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LaptopSimulator2015/LaptopSimulator2015/Properties/Resources.Designer.cs

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new file: .gitignore new file: 1/1.cs new file: 1/1.csproj new file: 1/Properties/AssemblyInfo.cs new file: Base/Base.csproj new file: Base/Input.cs new file: Base/Level.cs new file: Base/Properties/AssemblyInfo.cs new file: LaptopSimulator2015.sln new file: LaptopSimulator2015/App.config new file: LaptopSimulator2015/CaptchaGenerator.cs new file: LaptopSimulator2015/FakeDesktop.Designer.cs new file: LaptopSimulator2015/FakeDesktop.cs new file: LaptopSimulator2015/FakeDesktop.resx new file: LaptopSimulator2015/LaptopSimulator2015.csproj new file: LaptopSimulator2015/Program.cs new file: LaptopSimulator2015/Properties/AssemblyInfo.cs new file: LaptopSimulator2015/Properties/Resources.Designer.cs new file: LaptopSimulator2015/Properties/Resources.resx new file: LaptopSimulator2015/Properties/Settings.Designer.cs new file: LaptopSimulator2015/Properties/Settings.settings new file: LaptopSimulator2015/Resources/fans.wav new file: LaptopSimulator2015/Resources/pcoptimizerpro.jpeg new file: LaptopSimulator2015/Settings.cs new file: LaptopSimulator2015/strings.Designer.cs new file: LaptopSimulator2015/strings.de.Designer.cs new file: LaptopSimulator2015/strings.de.resx new file: LaptopSimulator2015/strings.resx new file: README.md new file: SIT/App.config new file: SIT/MainForm.Designer.cs new file: SIT/MainForm.cs new file: SIT/MainForm.resx new file: SIT/Program.cs new file: SIT/Properties/AssemblyInfo.cs new file: SIT/Properties/Resources.Designer.cs new file: SIT/Properties/Resources.resx new file: SIT/Properties/Settings.Designer.cs new file: SIT/Properties/Settings.settings new file: SIT/SIT.csproj new file: ToDo.txt new file: make.bat
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//------------------------------------------------------------------------------
// <auto-generated>
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// Dieser Code wurde von einem Tool generiert.
// Laufzeitversion:4.0.30319.42000
new file: .gitignore new file: 1/1.cs new file: 1/1.csproj new file: 1/Properties/AssemblyInfo.cs new file: Base/Base.csproj new file: Base/Input.cs new file: Base/Level.cs new file: Base/Properties/AssemblyInfo.cs new file: LaptopSimulator2015.sln new file: LaptopSimulator2015/App.config new file: LaptopSimulator2015/CaptchaGenerator.cs new file: LaptopSimulator2015/FakeDesktop.Designer.cs new file: LaptopSimulator2015/FakeDesktop.cs new file: LaptopSimulator2015/FakeDesktop.resx new file: LaptopSimulator2015/LaptopSimulator2015.csproj new file: LaptopSimulator2015/Program.cs new file: LaptopSimulator2015/Properties/AssemblyInfo.cs new file: LaptopSimulator2015/Properties/Resources.Designer.cs new file: LaptopSimulator2015/Properties/Resources.resx new file: LaptopSimulator2015/Properties/Settings.Designer.cs new file: LaptopSimulator2015/Properties/Settings.settings new file: LaptopSimulator2015/Resources/fans.wav new file: LaptopSimulator2015/Resources/pcoptimizerpro.jpeg new file: LaptopSimulator2015/Settings.cs new file: LaptopSimulator2015/strings.Designer.cs new file: LaptopSimulator2015/strings.de.Designer.cs new file: LaptopSimulator2015/strings.de.resx new file: LaptopSimulator2015/strings.resx new file: README.md new file: SIT/App.config new file: SIT/MainForm.Designer.cs new file: SIT/MainForm.cs new file: SIT/MainForm.resx new file: SIT/Program.cs new file: SIT/Properties/AssemblyInfo.cs new file: SIT/Properties/Resources.Designer.cs new file: SIT/Properties/Resources.resx new file: SIT/Properties/Settings.Designer.cs new file: SIT/Properties/Settings.settings new file: SIT/SIT.csproj new file: ToDo.txt new file: make.bat
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//
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// Änderungen an dieser Datei können falsches Verhalten verursachen und gehen verloren, wenn
// der Code erneut generiert wird.
new file: .gitignore new file: 1/1.cs new file: 1/1.csproj new file: 1/Properties/AssemblyInfo.cs new file: Base/Base.csproj new file: Base/Input.cs new file: Base/Level.cs new file: Base/Properties/AssemblyInfo.cs new file: LaptopSimulator2015.sln new file: LaptopSimulator2015/App.config new file: LaptopSimulator2015/CaptchaGenerator.cs new file: LaptopSimulator2015/FakeDesktop.Designer.cs new file: LaptopSimulator2015/FakeDesktop.cs new file: LaptopSimulator2015/FakeDesktop.resx new file: LaptopSimulator2015/LaptopSimulator2015.csproj new file: LaptopSimulator2015/Program.cs new file: LaptopSimulator2015/Properties/AssemblyInfo.cs new file: LaptopSimulator2015/Properties/Resources.Designer.cs new file: LaptopSimulator2015/Properties/Resources.resx new file: LaptopSimulator2015/Properties/Settings.Designer.cs new file: LaptopSimulator2015/Properties/Settings.settings new file: LaptopSimulator2015/Resources/fans.wav new file: LaptopSimulator2015/Resources/pcoptimizerpro.jpeg new file: LaptopSimulator2015/Settings.cs new file: LaptopSimulator2015/strings.Designer.cs new file: LaptopSimulator2015/strings.de.Designer.cs new file: LaptopSimulator2015/strings.de.resx new file: LaptopSimulator2015/strings.resx new file: README.md new file: SIT/App.config new file: SIT/MainForm.Designer.cs new file: SIT/MainForm.cs new file: SIT/MainForm.resx new file: SIT/Program.cs new file: SIT/Properties/AssemblyInfo.cs new file: SIT/Properties/Resources.Designer.cs new file: SIT/Properties/Resources.resx new file: SIT/Properties/Settings.Designer.cs new file: SIT/Properties/Settings.settings new file: SIT/SIT.csproj new file: ToDo.txt new file: make.bat
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// </auto-generated>
//------------------------------------------------------------------------------
namespace LaptopSimulator2015.Properties {
using System;
/// <summary>
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/// Eine stark typisierte Ressourcenklasse zum Suchen von lokalisierten Zeichenfolgen usw.
new file: .gitignore new file: 1/1.cs new file: 1/1.csproj new file: 1/Properties/AssemblyInfo.cs new file: Base/Base.csproj new file: Base/Input.cs new file: Base/Level.cs new file: Base/Properties/AssemblyInfo.cs new file: LaptopSimulator2015.sln new file: LaptopSimulator2015/App.config new file: LaptopSimulator2015/CaptchaGenerator.cs new file: LaptopSimulator2015/FakeDesktop.Designer.cs new file: LaptopSimulator2015/FakeDesktop.cs new file: LaptopSimulator2015/FakeDesktop.resx new file: LaptopSimulator2015/LaptopSimulator2015.csproj new file: LaptopSimulator2015/Program.cs new file: LaptopSimulator2015/Properties/AssemblyInfo.cs new file: LaptopSimulator2015/Properties/Resources.Designer.cs new file: LaptopSimulator2015/Properties/Resources.resx new file: LaptopSimulator2015/Properties/Settings.Designer.cs new file: LaptopSimulator2015/Properties/Settings.settings new file: LaptopSimulator2015/Resources/fans.wav new file: LaptopSimulator2015/Resources/pcoptimizerpro.jpeg new file: LaptopSimulator2015/Settings.cs new file: LaptopSimulator2015/strings.Designer.cs new file: LaptopSimulator2015/strings.de.Designer.cs new file: LaptopSimulator2015/strings.de.resx new file: LaptopSimulator2015/strings.resx new file: README.md new file: SIT/App.config new file: SIT/MainForm.Designer.cs new file: SIT/MainForm.cs new file: SIT/MainForm.resx new file: SIT/Program.cs new file: SIT/Properties/AssemblyInfo.cs new file: SIT/Properties/Resources.Designer.cs new file: SIT/Properties/Resources.resx new file: SIT/Properties/Settings.Designer.cs new file: SIT/Properties/Settings.settings new file: SIT/SIT.csproj new file: ToDo.txt new file: make.bat
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/// </summary>
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// Diese Klasse wurde von der StronglyTypedResourceBuilder automatisch generiert
// -Klasse über ein Tool wie ResGen oder Visual Studio automatisch generiert.
// Um einen Member hinzuzufügen oder zu entfernen, bearbeiten Sie die .ResX-Datei und führen dann ResGen
// mit der /str-Option erneut aus, oder Sie erstellen Ihr VS-Projekt neu.
new file: .gitignore new file: 1/1.cs new file: 1/1.csproj new file: 1/Properties/AssemblyInfo.cs new file: Base/Base.csproj new file: Base/Input.cs new file: Base/Level.cs new file: Base/Properties/AssemblyInfo.cs new file: LaptopSimulator2015.sln new file: LaptopSimulator2015/App.config new file: LaptopSimulator2015/CaptchaGenerator.cs new file: LaptopSimulator2015/FakeDesktop.Designer.cs new file: LaptopSimulator2015/FakeDesktop.cs new file: LaptopSimulator2015/FakeDesktop.resx new file: LaptopSimulator2015/LaptopSimulator2015.csproj new file: LaptopSimulator2015/Program.cs new file: LaptopSimulator2015/Properties/AssemblyInfo.cs new file: LaptopSimulator2015/Properties/Resources.Designer.cs new file: LaptopSimulator2015/Properties/Resources.resx new file: LaptopSimulator2015/Properties/Settings.Designer.cs new file: LaptopSimulator2015/Properties/Settings.settings new file: LaptopSimulator2015/Resources/fans.wav new file: LaptopSimulator2015/Resources/pcoptimizerpro.jpeg new file: LaptopSimulator2015/Settings.cs new file: LaptopSimulator2015/strings.Designer.cs new file: LaptopSimulator2015/strings.de.Designer.cs new file: LaptopSimulator2015/strings.de.resx new file: LaptopSimulator2015/strings.resx new file: README.md new file: SIT/App.config new file: SIT/MainForm.Designer.cs new file: SIT/MainForm.cs new file: SIT/MainForm.resx new file: SIT/Program.cs new file: SIT/Properties/AssemblyInfo.cs new file: SIT/Properties/Resources.Designer.cs new file: SIT/Properties/Resources.resx new file: SIT/Properties/Settings.Designer.cs new file: SIT/Properties/Settings.settings new file: SIT/SIT.csproj new file: ToDo.txt new file: make.bat
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
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/// Gibt die zwischengespeicherte ResourceManager-Instanz zurück, die von dieser Klasse verwendet wird.
new file: .gitignore new file: 1/1.cs new file: 1/1.csproj new file: 1/Properties/AssemblyInfo.cs new file: Base/Base.csproj new file: Base/Input.cs new file: Base/Level.cs new file: Base/Properties/AssemblyInfo.cs new file: LaptopSimulator2015.sln new file: LaptopSimulator2015/App.config new file: LaptopSimulator2015/CaptchaGenerator.cs new file: LaptopSimulator2015/FakeDesktop.Designer.cs new file: LaptopSimulator2015/FakeDesktop.cs new file: LaptopSimulator2015/FakeDesktop.resx new file: LaptopSimulator2015/LaptopSimulator2015.csproj new file: LaptopSimulator2015/Program.cs new file: LaptopSimulator2015/Properties/AssemblyInfo.cs new file: LaptopSimulator2015/Properties/Resources.Designer.cs new file: LaptopSimulator2015/Properties/Resources.resx new file: LaptopSimulator2015/Properties/Settings.Designer.cs new file: LaptopSimulator2015/Properties/Settings.settings new file: LaptopSimulator2015/Resources/fans.wav new file: LaptopSimulator2015/Resources/pcoptimizerpro.jpeg new file: LaptopSimulator2015/Settings.cs new file: LaptopSimulator2015/strings.Designer.cs new file: LaptopSimulator2015/strings.de.Designer.cs new file: LaptopSimulator2015/strings.de.resx new file: LaptopSimulator2015/strings.resx new file: README.md new file: SIT/App.config new file: SIT/MainForm.Designer.cs new file: SIT/MainForm.cs new file: SIT/MainForm.resx new file: SIT/Program.cs new file: SIT/Properties/AssemblyInfo.cs new file: SIT/Properties/Resources.Designer.cs new file: SIT/Properties/Resources.resx new file: SIT/Properties/Settings.Designer.cs new file: SIT/Properties/Settings.settings new file: SIT/SIT.csproj new file: ToDo.txt new file: make.bat
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/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("LaptopSimulator2015.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
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/// Überschreibt die CurrentUICulture-Eigenschaft des aktuellen Threads für alle
/// Ressourcenzuordnungen, die diese stark typisierte Ressourcenklasse verwenden.
new file: .gitignore new file: 1/1.cs new file: 1/1.csproj new file: 1/Properties/AssemblyInfo.cs new file: Base/Base.csproj new file: Base/Input.cs new file: Base/Level.cs new file: Base/Properties/AssemblyInfo.cs new file: LaptopSimulator2015.sln new file: LaptopSimulator2015/App.config new file: LaptopSimulator2015/CaptchaGenerator.cs new file: LaptopSimulator2015/FakeDesktop.Designer.cs new file: LaptopSimulator2015/FakeDesktop.cs new file: LaptopSimulator2015/FakeDesktop.resx new file: LaptopSimulator2015/LaptopSimulator2015.csproj new file: LaptopSimulator2015/Program.cs new file: LaptopSimulator2015/Properties/AssemblyInfo.cs new file: LaptopSimulator2015/Properties/Resources.Designer.cs new file: LaptopSimulator2015/Properties/Resources.resx new file: LaptopSimulator2015/Properties/Settings.Designer.cs new file: LaptopSimulator2015/Properties/Settings.settings new file: LaptopSimulator2015/Resources/fans.wav new file: LaptopSimulator2015/Resources/pcoptimizerpro.jpeg new file: LaptopSimulator2015/Settings.cs new file: LaptopSimulator2015/strings.Designer.cs new file: LaptopSimulator2015/strings.de.Designer.cs new file: LaptopSimulator2015/strings.de.resx new file: LaptopSimulator2015/strings.resx new file: README.md new file: SIT/App.config new file: SIT/MainForm.Designer.cs new file: SIT/MainForm.cs new file: SIT/MainForm.resx new file: SIT/Program.cs new file: SIT/Properties/AssemblyInfo.cs new file: SIT/Properties/Resources.Designer.cs new file: SIT/Properties/Resources.resx new file: SIT/Properties/Settings.Designer.cs new file: SIT/Properties/Settings.settings new file: SIT/SIT.csproj new file: ToDo.txt new file: make.bat
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/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap Cryengine {
get {
object obj = ResourceManager.GetObject("Cryengine", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Sucht eine lokalisierte Ressource vom Typ System.IO.UnmanagedMemoryStream ähnlich wie System.IO.MemoryStream.
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/// </summary>
internal static System.IO.UnmanagedMemoryStream fans {
get {
return ResourceManager.GetStream("fans", resourceCulture);
}
}
/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap GameMaker {
get {
object obj = ResourceManager.GetObject("GameMaker", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap Godot {
get {
object obj = ResourceManager.GetObject("Godot", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
new file: .gitignore new file: 1/1.cs new file: 1/1.csproj new file: 1/Properties/AssemblyInfo.cs new file: Base/Base.csproj new file: Base/Input.cs new file: Base/Level.cs new file: Base/Properties/AssemblyInfo.cs new file: LaptopSimulator2015.sln new file: LaptopSimulator2015/App.config new file: LaptopSimulator2015/CaptchaGenerator.cs new file: LaptopSimulator2015/FakeDesktop.Designer.cs new file: LaptopSimulator2015/FakeDesktop.cs new file: LaptopSimulator2015/FakeDesktop.resx new file: LaptopSimulator2015/LaptopSimulator2015.csproj new file: LaptopSimulator2015/Program.cs new file: LaptopSimulator2015/Properties/AssemblyInfo.cs new file: LaptopSimulator2015/Properties/Resources.Designer.cs new file: LaptopSimulator2015/Properties/Resources.resx new file: LaptopSimulator2015/Properties/Settings.Designer.cs new file: LaptopSimulator2015/Properties/Settings.settings new file: LaptopSimulator2015/Resources/fans.wav new file: LaptopSimulator2015/Resources/pcoptimizerpro.jpeg new file: LaptopSimulator2015/Settings.cs new file: LaptopSimulator2015/strings.Designer.cs new file: LaptopSimulator2015/strings.de.Designer.cs new file: LaptopSimulator2015/strings.de.resx new file: LaptopSimulator2015/strings.resx new file: README.md new file: SIT/App.config new file: SIT/MainForm.Designer.cs new file: SIT/MainForm.cs new file: SIT/MainForm.resx new file: SIT/Program.cs new file: SIT/Properties/AssemblyInfo.cs new file: SIT/Properties/Resources.Designer.cs new file: SIT/Properties/Resources.resx new file: SIT/Properties/Settings.Designer.cs new file: SIT/Properties/Settings.settings new file: SIT/SIT.csproj new file: ToDo.txt new file: make.bat
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/// </summary>
internal static System.Drawing.Bitmap pcoptimizerpro {
get {
object obj = ResourceManager.GetObject("pcoptimizerpro", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
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/// <summary>
/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap Unity {
get {
object obj = ResourceManager.GetObject("Unity", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap Unreal {
get {
object obj = ResourceManager.GetObject("Unreal", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
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}
}