged(object sender, EventArgs e)
|
||||
{
|
||||
if (optionsWindowMLG.Checked)
|
||||
{
|
||||
if (tmpoptionsmlgcanchange)
|
||||
{
|
||||
optionsWindowMLG.Checked = true;
|
||||
tmpoptionsmlgcanchange = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
optionsWindowMLG.Checked = false;
|
||||
try
|
||||
{
|
||||
if (MessageBox.Show("Are you SURE?\r\n(This will break EVERYTHING!)", "WARNING", MessageBoxButtons.YesNo) == DialogResult.Yes)
|
||||
{
|
||||
tmpoptionsmlgcanchange = true;
|
||||
optionsWindowMLG.Checked = true;
|
||||
}
|
||||
}
|
||||
catch (Exception e1)
|
||||
{
|
||||
Console.WriteLine("MLGThreadException:\r\n" + e1.ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void MlgTimer_Tick(object sender, EventArgs e)
|
||||
{
|
||||
try
|
||||
{
|
||||
Random rndg = new Random();
|
||||
rndCol = Color.FromArgb(rndg.Next(255), rndg.Next(255), rndg.Next(255));
|
||||
optionsWindowMLG.ForeColor = rndCol;
|
||||
if (Settings.Default.mlg)
|
||||
{
|
||||
ForeColor = rndCol;
|
||||
Font = new Font("Comic Sans MS", 7f);
|
||||
}
|
||||
else
|
||||
{
|
||||
ForeColor = Color.FromKnownColor(KnownColor.ControlText);
|
||||
Font = new Font("Microsoft Sans Serif", 8.25f);
|
||||
}
|
||||
}
|
||||
catch (Exception e1)
|
||||
{
|
||||
Console.WriteLine("MLGTimer Failed: \r\n" + e1.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
Color rndCol = Color.White;
|
||||
|
||||
private void Control_Paint(object sender, PaintEventArgs e)
|
||||
{
|
||||
if (Settings.Default.mlg)
|
||||
{
|
||||
rndCol = Color.FromArgb(128, rndCol.R, rndCol.G, rndCol.B);
|
||||
e.Graphics.FillRectangle(new SolidBrush(rndCol), new RectangleF(Point.Empty, ((Control)sender).Size));
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
|
@ -0,0 +1,132 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<metadata name="levelWindowProgressT.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>17, 17</value>
|
||||
</metadata>
|
||||
<metadata name="winTimeTimer.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>192, 17</value>
|
||||
</metadata>
|
||||
<metadata name="minigameClockT.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>320, 17</value>
|
||||
</metadata>
|
||||
<metadata name="mlgEffectT.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>462, 17</value>
|
||||
</metadata>
|
||||
</root>
|
|
@ -0,0 +1,128 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{ADBFC08F-A516-4790-9F9E-FB3000619E2A}</ProjectGuid>
|
||||
<OutputType>Exe</OutputType>
|
||||
<RootNamespace>LaptopSimulator2015</RootNamespace>
|
||||
<AssemblyName>LaptopSimulator2015</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
|
||||
<Deterministic>true</Deterministic>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="Microsoft.VisualBasic" />
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Drawing" />
|
||||
<Reference Include="System.Windows.Forms" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Net.Http" />
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="CaptchaGenerator.cs" />
|
||||
<Compile Include="FakeDesktop.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
<Compile Include="FakeDesktop.Designer.cs">
|
||||
<DependentUpon>FakeDesktop.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="Properties\Resources.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DesignTime>True</DesignTime>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Properties\Settings.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DesignTimeSharedInput>True</DesignTimeSharedInput>
|
||||
<DependentUpon>Settings.settings</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Settings.cs" />
|
||||
<Compile Include="strings.de.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DesignTime>True</DesignTime>
|
||||
<DependentUpon>strings.de.resx</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="strings.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DesignTime>True</DesignTime>
|
||||
<DependentUpon>strings.resx</DependentUpon>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="App.config" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Include="FakeDesktop.resx">
|
||||
<DependentUpon>FakeDesktop.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="strings.de.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>strings.de.Designer.cs</LastGenOutput>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="strings.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>strings.Designer.cs</LastGenOutput>
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="Properties\Settings.settings">
|
||||
<Generator>SettingsSingleFileGenerator</Generator>
|
||||
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
|
||||
</None>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="Resources\fans.wav" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="Resources\pcoptimizerpro.jpeg" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Base\Base.csproj">
|
||||
<Project>{9a9561a7-dd5f-43a5-a3f5-a95f35da204d}</Project>
|
||||
<Name>Base</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<PropertyGroup>
|
||||
<PostBuildEvent>if not exist "$(TargetDir)Levels" mkdir "$(TargetDir)Levels"
|
||||
if exist "$(SolutionDir)tmp" copy $(SolutionDir)tmp\* "$(TargetDir)Levels"
|
||||
rmdir /s /q "$(SolutionDir)tmp"</PostBuildEvent>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<PreBuildEvent>
|
||||
</PreBuildEvent>
|
||||
</PropertyGroup>
|
||||
</Project>
|
|
@ -0,0 +1,61 @@
|
|||
using System;
|
||||
using System.IO;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Threading;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace LaptopSimulator2015
|
||||
{
|
||||
class Program
|
||||
{
|
||||
static void Main(string[] args)
|
||||
{
|
||||
#if !DEBUG
|
||||
AppDomain.CurrentDomain.UnhandledException += UnhandledExceptionTrapper;
|
||||
#endif
|
||||
Application.EnableVisualStyles();
|
||||
Application.SetCompatibleTextRenderingDefault(false);
|
||||
Console.Title = "LaptopSimulator2015";
|
||||
#if DEBUG
|
||||
FileStream filestream = new FileStream(".log", FileMode.Create);
|
||||
var streamwriter = new StreamWriter(filestream);
|
||||
streamwriter.AutoFlush = true;
|
||||
Console.SetOut(streamwriter);
|
||||
Console.SetError(streamwriter);
|
||||
#endif
|
||||
Console.BackgroundColor = ConsoleColor.Black;
|
||||
Console.ForegroundColor = ConsoleColor.Green;
|
||||
Console.Clear();
|
||||
Console.WriteLine(strings.consoleStarting);
|
||||
Application.Run(new FakeDesktop());
|
||||
Console.WriteLine(strings.consoleQuit);
|
||||
Thread.Sleep(1000);
|
||||
Console.Clear();
|
||||
}
|
||||
#if !DEBUG
|
||||
static void UnhandledExceptionTrapper(object sender, UnhandledExceptionEventArgs e)
|
||||
{
|
||||
for (int i = 0; i < Application.OpenForms.Count; i++)
|
||||
try { Application.OpenForms[i].Close(); } catch { }
|
||||
SetForegroundWindow(GetConsoleWindow());
|
||||
Console.Clear();
|
||||
Console.BackgroundColor = ConsoleColor.Red;
|
||||
Console.ForegroundColor = ConsoleColor.White;
|
||||
Console.WriteLine(strings.consoleError + "\r\n");
|
||||
Console.WriteLine(e.ExceptionObject.ToString());
|
||||
Console.WriteLine("\r\n" + strings.consolePress);
|
||||
Thread.Sleep(1000);
|
||||
Console.ReadKey();
|
||||
Console.Clear();
|
||||
Environment.Exit(1);
|
||||
}
|
||||
|
||||
[DllImport("kernel32.dll", ExactSpelling = true)]
|
||||
public static extern IntPtr GetConsoleWindow();
|
||||
|
||||
[DllImport("user32.dll")]
|
||||
[return: MarshalAs(UnmanagedType.Bool)]
|
||||
public static extern bool SetForegroundWindow(IntPtr hWnd);
|
||||
#endif
|
||||
}
|
||||
}
|
|
@ -0,0 +1,36 @@
|
|||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("LaptopSimulator2015")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("LaptopSimulator2015")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2019")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("adbfc08f-a516-4790-9f9e-fb3000619e2a")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
|
@ -0,0 +1,82 @@
|
|||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace LaptopSimulator2015.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// A strongly-typed resource class, for looking up localized strings, etc.
|
||||
/// </summary>
|
||||
// This class was auto-generated by the StronglyTypedResourceBuilder
|
||||
// class via a tool like ResGen or Visual Studio.
|
||||
// To add or remove a member, edit your .ResX file then rerun ResGen
|
||||
// with the /str option, or rebuild your VS project.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the cached ResourceManager instance used by this class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("LaptopSimulator2015.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Overrides the current thread's CurrentUICulture property for all
|
||||
/// resource lookups using this strongly typed resource class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized resource of type System.IO.UnmanagedMemoryStream similar to System.IO.MemoryStream.
|
||||
/// </summary>
|
||||
internal static System.IO.UnmanagedMemoryStream fans {
|
||||
get {
|
||||
return ResourceManager.GetStream("fans", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap pcoptimizerpro {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("pcoptimizerpro", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,127 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||
<data name="fans" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\fans.wav;System.IO.MemoryStream, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</data>
|
||||
<data name="pcoptimizerpro" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\pcoptimizerpro.jpeg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
</root>
|
|
@ -0,0 +1,86 @@
|
|||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace LaptopSimulator2015.Properties {
|
||||
|
||||
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "16.1.0.0")]
|
||||
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
|
||||
|
||||
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
||||
|
||||
public static Settings Default {
|
||||
get {
|
||||
return defaultInstance;
|
||||
}
|
||||
}
|
||||
|
||||
[global::System.Configuration.UserScopedSettingAttribute()]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Configuration.DefaultSettingValueAttribute("0")]
|
||||
public int wam {
|
||||
get {
|
||||
return ((int)(this["wam"]));
|
||||
}
|
||||
set {
|
||||
this["wam"] = value;
|
||||
}
|
||||
}
|
||||
|
||||
[global::System.Configuration.UserScopedSettingAttribute()]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Configuration.DefaultSettingValueAttribute("False")]
|
||||
public bool mlg {
|
||||
get {
|
||||
return ((bool)(this["mlg"]));
|
||||
}
|
||||
set {
|
||||
this["mlg"] = value;
|
||||
}
|
||||
}
|
||||
|
||||
[global::System.Configuration.UserScopedSettingAttribute()]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Configuration.DefaultSettingValueAttribute("False")]
|
||||
public bool subs {
|
||||
get {
|
||||
return ((bool)(this["subs"]));
|
||||
}
|
||||
set {
|
||||
this["subs"] = value;
|
||||
}
|
||||
}
|
||||
|
||||
[global::System.Configuration.UserScopedSettingAttribute()]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Configuration.DefaultSettingValueAttribute("0")]
|
||||
public int level {
|
||||
get {
|
||||
return ((int)(this["level"]));
|
||||
}
|
||||
set {
|
||||
this["level"] = value;
|
||||
}
|
||||
}
|
||||
|
||||
[global::System.Configuration.UserScopedSettingAttribute()]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Configuration.DefaultSettingValueAttribute("(Default)")]
|
||||
public global::System.Globalization.CultureInfo lang {
|
||||
get {
|
||||
return ((global::System.Globalization.CultureInfo)(this["lang"]));
|
||||
}
|
||||
set {
|
||||
this["lang"] = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,21 @@
|
|||
<?xml version='1.0' encoding='utf-8'?>
|
||||
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)" GeneratedClassNamespace="LaptopSimulator2015.Properties" GeneratedClassName="Settings">
|
||||
<Profiles />
|
||||
<Settings>
|
||||
<Setting Name="wam" Type="System.Int32" Scope="User">
|
||||
<Value Profile="(Default)">0</Value>
|
||||
</Setting>
|
||||
<Setting Name="mlg" Type="System.Boolean" Scope="User">
|
||||
<Value Profile="(Default)">False</Value>
|
||||
</Setting>
|
||||
<Setting Name="subs" Type="System.Boolean" Scope="User">
|
||||
<Value Profile="(Default)">False</Value>
|
||||
</Setting>
|
||||
<Setting Name="level" Type="System.Int32" Scope="User">
|
||||
<Value Profile="(Default)">0</Value>
|
||||
</Setting>
|
||||
<Setting Name="lang" Type="System.Globalization.CultureInfo" Scope="User">
|
||||
<Value Profile="(Default)">(Default)</Value>
|
||||
</Setting>
|
||||
</Settings>
|
||||
</SettingsFile>
|
Binary file not shown.
Binary file not shown.
After Width: | Height: | Size: 4.4 KiB |
|
@ -0,0 +1,28 @@
|
|||
namespace LaptopSimulator2015.Properties {
|
||||
|
||||
|
||||
// This class allows you to handle specific events on the settings class:
|
||||
// The SettingChanging event is raised before a setting's value is changed.
|
||||
// The PropertyChanged event is raised after a setting's value is changed.
|
||||
// The SettingsLoaded event is raised after the setting values are loaded.
|
||||
// The SettingsSaving event is raised before the setting values are saved.
|
||||
internal sealed partial class Settings {
|
||||
|
||||
public Settings() {
|
||||
// // To add event handlers for saving and changing settings, uncomment the lines below:
|
||||
//
|
||||
// this.SettingChanging += this.SettingChangingEventHandler;
|
||||
//
|
||||
// this.SettingsSaving += this.SettingsSavingEventHandler;
|
||||
//
|
||||
}
|
||||
|
||||
private void SettingChangingEventHandler(object sender, System.Configuration.SettingChangingEventArgs e) {
|
||||
// Add code to handle the SettingChangingEvent event here.
|
||||
}
|
||||
|
||||
private void SettingsSavingEventHandler(object sender, System.ComponentModel.CancelEventArgs e) {
|
||||
// Add code to handle the SettingsSaving event here.
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,216 @@
|
|||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace LaptopSimulator2015 {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// A strongly-typed resource class, for looking up localized strings, etc.
|
||||
/// </summary>
|
||||
// This class was auto-generated by the StronglyTypedResourceBuilder
|
||||
// class via a tool like ResGen or Visual Studio.
|
||||
// To add or remove a member, edit your .ResX file then rerun ResGen
|
||||
// with the /str option, or rebuild your VS project.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class strings {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal strings() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the cached ResourceManager instance used by this class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("LaptopSimulator2015.strings", typeof(strings).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Overrides the current thread's CurrentUICulture property for all
|
||||
/// resource lookups using this strongly typed resource class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Continue.
|
||||
/// </summary>
|
||||
internal static string _continue {
|
||||
get {
|
||||
return ResourceManager.GetString("continue", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789.
|
||||
/// </summary>
|
||||
internal static string captchaLetters {
|
||||
get {
|
||||
return ResourceManager.GetString("captchaLetters", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to An unhandled Exception occured and the Application was terminated. Please contact the developer..
|
||||
/// </summary>
|
||||
internal static string consoleError {
|
||||
get {
|
||||
return ResourceManager.GetString("consoleError", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Press any Key to quit..
|
||||
/// </summary>
|
||||
internal static string consolePress {
|
||||
get {
|
||||
return ResourceManager.GetString("consolePress", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to E X I T E D ..
|
||||
/// </summary>
|
||||
internal static string consoleQuit {
|
||||
get {
|
||||
return ResourceManager.GetString("consoleQuit", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to S T A R T I N G . . ..
|
||||
/// </summary>
|
||||
internal static string consoleStarting {
|
||||
get {
|
||||
return ResourceManager.GetString("consoleStarting", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Fake Desktop.
|
||||
/// </summary>
|
||||
internal static string fakeDesktopTitle {
|
||||
get {
|
||||
return ResourceManager.GetString("fakeDesktopTitle", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to WARNING: We recommend you restart your game to apply these changes. Restart?.
|
||||
/// </summary>
|
||||
internal static string langWarning {
|
||||
get {
|
||||
return ResourceManager.GetString("langWarning", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to MLG Mode.
|
||||
/// </summary>
|
||||
internal static string optionsWindowMLG {
|
||||
get {
|
||||
return ResourceManager.GetString("optionsWindowMLG", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to PCOptimizerPro.
|
||||
/// </summary>
|
||||
internal static string optionsWindowTitle {
|
||||
get {
|
||||
return ResourceManager.GetString("optionsWindowTitle", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Dedodated Wam.
|
||||
/// </summary>
|
||||
internal static string optionsWindowWam {
|
||||
get {
|
||||
return ResourceManager.GetString("optionsWindowWam", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to To verify that you are human we ask you to fill in this Captcha. This will only take a second..
|
||||
/// </summary>
|
||||
internal static string ramInstallerWindowText2 {
|
||||
get {
|
||||
return ResourceManager.GetString("ramInstallerWindowText2", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Please wait for the installation to finish....
|
||||
/// </summary>
|
||||
internal static string ramInstallerWindowText3 {
|
||||
get {
|
||||
return ResourceManager.GetString("ramInstallerWindowText3", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Exit.
|
||||
/// </summary>
|
||||
internal static string winMenuExit1 {
|
||||
get {
|
||||
return ResourceManager.GetString("winMenuExit1", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Are you sure?.
|
||||
/// </summary>
|
||||
internal static string winMenuExit2 {
|
||||
get {
|
||||
return ResourceManager.GetString("winMenuExit2", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Start.
|
||||
/// </summary>
|
||||
internal static string winMenuStart {
|
||||
get {
|
||||
return ResourceManager.GetString("winMenuStart", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Hello and welcome to my game, I hope you'll like it. My name is CreepyCrafter24, btw. (FunFact: This game was originally created as the result of a conversation with a classmate).
|
||||
/// </summary>
|
||||
internal static string winMenuText {
|
||||
get {
|
||||
return ResourceManager.GetString("winMenuText", resourceCulture);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,171 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<data name="captchaLetters" xml:space="preserve">
|
||||
<value>ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789</value>
|
||||
</data>
|
||||
<data name="consoleError" xml:space="preserve">
|
||||
<value>Ein Fehler trat auf und die Anwendung wurde beendet. Melden sie dies bitte an den Entwickler.</value>
|
||||
</data>
|
||||
<data name="consolePress" xml:space="preserve">
|
||||
<value>Drücken Sie eine beliebige Taste.</value>
|
||||
</data>
|
||||
<data name="consoleQuit" xml:space="preserve">
|
||||
<value>B E E N D E T . . .</value>
|
||||
</data>
|
||||
<data name="consoleStarting" xml:space="preserve">
|
||||
<value>S T A R T E T . . .</value>
|
||||
</data>
|
||||
<data name="continue" xml:space="preserve">
|
||||
<value>Fortfahren</value>
|
||||
</data>
|
||||
<data name="fakeDesktopTitle1" xml:space="preserve">
|
||||
<value>Falscher Desktop</value>
|
||||
</data>
|
||||
<data name="langWarning" xml:space="preserve">
|
||||
<value>WARNUNG: Wir empfehlen, das Spiel nach der Änderung neu zu starten. Neu starten?</value>
|
||||
</data>
|
||||
<data name="optionsWindowMLG" xml:space="preserve">
|
||||
<value>MLG-Modus</value>
|
||||
</data>
|
||||
<data name="optionsWindowTitle" xml:space="preserve">
|
||||
<value>Optionen</value>
|
||||
</data>
|
||||
<data name="optionsWindowWam" xml:space="preserve">
|
||||
<value>RAM</value>
|
||||
</data>
|
||||
<data name="ramInstallerWindowText2" xml:space="preserve">
|
||||
<value>Um zu überprüfen ob sie ein Mensch sind, bitten wir sie, diese Captcha auszufüllen.</value>
|
||||
</data>
|
||||
<data name="ramInstallerWindowText3" xml:space="preserve">
|
||||
<value>Bitte warten sie...</value>
|
||||
</data>
|
||||
<data name="winMenuExit1" xml:space="preserve">
|
||||
<value>Beenden</value>
|
||||
</data>
|
||||
<data name="winMenuExit2" xml:space="preserve">
|
||||
<value>Bist du sicher?</value>
|
||||
</data>
|
||||
<data name="winMenuStart" xml:space="preserve">
|
||||
<value>Start</value>
|
||||
</data>
|
||||
<data name="winMenuText" xml:space="preserve">
|
||||
<value>Hallo und Willkommen in diesem Spiel. Mein Name ist CreepyCrafter24. (Im Übrigen: Dieses Spiel entstand ursprünglich aus einer Unterhaltung mit einem Klassenkameraden. Lustig, oder?)</value>
|
||||
</data>
|
||||
</root>
|
|
@ -0,0 +1,171 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<data name="captchaLetters" xml:space="preserve">
|
||||
<value>ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789</value>
|
||||
</data>
|
||||
<data name="consoleError" xml:space="preserve">
|
||||
<value>An unhandled Exception occured and the Application was terminated. Please contact the developer.</value>
|
||||
</data>
|
||||
<data name="consolePress" xml:space="preserve">
|
||||
<value>Press any Key to quit.</value>
|
||||
</data>
|
||||
<data name="consoleQuit" xml:space="preserve">
|
||||
<value>E X I T E D .</value>
|
||||
</data>
|
||||
<data name="consoleStarting" xml:space="preserve">
|
||||
<value>S T A R T I N G . . .</value>
|
||||
</data>
|
||||
<data name="continue" xml:space="preserve">
|
||||
<value>Continue</value>
|
||||
</data>
|
||||
<data name="fakeDesktopTitle" xml:space="preserve">
|
||||
<value>Fake Desktop</value>
|
||||
</data>
|
||||
<data name="langWarning" xml:space="preserve">
|
||||
<value>WARNING: We recommend you restart your game to apply these changes. Restart?</value>
|
||||
</data>
|
||||
<data name="optionsWindowMLG" xml:space="preserve">
|
||||
<value>MLG Mode</value>
|
||||
</data>
|
||||
<data name="optionsWindowTitle" xml:space="preserve">
|
||||
<value>PCOptimizerPro</value>
|
||||
</data>
|
||||
<data name="optionsWindowWam" xml:space="preserve">
|
||||
<value>Dedodated Wam</value>
|
||||
</data>
|
||||
<data name="ramInstallerWindowText2" xml:space="preserve">
|
||||
<value>To verify that you are human we ask you to fill in this Captcha. This will only take a second.</value>
|
||||
</data>
|
||||
<data name="ramInstallerWindowText3" xml:space="preserve">
|
||||
<value>Please wait for the installation to finish...</value>
|
||||
</data>
|
||||
<data name="winMenuExit1" xml:space="preserve">
|
||||
<value>Exit</value>
|
||||
</data>
|
||||
<data name="winMenuExit2" xml:space="preserve">
|
||||
<value>Are you sure?</value>
|
||||
</data>
|
||||
<data name="winMenuStart" xml:space="preserve">
|
||||
<value>Start</value>
|
||||
</data>
|
||||
<data name="winMenuText" xml:space="preserve">
|
||||
<value>Hello and welcome to my game, I hope you'll like it. My name is CreepyCrafter24, btw. (FunFact: This game was originally created as the result of a conversation with a classmate)</value>
|
||||
</data>
|
||||
</root>
|
|
@ -0,0 +1,6 @@
|
|||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<configuration>
|
||||
<startup>
|
||||
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.2" />
|
||||
</startup>
|
||||
</configuration>
|
|
@ -0,0 +1,94 @@
|
|||
namespace SIT
|
||||
{
|
||||
partial class MainForm
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing & (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.components = new System.ComponentModel.Container();
|
||||
this.invadersPanel = new System.Windows.Forms.Panel();
|
||||
this.button1 = new System.Windows.Forms.Button();
|
||||
this.invadersTimer = new System.Windows.Forms.Timer(this.components);
|
||||
this.invadersPanel.SuspendLayout();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// invadersPanel
|
||||
//
|
||||
this.invadersPanel.BackColor = System.Drawing.Color.Black;
|
||||
this.invadersPanel.Controls.Add(this.button1);
|
||||
this.invadersPanel.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.invadersPanel.Location = new System.Drawing.Point(0, 0);
|
||||
this.invadersPanel.Name = "invadersPanel";
|
||||
this.invadersPanel.Size = new System.Drawing.Size(800, 450);
|
||||
this.invadersPanel.TabIndex = 0;
|
||||
this.invadersPanel.Paint += new System.Windows.Forms.PaintEventHandler(this.Panel1_Paint);
|
||||
//
|
||||
// button1
|
||||
//
|
||||
this.button1.Location = new System.Drawing.Point(777, 0);
|
||||
this.button1.Name = "button1";
|
||||
this.button1.Size = new System.Drawing.Size(23, 23);
|
||||
this.button1.TabIndex = 0;
|
||||
this.button1.TabStop = false;
|
||||
this.button1.Text = "X";
|
||||
this.button1.UseVisualStyleBackColor = true;
|
||||
this.button1.Click += new System.EventHandler(this.Button1_Click);
|
||||
//
|
||||
// invadersTimer
|
||||
//
|
||||
this.invadersTimer.Enabled = true;
|
||||
this.invadersTimer.Interval = 17;
|
||||
this.invadersTimer.Tick += new System.EventHandler(this.Timer1_Tick);
|
||||
//
|
||||
// MainForm
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.BackColor = System.Drawing.SystemColors.Control;
|
||||
this.ClientSize = new System.Drawing.Size(800, 450);
|
||||
this.ControlBox = false;
|
||||
this.Controls.Add(this.invadersPanel);
|
||||
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.None;
|
||||
this.MaximizeBox = false;
|
||||
this.MinimizeBox = false;
|
||||
this.Name = "MainForm";
|
||||
this.ShowIcon = false;
|
||||
this.ShowInTaskbar = false;
|
||||
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
|
||||
this.Text = "Form1";
|
||||
this.invadersPanel.ResumeLayout(false);
|
||||
this.ResumeLayout(false);
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private System.Windows.Forms.Panel invadersPanel;
|
||||
private System.Windows.Forms.Timer invadersTimer;
|
||||
private System.Windows.Forms.Button button1;
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,150 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Drawing.Drawing2D;
|
||||
using System.Linq;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace SIT
|
||||
{
|
||||
public partial class MainForm : Form
|
||||
{
|
||||
List<Point> invadersAliens = new List<Point>();
|
||||
List<Point> invadersBullets = new List<Point>();
|
||||
Point invadersPlayer;
|
||||
uint invadersTime = 0;
|
||||
uint invadersPrevTime = 0;
|
||||
bool invadersCanShoot = true;
|
||||
public MainForm()
|
||||
{
|
||||
InitializeComponent();
|
||||
invadersPlayer = new Point(invadersPanel.Width / 4, invadersPanel.Height / 2);
|
||||
}
|
||||
|
||||
|
||||
private void Panel1_Paint(object sender, PaintEventArgs e)
|
||||
{
|
||||
Graphics g = e.Graphics;
|
||||
try
|
||||
{
|
||||
g.Clear(Color.Black);
|
||||
for (int i = 0; i < invadersAliens.Count; i++)
|
||||
{
|
||||
g.FillRectangle(new SolidBrush(Color.Red), new Rectangle(invadersAliens[i], new Size(10, 10)));
|
||||
}
|
||||
for (int i = 0; i < invadersBullets.Count; i++)
|
||||
{
|
||||
g.FillRectangle(new SolidBrush(Color.White), new Rectangle(invadersBullets[i], new Size(5, 5)));
|
||||
}
|
||||
g.FillRectangle(new SolidBrush(Color.Green), new Rectangle(invadersPlayer, new Size(10, 10)));
|
||||
Random random = new Random();
|
||||
if (invadersTime != invadersPrevTime)
|
||||
{
|
||||
if (random.Next(0, 100000) < invadersTime + 1300)
|
||||
invadersAliens.Add(new Point(invadersPanel.Width, random.Next(invadersPanel.Height - 10)));
|
||||
invadersPrevTime = invadersTime;
|
||||
for (int i = 0; i < invadersAliens.Count; i++)
|
||||
{
|
||||
invadersAliens[i] = new Point(invadersAliens[i].X - 1, invadersAliens[i].Y);
|
||||
if (Math.Pow(invadersPlayer.X - invadersAliens[i].X, 2) + Math.Pow(invadersPlayer.Y - invadersAliens[i].Y, 2) < 100 | invadersAliens[i].X < 0)
|
||||
{
|
||||
invadersTimer.Enabled = false;
|
||||
g.Clear(Color.Red);
|
||||
g.SmoothingMode = SmoothingMode.AntiAlias;
|
||||
g.InterpolationMode = InterpolationMode.HighQualityBicubic;
|
||||
g.PixelOffsetMode = PixelOffsetMode.HighQuality;
|
||||
RectangleF rectf = new RectangleF(invadersPanel.Width / 2, invadersPanel.Height / 2, 90, 50);
|
||||
g.DrawString("Lost.", new Font("Tahoma", 20), Brushes.Black, rectf);
|
||||
}
|
||||
}
|
||||
invadersCanShoot = invadersCanShoot | !IsKeyDown(Keys.Space);
|
||||
List<int> aliensToRemove = new List<int>();
|
||||
List<int> bulletsToRemove = new List<int>();
|
||||
for (int i = 0; i < invadersBullets.Count; i++)
|
||||
{
|
||||
invadersBullets[i] = new Point(invadersBullets[i].X + 4, invadersBullets[i].Y);
|
||||
for (int j = 0; j < invadersAliens.Count; j++)
|
||||
{
|
||||
if (Math.Pow(invadersBullets[i].X - invadersAliens[j].X - 2.5f, 2) + Math.Pow(invadersBullets[i].Y - invadersAliens[j].Y - 2.5f, 2) < 56.25f)
|
||||
{
|
||||
if (!aliensToRemove.Contains(j))
|
||||
aliensToRemove.Add(j);
|
||||
if (!bulletsToRemove.Contains(i))
|
||||
bulletsToRemove.Add(i);
|
||||
}
|
||||
}
|
||||
if (invadersBullets[i].X > invadersPanel.Width)
|
||||
bulletsToRemove.Add(i);
|
||||
}
|
||||
aliensToRemove = aliensToRemove.Distinct().ToList();
|
||||
aliensToRemove.Sort();
|
||||
aliensToRemove.Reverse();
|
||||
bulletsToRemove = bulletsToRemove.Distinct().ToList();
|
||||
bulletsToRemove.Sort();
|
||||
bulletsToRemove.Reverse();
|
||||
for (int i = 0; i < aliensToRemove.Count; i++)
|
||||
{
|
||||
try
|
||||
{
|
||||
invadersAliens.RemoveAt(aliensToRemove[i]);
|
||||
}
|
||||
catch { }
|
||||
}
|
||||
for (int i = 0; i < bulletsToRemove.Count; i++)
|
||||
{
|
||||
try
|
||||
{
|
||||
invadersBullets.RemoveAt(bulletsToRemove[i]);
|
||||
}
|
||||
catch { }
|
||||
}
|
||||
if (IsKeyDown(Keys.W))
|
||||
invadersPlayer.Y -= 2;
|
||||
if (IsKeyDown(Keys.A))
|
||||
invadersPlayer.X -= 2;
|
||||
if (IsKeyDown(Keys.S))
|
||||
invadersPlayer.Y += 2;
|
||||
if (IsKeyDown(Keys.D))
|
||||
invadersPlayer.X += 2;
|
||||
if (IsKeyDown(Keys.Space) & invadersCanShoot)
|
||||
{
|
||||
invadersBullets.Add(invadersPlayer);
|
||||
invadersCanShoot = false;
|
||||
}
|
||||
if (invadersPlayer.X < 0)
|
||||
invadersPlayer.X = invadersPanel.Width;
|
||||
if (invadersPlayer.X > invadersPanel.Width)
|
||||
invadersPlayer.X = 0;
|
||||
if (invadersPlayer.Y < 0)
|
||||
invadersPlayer.Y = invadersPanel.Height;
|
||||
if (invadersPlayer.Y > invadersPanel.Height)
|
||||
invadersPlayer.Y = 0;
|
||||
}
|
||||
}
|
||||
catch (Exception ex) { Console.WriteLine(ex.ToString()); }
|
||||
}
|
||||
|
||||
private void Timer1_Tick(object sender, EventArgs e)
|
||||
{
|
||||
invadersTime++;
|
||||
invadersPanel.Invalidate();
|
||||
}
|
||||
|
||||
private void Button1_Click(object sender, EventArgs e) => Application.Exit();
|
||||
|
||||
[DllImport("user32.dll", CharSet = CharSet.Auto, ExactSpelling = true)]
|
||||
private static extern short GetKeyState(int keyCode);
|
||||
|
||||
public static bool IsKeyDown(Keys key)
|
||||
{
|
||||
int state = 0;
|
||||
short retVal = GetKeyState((int)key);
|
||||
if ((retVal & 0x8000) == 0x8000)
|
||||
state |= 1;
|
||||
if ((retVal & 1) == 1)
|
||||
state |= 2;
|
||||
return 1 == (state & 1);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,123 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<metadata name="invadersTimer.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>17, 17</value>
|
||||
</metadata>
|
||||
</root>
|
|
@ -0,0 +1,28 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace SIT
|
||||
{
|
||||
static class Program
|
||||
{
|
||||
public static bool debug;
|
||||
/// <summary>
|
||||
/// The main entry point for the application.
|
||||
/// </summary>
|
||||
[STAThread]
|
||||
static void Main(string[] args)
|
||||
{
|
||||
#if DEBUG
|
||||
debug = true;
|
||||
#else
|
||||
debug = args.Contains("debug");
|
||||
#endif
|
||||
Application.EnableVisualStyles();
|
||||
Application.SetCompatibleTextRenderingDefault(false);
|
||||
Application.Run(new MainForm());
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,36 @@
|
|||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("SIT")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("SIT")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2019")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("d80dbbf2-307f-40a0-86f1-871c8daa394b")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
|
@ -0,0 +1,68 @@
|
|||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace SIT.Properties
|
||||
{
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// A strongly-typed resource class, for looking up localized strings, etc.
|
||||
/// </summary>
|
||||
// This class was auto-generated by the StronglyTypedResourceBuilder
|
||||
// class via a tool like ResGen or Visual Studio.
|
||||
// To add or remove a member, edit your .ResX file then rerun ResGen
|
||||
// with the /str option, or rebuild your VS project.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources
|
||||
{
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the cached ResourceManager instance used by this class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager
|
||||
{
|
||||
get {
|
||||
if ((resourceMan == null))
|
||||
{
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("SIT.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Overrides the current thread's CurrentUICulture property for all
|
||||
/// resource lookups using this strongly typed resource class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture
|
||||
{
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,117 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
|
@ -0,0 +1,29 @@
|
|||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace SIT.Properties
|
||||
{
|
||||
|
||||
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
|
||||
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
|
||||
{
|
||||
|
||||
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
||||
|
||||
public static Settings Default
|
||||
{
|
||||
get {
|
||||
return defaultInstance;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,7 @@
|
|||
<?xml version='1.0' encoding='utf-8'?>
|
||||
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
|
||||
<Profiles>
|
||||
<Profile Name="(Default)" />
|
||||
</Profiles>
|
||||
<Settings />
|
||||
</SettingsFile>
|
|
@ -0,0 +1,88 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{D80DBBF2-307F-40A0-86F1-871C8DAA394B}</ProjectGuid>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<RootNamespace>SIT</RootNamespace>
|
||||
<AssemblyName>SIT</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
|
||||
<Deterministic>true</Deterministic>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Deployment" />
|
||||
<Reference Include="System.Drawing" />
|
||||
<Reference Include="System.Net.Http" />
|
||||
<Reference Include="System.Windows.Forms" />
|
||||
<Reference Include="System.Xml" />
|
||||
<Reference Include="WindowsBase" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="MainForm.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
<Compile Include="MainForm.Designer.cs">
|
||||
<DependentUpon>MainForm.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<EmbeddedResource Include="MainForm.resx">
|
||||
<DependentUpon>MainForm.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
<SubType>Designer</SubType>
|
||||
</EmbeddedResource>
|
||||
<Compile Include="Properties\Resources.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
<None Include="Properties\Settings.settings">
|
||||
<Generator>SettingsSingleFileGenerator</Generator>
|
||||
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
|
||||
</None>
|
||||
<Compile Include="Properties\Settings.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Settings.settings</DependentUpon>
|
||||
<DesignTimeSharedInput>True</DesignTimeSharedInput>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="App.config" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<PropertyGroup>
|
||||
<PreBuildEvent>
|
||||
</PreBuildEvent>
|
||||
</PropertyGroup>
|
||||
</Project>
|
|
@ -0,0 +1 @@
|
|||
1: internal globalisation (switch case with languages)
|
|
@ -0,0 +1,56 @@
|
|||
@echo off
|
||||
setlocal enabledelayedexpansion
|
||||
set devenv="C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\Common7\IDE\devenv.exe"
|
||||
set arg=%1
|
||||
set full=0
|
||||
:select
|
||||
if [%arg%]==[] goto noinput
|
||||
if %arg%==full goto full
|
||||
if %arg%==clean goto clean
|
||||
if %arg%==debug goto debug
|
||||
if %arg%==release goto release
|
||||
echo Invalid.
|
||||
:noinput
|
||||
set /p arg="arg: "
|
||||
goto select
|
||||
:full
|
||||
set full=1
|
||||
echo Please wait a bit.
|
||||
:clean
|
||||
echo Cleaning...
|
||||
set tmp=%cd%
|
||||
if exist ".NETFramework,Version=v4.7.2.AssemblyAttributes.cs" del ".NETFramework,Version=v4.7.2.AssemblyAttributes.cs"
|
||||
if exist "vs.mcj719337969" rmdir /s /q "vs.mcj719337969"
|
||||
if exist "tmp" rmdir /s /q "tmp"
|
||||
if not %full%==4 if exist "BUILD" rmdir /s /q "BUILD"
|
||||
for /d %%i in ("%cd%\*") do (
|
||||
cd %%i
|
||||
if exist "bin" rmdir /s /q "bin"
|
||||
if exist "obj" rmdir /s /q "obj"
|
||||
cd %tmp%
|
||||
)
|
||||
if %full%==1 (
|
||||
set full=2
|
||||
goto debug
|
||||
)
|
||||
goto exit
|
||||
:debug
|
||||
echo Building Debug
|
||||
%devenv% LaptopSimulator2015.sln /build Debug
|
||||
if %full%==2 (
|
||||
set full=3
|
||||
goto release
|
||||
)
|
||||
goto :exit
|
||||
:release
|
||||
echo Building Release
|
||||
%devenv% LaptopSimulator2015.sln /build Release
|
||||
if %full%==3 (
|
||||
set full=4
|
||||
xcopy /s /i "%cd%\LaptopSimulator2015\bin" "%cd%\BUILD"
|
||||
goto clean
|
||||
)
|
||||
goto exit
|
||||
:exit
|
||||
echo Done
|
||||
timeout /t 2 /nobreak >nul
|
Reference in New Issue