Add README
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# Created by https://www.gitignore.io/api/rider,csharp,windows,visualstudio
|
||||
# Edit at https://www.gitignore.io/?templates=rider,csharp,windows,visualstudio
|
||||
|
||||
### Csharp ###
|
||||
## Ignore Visual Studio temporary files, build results, and
|
||||
## files generated by popular Visual Studio add-ons.
|
||||
##
|
||||
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
|
||||
|
||||
# User-specific files
|
||||
*.rsuser
|
||||
*.suo
|
||||
*.user
|
||||
*.userosscache
|
||||
*.sln.docstates
|
||||
|
||||
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||
*.userprefs
|
||||
|
||||
# Mono auto generated files
|
||||
mono_crash.*
|
||||
|
||||
# Build results
|
||||
[Dd]ebug/
|
||||
[Dd]ebugPublic/
|
||||
[Rr]elease/
|
||||
[Rr]eleases/
|
||||
x64/
|
||||
x86/
|
||||
[Aa][Rr][Mm]/
|
||||
[Aa][Rr][Mm]64/
|
||||
bld/
|
||||
[Bb]in/
|
||||
[Oo]bj/
|
||||
[Ll]og/
|
||||
|
||||
# Visual Studio 2015/2017 cache/options directory
|
||||
.vs/
|
||||
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||
#wwwroot/
|
||||
|
||||
# Visual Studio 2017 auto generated files
|
||||
Generated\ Files/
|
||||
|
||||
# MSTest test Results
|
||||
[Tt]est[Rr]esult*/
|
||||
[Bb]uild[Ll]og.*
|
||||
|
||||
# NUnit
|
||||
*.VisualState.xml
|
||||
TestResult.xml
|
||||
nunit-*.xml
|
||||
|
||||
# Build Results of an ATL Project
|
||||
[Dd]ebugPS/
|
||||
[Rr]eleasePS/
|
||||
dlldata.c
|
||||
|
||||
# Benchmark Results
|
||||
BenchmarkDotNet.Artifacts/
|
||||
|
||||
# .NET Core
|
||||
project.lock.json
|
||||
project.fragment.lock.json
|
||||
artifacts/
|
||||
|
||||
# StyleCop
|
||||
StyleCopReport.xml
|
||||
|
||||
# Files built by Visual Studio
|
||||
*_i.c
|
||||
*_p.c
|
||||
*_h.h
|
||||
*.ilk
|
||||
*.obj
|
||||
*.iobj
|
||||
*.pch
|
||||
*.pdb
|
||||
*.ipdb
|
||||
*.pgc
|
||||
*.pgd
|
||||
*.rsp
|
||||
*.sbr
|
||||
*.tlb
|
||||
*.tli
|
||||
*.tlh
|
||||
*.tmp
|
||||
*.tmp_proj
|
||||
*_wpftmp.csproj
|
||||
*.log
|
||||
*.vspscc
|
||||
*.vssscc
|
||||
.builds
|
||||
*.pidb
|
||||
*.svclog
|
||||
*.scc
|
||||
|
||||
# Chutzpah Test files
|
||||
_Chutzpah*
|
||||
|
||||
# Visual C++ cache files
|
||||
ipch/
|
||||
*.aps
|
||||
*.ncb
|
||||
*.opendb
|
||||
*.opensdf
|
||||
*.sdf
|
||||
*.cachefile
|
||||
*.VC.db
|
||||
*.VC.VC.opendb
|
||||
|
||||
# Visual Studio profiler
|
||||
*.psess
|
||||
*.vsp
|
||||
*.vspx
|
||||
*.sap
|
||||
|
||||
# Visual Studio Trace Files
|
||||
*.e2e
|
||||
|
||||
# TFS 2012 Local Workspace
|
||||
$tf/
|
||||
|
||||
# Guidance Automation Toolkit
|
||||
*.gpState
|
||||
|
||||
# ReSharper is a .NET coding add-in
|
||||
_ReSharper*/
|
||||
*.[Rr]e[Ss]harper
|
||||
*.DotSettings.user
|
||||
|
||||
# JustCode is a .NET coding add-in
|
||||
.JustCode
|
||||
|
||||
# TeamCity is a build add-in
|
||||
_TeamCity*
|
||||
|
||||
# DotCover is a Code Coverage Tool
|
||||
*.dotCover
|
||||
|
||||
# AxoCover is a Code Coverage Tool
|
||||
.axoCover/*
|
||||
!.axoCover/settings.json
|
||||
|
||||
# Visual Studio code coverage results
|
||||
*.coverage
|
||||
*.coveragexml
|
||||
|
||||
# NCrunch
|
||||
_NCrunch_*
|
||||
.*crunch*.local.xml
|
||||
nCrunchTemp_*
|
||||
|
||||
# MightyMoose
|
||||
*.mm.*
|
||||
AutoTest.Net/
|
||||
|
||||
# Web workbench (sass)
|
||||
.sass-cache/
|
||||
|
||||
# Installshield output folder
|
||||
[Ee]xpress/
|
||||
|
||||
# DocProject is a documentation generator add-in
|
||||
DocProject/buildhelp/
|
||||
DocProject/Help/*.HxT
|
||||
DocProject/Help/*.HxC
|
||||
DocProject/Help/*.hhc
|
||||
DocProject/Help/*.hhk
|
||||
DocProject/Help/*.hhp
|
||||
DocProject/Help/Html2
|
||||
DocProject/Help/html
|
||||
|
||||
# Click-Once directory
|
||||
publish/
|
||||
|
||||
# Publish Web Output
|
||||
*.[Pp]ublish.xml
|
||||
*.azurePubxml
|
||||
# Note: Comment the next line if you want to checkin your web deploy settings,
|
||||
# but database connection strings (with potential passwords) will be unencrypted
|
||||
*.pubxml
|
||||
*.publishproj
|
||||
|
||||
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||
# in these scripts will be unencrypted
|
||||
PublishScripts/
|
||||
|
||||
# NuGet Packages
|
||||
*.nupkg
|
||||
# NuGet Symbol Packages
|
||||
*.snupkg
|
||||
# The packages folder can be ignored because of Package Restore
|
||||
**/[Pp]ackages/*
|
||||
# except build/, which is used as an MSBuild target.
|
||||
!**/[Pp]ackages/build/
|
||||
# Uncomment if necessary however generally it will be regenerated when needed
|
||||
#!**/[Pp]ackages/repositories.config
|
||||
# NuGet v3's project.json files produces more ignorable files
|
||||
*.nuget.props
|
||||
*.nuget.targets
|
||||
|
||||
# Microsoft Azure Build Output
|
||||
csx/
|
||||
*.build.csdef
|
||||
|
||||
# Microsoft Azure Emulator
|
||||
ecf/
|
||||
rcf/
|
||||
|
||||
# Windows Store app package directories and files
|
||||
AppPackages/
|
||||
BundleArtifacts/
|
||||
Package.StoreAssociation.xml
|
||||
_pkginfo.txt
|
||||
*.appx
|
||||
*.appxbundle
|
||||
*.appxupload
|
||||
|
||||
# Visual Studio cache files
|
||||
# files ending in .cache can be ignored
|
||||
*.[Cc]ache
|
||||
# but keep track of directories ending in .cache
|
||||
!?*.[Cc]ache/
|
||||
|
||||
# Others
|
||||
ClientBin/
|
||||
~$*
|
||||
*~
|
||||
*.dbmdl
|
||||
*.dbproj.schemaview
|
||||
*.jfm
|
||||
*.pfx
|
||||
*.publishsettings
|
||||
orleans.codegen.cs
|
||||
|
||||
# Including strong name files can present a security risk
|
||||
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
||||
#*.snk
|
||||
|
||||
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||
#bower_components/
|
||||
|
||||
# RIA/Silverlight projects
|
||||
Generated_Code/
|
||||
|
||||
# Backup & report files from converting an old project file
|
||||
# to a newer Visual Studio version. Backup files are not needed,
|
||||
# because we have git ;-)
|
||||
_UpgradeReport_Files/
|
||||
Backup*/
|
||||
UpgradeLog*.XML
|
||||
UpgradeLog*.htm
|
||||
ServiceFabricBackup/
|
||||
*.rptproj.bak
|
||||
|
||||
# SQL Server files
|
||||
*.mdf
|
||||
*.ldf
|
||||
*.ndf
|
||||
|
||||
# Business Intelligence projects
|
||||
*.rdl.data
|
||||
*.bim.layout
|
||||
*.bim_*.settings
|
||||
*.rptproj.rsuser
|
||||
*- [Bb]ackup.rdl
|
||||
*- [Bb]ackup ([0-9]).rdl
|
||||
*- [Bb]ackup ([0-9][0-9]).rdl
|
||||
|
||||
# Microsoft Fakes
|
||||
FakesAssemblies/
|
||||
|
||||
# GhostDoc plugin setting file
|
||||
*.GhostDoc.xml
|
||||
|
||||
# Node.js Tools for Visual Studio
|
||||
.ntvs_analysis.dat
|
||||
node_modules/
|
||||
|
||||
# Visual Studio 6 build log
|
||||
*.plg
|
||||
|
||||
# Visual Studio 6 workspace options file
|
||||
*.opt
|
||||
|
||||
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||
*.vbw
|
||||
|
||||
# Visual Studio LightSwitch build output
|
||||
**/*.HTMLClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/ModelManifest.xml
|
||||
**/*.Server/GeneratedArtifacts
|
||||
**/*.Server/ModelManifest.xml
|
||||
_Pvt_Extensions
|
||||
|
||||
# Paket dependency manager
|
||||
.paket/paket.exe
|
||||
paket-files/
|
||||
|
||||
# FAKE - F# Make
|
||||
.fake/
|
||||
|
||||
# CodeRush personal settings
|
||||
.cr/personal
|
||||
|
||||
# Python Tools for Visual Studio (PTVS)
|
||||
__pycache__/
|
||||
*.pyc
|
||||
|
||||
# Cake - Uncomment if you are using it
|
||||
# tools/**
|
||||
# !tools/packages.config
|
||||
|
||||
# Tabs Studio
|
||||
*.tss
|
||||
|
||||
# Telerik's JustMock configuration file
|
||||
*.jmconfig
|
||||
|
||||
# BizTalk build output
|
||||
*.btp.cs
|
||||
*.btm.cs
|
||||
*.odx.cs
|
||||
*.xsd.cs
|
||||
|
||||
# OpenCover UI analysis results
|
||||
OpenCover/
|
||||
|
||||
# Azure Stream Analytics local run output
|
||||
ASALocalRun/
|
||||
|
||||
# MSBuild Binary and Structured Log
|
||||
*.binlog
|
||||
|
||||
# NVidia Nsight GPU debugger configuration file
|
||||
*.nvuser
|
||||
|
||||
# MFractors (Xamarin productivity tool) working folder
|
||||
.mfractor/
|
||||
|
||||
# Local History for Visual Studio
|
||||
.localhistory/
|
||||
|
||||
# BeatPulse healthcheck temp database
|
||||
healthchecksdb
|
||||
|
||||
# Backup folder for Package Reference Convert tool in Visual Studio 2017
|
||||
MigrationBackup/
|
||||
|
||||
### Rider ###
|
||||
# Covers JetBrains IDEs: IntelliJ, RubyMine, PhpStorm, AppCode, PyCharm, CLion, Android Studio and WebStorm
|
||||
# Reference: https://intellij-support.jetbrains.com/hc/en-us/articles/206544839
|
||||
|
||||
# User-specific stuff
|
||||
.idea/**/workspace.xml
|
||||
.idea/**/tasks.xml
|
||||
.idea/**/usage.statistics.xml
|
||||
.idea/**/dictionaries
|
||||
.idea/**/shelf
|
||||
|
||||
# Generated files
|
||||
.idea/**/contentModel.xml
|
||||
|
||||
# Sensitive or high-churn files
|
||||
.idea/**/dataSources/
|
||||
.idea/**/dataSources.ids
|
||||
.idea/**/dataSources.local.xml
|
||||
.idea/**/sqlDataSources.xml
|
||||
.idea/**/dynamic.xml
|
||||
.idea/**/uiDesigner.xml
|
||||
.idea/**/dbnavigator.xml
|
||||
|
||||
# Gradle
|
||||
.idea/**/gradle.xml
|
||||
.idea/**/libraries
|
||||
|
||||
# Gradle and Maven with auto-import
|
||||
# When using Gradle or Maven with auto-import, you should exclude module files,
|
||||
# since they will be recreated, and may cause churn. Uncomment if using
|
||||
# auto-import.
|
||||
# .idea/modules.xml
|
||||
# .idea/*.iml
|
||||
# .idea/modules
|
||||
# *.iml
|
||||
# *.ipr
|
||||
|
||||
# CMake
|
||||
cmake-build-*/
|
||||
|
||||
# Mongo Explorer plugin
|
||||
.idea/**/mongoSettings.xml
|
||||
|
||||
# File-based project format
|
||||
*.iws
|
||||
|
||||
# IntelliJ
|
||||
out/
|
||||
|
||||
# mpeltonen/sbt-idea plugin
|
||||
.idea_modules/
|
||||
|
||||
# JIRA plugin
|
||||
atlassian-ide-plugin.xml
|
||||
|
||||
# Cursive Clojure plugin
|
||||
.idea/replstate.xml
|
||||
|
||||
# Crashlytics plugin (for Android Studio and IntelliJ)
|
||||
com_crashlytics_export_strings.xml
|
||||
crashlytics.properties
|
||||
crashlytics-build.properties
|
||||
fabric.properties
|
||||
|
||||
# Editor-based Rest Client
|
||||
.idea/httpRequests
|
||||
|
||||
# Android studio 3.1+ serialized cache file
|
||||
.idea/caches/build_file_checksums.ser
|
||||
|
||||
### Windows ###
|
||||
# Windows thumbnail cache files
|
||||
Thumbs.db
|
||||
Thumbs.db:encryptable
|
||||
ehthumbs.db
|
||||
ehthumbs_vista.db
|
||||
|
||||
# Dump file
|
||||
*.stackdump
|
||||
|
||||
# Folder config file
|
||||
[Dd]esktop.ini
|
||||
|
||||
# Recycle Bin used on file shares
|
||||
$RECYCLE.BIN/
|
||||
|
||||
# Windows Installer files
|
||||
*.cab
|
||||
*.msi
|
||||
*.msix
|
||||
*.msm
|
||||
*.msp
|
||||
|
||||
# Windows shortcuts
|
||||
*.lnk
|
||||
|
||||
### VisualStudio ###
|
||||
|
||||
# User-specific files
|
||||
|
||||
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||
|
||||
# Mono auto generated files
|
||||
|
||||
# Build results
|
||||
|
||||
# Visual Studio 2015/2017 cache/options directory
|
||||
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||
|
||||
# Visual Studio 2017 auto generated files
|
||||
|
||||
# MSTest test Results
|
||||
|
||||
# NUnit
|
||||
|
||||
# Build Results of an ATL Project
|
||||
|
||||
# Benchmark Results
|
||||
|
||||
# .NET Core
|
||||
|
||||
# StyleCop
|
||||
|
||||
# Files built by Visual Studio
|
||||
|
||||
# Chutzpah Test files
|
||||
|
||||
# Visual C++ cache files
|
||||
|
||||
# Visual Studio profiler
|
||||
|
||||
# Visual Studio Trace Files
|
||||
|
||||
# TFS 2012 Local Workspace
|
||||
|
||||
# Guidance Automation Toolkit
|
||||
|
||||
# ReSharper is a .NET coding add-in
|
||||
|
||||
# JustCode is a .NET coding add-in
|
||||
|
||||
# TeamCity is a build add-in
|
||||
|
||||
# DotCover is a Code Coverage Tool
|
||||
|
||||
# AxoCover is a Code Coverage Tool
|
||||
|
||||
# Visual Studio code coverage results
|
||||
|
||||
# NCrunch
|
||||
|
||||
# MightyMoose
|
||||
|
||||
# Web workbench (sass)
|
||||
|
||||
# Installshield output folder
|
||||
|
||||
# DocProject is a documentation generator add-in
|
||||
|
||||
# Click-Once directory
|
||||
|
||||
# Publish Web Output
|
||||
# Note: Comment the next line if you want to checkin your web deploy settings,
|
||||
# but database connection strings (with potential passwords) will be unencrypted
|
||||
|
||||
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||
# in these scripts will be unencrypted
|
||||
|
||||
# NuGet Packages
|
||||
# NuGet Symbol Packages
|
||||
# The packages folder can be ignored because of Package Restore
|
||||
# except build/, which is used as an MSBuild target.
|
||||
# Uncomment if necessary however generally it will be regenerated when needed
|
||||
# NuGet v3's project.json files produces more ignorable files
|
||||
|
||||
# Microsoft Azure Build Output
|
||||
|
||||
# Microsoft Azure Emulator
|
||||
|
||||
# Windows Store app package directories and files
|
||||
|
||||
# Visual Studio cache files
|
||||
# files ending in .cache can be ignored
|
||||
# but keep track of directories ending in .cache
|
||||
|
||||
# Others
|
||||
|
||||
# Including strong name files can present a security risk
|
||||
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
||||
|
||||
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||
|
||||
# RIA/Silverlight projects
|
||||
|
||||
# Backup & report files from converting an old project file
|
||||
# to a newer Visual Studio version. Backup files are not needed,
|
||||
# because we have git ;-)
|
||||
|
||||
# SQL Server files
|
||||
|
||||
# Business Intelligence projects
|
||||
|
||||
# Microsoft Fakes
|
||||
|
||||
# GhostDoc plugin setting file
|
||||
|
||||
# Node.js Tools for Visual Studio
|
||||
|
||||
# Visual Studio 6 build log
|
||||
|
||||
# Visual Studio 6 workspace options file
|
||||
|
||||
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||
|
||||
# Visual Studio LightSwitch build output
|
||||
|
||||
# Paket dependency manager
|
||||
|
||||
# FAKE - F# Make
|
||||
|
||||
# CodeRush personal settings
|
||||
|
||||
# Python Tools for Visual Studio (PTVS)
|
||||
|
||||
# Cake - Uncomment if you are using it
|
||||
# tools/**
|
||||
# !tools/packages.config
|
||||
|
||||
# Tabs Studio
|
||||
|
||||
# Telerik's JustMock configuration file
|
||||
|
||||
# BizTalk build output
|
||||
|
||||
# OpenCover UI analysis results
|
||||
|
||||
# Azure Stream Analytics local run output
|
||||
|
||||
# MSBuild Binary and Structured Log
|
||||
|
||||
# NVidia Nsight GPU debugger configuration file
|
||||
|
||||
# MFractors (Xamarin productivity tool) working folder
|
||||
|
||||
# Local History for Visual Studio
|
||||
|
||||
# BeatPulse healthcheck temp database
|
||||
|
||||
# Backup folder for Package Reference Convert tool in Visual Studio 2017
|
||||
|
||||
# End of https://www.gitignore.io/api/rider,csharp,windows,visualstudio
|
|
@ -0,0 +1,2 @@
|
|||
# Default ignored files
|
||||
/workspace.xml
|
|
@ -0,0 +1,9 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="DiscordProjectSettings">
|
||||
<option name="show" value="true" />
|
||||
</component>
|
||||
<component name="ProjectNotificationSettings">
|
||||
<option name="askShowProject" value="false" />
|
||||
</component>
|
||||
</project>
|
|
@ -0,0 +1,4 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="Encoding" addBOMForNewFiles="with BOM under Windows, with no BOM otherwise" />
|
||||
</project>
|
|
@ -0,0 +1,8 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="ContentModelUserStore">
|
||||
<attachedFolders />
|
||||
<explicitIncludes />
|
||||
<explicitExcludes />
|
||||
</component>
|
||||
</project>
|
|
@ -0,0 +1,8 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="ProjectModuleManager">
|
||||
<modules>
|
||||
<module fileurl="file://$PROJECT_DIR$/.idea/.idea.SimpleConsoleGame/riderModule.iml" filepath="$PROJECT_DIR$/.idea/.idea.SimpleConsoleGame/riderModule.iml" />
|
||||
</modules>
|
||||
</component>
|
||||
</project>
|
|
@ -0,0 +1,6 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="RiderProjectSettingsUpdater">
|
||||
<option name="vcsConfiguration" value="1" />
|
||||
</component>
|
||||
</project>
|
|
@ -0,0 +1,6 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="VcsDirectoryMappings">
|
||||
<mapping directory="$PROJECT_DIR$" vcs="Git" />
|
||||
</component>
|
||||
</project>
|
|
@ -0,0 +1,7 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<module type="RIDER_MODULE" version="4">
|
||||
<component name="NewModuleRootManager">
|
||||
<content url="file://$MODULE_DIR$/../.." />
|
||||
<orderEntry type="sourceFolder" forTests="false" />
|
||||
</component>
|
||||
</module>
|
|
@ -0,0 +1,2 @@
|
|||
# Default ignored files
|
||||
/workspace.xml
|
|
@ -0,0 +1 @@
|
|||
Snakity
|
|
@ -0,0 +1,9 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="DiscordProjectSettings">
|
||||
<option name="show" value="true" />
|
||||
</component>
|
||||
<component name="ProjectNotificationSettings">
|
||||
<option name="askShowProject" value="false" />
|
||||
</component>
|
||||
</project>
|
|
@ -0,0 +1,4 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="Encoding" addBOMForNewFiles="with BOM under Windows, with no BOM otherwise" />
|
||||
</project>
|
|
@ -0,0 +1,8 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="ContentModelUserStore">
|
||||
<attachedFolders />
|
||||
<explicitIncludes />
|
||||
<explicitExcludes />
|
||||
</component>
|
||||
</project>
|
|
@ -0,0 +1,8 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="ProjectModuleManager">
|
||||
<modules>
|
||||
<module fileurl="file://$PROJECT_DIR$/.idea/.idea.Snakity/riderModule.iml" filepath="$PROJECT_DIR$/.idea/.idea.Snakity/riderModule.iml" />
|
||||
</modules>
|
||||
</component>
|
||||
</project>
|
|
@ -0,0 +1,6 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="RiderProjectSettingsUpdater">
|
||||
<option name="vcsConfiguration" value="1" />
|
||||
</component>
|
||||
</project>
|
|
@ -0,0 +1,6 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="VcsDirectoryMappings">
|
||||
<mapping directory="$PROJECT_DIR$" vcs="Git" />
|
||||
</component>
|
||||
</project>
|
|
@ -0,0 +1,7 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<module type="RIDER_MODULE" version="4">
|
||||
<component name="NewModuleRootManager">
|
||||
<content url="file://$MODULE_DIR$/../.." />
|
||||
<orderEntry type="sourceFolder" forTests="false" />
|
||||
</component>
|
||||
</module>
|
|
@ -0,0 +1,25 @@
|
|||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 16
|
||||
VisualStudioVersion = 16.0.29920.165
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Snakity", "Snakity\Snakity.csproj", "{068FEE48-B365-4AB4-9F64-0CCA55DCDF94}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{068FEE48-B365-4AB4-9F64-0CCA55DCDF94}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{068FEE48-B365-4AB4-9F64-0CCA55DCDF94}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{068FEE48-B365-4AB4-9F64-0CCA55DCDF94}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{068FEE48-B365-4AB4-9F64-0CCA55DCDF94}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {022F010F-BECC-4830-BC68-9139364EDE36}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
|
@ -0,0 +1,18 @@
|
|||
using System;
|
||||
|
||||
namespace Snakity.Graphics
|
||||
{
|
||||
static class ColorSelector
|
||||
{
|
||||
public static ConsoleColor Get(char c)
|
||||
{
|
||||
return c switch
|
||||
{
|
||||
SpecialChars.Player => ConsoleColor.Green,
|
||||
SpecialChars.Wall => ConsoleColor.Gray,
|
||||
SpecialChars.Enemy => ConsoleColor.Yellow,
|
||||
_ => ConsoleColor.White
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,56 @@
|
|||
using System;
|
||||
|
||||
namespace Snakity.Graphics
|
||||
{
|
||||
public static class DiffDraw
|
||||
{
|
||||
public static char[,] Screen { get; private set; } = new char[0, 0];
|
||||
private static char[,] _last = new char[0,0];
|
||||
public static int Width => Screen.GetLength(0);
|
||||
public static int Height => Screen.GetLength(1);
|
||||
|
||||
public static void Draw()
|
||||
{
|
||||
Console.CursorTop = 0;
|
||||
Console.CursorLeft = 0;
|
||||
int width = Width;
|
||||
int height = Height;
|
||||
for (int y = 0; y < height; y++)
|
||||
{
|
||||
for (int x = 0; x < width; x++)
|
||||
{
|
||||
char tmp1 = Screen[x, y];
|
||||
if (tmp1 == _last[x, y]) continue;
|
||||
Console.ForegroundColor = ColorSelector.Get(tmp1);
|
||||
Console.CursorLeft = x;
|
||||
Console.Write(tmp1);
|
||||
}
|
||||
Console.WriteLine();
|
||||
Console.CursorLeft = 0;
|
||||
}
|
||||
_last = Screen;
|
||||
}
|
||||
|
||||
public static char Get(Point p) => Get(p.X, p.Y);
|
||||
|
||||
public static char Get(int x, int y) => Screen[x, y];
|
||||
|
||||
public static void Set(Point p, char c) => Set(p.X, p.Y, c);
|
||||
|
||||
public static void Set(int x, int y, char c) => Screen[x, y] = c;
|
||||
|
||||
public static void Clear() => Clear(Width, Height);
|
||||
|
||||
public static void Clear(int width, int height)
|
||||
{
|
||||
Screen = new char[width, height];
|
||||
_last = _last.Resize(width, height);
|
||||
}
|
||||
|
||||
public static void Clear(char[,] content)
|
||||
{
|
||||
Screen = content;
|
||||
_last = _last.Resize(Width, Height);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,31 @@
|
|||
using System.Linq;
|
||||
|
||||
namespace Snakity.Graphics
|
||||
{
|
||||
public class Label
|
||||
{
|
||||
public Point Position;
|
||||
public string Text;
|
||||
|
||||
public Label(Point position, string text)
|
||||
{
|
||||
Position = position;
|
||||
Text = text;
|
||||
}
|
||||
|
||||
public void Render()
|
||||
{
|
||||
string[] lines = Text.Split('\n').Select(s => s.EndsWith('\r') ? s.Remove(s.Length - 1) : s).ToArray();
|
||||
for (int i = 0; i < lines.Length; i++)
|
||||
{
|
||||
for (int j = 0; j < lines[i].Length; j++)
|
||||
{
|
||||
int tmpX = Position.X + j;
|
||||
int tmpY = Position.Y + i;
|
||||
if (tmpX < DiffDraw.Width && tmpY < DiffDraw.Height)
|
||||
DiffDraw.Set(tmpX, tmpY, lines[i][j]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,19 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Snakity.Graphics
|
||||
{
|
||||
public static class Renderer
|
||||
{
|
||||
public static readonly List<Tuple<Point,Point>> Player = new List<Tuple<Point,Point>>();
|
||||
public static readonly List<Point> Enemies = new List<Point>();
|
||||
public static readonly List<Label> Labels = new List<Label>();
|
||||
|
||||
public static void Render()
|
||||
{
|
||||
foreach (Label label in Labels) label.Render();
|
||||
foreach (Point point in Enemies) DiffDraw.Set(point, SpecialChars.Enemy);
|
||||
foreach (Tuple<Point,Point> point in Player) DiffDraw.Set(point.Item1, SpecialChars.Player);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,10 @@
|
|||
namespace Snakity.Graphics
|
||||
{
|
||||
public static class SpecialChars
|
||||
{
|
||||
public const char Player = '▮';
|
||||
public const char Wall = '#';
|
||||
public const char Enemy = '@';
|
||||
public const char Space = '\0';
|
||||
}
|
||||
}
|
|
@ -0,0 +1,31 @@
|
|||
using System;
|
||||
using System.Linq;
|
||||
using Snakity.Graphics;
|
||||
|
||||
namespace Snakity
|
||||
{
|
||||
public static class LevelLoader
|
||||
{
|
||||
public static Tuple<char[,], bool[,]> Load(string level)
|
||||
{
|
||||
string[] levelArr = level.Replace(' ', SpecialChars.Space).Split('\n');
|
||||
int width = levelArr.Select(s => s.Length).OrderBy(s => s).Last();
|
||||
int height = levelArr.Length;
|
||||
char[,] tmp = new char[width, height];
|
||||
bool[,] spawnable = new bool[width, height];
|
||||
for (int x = 0; x < width; x++)
|
||||
for (int y = 0; y < height; y++)
|
||||
tmp[x, y] = SpecialChars.Space;
|
||||
for (int i = 0; i < levelArr.Length; i++)
|
||||
{
|
||||
string s = levelArr[i];
|
||||
for (int j = 0; j < s.Length; j++)
|
||||
{
|
||||
tmp[j, i] = s[j] == '.' ? SpecialChars.Space : s[j];
|
||||
spawnable[j, i] = s[j] == '.';
|
||||
}
|
||||
}
|
||||
return new Tuple<char[,], bool[,]>(tmp, spawnable);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,43 @@
|
|||
namespace Snakity
|
||||
{
|
||||
public static class Levels
|
||||
{
|
||||
public static readonly string[] levels =
|
||||
{
|
||||
@"
|
||||
######################
|
||||
#.........#..........#
|
||||
#.........#..........#
|
||||
#....................#
|
||||
#....................#
|
||||
#.........#..........#
|
||||
#.........#..........#
|
||||
######################",
|
||||
@"
|
||||
#############################
|
||||
#...........................#
|
||||
#.....##....................#
|
||||
#.....##.......##...........#
|
||||
#..............##.....##....#
|
||||
#........##...........##....#
|
||||
#........##................##
|
||||
#..........................##
|
||||
###..............##.........#
|
||||
###..............##.........#
|
||||
#############################",
|
||||
@"
|
||||
######################
|
||||
#....................#
|
||||
#....................#
|
||||
#....####....####....#
|
||||
#....####....####....#
|
||||
#....................#
|
||||
#....................#
|
||||
#....####....####....#
|
||||
#....####....####....#
|
||||
#....................#
|
||||
#....................#
|
||||
######################"
|
||||
};
|
||||
}
|
||||
}
|
|
@ -0,0 +1,38 @@
|
|||
using System;
|
||||
using System.Linq;
|
||||
using Snakity.Graphics;
|
||||
|
||||
namespace Snakity.Loop
|
||||
{
|
||||
public static class Enemy
|
||||
{
|
||||
private static DateTime _lastCheck = DateTime.Now;
|
||||
private static readonly TimeSpan Delay = new TimeSpan(1000000);
|
||||
public static bool Compute(bool[,] spawnMap)
|
||||
{
|
||||
bool increase = false;
|
||||
foreach (Point point in Renderer.Enemies.Where(enemy => Renderer.Player.Any(s => s.Item1 == enemy)).ToList())
|
||||
{
|
||||
Renderer.Enemies.Remove(point);
|
||||
increase = true;
|
||||
}
|
||||
DateTime tmp = DateTime.Now;
|
||||
while (tmp - _lastCheck > Delay)
|
||||
{
|
||||
_lastCheck += Delay;
|
||||
if (Program.Rnd.Next(50) != 0 && Renderer.Enemies.Count > 0) continue;
|
||||
Point tmp1 = new Point(Program.Rnd.Next(DiffDraw.Width), Program.Rnd.Next(DiffDraw.Height));
|
||||
int attempts = 0;
|
||||
while (!spawnMap[tmp1.X, tmp1.Y] && attempts < 5)
|
||||
{
|
||||
tmp1.X = Program.Rnd.Next(DiffDraw.Width);
|
||||
tmp1.Y = Program.Rnd.Next(DiffDraw.Height);
|
||||
attempts++;
|
||||
}
|
||||
if (attempts < 5)
|
||||
Renderer.Enemies.Add(tmp1);
|
||||
}
|
||||
return increase;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,64 @@
|
|||
using System;
|
||||
using System.Windows.Forms;
|
||||
using CC_Functions.W32;
|
||||
using Snakity.Graphics;
|
||||
|
||||
namespace Snakity.Loop
|
||||
{
|
||||
public static class Input
|
||||
{
|
||||
private static DateTime _lastCheck = DateTime.Now;
|
||||
public static TimeSpan Delay = new TimeSpan(3000000);
|
||||
private static bool _shouldIncrease = false;
|
||||
public static void Get()
|
||||
{
|
||||
Point headDelta = new Point(0, 0);
|
||||
if ((KeyboardReader.IsKeyDown(Keys.W) || KeyboardReader.IsKeyDown(Keys.Up)))
|
||||
headDelta.Y--;
|
||||
if ((KeyboardReader.IsKeyDown(Keys.A) || KeyboardReader.IsKeyDown(Keys.Left)))
|
||||
headDelta.X--;
|
||||
if ((KeyboardReader.IsKeyDown(Keys.S) || KeyboardReader.IsKeyDown(Keys.Down)))
|
||||
headDelta.Y++;
|
||||
if ((KeyboardReader.IsKeyDown(Keys.D) || KeyboardReader.IsKeyDown(Keys.Right)))
|
||||
headDelta.X++;
|
||||
if (headDelta != new Point(0, 0) && (Renderer.Player.Count < 2 || headDelta != Renderer.Player[1].Item1 - Renderer.Player[0].Item1))
|
||||
Renderer.Player[0] = new Tuple<Point, Point>(Renderer.Player[0].Item1, headDelta);
|
||||
}
|
||||
|
||||
public static bool Move(bool increaseScore)
|
||||
{
|
||||
DateTime tmp = DateTime.Now;
|
||||
if (increaseScore) _shouldIncrease = true;
|
||||
while (tmp - _lastCheck > Delay)
|
||||
{
|
||||
_lastCheck += Delay;
|
||||
Point head = Renderer.Player[0].Item1;
|
||||
Point headDelta = Renderer.Player[0].Item2;
|
||||
if (headDelta.Y == -1 && (head.Y == 0 || !CheckPoint(head + new Point(0, -1))))
|
||||
return true;
|
||||
if (headDelta.X == -1 && (head.X == 0 || !CheckPoint(head + new Point(-1, 0))))
|
||||
return true;
|
||||
if (headDelta.Y == 1 && (head.Y >= DiffDraw.Height - 1 || !CheckPoint(head + new Point(0, 1))))
|
||||
return true;
|
||||
if (headDelta.X == 1 && (head.X >= DiffDraw.Width - 1 || !CheckPoint(head + new Point(1, 0))))
|
||||
return true;
|
||||
Renderer.Player.Insert(0, new Tuple<Point, Point>(Renderer.Player[0].Item1 + headDelta, headDelta));
|
||||
if (_shouldIncrease)
|
||||
{
|
||||
_shouldIncrease = false;
|
||||
Delay = Delay.Subtract(new TimeSpan((int) (800 * Delay.TotalMilliseconds)));
|
||||
}
|
||||
else
|
||||
{
|
||||
Renderer.Player.RemoveAt(Renderer.Player.Count - 1);
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public static void ResetSpeed() => Delay = new TimeSpan(3000000);
|
||||
|
||||
private static bool CheckPoint(Point point) =>
|
||||
DiffDraw.Get(point) == SpecialChars.Space || DiffDraw.Get(point) == SpecialChars.Enemy;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,54 @@
|
|||
using System;
|
||||
using System.Threading;
|
||||
using System.Windows.Forms;
|
||||
using CC_Functions.W32;
|
||||
using Snakity.Graphics;
|
||||
using Label = Snakity.Graphics.Label;
|
||||
|
||||
namespace Snakity.Loop
|
||||
{
|
||||
static class Program
|
||||
{
|
||||
private static int _score = 0;
|
||||
public static Random Rnd = new Random();
|
||||
public static void Main(string[] args)
|
||||
{
|
||||
DiffDraw.Clear(5, 5);
|
||||
Label scoreLabel = new Label(new Point(0, 0), "");
|
||||
Renderer.Labels.Add(scoreLabel);
|
||||
(char[,] level, bool[,] spawnable) =
|
||||
LevelLoader.Load(Levels.levels[Rnd.Next(Levels.levels.Length)]);
|
||||
Renderer.Player.Add(new Tuple<Point, Point>(new Point(2, 2), new Point(0, 1)));
|
||||
bool hasIncreased = false;
|
||||
while (true)
|
||||
{
|
||||
DiffDraw.Clear((char[,])level.Clone());
|
||||
scoreLabel.Text = $"Score: {_score}; d={Input.Delay.TotalMilliseconds}";
|
||||
Renderer.Render();
|
||||
Input.Get();
|
||||
bool down = KeyboardReader.IsKeyDown(Keys.R);
|
||||
if (Input.Move(hasIncreased) || down)
|
||||
{
|
||||
DiffDraw.Clear();
|
||||
DiffDraw.Draw();
|
||||
(level, spawnable) = LevelLoader.Load(Levels.levels[Rnd.Next(Levels.levels.Length)]);
|
||||
Renderer.Player.Clear();
|
||||
Renderer.Enemies.Clear();
|
||||
Input.ResetSpeed();
|
||||
Renderer.Player.Add(new Tuple<Point, Point>(new Point(2, 2), new Point(0, 1)));
|
||||
DiffDraw.Clear((char[,])level.Clone());
|
||||
if (down)
|
||||
while (KeyboardReader.IsKeyDown(Keys.R))
|
||||
Thread.Sleep(100);
|
||||
}
|
||||
Renderer.Render();
|
||||
hasIncreased = Enemy.Compute(spawnable);
|
||||
if (hasIncreased)
|
||||
_score++;
|
||||
DiffDraw.Draw();
|
||||
if (KeyboardReader.IsKeyDown(Keys.Escape))
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,19 @@
|
|||
namespace Snakity
|
||||
{
|
||||
public struct Point
|
||||
{
|
||||
public int X;
|
||||
public int Y;
|
||||
|
||||
public Point(int x, int y)
|
||||
{
|
||||
X = x;
|
||||
Y = y;
|
||||
}
|
||||
|
||||
public static bool operator ==(Point left, Point right) => left.X == right.X && left.Y == right.Y;
|
||||
public static bool operator !=(Point left, Point right) => left.X != right.X || left.Y != right.Y;
|
||||
public static Point operator +(Point left, Point right) => new Point(left.X + right.X, left.Y + right.Y);
|
||||
public static Point operator -(Point left, Point right) => new Point(left.X - right.X, left.Y - right.Y);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,18 @@
|
|||
using System;
|
||||
|
||||
namespace Snakity
|
||||
{
|
||||
public static class Resizer
|
||||
{
|
||||
public static T[,] Resize<T>(this T[,] original, int rows, int cols)
|
||||
{
|
||||
T[,] newArray = new T[rows,cols];
|
||||
int minRows = Math.Min(rows, original.GetLength(0));
|
||||
int minCols = Math.Min(cols, original.GetLength(1));
|
||||
for(int i = 0; i < minRows; i++)
|
||||
for(int j = 0; j < minCols; j++)
|
||||
newArray[i, j] = original[i, j];
|
||||
return newArray;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,12 @@
|
|||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>Exe</OutputType>
|
||||
<TargetFramework>netcoreapp3.1</TargetFramework>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="CC-Functions.W32" Version="1.1.7388.28729" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
Reference in New Issue