Fixes, new Level, balancing, removed locking Windows Key in an Attempt to fix the following, bug: crashes randomly (access violation in native code), bug: all Levels are availale without having to be unlocked
This commit is contained in:
parent
fa681f52ff
commit
d192d7c808
21
1/1.cs
21
1/1.cs
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@ -66,9 +66,12 @@ namespace LaptopSimulator2015.Levels
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Vector2 invadersPlayer;
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uint minigamePrevTime = 0;
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bool invadersCanShoot = true;
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double speedMod = 5;
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public void gameTick(Graphics g, Panel minigamePanel, Timer minigameTimer, uint minigameTime)
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public void gameTick(Graphics e, Panel minigamePanel, Timer minigameTimer, uint minigameTime)
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{
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BufferedGraphics buffer = BufferedGraphicsManager.Current.Allocate(e, new Rectangle(0, 0, minigamePanel.Width, minigamePanel.Height));
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Graphics g = buffer.Graphics;
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try
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{
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g.Clear(Color.Black);
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@ -89,7 +92,7 @@ namespace LaptopSimulator2015.Levels
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invadersAliens.Add(new Vector2(minigamePanel.Width, random.Next(minigamePanel.Height - 10)));
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for (int i = 0; i < invadersAliens.Count; i++)
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{
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invadersAliens[i].X -= 1;
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invadersAliens[i].X -= 1.2;
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if (invadersPlayer.distanceFromSquared(invadersAliens[i]) < 100 | invadersAliens[i].X < 0)
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{
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throw new Exception("The VM was shut down to prevent damage to your Machine.", new Exception("0717750f-3508-4bc2-841e-f3b077c676fe"));
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@ -114,20 +117,25 @@ namespace LaptopSimulator2015.Levels
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}
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invadersAliens = invadersAliens.Except(aliensToRemove.Distinct()).Distinct().ToList();
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invadersBullets = invadersBullets.Except(bulletsToRemove.Distinct()).Distinct().ToList();
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speedMod += 0.1;
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speedMod = Math.Max(Math.Min(speedMod, 5), 1);
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if (Input.IsKeyDown(Keys.W))
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invadersPlayer.Y -= 2;
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invadersPlayer.Y -= speedMod;
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if (Input.IsKeyDown(Keys.A))
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invadersPlayer.X -= 2;
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invadersPlayer.X -= speedMod;
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if (Input.IsKeyDown(Keys.S))
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invadersPlayer.Y += 2;
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invadersPlayer.Y += speedMod;
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if (Input.IsKeyDown(Keys.D))
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invadersPlayer.X += 2;
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invadersPlayer.X += speedMod;
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if (Input.IsKeyDown(Keys.Space) & invadersCanShoot)
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{
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invadersBullets.Add(new Vector2(invadersPlayer));
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invadersCanShoot = false;
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speedMod--;
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}
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}
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buffer.Render();
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buffer.Dispose();
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}
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catch (Exception ex) { if (ex.InnerException?.Message == "0717750f-3508-4bc2-841e-f3b077c676fe") throw new Exception(ex.Message); else Console.WriteLine(ex.ToString()); }
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}
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@ -141,6 +149,7 @@ namespace LaptopSimulator2015.Levels
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invadersBullets = new List<Vector2>();
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minigamePrevTime = 0;
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invadersCanShoot = true;
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speedMod = 5;
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}
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}
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}
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8
2/2.cs
8
2/2.cs
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@ -66,15 +66,17 @@ namespace LaptopSimulator2015.Levels
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uint minigamePrevTime = 0;
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uint lives = 3;
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public void gameTick(Graphics g, Panel minigamePanel, Timer minigameTimer, uint minigameTime)
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public void gameTick(Graphics e, Panel minigamePanel, Timer minigameTimer, uint minigameTime)
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{
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BufferedGraphics buffer = BufferedGraphicsManager.Current.Allocate(e, new Rectangle(0, 0, minigamePanel.Width, minigamePanel.Height));
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Graphics g = buffer.Graphics;
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try
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{
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Random random = new Random();
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for (int i = 0; i < enemies.Count; i++)
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g.FillRectangle(new SolidBrush(Color.Red), new Rectangle(enemies[i].toPoint(), new Size(10, 10)));
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g.FillRectangle(new SolidBrush(Color.Green), new Rectangle(player.toPoint(), new Size(10, 10)));
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g.DrawString(lives.ToString(), new Font("Tahoma", 7), Brushes.White, new Rectangle(player.toPoint(), new Size(10, 10)));
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Random random = new Random();
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if (minigameTime != minigamePrevTime)
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{
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minigamePrevTime = minigameTime;
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@ -117,6 +119,8 @@ namespace LaptopSimulator2015.Levels
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}
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enemies = enemies.Except(enemiesToRemove.Distinct()).Distinct().ToList();
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}
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buffer.Render();
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buffer.Dispose();
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}
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catch (Exception ex) { if (ex.InnerException?.Message == "0717750f-3508-4bc2-841e-f3b077c676fe") throw new Exception(ex.Message); else Console.WriteLine(ex.ToString()); }
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}
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60
3/3.csproj
Normal file
60
3/3.csproj
Normal file
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@ -0,0 +1,60 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{8109040E-9D8D-43E7-A461-83475B2939C9}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>_3</RootNamespace>
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<AssemblyName>3</AssemblyName>
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<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<Deterministic>true</Deterministic>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Drawing" />
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<Reference Include="System.Windows.Forms" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Net.Http" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="3.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\Base\Base.csproj">
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<Project>{9a9561a7-dd5f-43a5-a3f5-a95f35da204d}</Project>
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<Name>Base</Name>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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<PostBuildEvent>if not exist "$(SolutionDir)tmp" mkdir "$(SolutionDir)tmp"
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copy "$(TargetPath)" "$(SolutionDir)tmp"</PostBuildEvent>
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</PropertyGroup>
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</Project>
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36
3/Properties/AssemblyInfo.cs
Normal file
36
3/Properties/AssemblyInfo.cs
Normal file
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@ -0,0 +1,36 @@
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("3")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("3")]
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[assembly: AssemblyCopyright("Copyright © 2019")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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// The following GUID is for the ID of the typelib if this project is exposed to COM
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[assembly: Guid("8109040e-9d8d-43e7-a461-83475b2939c9")]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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@ -5,6 +5,7 @@ using System.Runtime.InteropServices;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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using System.Windows.Input;
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namespace Base
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{
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@ -13,6 +14,7 @@ namespace Base
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[DllImport("user32.dll", CharSet = CharSet.Auto, ExactSpelling = true)]
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private static extern short GetKeyState(int keyCode);
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//public static bool IsKeyDown(Key key) => Keyboard.IsKeyDown(key);
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public static bool IsKeyDown(Keys key)
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{
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try
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Console.WriteLine("Invader: IsKeyDown failed:\r\n" + e1.ToString());
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return false;
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}
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/*Enum.TryParse(key.ToString(), out Key k);
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if (k == Key.None)
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return false;
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return IsKeyDown(k);*/
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}
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}
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}
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@ -23,5 +23,7 @@ namespace Base
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public static float i2f(int input) => input;
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public static double i2d(int input) => input;
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public static double f2d(float input) => input;
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public static double rad2deg(double input) => (360 * input) / (2 * Math.PI);
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public static double deg2rad(double input) => ((2 * Math.PI) * input) / 360;
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}
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}
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@ -13,6 +13,7 @@ namespace Base
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public static readonly Vector2 Zero = new Vector2(Point.Empty);
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double x_unchecked = 0;
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double y_unchecked = 0;
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public object Tag;
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void check()
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{
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if (!bounds.IsEmpty)
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public PointF toPointF() => new PointF(Misc.d2f(X), Misc.d2f(Y));
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public double distanceFromSquared(Vector2 other) => Math.Pow(X - other.X, 2) + Math.Pow(Y - other.Y, 2);
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public double distanceFrom(Vector2 other) => Math.Sqrt(distanceFromSquared(other));
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public void moveInDirection(double angle = 0, double distance = 1)
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public void moveInDirection(double radians = 0, double distance = 1)
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{
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X += Math.Cos(angle) * distance;
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Y += Math.Sin(angle) * distance;
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X += Math.Cos(radians) * distance;
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Y += Math.Sin(radians) * distance;
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}
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public double getDirection(Vector2 other) => Math.Atan((other.X - X) / (other.Y - Y));
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@ -6,6 +6,7 @@ MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "LaptopSimulator2015", "LaptopSimulator2015\LaptopSimulator2015.csproj", "{ADBFC08F-A516-4790-9F9E-FB3000619E2A}"
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ProjectSection(ProjectDependencies) = postProject
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{0965C803-49B2-4311-B62F-1E60DBD9185F} = {0965C803-49B2-4311-B62F-1E60DBD9185F}
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{8109040E-9D8D-43E7-A461-83475B2939C9} = {8109040E-9D8D-43E7-A461-83475B2939C9}
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{DFA2FB97-D676-4B0D-B281-2685F85781EE} = {DFA2FB97-D676-4B0D-B281-2685F85781EE}
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EndProjectSection
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EndProject
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@ -25,6 +26,10 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "lv2_t", "lv2_t\lv2_t.csproj
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "2", "2\2.csproj", "{0965C803-49B2-4311-B62F-1E60DBD9185F}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "lv3_t", "lv3_t\lv3_t.csproj", "{244E68E6-90D2-447D-B380-13CA8DD3D4EC}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "3", "3\3.csproj", "{8109040E-9D8D-43E7-A461-83475B2939C9}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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@ -59,6 +64,14 @@ Global
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{0965C803-49B2-4311-B62F-1E60DBD9185F}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{0965C803-49B2-4311-B62F-1E60DBD9185F}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{0965C803-49B2-4311-B62F-1E60DBD9185F}.Release|Any CPU.Build.0 = Release|Any CPU
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{244E68E6-90D2-447D-B380-13CA8DD3D4EC}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{244E68E6-90D2-447D-B380-13CA8DD3D4EC}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{244E68E6-90D2-447D-B380-13CA8DD3D4EC}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{244E68E6-90D2-447D-B380-13CA8DD3D4EC}.Release|Any CPU.Build.0 = Release|Any CPU
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{8109040E-9D8D-43E7-A461-83475B2939C9}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{8109040E-9D8D-43E7-A461-83475B2939C9}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{8109040E-9D8D-43E7-A461-83475B2939C9}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{8109040E-9D8D-43E7-A461-83475B2939C9}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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@ -70,6 +83,8 @@ Global
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{D80DBBF2-307F-40A0-86F1-871C8DAA394B} = {69DC5824-3F89-4B47-BF1A-F25942094195}
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{741EE70E-4CED-40EB-89F2-BD77D41FECED} = {69DC5824-3F89-4B47-BF1A-F25942094195}
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{0965C803-49B2-4311-B62F-1E60DBD9185F} = {83BF22F9-3A2D-42A3-9DB0-C1E2AA1DD218}
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{244E68E6-90D2-447D-B380-13CA8DD3D4EC} = {69DC5824-3F89-4B47-BF1A-F25942094195}
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{8109040E-9D8D-43E7-A461-83475B2939C9} = {83BF22F9-3A2D-42A3-9DB0-C1E2AA1DD218}
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {9631F8FF-AFC1-4583-9D27-6C2D97D3A2E9}
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@ -17,10 +17,10 @@
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<value>False</value>
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</setting>
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<setting name="subs" serializeAs="String">
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<value>False</value>
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<value>True</value>
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</setting>
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<setting name="level" serializeAs="String">
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<value>0</value>
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<value>1</value>
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</setting>
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<setting name="lang" serializeAs="String">
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<value>(Default)</value>
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37
LaptopSimulator2015/FakeDesktop.Designer.cs
generated
37
LaptopSimulator2015/FakeDesktop.Designer.cs
generated
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@ -19,11 +19,11 @@ namespace LaptopSimulator2015
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{
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components.Dispose();
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}
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if (ptrHook != IntPtr.Zero)
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/*if (ptrHook != IntPtr.Zero)
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{
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UnhookWindowsHookEx(ptrHook);
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ptrHook = IntPtr.Zero;
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}
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}*/
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base.Dispose(disposing);
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}
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@ -49,7 +49,7 @@ namespace LaptopSimulator2015
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this.options_2 = new System.Windows.Forms.Panel();
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this.levelWindow = new System.Windows.Forms.Panel();
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this.levelWindowC1 = new System.Windows.Forms.Button();
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this.levelWindowContents = new LaptopSimulator2015.FakeDesktop.TabControlH();
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this.levelWindowContents = new System.Windows.Forms.TabControl();
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this.levelWindow1 = new System.Windows.Forms.TabPage();
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this.levelWindowText1 = new System.Windows.Forms.Label();
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this.levelWindow2 = new System.Windows.Forms.TabPage();
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@ -69,6 +69,7 @@ namespace LaptopSimulator2015
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this.minigamePanel = new System.Windows.Forms.Panel();
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this.minigameClockT = new System.Windows.Forms.Timer(this.components);
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this.optionsWindow = new System.Windows.Forms.Panel();
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this.optionsWindowReset = new System.Windows.Forms.Button();
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this.optionsWindowLang = new System.Windows.Forms.ComboBox();
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this.optionsWindowSubs = new System.Windows.Forms.CheckBox();
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this.optionsWindowExit = new System.Windows.Forms.Button();
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@ -252,24 +253,27 @@ namespace LaptopSimulator2015
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//
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// levelWindowContents
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//
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this.levelWindowContents.Appearance = System.Windows.Forms.TabAppearance.Buttons;
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this.levelWindowContents.Controls.Add(this.levelWindow1);
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this.levelWindowContents.Controls.Add(this.levelWindow2);
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this.levelWindowContents.Controls.Add(this.levelWindow3);
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this.levelWindowContents.Dock = System.Windows.Forms.DockStyle.Fill;
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this.levelWindowContents.ItemSize = new System.Drawing.Size(20, 15);
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this.levelWindowContents.Location = new System.Drawing.Point(0, 20);
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this.levelWindowContents.Name = "levelWindowContents";
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this.levelWindowContents.SelectedIndex = 0;
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this.levelWindowContents.Size = new System.Drawing.Size(502, 248);
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this.levelWindowContents.SizeMode = System.Windows.Forms.TabSizeMode.Fixed;
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this.levelWindowContents.TabIndex = 2;
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this.levelWindowContents.TabStop = false;
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//
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// levelWindow1
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//
|
||||
this.levelWindow1.Controls.Add(this.levelWindowText1);
|
||||
this.levelWindow1.Location = new System.Drawing.Point(4, 22);
|
||||
this.levelWindow1.Location = new System.Drawing.Point(4, 19);
|
||||
this.levelWindow1.Name = "levelWindow1";
|
||||
this.levelWindow1.Padding = new System.Windows.Forms.Padding(3);
|
||||
this.levelWindow1.Size = new System.Drawing.Size(494, 222);
|
||||
this.levelWindow1.Size = new System.Drawing.Size(494, 225);
|
||||
this.levelWindow1.TabIndex = 0;
|
||||
this.levelWindow1.UseVisualStyleBackColor = true;
|
||||
//
|
||||
|
@ -288,10 +292,10 @@ namespace LaptopSimulator2015
|
|||
this.levelWindow2.Controls.Add(this.captchaBox);
|
||||
this.levelWindow2.Controls.Add(this.captchaPanel);
|
||||
this.levelWindow2.Controls.Add(this.levelWindowText2);
|
||||
this.levelWindow2.Location = new System.Drawing.Point(4, 22);
|
||||
this.levelWindow2.Location = new System.Drawing.Point(4, 14);
|
||||
this.levelWindow2.Name = "levelWindow2";
|
||||
this.levelWindow2.Padding = new System.Windows.Forms.Padding(3);
|
||||
this.levelWindow2.Size = new System.Drawing.Size(494, 222);
|
||||
this.levelWindow2.Size = new System.Drawing.Size(494, 230);
|
||||
this.levelWindow2.TabIndex = 1;
|
||||
this.levelWindow2.UseVisualStyleBackColor = true;
|
||||
//
|
||||
|
@ -328,9 +332,9 @@ namespace LaptopSimulator2015
|
|||
//
|
||||
this.levelWindow3.Controls.Add(this.levelWindowProgress);
|
||||
this.levelWindow3.Controls.Add(this.levelWindowText3);
|
||||
this.levelWindow3.Location = new System.Drawing.Point(4, 22);
|
||||
this.levelWindow3.Location = new System.Drawing.Point(4, 14);
|
||||
this.levelWindow3.Name = "levelWindow3";
|
||||
this.levelWindow3.Size = new System.Drawing.Size(494, 222);
|
||||
this.levelWindow3.Size = new System.Drawing.Size(494, 230);
|
||||
this.levelWindow3.TabIndex = 2;
|
||||
this.levelWindow3.UseVisualStyleBackColor = true;
|
||||
//
|
||||
|
@ -441,6 +445,7 @@ namespace LaptopSimulator2015
|
|||
// optionsWindow
|
||||
//
|
||||
this.optionsWindow.BackColor = System.Drawing.SystemColors.Window;
|
||||
this.optionsWindow.Controls.Add(this.optionsWindowReset);
|
||||
this.optionsWindow.Controls.Add(this.optionsWindowLang);
|
||||
this.optionsWindow.Controls.Add(this.optionsWindowSubs);
|
||||
this.optionsWindow.Controls.Add(this.optionsWindowExit);
|
||||
|
@ -454,6 +459,17 @@ namespace LaptopSimulator2015
|
|||
this.optionsWindow.TabIndex = 6;
|
||||
this.optionsWindow.Visible = false;
|
||||
//
|
||||
// optionsWindowReset
|
||||
//
|
||||
this.optionsWindowReset.BackColor = System.Drawing.Color.Red;
|
||||
this.optionsWindowReset.Location = new System.Drawing.Point(332, 64);
|
||||
this.optionsWindowReset.Name = "optionsWindowReset";
|
||||
this.optionsWindowReset.Size = new System.Drawing.Size(75, 23);
|
||||
this.optionsWindowReset.TabIndex = 7;
|
||||
this.optionsWindowReset.Text = "Reset";
|
||||
this.optionsWindowReset.UseVisualStyleBackColor = false;
|
||||
this.optionsWindowReset.Click += new System.EventHandler(this.OptionsWindowReset_Click);
|
||||
//
|
||||
// optionsWindowLang
|
||||
//
|
||||
this.optionsWindowLang.FormattingEnabled = true;
|
||||
|
@ -625,7 +641,7 @@ namespace LaptopSimulator2015
|
|||
private System.Windows.Forms.Label levelWindowTitle;
|
||||
private System.Windows.Forms.Panel levelWindowIcon;
|
||||
private System.Windows.Forms.Label levelWindowText1;
|
||||
private LaptopSimulator2015.FakeDesktop.TabControlH levelWindowContents;
|
||||
private System.Windows.Forms.TabControl levelWindowContents;
|
||||
private System.Windows.Forms.TabPage levelWindow1;
|
||||
private System.Windows.Forms.TabPage levelWindow2;
|
||||
private System.Windows.Forms.Button levelWindowC1;
|
||||
|
@ -656,5 +672,6 @@ namespace LaptopSimulator2015
|
|||
private System.Windows.Forms.ComboBox optionsWindowLang;
|
||||
private System.Windows.Forms.Label levelWindowHeaderExit;
|
||||
private System.Windows.Forms.Label optionsWindowHeaderExit;
|
||||
private System.Windows.Forms.Button optionsWindowReset;
|
||||
}
|
||||
}
|
|
@ -3,11 +3,9 @@ using System;
|
|||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Threading;
|
||||
using System.Windows.Forms;
|
||||
using System.Media;
|
||||
using System.Runtime.ExceptionServices;
|
||||
using System.Reflection;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
|
@ -19,16 +17,6 @@ namespace LaptopSimulator2015
|
|||
#region Base
|
||||
List<Level> levels = new List<Level>();
|
||||
bool winShouldClose = false;
|
||||
class TabControlH : TabControl
|
||||
{
|
||||
protected override void WndProc(ref Message m)
|
||||
{
|
||||
if (m.Msg == 0x1328 & !DesignMode)
|
||||
m.Result = (IntPtr)1;
|
||||
else
|
||||
base.WndProc(ref m);
|
||||
}
|
||||
}
|
||||
|
||||
enum Mode
|
||||
{
|
||||
|
@ -65,52 +53,12 @@ namespace LaptopSimulator2015
|
|||
subsLabel.Visible = optionsWindowSubs.Checked;
|
||||
if (_mode == Mode.mainMenu)
|
||||
winMenuStart.Select();
|
||||
}
|
||||
}
|
||||
|
||||
// Structure contain information about low-level keyboard input event
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
private struct KBDLLHOOKSTRUCT
|
||||
for (int i = 0; i < levels.Count; i++)
|
||||
{
|
||||
public Keys key;
|
||||
public int scanCode;
|
||||
public int flags;
|
||||
public int time;
|
||||
public IntPtr extra;
|
||||
}
|
||||
|
||||
//System level functions to be used for hook and unhook keyboard input
|
||||
private delegate IntPtr LowLevelKeyboardProc(int nCode, IntPtr wParam, IntPtr lParam);
|
||||
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
|
||||
private static extern IntPtr SetWindowsHookEx(int id, LowLevelKeyboardProc callback, IntPtr hMod, uint dwThreadId);
|
||||
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
|
||||
private static extern bool UnhookWindowsHookEx(IntPtr hook);
|
||||
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
|
||||
private static extern IntPtr CallNextHookEx(IntPtr hook, int nCode, IntPtr wp, IntPtr lp);
|
||||
[DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)]
|
||||
private static extern IntPtr GetModuleHandle(string name);
|
||||
[DllImport("user32.dll", CharSet = CharSet.Auto)]
|
||||
private static extern short GetAsyncKeyState(Keys key);
|
||||
|
||||
|
||||
//Declaring Global objects
|
||||
private IntPtr ptrHook;
|
||||
|
||||
private LowLevelKeyboardProc objKeyboardProcess;
|
||||
|
||||
private IntPtr captureKey(int nCode, IntPtr wp, IntPtr lp)
|
||||
{
|
||||
if (nCode >= 0)
|
||||
{
|
||||
KBDLLHOOKSTRUCT objKeyInfo = (KBDLLHOOKSTRUCT)Marshal.PtrToStructure(lp, typeof(KBDLLHOOKSTRUCT));
|
||||
if (objKeyInfo.key == Keys.RWin | objKeyInfo.key == Keys.LWin)
|
||||
{
|
||||
if (wp == (IntPtr)0x0101)
|
||||
WinKey_Click(null, null);
|
||||
return (IntPtr)1;
|
||||
levels[i].desktopIcon.Visible = levels[i].LevelNumber >= Settings.Default.level;
|
||||
Console.WriteLine(levels[i].LevelNumber + " - " + _mode.ToString() + ": " + levels[i].desktopIcon.Visible.ToString());
|
||||
}
|
||||
}
|
||||
return CallNextHookEx(ptrHook, nCode, wp, lp);
|
||||
}
|
||||
|
||||
public FakeDesktop()
|
||||
|
@ -118,9 +66,8 @@ namespace LaptopSimulator2015
|
|||
Directory.SetCurrentDirectory(Path.GetDirectoryName(Application.ExecutablePath));
|
||||
if (!Directory.Exists("Levels"))
|
||||
Directory.CreateDirectory("Levels");
|
||||
objKeyboardProcess = new LowLevelKeyboardProc(captureKey);
|
||||
ptrHook = SetWindowsHookEx(13, objKeyboardProcess, GetModuleHandle(Process.GetCurrentProcess().MainModule.ModuleName), 0);
|
||||
InitializeComponent();
|
||||
levelWindowContents.ItemSize = new Size(0, 1);
|
||||
optionsWindowLang.Text = Settings.Default.lang.Name;
|
||||
Thread.CurrentThread.CurrentUICulture = Settings.Default.lang;
|
||||
optionsWindowWam.Value = Settings.Default.wam;
|
||||
|
@ -150,27 +97,26 @@ namespace LaptopSimulator2015
|
|||
for (int i = 0; i < tmp.Count; i++)
|
||||
{
|
||||
levels.Add((Level)Activator.CreateInstance(tmp[i]));
|
||||
levels[i].desktopIcon = new Panel();
|
||||
Panel tmp1 = new Panel();
|
||||
Panel tmp2 = new Panel();
|
||||
|
||||
tmp1.Size = new Size(50, 50);
|
||||
tmp1.BackColor = Color.FromArgb(128, 128, 255);
|
||||
tmp1.Name = "lvl" + i.ToString() + "_1";
|
||||
tmp1.Visible = i >= Settings.Default.level;
|
||||
levels[i].desktopIcon.Size = new Size(50, 50);
|
||||
levels[i].desktopIcon.BackColor = Color.FromArgb(128, 128, 255);
|
||||
levels[i].desktopIcon.Name = "lvl" + i.ToString() + "_1";
|
||||
levels[i].desktopIcon.Visible = levels[i].LevelNumber >= Settings.Default.level;
|
||||
|
||||
tmp2.BackColor = Color.Blue;
|
||||
tmp2.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
tmp2.BackgroundImage = levels[i].installerIcon;
|
||||
tmp2.Anchor = (AnchorStyles)15;
|
||||
tmp2.Name = "lvl" + i.ToString() + "_2";
|
||||
tmp2.Location = new Point(2, 2);
|
||||
tmp2.Size = new Size(46, 46);
|
||||
tmp2.Tag = i;
|
||||
tmp2.DoubleClick += (sender, e) => { level_Start((int)((Panel)sender).Tag); };
|
||||
tmp1.BackColor = Color.Blue;
|
||||
tmp1.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
tmp1.BackgroundImage = levels[i].installerIcon;
|
||||
tmp1.Anchor = (AnchorStyles)15;
|
||||
tmp1.Name = "lvl" + i.ToString() + "_2";
|
||||
tmp1.Location = new Point(2, 2);
|
||||
tmp1.Size = new Size(46, 46);
|
||||
tmp1.Tag = i;
|
||||
tmp1.DoubleClick += (sender, e) => { level_Start((int)((Panel)sender).Tag); };
|
||||
|
||||
tmp1.Controls.Add(tmp2);
|
||||
winDesktop.Controls.Add(tmp1);
|
||||
levels[i].desktopIcon = tmp1;
|
||||
levels[i].desktopIcon.Controls.Add(tmp1);
|
||||
winDesktop.Controls.Add(levels[i].desktopIcon);
|
||||
}
|
||||
levels = levels.OrderBy(lv => lv.LevelNumber).ToList();
|
||||
mode = Mode.mainMenu;
|
||||
|
@ -311,14 +257,18 @@ namespace LaptopSimulator2015
|
|||
break;
|
||||
case 2:
|
||||
LevelWindowHeaderExit_Click(sender, e);
|
||||
if (levelInd == Settings.Default.level)
|
||||
if (levels[levelInd].LevelNumber >= Settings.Default.level)
|
||||
{
|
||||
Settings.Default.level = Math.Min(levels.Count - 1, levelInd);
|
||||
int closest = int.MaxValue;
|
||||
for (int i = 0; i < levels.Count; i++)
|
||||
if (levels[i].LevelNumber < closest & levels[i].LevelNumber > levels[levelInd].LevelNumber)
|
||||
closest = levels[i].LevelNumber;
|
||||
if (closest != int.MaxValue)
|
||||
Settings.Default.level = closest;
|
||||
Settings.Default.Save();
|
||||
for (int i = 0; i < levels.Count; i++)
|
||||
{
|
||||
levels[i].desktopIcon.Visible = i >= Settings.Default.level;
|
||||
}
|
||||
levels[i].desktopIcon.Visible = levels[i].LevelNumber >= Settings.Default.level;
|
||||
mode = Mode.game;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
@ -384,28 +334,6 @@ namespace LaptopSimulator2015
|
|||
minigameTime++;
|
||||
minigamePanel.Invalidate();
|
||||
}
|
||||
|
||||
[DllImport("user32.dll", CharSet = CharSet.Auto, ExactSpelling = true)]
|
||||
private static extern short GetKeyState(int keyCode);
|
||||
|
||||
public static bool IsKeyDown(Keys key)
|
||||
{
|
||||
try
|
||||
{
|
||||
int state = 0;
|
||||
short retVal = GetKeyState((int)key);
|
||||
if ((retVal & 0x8000) == 0x8000)
|
||||
state |= 1;
|
||||
if ((retVal & 1) == 1)
|
||||
state |= 2;
|
||||
return 1 == (state & 1);
|
||||
}
|
||||
catch (Exception e1)
|
||||
{
|
||||
Console.WriteLine("Invader: IsKeyDown failed:\r\n" + e1.ToString());
|
||||
return false;
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#endregion
|
||||
|
@ -530,6 +458,17 @@ namespace LaptopSimulator2015
|
|||
e.Graphics.FillRectangle(new SolidBrush(rndCol), new RectangleF(Point.Empty, ((Control)sender).Size));
|
||||
}
|
||||
}
|
||||
private void OptionsWindowReset_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (MessageBox.Show(strings.resetWarning1, "", MessageBoxButtons.YesNo) == DialogResult.Yes && MessageBox.Show(strings.resetWarning2, "", MessageBoxButtons.YesNo) == DialogResult.Yes)
|
||||
{
|
||||
Settings.Default.wam = 0;
|
||||
Settings.Default.mlg = false;
|
||||
Settings.Default.subs = true;
|
||||
Settings.Default.level = 1;
|
||||
Settings.Default.Save();
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
|
@ -1,6 +1,8 @@
|
|||
using System;
|
||||
using System.IO;
|
||||
#if !DEBUG
|
||||
using System.Runtime.InteropServices;
|
||||
#endif
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Windows.Forms;
|
||||
|
|
|
@ -12,7 +12,7 @@ namespace LaptopSimulator2015.Properties {
|
|||
|
||||
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "16.1.0.0")]
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "16.2.0.0")]
|
||||
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
|
||||
|
||||
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
||||
|
@ -49,7 +49,7 @@ namespace LaptopSimulator2015.Properties {
|
|||
|
||||
[global::System.Configuration.UserScopedSettingAttribute()]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Configuration.DefaultSettingValueAttribute("False")]
|
||||
[global::System.Configuration.DefaultSettingValueAttribute("True")]
|
||||
public bool subs {
|
||||
get {
|
||||
return ((bool)(this["subs"]));
|
||||
|
@ -61,7 +61,7 @@ namespace LaptopSimulator2015.Properties {
|
|||
|
||||
[global::System.Configuration.UserScopedSettingAttribute()]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Configuration.DefaultSettingValueAttribute("0")]
|
||||
[global::System.Configuration.DefaultSettingValueAttribute("1")]
|
||||
public int level {
|
||||
get {
|
||||
return ((int)(this["level"]));
|
||||
|
|
|
@ -9,10 +9,10 @@
|
|||
<Value Profile="(Default)">False</Value>
|
||||
</Setting>
|
||||
<Setting Name="subs" Type="System.Boolean" Scope="User">
|
||||
<Value Profile="(Default)">False</Value>
|
||||
<Value Profile="(Default)">True</Value>
|
||||
</Setting>
|
||||
<Setting Name="level" Type="System.Int32" Scope="User">
|
||||
<Value Profile="(Default)">0</Value>
|
||||
<Value Profile="(Default)">1</Value>
|
||||
</Setting>
|
||||
<Setting Name="lang" Type="System.Globalization.CultureInfo" Scope="User">
|
||||
<Value Profile="(Default)">(Default)</Value>
|
||||
|
|
20
LaptopSimulator2015/strings.Designer.cs
generated
20
LaptopSimulator2015/strings.Designer.cs
generated
|
@ -70,7 +70,7 @@ namespace LaptopSimulator2015 {
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789.
|
||||
/// Looks up a localized string similar to ABCDEFGHIJKLMNPQRSTUVWXYZ123456789.
|
||||
/// </summary>
|
||||
internal static string captchaLetters {
|
||||
get {
|
||||
|
@ -177,6 +177,24 @@ namespace LaptopSimulator2015 {
|
|||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Are you sure you want to reset you progress?.
|
||||
/// </summary>
|
||||
internal static string resetWarning1 {
|
||||
get {
|
||||
return ResourceManager.GetString("resetWarning1", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Are you absolutly sure you want to reset you progress? This is your last chance to turn back!.
|
||||
/// </summary>
|
||||
internal static string resetWarning2 {
|
||||
get {
|
||||
return ResourceManager.GetString("resetWarning2", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Exit.
|
||||
/// </summary>
|
||||
|
|
|
@ -118,7 +118,7 @@
|
|||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<data name="captchaLetters" xml:space="preserve">
|
||||
<value>ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789</value>
|
||||
<value>ABCDEFGHIJKLMNPQRSTUVWXYZ123456789</value>
|
||||
</data>
|
||||
<data name="consoleError" xml:space="preserve">
|
||||
<value>Ein Fehler trat auf und die Anwendung wurde beendet. Melden sie dies bitte an den Entwickler.</value>
|
||||
|
@ -156,6 +156,12 @@
|
|||
<data name="ramInstallerWindowText3" xml:space="preserve">
|
||||
<value>Bitte warten sie...</value>
|
||||
</data>
|
||||
<data name="resetWarning1" xml:space="preserve">
|
||||
<value>Bist du sicher, dass du deinen Fortschritt zurücksetzten möchtest?</value>
|
||||
</data>
|
||||
<data name="resetWarning2" xml:space="preserve">
|
||||
<value>Bist du dir wirklich sicher, dass du deinen Fortschritt zurücksetzten möchtest? Dies ist deine letzte Möglichkeit, dies abzubrechen!</value>
|
||||
</data>
|
||||
<data name="winMenuExit1" xml:space="preserve">
|
||||
<value>Beenden</value>
|
||||
</data>
|
||||
|
|
|
@ -118,7 +118,7 @@
|
|||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<data name="captchaLetters" xml:space="preserve">
|
||||
<value>ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789</value>
|
||||
<value>ABCDEFGHIJKLMNPQRSTUVWXYZ123456789</value>
|
||||
</data>
|
||||
<data name="consoleError" xml:space="preserve">
|
||||
<value>An unhandled Exception occured and the Application was terminated. Please contact the developer.</value>
|
||||
|
@ -156,6 +156,12 @@
|
|||
<data name="ramInstallerWindowText3" xml:space="preserve">
|
||||
<value>Please wait for the installation to finish...</value>
|
||||
</data>
|
||||
<data name="resetWarning1" xml:space="preserve">
|
||||
<value>Are you sure you want to reset you progress?</value>
|
||||
</data>
|
||||
<data name="resetWarning2" xml:space="preserve">
|
||||
<value>Are you absolutly sure you want to reset you progress? This is your last chance to turn back!</value>
|
||||
</data>
|
||||
<data name="winMenuExit1" xml:space="preserve">
|
||||
<value>Exit</value>
|
||||
</data>
|
||||
|
|
|
@ -16,6 +16,7 @@ namespace SIT
|
|||
Vector2 invadersPlayer;
|
||||
uint minigameTime = 0;
|
||||
uint minigamePrevTime = 0;
|
||||
double speedMod = 5;
|
||||
bool invadersCanShoot = true;
|
||||
public MainForm()
|
||||
{
|
||||
|
@ -28,7 +29,8 @@ namespace SIT
|
|||
|
||||
private void Panel1_Paint(object sender, PaintEventArgs e)
|
||||
{
|
||||
Graphics g = e.Graphics;
|
||||
BufferedGraphics buffer = BufferedGraphicsManager.Current.Allocate(e.Graphics, new Rectangle(0, 0, minigamePanel.Width, minigamePanel.Height));
|
||||
Graphics g = buffer.Graphics;
|
||||
try
|
||||
{
|
||||
g.Clear(Color.Black);
|
||||
|
@ -49,7 +51,7 @@ namespace SIT
|
|||
invadersAliens.Add(new Vector2(minigamePanel.Width, random.Next(minigamePanel.Height - 10)));
|
||||
for (int i = 0; i < invadersAliens.Count; i++)
|
||||
{
|
||||
invadersAliens[i].X -= 1;
|
||||
invadersAliens[i].X -= 1.2;
|
||||
if (invadersPlayer.distanceFromSquared(invadersAliens[i]) < 100 | invadersAliens[i].X < 0)
|
||||
{
|
||||
throw new Exception("The VM was shut down to prevent damage to your Machine.", new Exception("0717750f-3508-4bc2-841e-f3b077c676fe"));
|
||||
|
@ -74,20 +76,25 @@ namespace SIT
|
|||
}
|
||||
invadersAliens = invadersAliens.Except(aliensToRemove.Distinct()).Distinct().ToList();
|
||||
invadersBullets = invadersBullets.Except(bulletsToRemove.Distinct()).Distinct().ToList();
|
||||
speedMod += 0.1;
|
||||
speedMod = Math.Max(Math.Min(speedMod, 5), 1);
|
||||
if (Input.IsKeyDown(Keys.W))
|
||||
invadersPlayer.Y -= 2;
|
||||
invadersPlayer.Y -= speedMod;
|
||||
if (Input.IsKeyDown(Keys.A))
|
||||
invadersPlayer.X -= 2;
|
||||
invadersPlayer.X -= speedMod;
|
||||
if (Input.IsKeyDown(Keys.S))
|
||||
invadersPlayer.Y += 2;
|
||||
invadersPlayer.Y += speedMod;
|
||||
if (Input.IsKeyDown(Keys.D))
|
||||
invadersPlayer.X += 2;
|
||||
invadersPlayer.X += speedMod;
|
||||
if (Input.IsKeyDown(Keys.Space) & invadersCanShoot)
|
||||
{
|
||||
invadersBullets.Add(new Vector2(invadersPlayer));
|
||||
invadersCanShoot = false;
|
||||
speedMod--;
|
||||
}
|
||||
}
|
||||
buffer.Render();
|
||||
buffer.Dispose();
|
||||
}
|
||||
catch (Exception ex) {
|
||||
if (ex.InnerException?.Message == "0717750f-3508-4bc2-841e-f3b077c676fe")
|
||||
|
@ -100,6 +107,8 @@ namespace SIT
|
|||
SizeF sLen = g.MeasureString("Lost.", new Font("Tahoma", 20));
|
||||
RectangleF rectf = new RectangleF(minigamePanel.Width / 2 - sLen.Width / 2, minigamePanel.Height / 2 - sLen.Height / 2, 90, 50);
|
||||
g.DrawString("Lost.", new Font("Tahoma", 20), Brushes.Black, rectf);
|
||||
buffer.Render();
|
||||
buffer.Dispose();
|
||||
}
|
||||
else
|
||||
#if DEBUG
|
||||
|
|
|
@ -44,7 +44,6 @@
|
|||
<Reference Include="System.Net.Http" />
|
||||
<Reference Include="System.Windows.Forms" />
|
||||
<Reference Include="System.Xml" />
|
||||
<Reference Include="WindowsBase" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="MainForm.cs">
|
||||
|
|
|
@ -37,14 +37,15 @@ namespace lv2_t
|
|||
int lives = 3;
|
||||
private void MinigamePanel_Paint(object sender, PaintEventArgs e)
|
||||
{
|
||||
Graphics g = e.Graphics;
|
||||
BufferedGraphics buffer = BufferedGraphicsManager.Current.Allocate(e.Graphics, new Rectangle(0, 0, minigamePanel.Width, minigamePanel.Height));
|
||||
Graphics g = buffer.Graphics;
|
||||
try
|
||||
{
|
||||
Random random = new Random();
|
||||
for (int i = 0; i < enemies.Count; i++)
|
||||
g.FillRectangle(new SolidBrush(Color.Red), new Rectangle(enemies[i].toPoint(), new Size(10, 10)));
|
||||
g.FillRectangle(new SolidBrush(Color.Green), new Rectangle(player.toPoint(), new Size(10, 10)));
|
||||
g.DrawString(lives.ToString(), new Font("Tahoma", 7), Brushes.White, new Rectangle(player.toPoint(), new Size(10, 10)));
|
||||
Random random = new Random();
|
||||
if (minigameTime != minigamePrevTime)
|
||||
{
|
||||
minigamePrevTime = minigameTime;
|
||||
|
@ -87,6 +88,8 @@ namespace lv2_t
|
|||
}
|
||||
enemies = enemies.Except(enemiesToRemove.Distinct()).Distinct().ToList();
|
||||
}
|
||||
buffer.Render();
|
||||
buffer.Dispose();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
|
@ -100,6 +103,7 @@ namespace lv2_t
|
|||
SizeF sLen = g.MeasureString("Lost.", new Font("Tahoma", 20));
|
||||
RectangleF rectf = new RectangleF(minigamePanel.Width / 2 - sLen.Width / 2, minigamePanel.Height / 2 - sLen.Height / 2, 90, 50);
|
||||
g.DrawString("Lost.", new Font("Tahoma", 20), Brushes.Black, rectf);
|
||||
buffer.Render();
|
||||
}
|
||||
else
|
||||
#if DEBUG
|
||||
|
|
6
lv3_t/App.config
Normal file
6
lv3_t/App.config
Normal file
|
@ -0,0 +1,6 @@
|
|||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<configuration>
|
||||
<startup>
|
||||
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.2" />
|
||||
</startup>
|
||||
</configuration>
|
93
lv3_t/MainForm.Designer.cs
generated
Normal file
93
lv3_t/MainForm.Designer.cs
generated
Normal file
|
@ -0,0 +1,93 @@
|
|||
namespace lv3_t
|
||||
{
|
||||
partial class MainForm
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.components = new System.ComponentModel.Container();
|
||||
this.button1 = new System.Windows.Forms.Button();
|
||||
this.minigamePanel = new System.Windows.Forms.Panel();
|
||||
this.minigameClockT = new System.Windows.Forms.Timer(this.components);
|
||||
this.minigamePanel.SuspendLayout();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// button1
|
||||
//
|
||||
this.button1.Location = new System.Drawing.Point(777, 0);
|
||||
this.button1.Name = "button1";
|
||||
this.button1.Size = new System.Drawing.Size(23, 23);
|
||||
this.button1.TabIndex = 0;
|
||||
this.button1.TabStop = false;
|
||||
this.button1.Text = "X";
|
||||
this.button1.UseVisualStyleBackColor = true;
|
||||
this.button1.Click += new System.EventHandler(this.Button1_Click);
|
||||
//
|
||||
// minigamePanel
|
||||
//
|
||||
this.minigamePanel.BackColor = System.Drawing.Color.Black;
|
||||
this.minigamePanel.Controls.Add(this.button1);
|
||||
this.minigamePanel.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.minigamePanel.Location = new System.Drawing.Point(0, 0);
|
||||
this.minigamePanel.Name = "minigamePanel";
|
||||
this.minigamePanel.Size = new System.Drawing.Size(800, 450);
|
||||
this.minigamePanel.TabIndex = 1;
|
||||
this.minigamePanel.Paint += new System.Windows.Forms.PaintEventHandler(this.MinigamePanel_Paint);
|
||||
//
|
||||
// minigameClockT
|
||||
//
|
||||
this.minigameClockT.Enabled = true;
|
||||
this.minigameClockT.Interval = 17;
|
||||
this.minigameClockT.Tick += new System.EventHandler(this.MinigameClockT_Tick);
|
||||
//
|
||||
// MainForm
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(800, 450);
|
||||
this.ControlBox = false;
|
||||
this.Controls.Add(this.minigamePanel);
|
||||
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.None;
|
||||
this.MaximizeBox = false;
|
||||
this.MinimizeBox = false;
|
||||
this.Name = "MainForm";
|
||||
this.ShowIcon = false;
|
||||
this.ShowInTaskbar = false;
|
||||
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
|
||||
this.Text = "Form1";
|
||||
this.minigamePanel.ResumeLayout(false);
|
||||
this.ResumeLayout(false);
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private System.Windows.Forms.Button button1;
|
||||
private System.Windows.Forms.Panel minigamePanel;
|
||||
private System.Windows.Forms.Timer minigameClockT;
|
||||
}
|
||||
}
|
||||
|
152
lv3_t/MainForm.cs
Normal file
152
lv3_t/MainForm.cs
Normal file
|
@ -0,0 +1,152 @@
|
|||
using Base;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Drawing.Drawing2D;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace lv3_t
|
||||
{
|
||||
public partial class MainForm : Form
|
||||
{
|
||||
#region FRMBD
|
||||
uint minigameTime = 0;
|
||||
uint minigamePrevTime = 0;
|
||||
public MainForm()
|
||||
{
|
||||
InitializeComponent();
|
||||
cannon = center;
|
||||
targ = center;
|
||||
}
|
||||
|
||||
private void Button1_Click(object sender, EventArgs e) => Application.Exit();
|
||||
private void MinigameClockT_Tick(object sender, EventArgs e)
|
||||
{
|
||||
minigameTime++;
|
||||
minigamePanel.Invalidate();
|
||||
}
|
||||
#endregion
|
||||
Vector2 center => new Vector2(minigamePanel.Width / 2, minigamePanel.Height / 2);
|
||||
Vector2 cannon;
|
||||
Vector2 targ;
|
||||
List<Vector2> targets = new List<Vector2>();
|
||||
Rectangle player => new Rectangle(center.toPoint().X - 5, center.toPoint().Y - 5, 10, 10);
|
||||
double playerRot = 0;
|
||||
double cannonL = 30;
|
||||
double power = 10;
|
||||
bool firing = false;
|
||||
uint lastTarget = 0;
|
||||
private void MinigamePanel_Paint(object sender, PaintEventArgs e)
|
||||
{
|
||||
BufferedGraphics buffer = BufferedGraphicsManager.Current.Allocate(e.Graphics, new Rectangle(0, 0, minigamePanel.Width, minigamePanel.Height));
|
||||
Graphics g = buffer.Graphics;
|
||||
try
|
||||
{
|
||||
g.Clear(Color.Black);
|
||||
g.FillRectangle(new SolidBrush(Color.Green), player);
|
||||
g.DrawLine(new Pen(new SolidBrush(Color.Green), 5), center.toPoint(), cannon.toPoint());
|
||||
for (int i = 0; i < targets.Count; i++)
|
||||
{
|
||||
g.DrawEllipse(new Pen(new SolidBrush(Color.Red), 6), new RectangleF(Misc.d2f(targets[i].X - 10), Misc.d2f(targets[i].Y - 10), 20, 20));
|
||||
g.DrawEllipse(new Pen(new SolidBrush(Color.White), 6), new RectangleF(Misc.d2f(targets[i].X - 7), Misc.d2f(targets[i].Y - 7), 14, 14));
|
||||
g.FillEllipse(new SolidBrush(Color.Red), new RectangleF(Misc.d2f(targets[i].X - 3), Misc.d2f(targets[i].Y - 3), 6, 6));
|
||||
g.DrawLine(new Pen(new SolidBrush(Color.Gray), 3), Misc.d2f(targets[i].X - 13), Misc.d2f(targets[i].Y - 15), Misc.d2f(targets[i].X + 13), Misc.d2f(targets[i].Y - 15));
|
||||
g.DrawLine(new Pen(new SolidBrush(Color.Red), 3), Misc.d2f(targets[i].X - 13), Misc.d2f(targets[i].Y - 15), Misc.d2f(targets[i].X + ((((double)targets[i].Tag) * 0.2) - 12.9) + 0.1), Misc.d2f(targets[i].Y - 15));
|
||||
}
|
||||
if (firing)
|
||||
{
|
||||
g.DrawRectangle(new Pen(new SolidBrush(Color.Green), 1), new Rectangle(Misc.d2i(targ.X - power / 2), Misc.d2i(targ.Y - power / 2), Misc.d2i(power), Misc.d2i(power)));
|
||||
g.DrawLine(new Pen(new SolidBrush(Color.Green), 1), new PointF(Misc.d2i(targ.X), Misc.d2i(targ.Y - power / 2)), new PointF(Misc.d2i(targ.X), Misc.d2i(targ.Y + power / 2)));
|
||||
g.DrawLine(new Pen(new SolidBrush(Color.Green), 1), new PointF(Misc.d2i(targ.X - power / 2), Misc.d2i(targ.Y)), new PointF(Misc.d2i(targ.X + power / 2), Misc.d2i(targ.Y)));
|
||||
}
|
||||
else
|
||||
{
|
||||
g.FillRectangle(new SolidBrush(Color.Green), new RectangleF(Misc.d2f(targ.X - 2.5f), Misc.d2f(targ.Y - 2.5f), 5, 5));
|
||||
}
|
||||
Random random = new Random();
|
||||
if (minigameTime != minigamePrevTime)
|
||||
{
|
||||
minigamePrevTime = minigameTime;
|
||||
if (minigameTime - lastTarget > 90 + 40 / (minigameTime / 100 + 1))
|
||||
{
|
||||
targets.Add(new Vector2(random.Next(minigamePanel.Height + 25) + (minigamePanel.Width - minigamePanel.Height - 50) / 2, random.Next(minigamePanel.Height)));
|
||||
targets[targets.Count - 1].Tag = (double)130;
|
||||
lastTarget = minigameTime;
|
||||
}
|
||||
cannon = new Vector2(center);
|
||||
cannon.moveInDirection(Misc.deg2rad(playerRot), 20);
|
||||
if (Input.IsKeyDown(Keys.Space))
|
||||
{
|
||||
firing = true;
|
||||
power = Math.Min(power + 5, 100);
|
||||
}
|
||||
else
|
||||
if (firing)
|
||||
{
|
||||
firing = false;
|
||||
List<Vector2> targetsToRemove = new List<Vector2>();
|
||||
for (int i = 0; i < targets.Count; i++)
|
||||
{
|
||||
if (targets[i].distanceFromSquared(targ) <= Math.Pow(power + 10, 2))
|
||||
targetsToRemove.Add(targets[i]);
|
||||
}
|
||||
targets = targets.Except(targetsToRemove.Distinct()).Distinct().ToList();
|
||||
g.FillRectangle(new SolidBrush(Color.White), new Rectangle(Misc.d2i(targ.X - power / 2), Misc.d2i(targ.Y - power / 2), Misc.d2i(power), Misc.d2i(power)));
|
||||
power = 10;
|
||||
}
|
||||
targ = new Vector2(center);
|
||||
targ.Tag = playerRot;
|
||||
if (Input.IsKeyDown(Keys.W))
|
||||
cannonL += 100 / power;
|
||||
if (Input.IsKeyDown(Keys.S))
|
||||
cannonL -= 100 / power;
|
||||
if (Input.IsKeyDown(Keys.D))
|
||||
playerRot += 80 / power;
|
||||
if (Input.IsKeyDown(Keys.A))
|
||||
playerRot -= 80 / power;
|
||||
while (playerRot > 360)
|
||||
playerRot -= 360;
|
||||
while (playerRot < 0)
|
||||
playerRot += 360;
|
||||
cannonL = Math.Max(Math.Min(cannonL, minigamePanel.Height / 2), 22.5f);
|
||||
targ.moveInDirection(Misc.deg2rad((double)targ.Tag), cannonL);
|
||||
for (int i = 0; i < targets.Count; i++)
|
||||
{
|
||||
targets[i].Tag = ((double)targets[i].Tag) - 1;
|
||||
if ((double)targets[i].Tag <= 0)
|
||||
throw new Exception("The VM was shut down to prevent damage to your Machine.", new Exception("0717750f-3508-4bc2-841e-f3b077c676fe"));
|
||||
}
|
||||
}
|
||||
buffer.Render();
|
||||
buffer.Dispose();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
if (ex.InnerException?.Message == "0717750f-3508-4bc2-841e-f3b077c676fe")
|
||||
{
|
||||
minigameClockT.Enabled = false;
|
||||
g.Clear(Color.Red);
|
||||
g.SmoothingMode = SmoothingMode.AntiAlias;
|
||||
g.InterpolationMode = InterpolationMode.HighQualityBicubic;
|
||||
g.PixelOffsetMode = PixelOffsetMode.HighQuality;
|
||||
SizeF sLen = g.MeasureString("Lost.", new Font("Tahoma", 20));
|
||||
RectangleF rectf = new RectangleF(minigamePanel.Width / 2 - sLen.Width / 2, minigamePanel.Height / 2 - sLen.Height / 2, 90, 50);
|
||||
g.DrawString("Lost.", new Font("Tahoma", 20), Brushes.Black, rectf);
|
||||
buffer.Render();
|
||||
buffer.Dispose();
|
||||
}
|
||||
else
|
||||
#if DEBUG
|
||||
throw;
|
||||
#else
|
||||
Console.WriteLine(ex.ToString());
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
123
lv3_t/MainForm.resx
Normal file
123
lv3_t/MainForm.resx
Normal file
|
@ -0,0 +1,123 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<metadata name="minigameClockT.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>17, 17</value>
|
||||
</metadata>
|
||||
</root>
|
22
lv3_t/Program.cs
Normal file
22
lv3_t/Program.cs
Normal file
|
@ -0,0 +1,22 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace lv3_t
|
||||
{
|
||||
static class Program
|
||||
{
|
||||
/// <summary>
|
||||
/// The main entry point for the application.
|
||||
/// </summary>
|
||||
[STAThread]
|
||||
static void Main()
|
||||
{
|
||||
Application.EnableVisualStyles();
|
||||
Application.SetCompatibleTextRenderingDefault(false);
|
||||
Application.Run(new MainForm());
|
||||
}
|
||||
}
|
||||
}
|
36
lv3_t/Properties/AssemblyInfo.cs
Normal file
36
lv3_t/Properties/AssemblyInfo.cs
Normal file
|
@ -0,0 +1,36 @@
|
|||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("lv3_t")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("lv3_t")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2019")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("244e68e6-90d2-447d-b380-13ca8dd3d4ec")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
68
lv3_t/Properties/Resources.Designer.cs
generated
Normal file
68
lv3_t/Properties/Resources.Designer.cs
generated
Normal file
|
@ -0,0 +1,68 @@
|
|||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace lv3_t.Properties
|
||||
{
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// A strongly-typed resource class, for looking up localized strings, etc.
|
||||
/// </summary>
|
||||
// This class was auto-generated by the StronglyTypedResourceBuilder
|
||||
// class via a tool like ResGen or Visual Studio.
|
||||
// To add or remove a member, edit your .ResX file then rerun ResGen
|
||||
// with the /str option, or rebuild your VS project.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources
|
||||
{
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the cached ResourceManager instance used by this class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager
|
||||
{
|
||||
get {
|
||||
if ((resourceMan == null))
|
||||
{
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("lv3_t.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Overrides the current thread's CurrentUICulture property for all
|
||||
/// resource lookups using this strongly typed resource class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture
|
||||
{
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
117
lv3_t/Properties/Resources.resx
Normal file
117
lv3_t/Properties/Resources.resx
Normal file
|
@ -0,0 +1,117 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
29
lv3_t/Properties/Settings.Designer.cs
generated
Normal file
29
lv3_t/Properties/Settings.Designer.cs
generated
Normal file
|
@ -0,0 +1,29 @@
|
|||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace lv3_t.Properties
|
||||
{
|
||||
|
||||
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
|
||||
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
|
||||
{
|
||||
|
||||
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
||||
|
||||
public static Settings Default
|
||||
{
|
||||
get {
|
||||
return defaultInstance;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
7
lv3_t/Properties/Settings.settings
Normal file
7
lv3_t/Properties/Settings.settings
Normal file
|
@ -0,0 +1,7 @@
|
|||
<?xml version='1.0' encoding='utf-8'?>
|
||||
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
|
||||
<Profiles>
|
||||
<Profile Name="(Default)" />
|
||||
</Profiles>
|
||||
<Settings />
|
||||
</SettingsFile>
|
89
lv3_t/lv3_t.csproj
Normal file
89
lv3_t/lv3_t.csproj
Normal file
|
@ -0,0 +1,89 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{244E68E6-90D2-447D-B380-13CA8DD3D4EC}</ProjectGuid>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<RootNamespace>lv3_t</RootNamespace>
|
||||
<AssemblyName>lv3_t</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
|
||||
<Deterministic>true</Deterministic>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Deployment" />
|
||||
<Reference Include="System.Drawing" />
|
||||
<Reference Include="System.Net.Http" />
|
||||
<Reference Include="System.Windows.Forms" />
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="MainForm.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
<Compile Include="MainForm.Designer.cs">
|
||||
<DependentUpon>MainForm.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<EmbeddedResource Include="MainForm.resx">
|
||||
<DependentUpon>MainForm.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
<SubType>Designer</SubType>
|
||||
</EmbeddedResource>
|
||||
<Compile Include="Properties\Resources.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
<None Include="Properties\Settings.settings">
|
||||
<Generator>SettingsSingleFileGenerator</Generator>
|
||||
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
|
||||
</None>
|
||||
<Compile Include="Properties\Settings.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Settings.settings</DependentUpon>
|
||||
<DesignTimeSharedInput>True</DesignTimeSharedInput>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="App.config" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Base\Base.csproj">
|
||||
<Project>{9a9561a7-dd5f-43a5-a3f5-a95f35da204d}</Project>
|
||||
<Name>Base</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
</Project>
|
|
@ -28,7 +28,8 @@ namespace lv_tst_base
|
|||
|
||||
private void MinigamePanel_Paint(object sender, PaintEventArgs e)
|
||||
{
|
||||
Graphics g = e.Graphics;
|
||||
BufferedGraphics buffer = BufferedGraphicsManager.Current.Allocate(e.Graphics, new Rectangle(0, 0, minigamePanel.Width, minigamePanel.Height));
|
||||
Graphics g = buffer.Graphics;
|
||||
try
|
||||
{
|
||||
g.Clear(Color.Black);
|
||||
|
@ -39,6 +40,7 @@ namespace lv_tst_base
|
|||
minigamePrevTime = minigameTime;
|
||||
//Game Logic
|
||||
}
|
||||
buffer.Render();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
|
@ -52,6 +54,7 @@ namespace lv_tst_base
|
|||
SizeF sLen = g.MeasureString("Lost.", new Font("Tahoma", 20));
|
||||
RectangleF rectf = new RectangleF(minigamePanel.Width / 2 - sLen.Width / 2, minigamePanel.Height / 2 - sLen.Height / 2, 90, 50);
|
||||
g.DrawString("Lost.", new Font("Tahoma", 20), Brushes.Black, rectf);
|
||||
buffer.Render();
|
||||
}
|
||||
else
|
||||
#if DEBUG
|
||||
|
|
Reference in New Issue
Block a user