Add README
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# Created by https://www.gitignore.io/api/rider,csharp,windows,visualstudio
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# Edit at https://www.gitignore.io/?templates=rider,csharp,windows,visualstudio
|
||||||
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||||||
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### Csharp ###
|
||||||
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## Ignore Visual Studio temporary files, build results, and
|
||||||
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## files generated by popular Visual Studio add-ons.
|
||||||
|
##
|
||||||
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## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
|
||||||
|
|
||||||
|
# User-specific files
|
||||||
|
*.rsuser
|
||||||
|
*.suo
|
||||||
|
*.user
|
||||||
|
*.userosscache
|
||||||
|
*.sln.docstates
|
||||||
|
|
||||||
|
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||||
|
*.userprefs
|
||||||
|
|
||||||
|
# Mono auto generated files
|
||||||
|
mono_crash.*
|
||||||
|
|
||||||
|
# Build results
|
||||||
|
[Dd]ebug/
|
||||||
|
[Dd]ebugPublic/
|
||||||
|
[Rr]elease/
|
||||||
|
[Rr]eleases/
|
||||||
|
x64/
|
||||||
|
x86/
|
||||||
|
[Aa][Rr][Mm]/
|
||||||
|
[Aa][Rr][Mm]64/
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||||||
|
bld/
|
||||||
|
[Bb]in/
|
||||||
|
[Oo]bj/
|
||||||
|
[Ll]og/
|
||||||
|
|
||||||
|
# Visual Studio 2015/2017 cache/options directory
|
||||||
|
.vs/
|
||||||
|
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||||
|
#wwwroot/
|
||||||
|
|
||||||
|
# Visual Studio 2017 auto generated files
|
||||||
|
Generated\ Files/
|
||||||
|
|
||||||
|
# MSTest test Results
|
||||||
|
[Tt]est[Rr]esult*/
|
||||||
|
[Bb]uild[Ll]og.*
|
||||||
|
|
||||||
|
# NUnit
|
||||||
|
*.VisualState.xml
|
||||||
|
TestResult.xml
|
||||||
|
nunit-*.xml
|
||||||
|
|
||||||
|
# Build Results of an ATL Project
|
||||||
|
[Dd]ebugPS/
|
||||||
|
[Rr]eleasePS/
|
||||||
|
dlldata.c
|
||||||
|
|
||||||
|
# Benchmark Results
|
||||||
|
BenchmarkDotNet.Artifacts/
|
||||||
|
|
||||||
|
# .NET Core
|
||||||
|
project.lock.json
|
||||||
|
project.fragment.lock.json
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||||||
|
artifacts/
|
||||||
|
|
||||||
|
# StyleCop
|
||||||
|
StyleCopReport.xml
|
||||||
|
|
||||||
|
# Files built by Visual Studio
|
||||||
|
*_i.c
|
||||||
|
*_p.c
|
||||||
|
*_h.h
|
||||||
|
*.ilk
|
||||||
|
*.obj
|
||||||
|
*.iobj
|
||||||
|
*.pch
|
||||||
|
*.pdb
|
||||||
|
*.ipdb
|
||||||
|
*.pgc
|
||||||
|
*.pgd
|
||||||
|
*.rsp
|
||||||
|
*.sbr
|
||||||
|
*.tlb
|
||||||
|
*.tli
|
||||||
|
*.tlh
|
||||||
|
*.tmp
|
||||||
|
*.tmp_proj
|
||||||
|
*_wpftmp.csproj
|
||||||
|
*.log
|
||||||
|
*.vspscc
|
||||||
|
*.vssscc
|
||||||
|
.builds
|
||||||
|
*.pidb
|
||||||
|
*.svclog
|
||||||
|
*.scc
|
||||||
|
|
||||||
|
# Chutzpah Test files
|
||||||
|
_Chutzpah*
|
||||||
|
|
||||||
|
# Visual C++ cache files
|
||||||
|
ipch/
|
||||||
|
*.aps
|
||||||
|
*.ncb
|
||||||
|
*.opendb
|
||||||
|
*.opensdf
|
||||||
|
*.sdf
|
||||||
|
*.cachefile
|
||||||
|
*.VC.db
|
||||||
|
*.VC.VC.opendb
|
||||||
|
|
||||||
|
# Visual Studio profiler
|
||||||
|
*.psess
|
||||||
|
*.vsp
|
||||||
|
*.vspx
|
||||||
|
*.sap
|
||||||
|
|
||||||
|
# Visual Studio Trace Files
|
||||||
|
*.e2e
|
||||||
|
|
||||||
|
# TFS 2012 Local Workspace
|
||||||
|
$tf/
|
||||||
|
|
||||||
|
# Guidance Automation Toolkit
|
||||||
|
*.gpState
|
||||||
|
|
||||||
|
# ReSharper is a .NET coding add-in
|
||||||
|
_ReSharper*/
|
||||||
|
*.[Rr]e[Ss]harper
|
||||||
|
*.DotSettings.user
|
||||||
|
|
||||||
|
# JustCode is a .NET coding add-in
|
||||||
|
.JustCode
|
||||||
|
|
||||||
|
# TeamCity is a build add-in
|
||||||
|
_TeamCity*
|
||||||
|
|
||||||
|
# DotCover is a Code Coverage Tool
|
||||||
|
*.dotCover
|
||||||
|
|
||||||
|
# AxoCover is a Code Coverage Tool
|
||||||
|
.axoCover/*
|
||||||
|
!.axoCover/settings.json
|
||||||
|
|
||||||
|
# Visual Studio code coverage results
|
||||||
|
*.coverage
|
||||||
|
*.coveragexml
|
||||||
|
|
||||||
|
# NCrunch
|
||||||
|
_NCrunch_*
|
||||||
|
.*crunch*.local.xml
|
||||||
|
nCrunchTemp_*
|
||||||
|
|
||||||
|
# MightyMoose
|
||||||
|
*.mm.*
|
||||||
|
AutoTest.Net/
|
||||||
|
|
||||||
|
# Web workbench (sass)
|
||||||
|
.sass-cache/
|
||||||
|
|
||||||
|
# Installshield output folder
|
||||||
|
[Ee]xpress/
|
||||||
|
|
||||||
|
# DocProject is a documentation generator add-in
|
||||||
|
DocProject/buildhelp/
|
||||||
|
DocProject/Help/*.HxT
|
||||||
|
DocProject/Help/*.HxC
|
||||||
|
DocProject/Help/*.hhc
|
||||||
|
DocProject/Help/*.hhk
|
||||||
|
DocProject/Help/*.hhp
|
||||||
|
DocProject/Help/Html2
|
||||||
|
DocProject/Help/html
|
||||||
|
|
||||||
|
# Click-Once directory
|
||||||
|
publish/
|
||||||
|
|
||||||
|
# Publish Web Output
|
||||||
|
*.[Pp]ublish.xml
|
||||||
|
*.azurePubxml
|
||||||
|
# Note: Comment the next line if you want to checkin your web deploy settings,
|
||||||
|
# but database connection strings (with potential passwords) will be unencrypted
|
||||||
|
*.pubxml
|
||||||
|
*.publishproj
|
||||||
|
|
||||||
|
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||||
|
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||||
|
# in these scripts will be unencrypted
|
||||||
|
PublishScripts/
|
||||||
|
|
||||||
|
# NuGet Packages
|
||||||
|
*.nupkg
|
||||||
|
# NuGet Symbol Packages
|
||||||
|
*.snupkg
|
||||||
|
# The packages folder can be ignored because of Package Restore
|
||||||
|
**/[Pp]ackages/*
|
||||||
|
# except build/, which is used as an MSBuild target.
|
||||||
|
!**/[Pp]ackages/build/
|
||||||
|
# Uncomment if necessary however generally it will be regenerated when needed
|
||||||
|
#!**/[Pp]ackages/repositories.config
|
||||||
|
# NuGet v3's project.json files produces more ignorable files
|
||||||
|
*.nuget.props
|
||||||
|
*.nuget.targets
|
||||||
|
|
||||||
|
# Microsoft Azure Build Output
|
||||||
|
csx/
|
||||||
|
*.build.csdef
|
||||||
|
|
||||||
|
# Microsoft Azure Emulator
|
||||||
|
ecf/
|
||||||
|
rcf/
|
||||||
|
|
||||||
|
# Windows Store app package directories and files
|
||||||
|
AppPackages/
|
||||||
|
BundleArtifacts/
|
||||||
|
Package.StoreAssociation.xml
|
||||||
|
_pkginfo.txt
|
||||||
|
*.appx
|
||||||
|
*.appxbundle
|
||||||
|
*.appxupload
|
||||||
|
|
||||||
|
# Visual Studio cache files
|
||||||
|
# files ending in .cache can be ignored
|
||||||
|
*.[Cc]ache
|
||||||
|
# but keep track of directories ending in .cache
|
||||||
|
!?*.[Cc]ache/
|
||||||
|
|
||||||
|
# Others
|
||||||
|
ClientBin/
|
||||||
|
~$*
|
||||||
|
*~
|
||||||
|
*.dbmdl
|
||||||
|
*.dbproj.schemaview
|
||||||
|
*.jfm
|
||||||
|
*.pfx
|
||||||
|
*.publishsettings
|
||||||
|
orleans.codegen.cs
|
||||||
|
|
||||||
|
# Including strong name files can present a security risk
|
||||||
|
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
||||||
|
#*.snk
|
||||||
|
|
||||||
|
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||||
|
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||||
|
#bower_components/
|
||||||
|
|
||||||
|
# RIA/Silverlight projects
|
||||||
|
Generated_Code/
|
||||||
|
|
||||||
|
# Backup & report files from converting an old project file
|
||||||
|
# to a newer Visual Studio version. Backup files are not needed,
|
||||||
|
# because we have git ;-)
|
||||||
|
_UpgradeReport_Files/
|
||||||
|
Backup*/
|
||||||
|
UpgradeLog*.XML
|
||||||
|
UpgradeLog*.htm
|
||||||
|
ServiceFabricBackup/
|
||||||
|
*.rptproj.bak
|
||||||
|
|
||||||
|
# SQL Server files
|
||||||
|
*.mdf
|
||||||
|
*.ldf
|
||||||
|
*.ndf
|
||||||
|
|
||||||
|
# Business Intelligence projects
|
||||||
|
*.rdl.data
|
||||||
|
*.bim.layout
|
||||||
|
*.bim_*.settings
|
||||||
|
*.rptproj.rsuser
|
||||||
|
*- [Bb]ackup.rdl
|
||||||
|
*- [Bb]ackup ([0-9]).rdl
|
||||||
|
*- [Bb]ackup ([0-9][0-9]).rdl
|
||||||
|
|
||||||
|
# Microsoft Fakes
|
||||||
|
FakesAssemblies/
|
||||||
|
|
||||||
|
# GhostDoc plugin setting file
|
||||||
|
*.GhostDoc.xml
|
||||||
|
|
||||||
|
# Node.js Tools for Visual Studio
|
||||||
|
.ntvs_analysis.dat
|
||||||
|
node_modules/
|
||||||
|
|
||||||
|
# Visual Studio 6 build log
|
||||||
|
*.plg
|
||||||
|
|
||||||
|
# Visual Studio 6 workspace options file
|
||||||
|
*.opt
|
||||||
|
|
||||||
|
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||||
|
*.vbw
|
||||||
|
|
||||||
|
# Visual Studio LightSwitch build output
|
||||||
|
**/*.HTMLClient/GeneratedArtifacts
|
||||||
|
**/*.DesktopClient/GeneratedArtifacts
|
||||||
|
**/*.DesktopClient/ModelManifest.xml
|
||||||
|
**/*.Server/GeneratedArtifacts
|
||||||
|
**/*.Server/ModelManifest.xml
|
||||||
|
_Pvt_Extensions
|
||||||
|
|
||||||
|
# Paket dependency manager
|
||||||
|
.paket/paket.exe
|
||||||
|
paket-files/
|
||||||
|
|
||||||
|
# FAKE - F# Make
|
||||||
|
.fake/
|
||||||
|
|
||||||
|
# CodeRush personal settings
|
||||||
|
.cr/personal
|
||||||
|
|
||||||
|
# Python Tools for Visual Studio (PTVS)
|
||||||
|
__pycache__/
|
||||||
|
*.pyc
|
||||||
|
|
||||||
|
# Cake - Uncomment if you are using it
|
||||||
|
# tools/**
|
||||||
|
# !tools/packages.config
|
||||||
|
|
||||||
|
# Tabs Studio
|
||||||
|
*.tss
|
||||||
|
|
||||||
|
# Telerik's JustMock configuration file
|
||||||
|
*.jmconfig
|
||||||
|
|
||||||
|
# BizTalk build output
|
||||||
|
*.btp.cs
|
||||||
|
*.btm.cs
|
||||||
|
*.odx.cs
|
||||||
|
*.xsd.cs
|
||||||
|
|
||||||
|
# OpenCover UI analysis results
|
||||||
|
OpenCover/
|
||||||
|
|
||||||
|
# Azure Stream Analytics local run output
|
||||||
|
ASALocalRun/
|
||||||
|
|
||||||
|
# MSBuild Binary and Structured Log
|
||||||
|
*.binlog
|
||||||
|
|
||||||
|
# NVidia Nsight GPU debugger configuration file
|
||||||
|
*.nvuser
|
||||||
|
|
||||||
|
# MFractors (Xamarin productivity tool) working folder
|
||||||
|
.mfractor/
|
||||||
|
|
||||||
|
# Local History for Visual Studio
|
||||||
|
.localhistory/
|
||||||
|
|
||||||
|
# BeatPulse healthcheck temp database
|
||||||
|
healthchecksdb
|
||||||
|
|
||||||
|
# Backup folder for Package Reference Convert tool in Visual Studio 2017
|
||||||
|
MigrationBackup/
|
||||||
|
|
||||||
|
### Rider ###
|
||||||
|
# Covers JetBrains IDEs: IntelliJ, RubyMine, PhpStorm, AppCode, PyCharm, CLion, Android Studio and WebStorm
|
||||||
|
# Reference: https://intellij-support.jetbrains.com/hc/en-us/articles/206544839
|
||||||
|
|
||||||
|
# User-specific stuff
|
||||||
|
.idea/**/workspace.xml
|
||||||
|
.idea/**/tasks.xml
|
||||||
|
.idea/**/usage.statistics.xml
|
||||||
|
.idea/**/dictionaries
|
||||||
|
.idea/**/shelf
|
||||||
|
|
||||||
|
# Generated files
|
||||||
|
.idea/**/contentModel.xml
|
||||||
|
|
||||||
|
# Sensitive or high-churn files
|
||||||
|
.idea/**/dataSources/
|
||||||
|
.idea/**/dataSources.ids
|
||||||
|
.idea/**/dataSources.local.xml
|
||||||
|
.idea/**/sqlDataSources.xml
|
||||||
|
.idea/**/dynamic.xml
|
||||||
|
.idea/**/uiDesigner.xml
|
||||||
|
.idea/**/dbnavigator.xml
|
||||||
|
|
||||||
|
# Gradle
|
||||||
|
.idea/**/gradle.xml
|
||||||
|
.idea/**/libraries
|
||||||
|
|
||||||
|
# Gradle and Maven with auto-import
|
||||||
|
# When using Gradle or Maven with auto-import, you should exclude module files,
|
||||||
|
# since they will be recreated, and may cause churn. Uncomment if using
|
||||||
|
# auto-import.
|
||||||
|
# .idea/modules.xml
|
||||||
|
# .idea/*.iml
|
||||||
|
# .idea/modules
|
||||||
|
# *.iml
|
||||||
|
# *.ipr
|
||||||
|
|
||||||
|
# CMake
|
||||||
|
cmake-build-*/
|
||||||
|
|
||||||
|
# Mongo Explorer plugin
|
||||||
|
.idea/**/mongoSettings.xml
|
||||||
|
|
||||||
|
# File-based project format
|
||||||
|
*.iws
|
||||||
|
|
||||||
|
# IntelliJ
|
||||||
|
out/
|
||||||
|
|
||||||
|
# mpeltonen/sbt-idea plugin
|
||||||
|
.idea_modules/
|
||||||
|
|
||||||
|
# JIRA plugin
|
||||||
|
atlassian-ide-plugin.xml
|
||||||
|
|
||||||
|
# Cursive Clojure plugin
|
||||||
|
.idea/replstate.xml
|
||||||
|
|
||||||
|
# Crashlytics plugin (for Android Studio and IntelliJ)
|
||||||
|
com_crashlytics_export_strings.xml
|
||||||
|
crashlytics.properties
|
||||||
|
crashlytics-build.properties
|
||||||
|
fabric.properties
|
||||||
|
|
||||||
|
# Editor-based Rest Client
|
||||||
|
.idea/httpRequests
|
||||||
|
|
||||||
|
# Android studio 3.1+ serialized cache file
|
||||||
|
.idea/caches/build_file_checksums.ser
|
||||||
|
|
||||||
|
### Windows ###
|
||||||
|
# Windows thumbnail cache files
|
||||||
|
Thumbs.db
|
||||||
|
Thumbs.db:encryptable
|
||||||
|
ehthumbs.db
|
||||||
|
ehthumbs_vista.db
|
||||||
|
|
||||||
|
# Dump file
|
||||||
|
*.stackdump
|
||||||
|
|
||||||
|
# Folder config file
|
||||||
|
[Dd]esktop.ini
|
||||||
|
|
||||||
|
# Recycle Bin used on file shares
|
||||||
|
$RECYCLE.BIN/
|
||||||
|
|
||||||
|
# Windows Installer files
|
||||||
|
*.cab
|
||||||
|
*.msi
|
||||||
|
*.msix
|
||||||
|
*.msm
|
||||||
|
*.msp
|
||||||
|
|
||||||
|
# Windows shortcuts
|
||||||
|
*.lnk
|
||||||
|
|
||||||
|
### VisualStudio ###
|
||||||
|
|
||||||
|
# User-specific files
|
||||||
|
|
||||||
|
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||||
|
|
||||||
|
# Mono auto generated files
|
||||||
|
|
||||||
|
# Build results
|
||||||
|
|
||||||
|
# Visual Studio 2015/2017 cache/options directory
|
||||||
|
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||||
|
|
||||||
|
# Visual Studio 2017 auto generated files
|
||||||
|
|
||||||
|
# MSTest test Results
|
||||||
|
|
||||||
|
# NUnit
|
||||||
|
|
||||||
|
# Build Results of an ATL Project
|
||||||
|
|
||||||
|
# Benchmark Results
|
||||||
|
|
||||||
|
# .NET Core
|
||||||
|
|
||||||
|
# StyleCop
|
||||||
|
|
||||||
|
# Files built by Visual Studio
|
||||||
|
|
||||||
|
# Chutzpah Test files
|
||||||
|
|
||||||
|
# Visual C++ cache files
|
||||||
|
|
||||||
|
# Visual Studio profiler
|
||||||
|
|
||||||
|
# Visual Studio Trace Files
|
||||||
|
|
||||||
|
# TFS 2012 Local Workspace
|
||||||
|
|
||||||
|
# Guidance Automation Toolkit
|
||||||
|
|
||||||
|
# ReSharper is a .NET coding add-in
|
||||||
|
|
||||||
|
# JustCode is a .NET coding add-in
|
||||||
|
|
||||||
|
# TeamCity is a build add-in
|
||||||
|
|
||||||
|
# DotCover is a Code Coverage Tool
|
||||||
|
|
||||||
|
# AxoCover is a Code Coverage Tool
|
||||||
|
|
||||||
|
# Visual Studio code coverage results
|
||||||
|
|
||||||
|
# NCrunch
|
||||||
|
|
||||||
|
# MightyMoose
|
||||||
|
|
||||||
|
# Web workbench (sass)
|
||||||
|
|
||||||
|
# Installshield output folder
|
||||||
|
|
||||||
|
# DocProject is a documentation generator add-in
|
||||||
|
|
||||||
|
# Click-Once directory
|
||||||
|
|
||||||
|
# Publish Web Output
|
||||||
|
# Note: Comment the next line if you want to checkin your web deploy settings,
|
||||||
|
# but database connection strings (with potential passwords) will be unencrypted
|
||||||
|
|
||||||
|
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||||
|
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||||
|
# in these scripts will be unencrypted
|
||||||
|
|
||||||
|
# NuGet Packages
|
||||||
|
# NuGet Symbol Packages
|
||||||
|
# The packages folder can be ignored because of Package Restore
|
||||||
|
# except build/, which is used as an MSBuild target.
|
||||||
|
# Uncomment if necessary however generally it will be regenerated when needed
|
||||||
|
# NuGet v3's project.json files produces more ignorable files
|
||||||
|
|
||||||
|
# Microsoft Azure Build Output
|
||||||
|
|
||||||
|
# Microsoft Azure Emulator
|
||||||
|
|
||||||
|
# Windows Store app package directories and files
|
||||||
|
|
||||||
|
# Visual Studio cache files
|
||||||
|
# files ending in .cache can be ignored
|
||||||
|
# but keep track of directories ending in .cache
|
||||||
|
|
||||||
|
# Others
|
||||||
|
|
||||||
|
# Including strong name files can present a security risk
|
||||||
|
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
||||||
|
|
||||||
|
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||||
|
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||||
|
|
||||||
|
# RIA/Silverlight projects
|
||||||
|
|
||||||
|
# Backup & report files from converting an old project file
|
||||||
|
# to a newer Visual Studio version. Backup files are not needed,
|
||||||
|
# because we have git ;-)
|
||||||
|
|
||||||
|
# SQL Server files
|
||||||
|
|
||||||
|
# Business Intelligence projects
|
||||||
|
|
||||||
|
# Microsoft Fakes
|
||||||
|
|
||||||
|
# GhostDoc plugin setting file
|
||||||
|
|
||||||
|
# Node.js Tools for Visual Studio
|
||||||
|
|
||||||
|
# Visual Studio 6 build log
|
||||||
|
|
||||||
|
# Visual Studio 6 workspace options file
|
||||||
|
|
||||||
|
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||||
|
|
||||||
|
# Visual Studio LightSwitch build output
|
||||||
|
|
||||||
|
# Paket dependency manager
|
||||||
|
|
||||||
|
# FAKE - F# Make
|
||||||
|
|
||||||
|
# CodeRush personal settings
|
||||||
|
|
||||||
|
# Python Tools for Visual Studio (PTVS)
|
||||||
|
|
||||||
|
# Cake - Uncomment if you are using it
|
||||||
|
# tools/**
|
||||||
|
# !tools/packages.config
|
||||||
|
|
||||||
|
# Tabs Studio
|
||||||
|
|
||||||
|
# Telerik's JustMock configuration file
|
||||||
|
|
||||||
|
# BizTalk build output
|
||||||
|
|
||||||
|
# OpenCover UI analysis results
|
||||||
|
|
||||||
|
# Azure Stream Analytics local run output
|
||||||
|
|
||||||
|
# MSBuild Binary and Structured Log
|
||||||
|
|
||||||
|
# NVidia Nsight GPU debugger configuration file
|
||||||
|
|
||||||
|
# MFractors (Xamarin productivity tool) working folder
|
||||||
|
|
||||||
|
# Local History for Visual Studio
|
||||||
|
|
||||||
|
# BeatPulse healthcheck temp database
|
||||||
|
|
||||||
|
# Backup folder for Package Reference Convert tool in Visual Studio 2017
|
||||||
|
|
||||||
|
# End of https://www.gitignore.io/api/rider,csharp,windows,visualstudio
|
|
@ -0,0 +1,2 @@
|
||||||
|
# Default ignored files
|
||||||
|
/workspace.xml
|
|
@ -0,0 +1,9 @@
|
||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<project version="4">
|
||||||
|
<component name="DiscordProjectSettings">
|
||||||
|
<option name="show" value="true" />
|
||||||
|
</component>
|
||||||
|
<component name="ProjectNotificationSettings">
|
||||||
|
<option name="askShowProject" value="false" />
|
||||||
|
</component>
|
||||||
|
</project>
|
|
@ -0,0 +1,4 @@
|
||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<project version="4">
|
||||||
|
<component name="Encoding" addBOMForNewFiles="with BOM under Windows, with no BOM otherwise" />
|
||||||
|
</project>
|
|
@ -0,0 +1,8 @@
|
||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<project version="4">
|
||||||
|
<component name="ContentModelUserStore">
|
||||||
|
<attachedFolders />
|
||||||
|
<explicitIncludes />
|
||||||
|
<explicitExcludes />
|
||||||
|
</component>
|
||||||
|
</project>
|
|
@ -0,0 +1,8 @@
|
||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<project version="4">
|
||||||
|
<component name="ProjectModuleManager">
|
||||||
|
<modules>
|
||||||
|
<module fileurl="file://$PROJECT_DIR$/.idea/.idea.SimpleConsoleGame/riderModule.iml" filepath="$PROJECT_DIR$/.idea/.idea.SimpleConsoleGame/riderModule.iml" />
|
||||||
|
</modules>
|
||||||
|
</component>
|
||||||
|
</project>
|
|
@ -0,0 +1,6 @@
|
||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<project version="4">
|
||||||
|
<component name="RiderProjectSettingsUpdater">
|
||||||
|
<option name="vcsConfiguration" value="1" />
|
||||||
|
</component>
|
||||||
|
</project>
|
|
@ -0,0 +1,6 @@
|
||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<project version="4">
|
||||||
|
<component name="VcsDirectoryMappings">
|
||||||
|
<mapping directory="$PROJECT_DIR$" vcs="Git" />
|
||||||
|
</component>
|
||||||
|
</project>
|
|
@ -0,0 +1,7 @@
|
||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<module type="RIDER_MODULE" version="4">
|
||||||
|
<component name="NewModuleRootManager">
|
||||||
|
<content url="file://$MODULE_DIR$/../.." />
|
||||||
|
<orderEntry type="sourceFolder" forTests="false" />
|
||||||
|
</component>
|
||||||
|
</module>
|
|
@ -0,0 +1,2 @@
|
||||||
|
# Default ignored files
|
||||||
|
/workspace.xml
|
|
@ -0,0 +1 @@
|
||||||
|
Snakity
|
|
@ -0,0 +1,9 @@
|
||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<project version="4">
|
||||||
|
<component name="DiscordProjectSettings">
|
||||||
|
<option name="show" value="true" />
|
||||||
|
</component>
|
||||||
|
<component name="ProjectNotificationSettings">
|
||||||
|
<option name="askShowProject" value="false" />
|
||||||
|
</component>
|
||||||
|
</project>
|
|
@ -0,0 +1,4 @@
|
||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<project version="4">
|
||||||
|
<component name="Encoding" addBOMForNewFiles="with BOM under Windows, with no BOM otherwise" />
|
||||||
|
</project>
|
|
@ -0,0 +1,8 @@
|
||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<project version="4">
|
||||||
|
<component name="ContentModelUserStore">
|
||||||
|
<attachedFolders />
|
||||||
|
<explicitIncludes />
|
||||||
|
<explicitExcludes />
|
||||||
|
</component>
|
||||||
|
</project>
|
|
@ -0,0 +1,8 @@
|
||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<project version="4">
|
||||||
|
<component name="ProjectModuleManager">
|
||||||
|
<modules>
|
||||||
|
<module fileurl="file://$PROJECT_DIR$/.idea/.idea.Snakity/riderModule.iml" filepath="$PROJECT_DIR$/.idea/.idea.Snakity/riderModule.iml" />
|
||||||
|
</modules>
|
||||||
|
</component>
|
||||||
|
</project>
|
|
@ -0,0 +1,6 @@
|
||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<project version="4">
|
||||||
|
<component name="RiderProjectSettingsUpdater">
|
||||||
|
<option name="vcsConfiguration" value="1" />
|
||||||
|
</component>
|
||||||
|
</project>
|
|
@ -0,0 +1,6 @@
|
||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<project version="4">
|
||||||
|
<component name="VcsDirectoryMappings">
|
||||||
|
<mapping directory="$PROJECT_DIR$" vcs="Git" />
|
||||||
|
</component>
|
||||||
|
</project>
|
|
@ -0,0 +1,7 @@
|
||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<module type="RIDER_MODULE" version="4">
|
||||||
|
<component name="NewModuleRootManager">
|
||||||
|
<content url="file://$MODULE_DIR$/../.." />
|
||||||
|
<orderEntry type="sourceFolder" forTests="false" />
|
||||||
|
</component>
|
||||||
|
</module>
|
|
@ -0,0 +1,25 @@
|
||||||
|
|
||||||
|
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||||
|
# Visual Studio Version 16
|
||||||
|
VisualStudioVersion = 16.0.29920.165
|
||||||
|
MinimumVisualStudioVersion = 10.0.40219.1
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Snakity", "Snakity\Snakity.csproj", "{068FEE48-B365-4AB4-9F64-0CCA55DCDF94}"
|
||||||
|
EndProject
|
||||||
|
Global
|
||||||
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
|
Debug|Any CPU = Debug|Any CPU
|
||||||
|
Release|Any CPU = Release|Any CPU
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||||
|
{068FEE48-B365-4AB4-9F64-0CCA55DCDF94}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{068FEE48-B365-4AB4-9F64-0CCA55DCDF94}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{068FEE48-B365-4AB4-9F64-0CCA55DCDF94}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
|
{068FEE48-B365-4AB4-9F64-0CCA55DCDF94}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
|
HideSolutionNode = FALSE
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||||
|
SolutionGuid = {022F010F-BECC-4830-BC68-9139364EDE36}
|
||||||
|
EndGlobalSection
|
||||||
|
EndGlobal
|
|
@ -0,0 +1,18 @@
|
||||||
|
using System;
|
||||||
|
|
||||||
|
namespace Snakity.Graphics
|
||||||
|
{
|
||||||
|
static class ColorSelector
|
||||||
|
{
|
||||||
|
public static ConsoleColor Get(char c)
|
||||||
|
{
|
||||||
|
return c switch
|
||||||
|
{
|
||||||
|
SpecialChars.Player => ConsoleColor.Green,
|
||||||
|
SpecialChars.Wall => ConsoleColor.Gray,
|
||||||
|
SpecialChars.Enemy => ConsoleColor.Yellow,
|
||||||
|
_ => ConsoleColor.White
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,56 @@
|
||||||
|
using System;
|
||||||
|
|
||||||
|
namespace Snakity.Graphics
|
||||||
|
{
|
||||||
|
public static class DiffDraw
|
||||||
|
{
|
||||||
|
public static char[,] Screen { get; private set; } = new char[0, 0];
|
||||||
|
private static char[,] _last = new char[0,0];
|
||||||
|
public static int Width => Screen.GetLength(0);
|
||||||
|
public static int Height => Screen.GetLength(1);
|
||||||
|
|
||||||
|
public static void Draw()
|
||||||
|
{
|
||||||
|
Console.CursorTop = 0;
|
||||||
|
Console.CursorLeft = 0;
|
||||||
|
int width = Width;
|
||||||
|
int height = Height;
|
||||||
|
for (int y = 0; y < height; y++)
|
||||||
|
{
|
||||||
|
for (int x = 0; x < width; x++)
|
||||||
|
{
|
||||||
|
char tmp1 = Screen[x, y];
|
||||||
|
if (tmp1 == _last[x, y]) continue;
|
||||||
|
Console.ForegroundColor = ColorSelector.Get(tmp1);
|
||||||
|
Console.CursorLeft = x;
|
||||||
|
Console.Write(tmp1);
|
||||||
|
}
|
||||||
|
Console.WriteLine();
|
||||||
|
Console.CursorLeft = 0;
|
||||||
|
}
|
||||||
|
_last = Screen;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static char Get(Point p) => Get(p.X, p.Y);
|
||||||
|
|
||||||
|
public static char Get(int x, int y) => Screen[x, y];
|
||||||
|
|
||||||
|
public static void Set(Point p, char c) => Set(p.X, p.Y, c);
|
||||||
|
|
||||||
|
public static void Set(int x, int y, char c) => Screen[x, y] = c;
|
||||||
|
|
||||||
|
public static void Clear() => Clear(Width, Height);
|
||||||
|
|
||||||
|
public static void Clear(int width, int height)
|
||||||
|
{
|
||||||
|
Screen = new char[width, height];
|
||||||
|
_last = _last.Resize(width, height);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void Clear(char[,] content)
|
||||||
|
{
|
||||||
|
Screen = content;
|
||||||
|
_last = _last.Resize(Width, Height);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,31 @@
|
||||||
|
using System.Linq;
|
||||||
|
|
||||||
|
namespace Snakity.Graphics
|
||||||
|
{
|
||||||
|
public class Label
|
||||||
|
{
|
||||||
|
public Point Position;
|
||||||
|
public string Text;
|
||||||
|
|
||||||
|
public Label(Point position, string text)
|
||||||
|
{
|
||||||
|
Position = position;
|
||||||
|
Text = text;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Render()
|
||||||
|
{
|
||||||
|
string[] lines = Text.Split('\n').Select(s => s.EndsWith('\r') ? s.Remove(s.Length - 1) : s).ToArray();
|
||||||
|
for (int i = 0; i < lines.Length; i++)
|
||||||
|
{
|
||||||
|
for (int j = 0; j < lines[i].Length; j++)
|
||||||
|
{
|
||||||
|
int tmpX = Position.X + j;
|
||||||
|
int tmpY = Position.Y + i;
|
||||||
|
if (tmpX < DiffDraw.Width && tmpY < DiffDraw.Height)
|
||||||
|
DiffDraw.Set(tmpX, tmpY, lines[i][j]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,19 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
namespace Snakity.Graphics
|
||||||
|
{
|
||||||
|
public static class Renderer
|
||||||
|
{
|
||||||
|
public static readonly List<Tuple<Point,Point>> Player = new List<Tuple<Point,Point>>();
|
||||||
|
public static readonly List<Point> Enemies = new List<Point>();
|
||||||
|
public static readonly List<Label> Labels = new List<Label>();
|
||||||
|
|
||||||
|
public static void Render()
|
||||||
|
{
|
||||||
|
foreach (Label label in Labels) label.Render();
|
||||||
|
foreach (Point point in Enemies) DiffDraw.Set(point, SpecialChars.Enemy);
|
||||||
|
foreach (Tuple<Point,Point> point in Player) DiffDraw.Set(point.Item1, SpecialChars.Player);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,10 @@
|
||||||
|
namespace Snakity.Graphics
|
||||||
|
{
|
||||||
|
public static class SpecialChars
|
||||||
|
{
|
||||||
|
public const char Player = '▮';
|
||||||
|
public const char Wall = '#';
|
||||||
|
public const char Enemy = '@';
|
||||||
|
public const char Space = '\0';
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,31 @@
|
||||||
|
using System;
|
||||||
|
using System.Linq;
|
||||||
|
using Snakity.Graphics;
|
||||||
|
|
||||||
|
namespace Snakity
|
||||||
|
{
|
||||||
|
public static class LevelLoader
|
||||||
|
{
|
||||||
|
public static Tuple<char[,], bool[,]> Load(string level)
|
||||||
|
{
|
||||||
|
string[] levelArr = level.Replace(' ', SpecialChars.Space).Split('\n');
|
||||||
|
int width = levelArr.Select(s => s.Length).OrderBy(s => s).Last();
|
||||||
|
int height = levelArr.Length;
|
||||||
|
char[,] tmp = new char[width, height];
|
||||||
|
bool[,] spawnable = new bool[width, height];
|
||||||
|
for (int x = 0; x < width; x++)
|
||||||
|
for (int y = 0; y < height; y++)
|
||||||
|
tmp[x, y] = SpecialChars.Space;
|
||||||
|
for (int i = 0; i < levelArr.Length; i++)
|
||||||
|
{
|
||||||
|
string s = levelArr[i];
|
||||||
|
for (int j = 0; j < s.Length; j++)
|
||||||
|
{
|
||||||
|
tmp[j, i] = s[j] == '.' ? SpecialChars.Space : s[j];
|
||||||
|
spawnable[j, i] = s[j] == '.';
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return new Tuple<char[,], bool[,]>(tmp, spawnable);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,43 @@
|
||||||
|
namespace Snakity
|
||||||
|
{
|
||||||
|
public static class Levels
|
||||||
|
{
|
||||||
|
public static readonly string[] levels =
|
||||||
|
{
|
||||||
|
@"
|
||||||
|
######################
|
||||||
|
#.........#..........#
|
||||||
|
#.........#..........#
|
||||||
|
#....................#
|
||||||
|
#....................#
|
||||||
|
#.........#..........#
|
||||||
|
#.........#..........#
|
||||||
|
######################",
|
||||||
|
@"
|
||||||
|
#############################
|
||||||
|
#...........................#
|
||||||
|
#.....##....................#
|
||||||
|
#.....##.......##...........#
|
||||||
|
#..............##.....##....#
|
||||||
|
#........##...........##....#
|
||||||
|
#........##................##
|
||||||
|
#..........................##
|
||||||
|
###..............##.........#
|
||||||
|
###..............##.........#
|
||||||
|
#############################",
|
||||||
|
@"
|
||||||
|
######################
|
||||||
|
#....................#
|
||||||
|
#....................#
|
||||||
|
#....####....####....#
|
||||||
|
#....####....####....#
|
||||||
|
#....................#
|
||||||
|
#....................#
|
||||||
|
#....####....####....#
|
||||||
|
#....####....####....#
|
||||||
|
#....................#
|
||||||
|
#....................#
|
||||||
|
######################"
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,38 @@
|
||||||
|
using System;
|
||||||
|
using System.Linq;
|
||||||
|
using Snakity.Graphics;
|
||||||
|
|
||||||
|
namespace Snakity.Loop
|
||||||
|
{
|
||||||
|
public static class Enemy
|
||||||
|
{
|
||||||
|
private static DateTime _lastCheck = DateTime.Now;
|
||||||
|
private static readonly TimeSpan Delay = new TimeSpan(1000000);
|
||||||
|
public static bool Compute(bool[,] spawnMap)
|
||||||
|
{
|
||||||
|
bool increase = false;
|
||||||
|
foreach (Point point in Renderer.Enemies.Where(enemy => Renderer.Player.Any(s => s.Item1 == enemy)).ToList())
|
||||||
|
{
|
||||||
|
Renderer.Enemies.Remove(point);
|
||||||
|
increase = true;
|
||||||
|
}
|
||||||
|
DateTime tmp = DateTime.Now;
|
||||||
|
while (tmp - _lastCheck > Delay)
|
||||||
|
{
|
||||||
|
_lastCheck += Delay;
|
||||||
|
if (Program.Rnd.Next(50) != 0 && Renderer.Enemies.Count > 0) continue;
|
||||||
|
Point tmp1 = new Point(Program.Rnd.Next(DiffDraw.Width), Program.Rnd.Next(DiffDraw.Height));
|
||||||
|
int attempts = 0;
|
||||||
|
while (!spawnMap[tmp1.X, tmp1.Y] && attempts < 5)
|
||||||
|
{
|
||||||
|
tmp1.X = Program.Rnd.Next(DiffDraw.Width);
|
||||||
|
tmp1.Y = Program.Rnd.Next(DiffDraw.Height);
|
||||||
|
attempts++;
|
||||||
|
}
|
||||||
|
if (attempts < 5)
|
||||||
|
Renderer.Enemies.Add(tmp1);
|
||||||
|
}
|
||||||
|
return increase;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,64 @@
|
||||||
|
using System;
|
||||||
|
using System.Windows.Forms;
|
||||||
|
using CC_Functions.W32;
|
||||||
|
using Snakity.Graphics;
|
||||||
|
|
||||||
|
namespace Snakity.Loop
|
||||||
|
{
|
||||||
|
public static class Input
|
||||||
|
{
|
||||||
|
private static DateTime _lastCheck = DateTime.Now;
|
||||||
|
public static TimeSpan Delay = new TimeSpan(3000000);
|
||||||
|
private static bool _shouldIncrease = false;
|
||||||
|
public static void Get()
|
||||||
|
{
|
||||||
|
Point headDelta = new Point(0, 0);
|
||||||
|
if ((KeyboardReader.IsKeyDown(Keys.W) || KeyboardReader.IsKeyDown(Keys.Up)))
|
||||||
|
headDelta.Y--;
|
||||||
|
if ((KeyboardReader.IsKeyDown(Keys.A) || KeyboardReader.IsKeyDown(Keys.Left)))
|
||||||
|
headDelta.X--;
|
||||||
|
if ((KeyboardReader.IsKeyDown(Keys.S) || KeyboardReader.IsKeyDown(Keys.Down)))
|
||||||
|
headDelta.Y++;
|
||||||
|
if ((KeyboardReader.IsKeyDown(Keys.D) || KeyboardReader.IsKeyDown(Keys.Right)))
|
||||||
|
headDelta.X++;
|
||||||
|
if (headDelta != new Point(0, 0) && (Renderer.Player.Count < 2 || headDelta != Renderer.Player[1].Item1 - Renderer.Player[0].Item1))
|
||||||
|
Renderer.Player[0] = new Tuple<Point, Point>(Renderer.Player[0].Item1, headDelta);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static bool Move(bool increaseScore)
|
||||||
|
{
|
||||||
|
DateTime tmp = DateTime.Now;
|
||||||
|
if (increaseScore) _shouldIncrease = true;
|
||||||
|
while (tmp - _lastCheck > Delay)
|
||||||
|
{
|
||||||
|
_lastCheck += Delay;
|
||||||
|
Point head = Renderer.Player[0].Item1;
|
||||||
|
Point headDelta = Renderer.Player[0].Item2;
|
||||||
|
if (headDelta.Y == -1 && (head.Y == 0 || !CheckPoint(head + new Point(0, -1))))
|
||||||
|
return true;
|
||||||
|
if (headDelta.X == -1 && (head.X == 0 || !CheckPoint(head + new Point(-1, 0))))
|
||||||
|
return true;
|
||||||
|
if (headDelta.Y == 1 && (head.Y >= DiffDraw.Height - 1 || !CheckPoint(head + new Point(0, 1))))
|
||||||
|
return true;
|
||||||
|
if (headDelta.X == 1 && (head.X >= DiffDraw.Width - 1 || !CheckPoint(head + new Point(1, 0))))
|
||||||
|
return true;
|
||||||
|
Renderer.Player.Insert(0, new Tuple<Point, Point>(Renderer.Player[0].Item1 + headDelta, headDelta));
|
||||||
|
if (_shouldIncrease)
|
||||||
|
{
|
||||||
|
_shouldIncrease = false;
|
||||||
|
Delay = Delay.Subtract(new TimeSpan((int) (800 * Delay.TotalMilliseconds)));
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Renderer.Player.RemoveAt(Renderer.Player.Count - 1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void ResetSpeed() => Delay = new TimeSpan(3000000);
|
||||||
|
|
||||||
|
private static bool CheckPoint(Point point) =>
|
||||||
|
DiffDraw.Get(point) == SpecialChars.Space || DiffDraw.Get(point) == SpecialChars.Enemy;
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,54 @@
|
||||||
|
using System;
|
||||||
|
using System.Threading;
|
||||||
|
using System.Windows.Forms;
|
||||||
|
using CC_Functions.W32;
|
||||||
|
using Snakity.Graphics;
|
||||||
|
using Label = Snakity.Graphics.Label;
|
||||||
|
|
||||||
|
namespace Snakity.Loop
|
||||||
|
{
|
||||||
|
static class Program
|
||||||
|
{
|
||||||
|
private static int _score = 0;
|
||||||
|
public static Random Rnd = new Random();
|
||||||
|
public static void Main(string[] args)
|
||||||
|
{
|
||||||
|
DiffDraw.Clear(5, 5);
|
||||||
|
Label scoreLabel = new Label(new Point(0, 0), "");
|
||||||
|
Renderer.Labels.Add(scoreLabel);
|
||||||
|
(char[,] level, bool[,] spawnable) =
|
||||||
|
LevelLoader.Load(Levels.levels[Rnd.Next(Levels.levels.Length)]);
|
||||||
|
Renderer.Player.Add(new Tuple<Point, Point>(new Point(2, 2), new Point(0, 1)));
|
||||||
|
bool hasIncreased = false;
|
||||||
|
while (true)
|
||||||
|
{
|
||||||
|
DiffDraw.Clear((char[,])level.Clone());
|
||||||
|
scoreLabel.Text = $"Score: {_score}; d={Input.Delay.TotalMilliseconds}";
|
||||||
|
Renderer.Render();
|
||||||
|
Input.Get();
|
||||||
|
bool down = KeyboardReader.IsKeyDown(Keys.R);
|
||||||
|
if (Input.Move(hasIncreased) || down)
|
||||||
|
{
|
||||||
|
DiffDraw.Clear();
|
||||||
|
DiffDraw.Draw();
|
||||||
|
(level, spawnable) = LevelLoader.Load(Levels.levels[Rnd.Next(Levels.levels.Length)]);
|
||||||
|
Renderer.Player.Clear();
|
||||||
|
Renderer.Enemies.Clear();
|
||||||
|
Input.ResetSpeed();
|
||||||
|
Renderer.Player.Add(new Tuple<Point, Point>(new Point(2, 2), new Point(0, 1)));
|
||||||
|
DiffDraw.Clear((char[,])level.Clone());
|
||||||
|
if (down)
|
||||||
|
while (KeyboardReader.IsKeyDown(Keys.R))
|
||||||
|
Thread.Sleep(100);
|
||||||
|
}
|
||||||
|
Renderer.Render();
|
||||||
|
hasIncreased = Enemy.Compute(spawnable);
|
||||||
|
if (hasIncreased)
|
||||||
|
_score++;
|
||||||
|
DiffDraw.Draw();
|
||||||
|
if (KeyboardReader.IsKeyDown(Keys.Escape))
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,19 @@
|
||||||
|
namespace Snakity
|
||||||
|
{
|
||||||
|
public struct Point
|
||||||
|
{
|
||||||
|
public int X;
|
||||||
|
public int Y;
|
||||||
|
|
||||||
|
public Point(int x, int y)
|
||||||
|
{
|
||||||
|
X = x;
|
||||||
|
Y = y;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static bool operator ==(Point left, Point right) => left.X == right.X && left.Y == right.Y;
|
||||||
|
public static bool operator !=(Point left, Point right) => left.X != right.X || left.Y != right.Y;
|
||||||
|
public static Point operator +(Point left, Point right) => new Point(left.X + right.X, left.Y + right.Y);
|
||||||
|
public static Point operator -(Point left, Point right) => new Point(left.X - right.X, left.Y - right.Y);
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,18 @@
|
||||||
|
using System;
|
||||||
|
|
||||||
|
namespace Snakity
|
||||||
|
{
|
||||||
|
public static class Resizer
|
||||||
|
{
|
||||||
|
public static T[,] Resize<T>(this T[,] original, int rows, int cols)
|
||||||
|
{
|
||||||
|
T[,] newArray = new T[rows,cols];
|
||||||
|
int minRows = Math.Min(rows, original.GetLength(0));
|
||||||
|
int minCols = Math.Min(cols, original.GetLength(1));
|
||||||
|
for(int i = 0; i < minRows; i++)
|
||||||
|
for(int j = 0; j < minCols; j++)
|
||||||
|
newArray[i, j] = original[i, j];
|
||||||
|
return newArray;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,12 @@
|
||||||
|
<Project Sdk="Microsoft.NET.Sdk">
|
||||||
|
|
||||||
|
<PropertyGroup>
|
||||||
|
<OutputType>Exe</OutputType>
|
||||||
|
<TargetFramework>netcoreapp3.1</TargetFramework>
|
||||||
|
</PropertyGroup>
|
||||||
|
|
||||||
|
<ItemGroup>
|
||||||
|
<PackageReference Include="CC-Functions.W32" Version="1.1.7388.28729" />
|
||||||
|
</ItemGroup>
|
||||||
|
|
||||||
|
</Project>
|
Reference in New Issue