using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Windows.Input;
namespace Base
{
public class Input
[DllImport("user32.dll", CharSet = CharSet.Auto, ExactSpelling = true)]
private static extern short GetKeyState(int keyCode);
//public static bool IsKeyDown(Key key) => Keyboard.IsKeyDown(key);
public static bool IsKeyDown(Keys key)
try
int state = 0;
short retVal = GetKeyState((int)key);
if ((retVal & 0x8000) == 0x8000)
state |= 1;
if ((retVal & 1) == 1)
state |= 2;
return 1 == (state & 1);
}
catch (Exception e1)
Console.WriteLine("Invader: IsKeyDown failed:\r\n" + e1.ToString());
return false;
/*Enum.TryParse(key.ToString(), out Key k);
if (k == Key.None)
return IsKeyDown(k);*/