Added Pictures for later update
This commit is contained in:
parent
5ff4a71ab9
commit
38dba40af1
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@ -116,6 +116,21 @@
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<Name>Base</Name>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<None Include="Resources\Cryengine.png" />
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</ItemGroup>
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<ItemGroup>
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<None Include="Resources\GameMaker.png" />
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</ItemGroup>
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<ItemGroup>
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<None Include="Resources\Godot.png" />
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</ItemGroup>
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<ItemGroup>
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<None Include="Resources\Unity.png" />
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</ItemGroup>
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<ItemGroup>
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<None Include="Resources\Unreal.png" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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<PostBuildEvent>if not exist "$(TargetDir)Levels" mkdir "$(TargetDir)Levels"
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@ -1,10 +1,10 @@
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Runtime Version:4.0.30319.42000
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// Dieser Code wurde von einem Tool generiert.
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// Laufzeitversion:4.0.30319.42000
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// Änderungen an dieser Datei können falsches Verhalten verursachen und gehen verloren, wenn
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// der Code erneut generiert wird.
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// </auto-generated>
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//------------------------------------------------------------------------------
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@ -13,12 +13,12 @@ namespace LaptopSimulator2015.Properties {
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/// <summary>
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/// A strongly-typed resource class, for looking up localized strings, etc.
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/// Eine stark typisierte Ressourcenklasse zum Suchen von lokalisierten Zeichenfolgen usw.
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/// </summary>
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// This class was auto-generated by the StronglyTypedResourceBuilder
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// class via a tool like ResGen or Visual Studio.
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// To add or remove a member, edit your .ResX file then rerun ResGen
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// with the /str option, or rebuild your VS project.
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// Diese Klasse wurde von der StronglyTypedResourceBuilder automatisch generiert
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// -Klasse über ein Tool wie ResGen oder Visual Studio automatisch generiert.
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// Um einen Member hinzuzufügen oder zu entfernen, bearbeiten Sie die .ResX-Datei und führen dann ResGen
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// mit der /str-Option erneut aus, oder Sie erstellen Ihr VS-Projekt neu.
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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@ -33,7 +33,7 @@ namespace LaptopSimulator2015.Properties {
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}
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/// <summary>
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/// Returns the cached ResourceManager instance used by this class.
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/// Gibt die zwischengespeicherte ResourceManager-Instanz zurück, die von dieser Klasse verwendet wird.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Resources.ResourceManager ResourceManager {
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@ -47,8 +47,8 @@ namespace LaptopSimulator2015.Properties {
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}
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/// <summary>
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/// Overrides the current thread's CurrentUICulture property for all
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/// resource lookups using this strongly typed resource class.
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/// Überschreibt die CurrentUICulture-Eigenschaft des aktuellen Threads für alle
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/// Ressourcenzuordnungen, die diese stark typisierte Ressourcenklasse verwenden.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Globalization.CultureInfo Culture {
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@ -61,7 +61,17 @@ namespace LaptopSimulator2015.Properties {
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}
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/// <summary>
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/// Looks up a localized resource of type System.IO.UnmanagedMemoryStream similar to System.IO.MemoryStream.
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/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap Cryengine {
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get {
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object obj = ResourceManager.GetObject("Cryengine", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.IO.UnmanagedMemoryStream ähnlich wie System.IO.MemoryStream.
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/// </summary>
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internal static System.IO.UnmanagedMemoryStream fans {
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get {
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@ -70,7 +80,27 @@ namespace LaptopSimulator2015.Properties {
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Bitmap.
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/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap GameMaker {
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get {
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object obj = ResourceManager.GetObject("GameMaker", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap Godot {
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get {
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object obj = ResourceManager.GetObject("Godot", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap pcoptimizerpro {
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get {
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@ -78,5 +108,25 @@ namespace LaptopSimulator2015.Properties {
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap Unity {
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get {
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object obj = ResourceManager.GetObject("Unity", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap Unreal {
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get {
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object obj = ResourceManager.GetObject("Unreal", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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}
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}
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@ -118,10 +118,25 @@
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
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<data name="Cryengine" type="System.Resources.ResXFileRef, System.Windows.Forms">
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<value>..\Resources\Cryengine.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
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</data>
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<data name="fans" type="System.Resources.ResXFileRef, System.Windows.Forms">
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<value>..\Resources\fans.wav;System.IO.MemoryStream, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</data>
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<data name="GameMaker" type="System.Resources.ResXFileRef, System.Windows.Forms">
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<value>..\Resources\GameMaker.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
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</data>
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<data name="Godot" type="System.Resources.ResXFileRef, System.Windows.Forms">
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<value>..\Resources\Godot.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
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</data>
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<data name="pcoptimizerpro" type="System.Resources.ResXFileRef, System.Windows.Forms">
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<value>..\Resources\pcoptimizerpro.jpeg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
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</data>
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<data name="Unity" type="System.Resources.ResXFileRef, System.Windows.Forms">
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<value>..\Resources\Unity.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
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</data>
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<data name="Unreal" type="System.Resources.ResXFileRef, System.Windows.Forms">
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<value>..\Resources\Unreal.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
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</data>
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</root>
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