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LaptopSimulator2015/lv3_t/MainForm.cs

153 lines
7.5 KiB
C#

using Base;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace lv3_t
{
public partial class MainForm : Form
{
#region FRMBD
uint minigameTime = 0;
uint minigamePrevTime = 0;
public MainForm()
{
InitializeComponent();
cannon = center;
targ = center;
}
private void Button1_Click(object sender, EventArgs e) => Application.Exit();
private void MinigameClockT_Tick(object sender, EventArgs e)
{
minigameTime++;
minigamePanel.Invalidate();
}
#endregion
Vector2 center => new Vector2(minigamePanel.Width / 2, minigamePanel.Height / 2);
Vector2 cannon;
Vector2 targ;
List<Vector2> targets = new List<Vector2>();
Rectangle player => new Rectangle(center.toPoint().X - 5, center.toPoint().Y - 5, 10, 10);
double playerRot = 0;
double cannonL = 30;
double power = 10;
bool firing = false;
uint lastTarget = 0;
private void MinigamePanel_Paint(object sender, PaintEventArgs e)
{
BufferedGraphics buffer = BufferedGraphicsManager.Current.Allocate(e.Graphics, new Rectangle(0, 0, minigamePanel.Width, minigamePanel.Height));
Graphics g = buffer.Graphics;
try
{
g.Clear(Color.Black);
g.FillRectangle(new SolidBrush(Color.Green), player);
g.DrawLine(new Pen(new SolidBrush(Color.Green), 5), center.toPoint(), cannon.toPoint());
for (int i = 0; i < targets.Count; i++)
{
g.DrawEllipse(new Pen(new SolidBrush(Color.Red), 6), new RectangleF(Misc.d2f(targets[i].X - 10), Misc.d2f(targets[i].Y - 10), 20, 20));
g.DrawEllipse(new Pen(new SolidBrush(Color.White), 6), new RectangleF(Misc.d2f(targets[i].X - 7), Misc.d2f(targets[i].Y - 7), 14, 14));
g.FillEllipse(new SolidBrush(Color.Red), new RectangleF(Misc.d2f(targets[i].X - 3), Misc.d2f(targets[i].Y - 3), 6, 6));
g.DrawLine(new Pen(new SolidBrush(Color.Gray), 3), Misc.d2f(targets[i].X - 13), Misc.d2f(targets[i].Y - 15), Misc.d2f(targets[i].X + 13), Misc.d2f(targets[i].Y - 15));
g.DrawLine(new Pen(new SolidBrush(Color.Red), 3), Misc.d2f(targets[i].X - 13), Misc.d2f(targets[i].Y - 15), Misc.d2f(targets[i].X + ((((double)targets[i].Tag) * 0.2) - 12.9) + 0.1), Misc.d2f(targets[i].Y - 15));
}
if (firing)
{
g.DrawRectangle(new Pen(new SolidBrush(Color.Green), 1), new Rectangle(Misc.d2i(targ.X - power / 2), Misc.d2i(targ.Y - power / 2), Misc.d2i(power), Misc.d2i(power)));
g.DrawLine(new Pen(new SolidBrush(Color.Green), 1), new PointF(Misc.d2i(targ.X), Misc.d2i(targ.Y - power / 2)), new PointF(Misc.d2i(targ.X), Misc.d2i(targ.Y + power / 2)));
g.DrawLine(new Pen(new SolidBrush(Color.Green), 1), new PointF(Misc.d2i(targ.X - power / 2), Misc.d2i(targ.Y)), new PointF(Misc.d2i(targ.X + power / 2), Misc.d2i(targ.Y)));
}
else
{
g.FillRectangle(new SolidBrush(Color.Green), new RectangleF(Misc.d2f(targ.X - 2.5f), Misc.d2f(targ.Y - 2.5f), 5, 5));
}
Random random = new Random();
if (minigameTime != minigamePrevTime)
{
minigamePrevTime = minigameTime;
if (minigameTime - lastTarget > 90 + 40 / (minigameTime / 100 + 1))
{
targets.Add(new Vector2(random.Next(minigamePanel.Height + 25) + (minigamePanel.Width - minigamePanel.Height - 50) / 2, random.Next(minigamePanel.Height)));
targets[targets.Count - 1].Tag = (double)130;
lastTarget = minigameTime;
}
cannon = new Vector2(center);
cannon.moveInDirection(Misc.deg2rad(playerRot), 20);
if (Input.IsKeyDown(Keys.Space))
{
firing = true;
power = Math.Min(power + 5, 100);
}
else
if (firing)
{
firing = false;
List<Vector2> targetsToRemove = new List<Vector2>();
for (int i = 0; i < targets.Count; i++)
{
if (targets[i].distanceFromSquared(targ) <= Math.Pow(power + 10, 2))
targetsToRemove.Add(targets[i]);
}
targets = targets.Except(targetsToRemove.Distinct()).Distinct().ToList();
g.FillRectangle(new SolidBrush(Color.White), new Rectangle(Misc.d2i(targ.X - power / 2), Misc.d2i(targ.Y - power / 2), Misc.d2i(power), Misc.d2i(power)));
power = 10;
}
targ = new Vector2(center);
targ.Tag = playerRot;
if (Input.IsKeyDown(Keys.W))
cannonL += 100 / power;
if (Input.IsKeyDown(Keys.S))
cannonL -= 100 / power;
if (Input.IsKeyDown(Keys.D))
playerRot += 80 / power;
if (Input.IsKeyDown(Keys.A))
playerRot -= 80 / power;
while (playerRot > 360)
playerRot -= 360;
while (playerRot < 0)
playerRot += 360;
cannonL = Math.Max(Math.Min(cannonL, minigamePanel.Height / 2), 22.5f);
targ.moveInDirection(Misc.deg2rad((double)targ.Tag), cannonL);
for (int i = 0; i < targets.Count; i++)
{
targets[i].Tag = ((double)targets[i].Tag) - 1;
if ((double)targets[i].Tag <= 0)
throw new Exception("The VM was shut down to prevent damage to your Machine.", new Exception("0717750f-3508-4bc2-841e-f3b077c676fe"));
}
}
buffer.Render();
buffer.Dispose();
}
catch (Exception ex)
{
if (ex.InnerException?.Message == "0717750f-3508-4bc2-841e-f3b077c676fe")
{
minigameClockT.Enabled = false;
g.Clear(Color.Red);
g.SmoothingMode = SmoothingMode.AntiAlias;
g.InterpolationMode = InterpolationMode.HighQualityBicubic;
g.PixelOffsetMode = PixelOffsetMode.HighQuality;
SizeF sLen = g.MeasureString("Lost.", new Font("Tahoma", 20));
RectangleF rectf = new RectangleF(minigamePanel.Width / 2 - sLen.Width / 2, minigamePanel.Height / 2 - sLen.Height / 2, 90, 50);
g.DrawString("Lost.", new Font("Tahoma", 20), Brushes.Black, rectf);
buffer.Render();
buffer.Dispose();
}
else
#if DEBUG
throw;
#else
Console.WriteLine(ex.ToString());
#endif
}
}
}
}