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LaptopSimulator2015/LaptopSimulator2015/strings.Designer.cs

235 lines
8.8 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace LaptopSimulator2015 {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class strings {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal strings() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("LaptopSimulator2015.strings", typeof(strings).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized string similar to Continue.
/// </summary>
internal static string _continue {
get {
return ResourceManager.GetString("continue", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to ABCDEFGHIJKLMNPQRSTUVWXYZ123456789.
/// </summary>
internal static string captchaLetters {
get {
return ResourceManager.GetString("captchaLetters", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to An unhandled Exception occured and the Application was terminated. Please contact the developer..
/// </summary>
internal static string consoleError {
get {
return ResourceManager.GetString("consoleError", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Press any Key to quit..
/// </summary>
internal static string consolePress {
get {
return ResourceManager.GetString("consolePress", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to E X I T E D ..
/// </summary>
internal static string consoleQuit {
get {
return ResourceManager.GetString("consoleQuit", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to S T A R T I N G . . ..
/// </summary>
internal static string consoleStarting {
get {
return ResourceManager.GetString("consoleStarting", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Fake Desktop.
/// </summary>
internal static string fakeDesktopTitle {
get {
return ResourceManager.GetString("fakeDesktopTitle", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to WARNING: We recommend you restart your game to apply these changes. Restart?.
/// </summary>
internal static string langWarning {
get {
return ResourceManager.GetString("langWarning", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to MLG Mode.
/// </summary>
internal static string optionsWindowMLG {
get {
return ResourceManager.GetString("optionsWindowMLG", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to PCOptimizerPro.
/// </summary>
internal static string optionsWindowTitle {
get {
return ResourceManager.GetString("optionsWindowTitle", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Dedodated Wam.
/// </summary>
internal static string optionsWindowWam {
get {
return ResourceManager.GetString("optionsWindowWam", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to To verify that you are human we ask you to fill in this Captcha. This will only take a second..
/// </summary>
internal static string ramInstallerWindowText2 {
get {
return ResourceManager.GetString("ramInstallerWindowText2", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Please wait for the installation to finish....
/// </summary>
internal static string ramInstallerWindowText3 {
get {
return ResourceManager.GetString("ramInstallerWindowText3", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Are you sure you want to reset you progress?.
/// </summary>
internal static string resetWarning1 {
get {
return ResourceManager.GetString("resetWarning1", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Are you absolutly sure you want to reset you progress? This is your last chance to turn back!.
/// </summary>
internal static string resetWarning2 {
get {
return ResourceManager.GetString("resetWarning2", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Exit.
/// </summary>
internal static string winMenuExit1 {
get {
return ResourceManager.GetString("winMenuExit1", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Are you sure?.
/// </summary>
internal static string winMenuExit2 {
get {
return ResourceManager.GetString("winMenuExit2", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Start.
/// </summary>
internal static string winMenuStart {
get {
return ResourceManager.GetString("winMenuStart", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Hello and welcome to my game, I hope you&apos;ll like it. My name is CreepyCrafter24, btw. (FunFact: This game was originally created as the result of a conversation with a classmate).
/// </summary>
internal static string winMenuText {
get {
return ResourceManager.GetString("winMenuText", resourceCulture);
}
}
}
}