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LaptopSimulator2015/lv1_t/MainForm.cs

131 lines
5.9 KiB
C#

using System;
using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Linq;
using System.Runtime.InteropServices;
using System.Windows.Forms;
using Base;
namespace SIT
{
public partial class MainForm : Form
{
List<Vector2> invadersAliens = new List<Vector2>();
List<Vector2> invadersBullets = new List<Vector2>();
Vector2 invadersPlayer;
uint minigameTime = 0;
uint minigamePrevTime = 0;
double speedMod = 5;
bool invadersCanShoot = true;
public MainForm()
{
InitializeComponent();
invadersPlayer = new Vector2(minigamePanel.Width / 4, minigamePanel.Height / 2);
invadersPlayer.bounds_wrap = true;
invadersPlayer.bounds = new Rectangle(-10, -10, minigamePanel.Width + 10, minigamePanel.Height + 10);
}
private void Panel1_Paint(object sender, PaintEventArgs e)
{
BufferedGraphics buffer = BufferedGraphicsManager.Current.Allocate(e.Graphics, new Rectangle(0, 0, minigamePanel.Width, minigamePanel.Height));
Graphics g = buffer.Graphics;
try
{
g.Clear(Color.Black);
for (int i = 0; i < invadersAliens.Count; i++)
{
g.FillRectangle(new SolidBrush(Color.Red), new Rectangle(invadersAliens[i].toPoint(), new Size(10, 10)));
}
for (int i = 0; i < invadersBullets.Count; i++)
{
g.FillRectangle(new SolidBrush(Color.White), new Rectangle(invadersBullets[i].toPoint(), new Size(5, 5)));
}
g.FillRectangle(new SolidBrush(Color.Green), new Rectangle(invadersPlayer.toPoint(), new Size(10, 10)));
Random random = new Random();
if (minigameTime != minigamePrevTime)
{
minigamePrevTime = minigameTime;
if (random.Next(0, 100000) < minigameTime + 1300)
invadersAliens.Add(new Vector2(minigamePanel.Width, random.Next(minigamePanel.Height - 10)));
for (int i = 0; i < invadersAliens.Count; i++)
{
invadersAliens[i].X -= 1.2;
if (invadersPlayer.distanceFromSquared(invadersAliens[i]) < 100 | invadersAliens[i].X < 0)
{
throw new Exception("The VM was shut down to prevent damage to your Machine.", new Exception("0717750f-3508-4bc2-841e-f3b077c676fe"));
}
}
invadersCanShoot = invadersCanShoot | !Input.IsKeyDown(Keys.Space);
List<Vector2> aliensToRemove = new List<Vector2>();
List<Vector2> bulletsToRemove = new List<Vector2>();
for (int i = 0; i < invadersBullets.Count; i++)
{
invadersBullets[i].X += 4;
for (int j = 0; j < invadersAliens.Count; j++)
{
if (invadersBullets[i].distanceFromSquared(invadersAliens[j] + new Vector2(2.5f, 2.5f)) < 56.25f)
{
aliensToRemove.Add(invadersAliens[j]);
bulletsToRemove.Add(invadersBullets[i]);
}
}
if (invadersBullets[i].X > minigamePanel.Width)
bulletsToRemove.Add(invadersBullets[i]);
}
invadersAliens = invadersAliens.Except(aliensToRemove.Distinct()).Distinct().ToList();
invadersBullets = invadersBullets.Except(bulletsToRemove.Distinct()).Distinct().ToList();
speedMod += 0.1;
speedMod = Math.Max(Math.Min(speedMod, 5), 1);
if (Input.IsKeyDown(Keys.W))
invadersPlayer.Y -= speedMod;
if (Input.IsKeyDown(Keys.A))
invadersPlayer.X -= speedMod;
if (Input.IsKeyDown(Keys.S))
invadersPlayer.Y += speedMod;
if (Input.IsKeyDown(Keys.D))
invadersPlayer.X += speedMod;
if (Input.IsKeyDown(Keys.Space) & invadersCanShoot)
{
invadersBullets.Add(new Vector2(invadersPlayer));
invadersCanShoot = false;
speedMod--;
}
}
buffer.Render();
buffer.Dispose();
}
catch (Exception ex) {
if (ex.InnerException?.Message == "0717750f-3508-4bc2-841e-f3b077c676fe")
{
minigameClockT.Enabled = false;
g.Clear(Color.Red);
g.SmoothingMode = SmoothingMode.AntiAlias;
g.InterpolationMode = InterpolationMode.HighQualityBicubic;
g.PixelOffsetMode = PixelOffsetMode.HighQuality;
SizeF sLen = g.MeasureString("Lost.", new Font("Tahoma", 20));
RectangleF rectf = new RectangleF(minigamePanel.Width / 2 - sLen.Width / 2, minigamePanel.Height / 2 - sLen.Height / 2, 90, 50);
g.DrawString("Lost.", new Font("Tahoma", 20), Brushes.Black, rectf);
buffer.Render();
buffer.Dispose();
}
else
#if DEBUG
throw;
#else
Console.WriteLine(ex.ToString());
#endif
}
}
private void Timer1_Tick(object sender, EventArgs e)
{
minigameTime++;
minigamePanel.Invalidate();
}
private void Button1_Click(object sender, EventArgs e) => Application.Exit();
}
}