using CC_Functions.W32;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Windows.Input;
namespace Base
{
public static class Input
/// <summary>
/// Check whether the Key is pressed
/// </summary>
/// <param name="key">Key to check</param>
/// <returns>Whether the key is pressed</returns>
public static bool IsKeyDown(Keys key)
try
return KeyboardReader.IsKeyDown(key);
}
catch (Exception e)
Console.WriteLine("Invader: IsKeyDown failed:\r\n" + e.ToString());
return false;
/// Unified input for going up
public static bool Up => IsKeyDown(Keys.Up) || IsKeyDown(Keys.W);
/// Unified input for going left
public static bool Left => IsKeyDown(Keys.Left) || IsKeyDown(Keys.A);
/// Unified input for going down
public static bool Down => IsKeyDown(Keys.Down) || IsKeyDown(Keys.S);
/// Unified input for going right
public static bool Right => IsKeyDown(Keys.Right) || IsKeyDown(Keys.D);
/// Unified input for doing something
public static bool Action => IsKeyDown(Keys.Space) || IsKeyDown(Keys.Q) || IsKeyDown(Keys.E);