Added Pictures for later update

This commit is contained in:
CreepyCrafter24 2019-08-26 14:28:49 +02:00
parent 5ff4a71ab9
commit 38dba40af1
8 changed files with 94 additions and 14 deletions

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@ -116,6 +116,21 @@
<Name>Base</Name> <Name>Base</Name>
</ProjectReference> </ProjectReference>
</ItemGroup> </ItemGroup>
<ItemGroup>
<None Include="Resources\Cryengine.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\GameMaker.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\Godot.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\Unity.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\Unreal.png" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup> <PropertyGroup>
<PostBuildEvent>if not exist "$(TargetDir)Levels" mkdir "$(TargetDir)Levels" <PostBuildEvent>if not exist "$(TargetDir)Levels" mkdir "$(TargetDir)Levels"

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@ -1,10 +1,10 @@
//------------------------------------------------------------------------------ //------------------------------------------------------------------------------
// <auto-generated> // <auto-generated>
// This code was generated by a tool. // Dieser Code wurde von einem Tool generiert.
// Runtime Version:4.0.30319.42000 // Laufzeitversion:4.0.30319.42000
// //
// Changes to this file may cause incorrect behavior and will be lost if // Änderungen an dieser Datei können falsches Verhalten verursachen und gehen verloren, wenn
// the code is regenerated. // der Code erneut generiert wird.
// </auto-generated> // </auto-generated>
//------------------------------------------------------------------------------ //------------------------------------------------------------------------------
@ -13,12 +13,12 @@ namespace LaptopSimulator2015.Properties {
/// <summary> /// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc. /// Eine stark typisierte Ressourcenklasse zum Suchen von lokalisierten Zeichenfolgen usw.
/// </summary> /// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder // Diese Klasse wurde von der StronglyTypedResourceBuilder automatisch generiert
// class via a tool like ResGen or Visual Studio. // -Klasse über ein Tool wie ResGen oder Visual Studio automatisch generiert.
// To add or remove a member, edit your .ResX file then rerun ResGen // Um einen Member hinzuzufügen oder zu entfernen, bearbeiten Sie die .ResX-Datei und führen dann ResGen
// with the /str option, or rebuild your VS project. // mit der /str-Option erneut aus, oder Sie erstellen Ihr VS-Projekt neu.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")] [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()] [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
@ -33,7 +33,7 @@ namespace LaptopSimulator2015.Properties {
} }
/// <summary> /// <summary>
/// Returns the cached ResourceManager instance used by this class. /// Gibt die zwischengespeicherte ResourceManager-Instanz zurück, die von dieser Klasse verwendet wird.
/// </summary> /// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager { internal static global::System.Resources.ResourceManager ResourceManager {
@ -47,8 +47,8 @@ namespace LaptopSimulator2015.Properties {
} }
/// <summary> /// <summary>
/// Overrides the current thread's CurrentUICulture property for all /// Überschreibt die CurrentUICulture-Eigenschaft des aktuellen Threads für alle
/// resource lookups using this strongly typed resource class. /// Ressourcenzuordnungen, die diese stark typisierte Ressourcenklasse verwenden.
/// </summary> /// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture { internal static global::System.Globalization.CultureInfo Culture {
@ -61,7 +61,17 @@ namespace LaptopSimulator2015.Properties {
} }
/// <summary> /// <summary>
/// Looks up a localized resource of type System.IO.UnmanagedMemoryStream similar to System.IO.MemoryStream. /// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap Cryengine {
get {
object obj = ResourceManager.GetObject("Cryengine", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Sucht eine lokalisierte Ressource vom Typ System.IO.UnmanagedMemoryStream ähnlich wie System.IO.MemoryStream.
/// </summary> /// </summary>
internal static System.IO.UnmanagedMemoryStream fans { internal static System.IO.UnmanagedMemoryStream fans {
get { get {
@ -70,7 +80,27 @@ namespace LaptopSimulator2015.Properties {
} }
/// <summary> /// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap. /// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap GameMaker {
get {
object obj = ResourceManager.GetObject("GameMaker", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap Godot {
get {
object obj = ResourceManager.GetObject("Godot", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
/// </summary> /// </summary>
internal static System.Drawing.Bitmap pcoptimizerpro { internal static System.Drawing.Bitmap pcoptimizerpro {
get { get {
@ -78,5 +108,25 @@ namespace LaptopSimulator2015.Properties {
return ((System.Drawing.Bitmap)(obj)); return ((System.Drawing.Bitmap)(obj));
} }
} }
/// <summary>
/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap Unity {
get {
object obj = ResourceManager.GetObject("Unity", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap Unreal {
get {
object obj = ResourceManager.GetObject("Unreal", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
} }
} }

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@ -118,10 +118,25 @@
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader> </resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" /> <assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="Cryengine" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\Cryengine.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="fans" type="System.Resources.ResXFileRef, System.Windows.Forms"> <data name="fans" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\fans.wav;System.IO.MemoryStream, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> <value>..\Resources\fans.wav;System.IO.MemoryStream, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data> </data>
<data name="GameMaker" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\GameMaker.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="Godot" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\Godot.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="pcoptimizerpro" type="System.Resources.ResXFileRef, System.Windows.Forms"> <data name="pcoptimizerpro" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\pcoptimizerpro.jpeg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value> <value>..\Resources\pcoptimizerpro.jpeg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data> </data>
<data name="Unity" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\Unity.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="Unreal" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\Unreal.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
</root> </root>

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