first commit
This commit is contained in:
commit
d5c822811b
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@ -0,0 +1,516 @@
|
||||||
|
#Soundtrack data
|
||||||
|
Soundtrack.aup
|
||||||
|
Soundtrack_data/*
|
||||||
|
|
||||||
|
|
||||||
|
# Created by https://www.gitignore.io/api/csharp,visualstudio
|
||||||
|
# Edit at https://www.gitignore.io/?templates=csharp,visualstudio
|
||||||
|
|
||||||
|
### Csharp ###
|
||||||
|
## Ignore Visual Studio temporary files, build results, and
|
||||||
|
## files generated by popular Visual Studio add-ons.
|
||||||
|
##
|
||||||
|
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
|
||||||
|
|
||||||
|
# User-specific files
|
||||||
|
*.rsuser
|
||||||
|
*.suo
|
||||||
|
*.user
|
||||||
|
*.userosscache
|
||||||
|
*.sln.docstates
|
||||||
|
|
||||||
|
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||||
|
*.userprefs
|
||||||
|
|
||||||
|
# Mono auto generated files
|
||||||
|
mono_crash.*
|
||||||
|
|
||||||
|
# Build results
|
||||||
|
[Dd]ebug/
|
||||||
|
[Dd]ebugPublic/
|
||||||
|
[Rr]elease/
|
||||||
|
[Rr]eleases/
|
||||||
|
x64/
|
||||||
|
x86/
|
||||||
|
[Aa][Rr][Mm]/
|
||||||
|
[Aa][Rr][Mm]64/
|
||||||
|
bld/
|
||||||
|
[Bb]in/
|
||||||
|
[Oo]bj/
|
||||||
|
[Ll]og/
|
||||||
|
|
||||||
|
# Visual Studio 2015/2017 cache/options directory
|
||||||
|
.vs/
|
||||||
|
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||||
|
#wwwroot/
|
||||||
|
|
||||||
|
# Visual Studio 2017 auto generated files
|
||||||
|
Generated\ Files/
|
||||||
|
|
||||||
|
# MSTest test Results
|
||||||
|
[Tt]est[Rr]esult*/
|
||||||
|
[Bb]uild[Ll]og.*
|
||||||
|
|
||||||
|
# NUnit
|
||||||
|
*.VisualState.xml
|
||||||
|
TestResult.xml
|
||||||
|
nunit-*.xml
|
||||||
|
|
||||||
|
# Build Results of an ATL Project
|
||||||
|
[Dd]ebugPS/
|
||||||
|
[Rr]eleasePS/
|
||||||
|
dlldata.c
|
||||||
|
|
||||||
|
# Benchmark Results
|
||||||
|
BenchmarkDotNet.Artifacts/
|
||||||
|
|
||||||
|
# .NET Core
|
||||||
|
project.lock.json
|
||||||
|
project.fragment.lock.json
|
||||||
|
artifacts/
|
||||||
|
|
||||||
|
# StyleCop
|
||||||
|
StyleCopReport.xml
|
||||||
|
|
||||||
|
# Files built by Visual Studio
|
||||||
|
*_i.c
|
||||||
|
*_p.c
|
||||||
|
*_h.h
|
||||||
|
*.ilk
|
||||||
|
*.meta
|
||||||
|
*.obj
|
||||||
|
*.iobj
|
||||||
|
*.pch
|
||||||
|
*.pdb
|
||||||
|
*.ipdb
|
||||||
|
*.pgc
|
||||||
|
*.pgd
|
||||||
|
*.rsp
|
||||||
|
*.sbr
|
||||||
|
*.tlb
|
||||||
|
*.tli
|
||||||
|
*.tlh
|
||||||
|
*.tmp
|
||||||
|
*.tmp_proj
|
||||||
|
*_wpftmp.csproj
|
||||||
|
*.log
|
||||||
|
*.vspscc
|
||||||
|
*.vssscc
|
||||||
|
.builds
|
||||||
|
*.pidb
|
||||||
|
*.svclog
|
||||||
|
*.scc
|
||||||
|
|
||||||
|
# Chutzpah Test files
|
||||||
|
_Chutzpah*
|
||||||
|
|
||||||
|
# Visual C++ cache files
|
||||||
|
ipch/
|
||||||
|
*.aps
|
||||||
|
*.ncb
|
||||||
|
*.opendb
|
||||||
|
*.opensdf
|
||||||
|
*.sdf
|
||||||
|
*.cachefile
|
||||||
|
*.VC.db
|
||||||
|
*.VC.VC.opendb
|
||||||
|
|
||||||
|
# Visual Studio profiler
|
||||||
|
*.psess
|
||||||
|
*.vsp
|
||||||
|
*.vspx
|
||||||
|
*.sap
|
||||||
|
|
||||||
|
# Visual Studio Trace Files
|
||||||
|
*.e2e
|
||||||
|
|
||||||
|
# TFS 2012 Local Workspace
|
||||||
|
$tf/
|
||||||
|
|
||||||
|
# Guidance Automation Toolkit
|
||||||
|
*.gpState
|
||||||
|
|
||||||
|
# ReSharper is a .NET coding add-in
|
||||||
|
_ReSharper*/
|
||||||
|
*.[Rr]e[Ss]harper
|
||||||
|
*.DotSettings.user
|
||||||
|
|
||||||
|
# JustCode is a .NET coding add-in
|
||||||
|
.JustCode
|
||||||
|
|
||||||
|
# TeamCity is a build add-in
|
||||||
|
_TeamCity*
|
||||||
|
|
||||||
|
# DotCover is a Code Coverage Tool
|
||||||
|
*.dotCover
|
||||||
|
|
||||||
|
# AxoCover is a Code Coverage Tool
|
||||||
|
.axoCover/*
|
||||||
|
!.axoCover/settings.json
|
||||||
|
|
||||||
|
# Visual Studio code coverage results
|
||||||
|
*.coverage
|
||||||
|
*.coveragexml
|
||||||
|
|
||||||
|
# NCrunch
|
||||||
|
_NCrunch_*
|
||||||
|
.*crunch*.local.xml
|
||||||
|
nCrunchTemp_*
|
||||||
|
|
||||||
|
# MightyMoose
|
||||||
|
*.mm.*
|
||||||
|
AutoTest.Net/
|
||||||
|
|
||||||
|
# Web workbench (sass)
|
||||||
|
.sass-cache/
|
||||||
|
|
||||||
|
# Installshield output folder
|
||||||
|
[Ee]xpress/
|
||||||
|
|
||||||
|
# DocProject is a documentation generator add-in
|
||||||
|
DocProject/buildhelp/
|
||||||
|
DocProject/Help/*.HxT
|
||||||
|
DocProject/Help/*.HxC
|
||||||
|
DocProject/Help/*.hhc
|
||||||
|
DocProject/Help/*.hhk
|
||||||
|
DocProject/Help/*.hhp
|
||||||
|
DocProject/Help/Html2
|
||||||
|
DocProject/Help/html
|
||||||
|
|
||||||
|
# Click-Once directory
|
||||||
|
publish/
|
||||||
|
|
||||||
|
# Publish Web Output
|
||||||
|
*.[Pp]ublish.xml
|
||||||
|
*.azurePubxml
|
||||||
|
# Note: Comment the next line if you want to checkin your web deploy settings,
|
||||||
|
# but database connection strings (with potential passwords) will be unencrypted
|
||||||
|
*.pubxml
|
||||||
|
*.publishproj
|
||||||
|
|
||||||
|
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||||
|
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||||
|
# in these scripts will be unencrypted
|
||||||
|
PublishScripts/
|
||||||
|
|
||||||
|
# NuGet Packages
|
||||||
|
*.nupkg
|
||||||
|
# NuGet Symbol Packages
|
||||||
|
*.snupkg
|
||||||
|
# The packages folder can be ignored because of Package Restore
|
||||||
|
**/[Pp]ackages/*
|
||||||
|
# except build/, which is used as an MSBuild target.
|
||||||
|
!**/[Pp]ackages/build/
|
||||||
|
# Uncomment if necessary however generally it will be regenerated when needed
|
||||||
|
#!**/[Pp]ackages/repositories.config
|
||||||
|
# NuGet v3's project.json files produces more ignorable files
|
||||||
|
*.nuget.props
|
||||||
|
*.nuget.targets
|
||||||
|
|
||||||
|
# Microsoft Azure Build Output
|
||||||
|
csx/
|
||||||
|
*.build.csdef
|
||||||
|
|
||||||
|
# Microsoft Azure Emulator
|
||||||
|
ecf/
|
||||||
|
rcf/
|
||||||
|
|
||||||
|
# Windows Store app package directories and files
|
||||||
|
AppPackages/
|
||||||
|
BundleArtifacts/
|
||||||
|
Package.StoreAssociation.xml
|
||||||
|
_pkginfo.txt
|
||||||
|
*.appx
|
||||||
|
*.appxbundle
|
||||||
|
*.appxupload
|
||||||
|
|
||||||
|
# Visual Studio cache files
|
||||||
|
# files ending in .cache can be ignored
|
||||||
|
*.[Cc]ache
|
||||||
|
# but keep track of directories ending in .cache
|
||||||
|
!?*.[Cc]ache/
|
||||||
|
|
||||||
|
# Others
|
||||||
|
ClientBin/
|
||||||
|
~$*
|
||||||
|
*~
|
||||||
|
*.dbmdl
|
||||||
|
*.dbproj.schemaview
|
||||||
|
*.jfm
|
||||||
|
*.pfx
|
||||||
|
*.publishsettings
|
||||||
|
orleans.codegen.cs
|
||||||
|
|
||||||
|
# Including strong name files can present a security risk
|
||||||
|
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
||||||
|
#*.snk
|
||||||
|
|
||||||
|
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||||
|
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||||
|
#bower_components/
|
||||||
|
|
||||||
|
# RIA/Silverlight projects
|
||||||
|
Generated_Code/
|
||||||
|
|
||||||
|
# Backup & report files from converting an old project file
|
||||||
|
# to a newer Visual Studio version. Backup files are not needed,
|
||||||
|
# because we have git ;-)
|
||||||
|
_UpgradeReport_Files/
|
||||||
|
Backup*/
|
||||||
|
UpgradeLog*.XML
|
||||||
|
UpgradeLog*.htm
|
||||||
|
ServiceFabricBackup/
|
||||||
|
*.rptproj.bak
|
||||||
|
|
||||||
|
# SQL Server files
|
||||||
|
*.mdf
|
||||||
|
*.ldf
|
||||||
|
*.ndf
|
||||||
|
|
||||||
|
# Business Intelligence projects
|
||||||
|
*.rdl.data
|
||||||
|
*.bim.layout
|
||||||
|
*.bim_*.settings
|
||||||
|
*.rptproj.rsuser
|
||||||
|
*- [Bb]ackup.rdl
|
||||||
|
*- [Bb]ackup ([0-9]).rdl
|
||||||
|
*- [Bb]ackup ([0-9][0-9]).rdl
|
||||||
|
|
||||||
|
# Microsoft Fakes
|
||||||
|
FakesAssemblies/
|
||||||
|
|
||||||
|
# GhostDoc plugin setting file
|
||||||
|
*.GhostDoc.xml
|
||||||
|
|
||||||
|
# Node.js Tools for Visual Studio
|
||||||
|
.ntvs_analysis.dat
|
||||||
|
node_modules/
|
||||||
|
|
||||||
|
# Visual Studio 6 build log
|
||||||
|
*.plg
|
||||||
|
|
||||||
|
# Visual Studio 6 workspace options file
|
||||||
|
*.opt
|
||||||
|
|
||||||
|
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||||
|
*.vbw
|
||||||
|
|
||||||
|
# Visual Studio LightSwitch build output
|
||||||
|
**/*.HTMLClient/GeneratedArtifacts
|
||||||
|
**/*.DesktopClient/GeneratedArtifacts
|
||||||
|
**/*.DesktopClient/ModelManifest.xml
|
||||||
|
**/*.Server/GeneratedArtifacts
|
||||||
|
**/*.Server/ModelManifest.xml
|
||||||
|
_Pvt_Extensions
|
||||||
|
|
||||||
|
# Paket dependency manager
|
||||||
|
.paket/paket.exe
|
||||||
|
paket-files/
|
||||||
|
|
||||||
|
# FAKE - F# Make
|
||||||
|
.fake/
|
||||||
|
|
||||||
|
# CodeRush personal settings
|
||||||
|
.cr/personal
|
||||||
|
|
||||||
|
# Python Tools for Visual Studio (PTVS)
|
||||||
|
__pycache__/
|
||||||
|
*.pyc
|
||||||
|
|
||||||
|
# Cake - Uncomment if you are using it
|
||||||
|
# tools/**
|
||||||
|
# !tools/packages.config
|
||||||
|
|
||||||
|
# Tabs Studio
|
||||||
|
*.tss
|
||||||
|
|
||||||
|
# Telerik's JustMock configuration file
|
||||||
|
*.jmconfig
|
||||||
|
|
||||||
|
# BizTalk build output
|
||||||
|
*.btp.cs
|
||||||
|
*.btm.cs
|
||||||
|
*.odx.cs
|
||||||
|
*.xsd.cs
|
||||||
|
|
||||||
|
# OpenCover UI analysis results
|
||||||
|
OpenCover/
|
||||||
|
|
||||||
|
# Azure Stream Analytics local run output
|
||||||
|
ASALocalRun/
|
||||||
|
|
||||||
|
# MSBuild Binary and Structured Log
|
||||||
|
*.binlog
|
||||||
|
|
||||||
|
# NVidia Nsight GPU debugger configuration file
|
||||||
|
*.nvuser
|
||||||
|
|
||||||
|
# MFractors (Xamarin productivity tool) working folder
|
||||||
|
.mfractor/
|
||||||
|
|
||||||
|
# Local History for Visual Studio
|
||||||
|
.localhistory/
|
||||||
|
|
||||||
|
# BeatPulse healthcheck temp database
|
||||||
|
healthchecksdb
|
||||||
|
|
||||||
|
# Backup folder for Package Reference Convert tool in Visual Studio 2017
|
||||||
|
MigrationBackup/
|
||||||
|
|
||||||
|
### VisualStudio ###
|
||||||
|
|
||||||
|
# User-specific files
|
||||||
|
|
||||||
|
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||||
|
|
||||||
|
# Mono auto generated files
|
||||||
|
|
||||||
|
# Build results
|
||||||
|
|
||||||
|
# Visual Studio 2015/2017 cache/options directory
|
||||||
|
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||||
|
|
||||||
|
# Visual Studio 2017 auto generated files
|
||||||
|
|
||||||
|
# MSTest test Results
|
||||||
|
|
||||||
|
# NUnit
|
||||||
|
|
||||||
|
# Build Results of an ATL Project
|
||||||
|
|
||||||
|
# Benchmark Results
|
||||||
|
|
||||||
|
# .NET Core
|
||||||
|
|
||||||
|
# StyleCop
|
||||||
|
|
||||||
|
# Files built by Visual Studio
|
||||||
|
|
||||||
|
# Chutzpah Test files
|
||||||
|
|
||||||
|
# Visual C++ cache files
|
||||||
|
|
||||||
|
# Visual Studio profiler
|
||||||
|
|
||||||
|
# Visual Studio Trace Files
|
||||||
|
|
||||||
|
# TFS 2012 Local Workspace
|
||||||
|
|
||||||
|
# Guidance Automation Toolkit
|
||||||
|
|
||||||
|
# ReSharper is a .NET coding add-in
|
||||||
|
|
||||||
|
# JustCode is a .NET coding add-in
|
||||||
|
|
||||||
|
# TeamCity is a build add-in
|
||||||
|
|
||||||
|
# DotCover is a Code Coverage Tool
|
||||||
|
|
||||||
|
# AxoCover is a Code Coverage Tool
|
||||||
|
|
||||||
|
# Visual Studio code coverage results
|
||||||
|
|
||||||
|
# NCrunch
|
||||||
|
|
||||||
|
# MightyMoose
|
||||||
|
|
||||||
|
# Web workbench (sass)
|
||||||
|
|
||||||
|
# Installshield output folder
|
||||||
|
|
||||||
|
# DocProject is a documentation generator add-in
|
||||||
|
|
||||||
|
# Click-Once directory
|
||||||
|
|
||||||
|
# Publish Web Output
|
||||||
|
# Note: Comment the next line if you want to checkin your web deploy settings,
|
||||||
|
# but database connection strings (with potential passwords) will be unencrypted
|
||||||
|
|
||||||
|
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||||
|
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||||
|
# in these scripts will be unencrypted
|
||||||
|
|
||||||
|
# NuGet Packages
|
||||||
|
# NuGet Symbol Packages
|
||||||
|
# The packages folder can be ignored because of Package Restore
|
||||||
|
# except build/, which is used as an MSBuild target.
|
||||||
|
# Uncomment if necessary however generally it will be regenerated when needed
|
||||||
|
# NuGet v3's project.json files produces more ignorable files
|
||||||
|
|
||||||
|
# Microsoft Azure Build Output
|
||||||
|
|
||||||
|
# Microsoft Azure Emulator
|
||||||
|
|
||||||
|
# Windows Store app package directories and files
|
||||||
|
|
||||||
|
# Visual Studio cache files
|
||||||
|
# files ending in .cache can be ignored
|
||||||
|
# but keep track of directories ending in .cache
|
||||||
|
|
||||||
|
# Others
|
||||||
|
|
||||||
|
# Including strong name files can present a security risk
|
||||||
|
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
||||||
|
|
||||||
|
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||||
|
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||||
|
|
||||||
|
# RIA/Silverlight projects
|
||||||
|
|
||||||
|
# Backup & report files from converting an old project file
|
||||||
|
# to a newer Visual Studio version. Backup files are not needed,
|
||||||
|
# because we have git ;-)
|
||||||
|
|
||||||
|
# SQL Server files
|
||||||
|
|
||||||
|
# Business Intelligence projects
|
||||||
|
|
||||||
|
# Microsoft Fakes
|
||||||
|
|
||||||
|
# GhostDoc plugin setting file
|
||||||
|
|
||||||
|
# Node.js Tools for Visual Studio
|
||||||
|
|
||||||
|
# Visual Studio 6 build log
|
||||||
|
|
||||||
|
# Visual Studio 6 workspace options file
|
||||||
|
|
||||||
|
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||||
|
|
||||||
|
# Visual Studio LightSwitch build output
|
||||||
|
|
||||||
|
# Paket dependency manager
|
||||||
|
|
||||||
|
# FAKE - F# Make
|
||||||
|
|
||||||
|
# CodeRush personal settings
|
||||||
|
|
||||||
|
# Python Tools for Visual Studio (PTVS)
|
||||||
|
|
||||||
|
# Cake - Uncomment if you are using it
|
||||||
|
# tools/**
|
||||||
|
# !tools/packages.config
|
||||||
|
|
||||||
|
# Tabs Studio
|
||||||
|
|
||||||
|
# Telerik's JustMock configuration file
|
||||||
|
|
||||||
|
# BizTalk build output
|
||||||
|
|
||||||
|
# OpenCover UI analysis results
|
||||||
|
|
||||||
|
# Azure Stream Analytics local run output
|
||||||
|
|
||||||
|
# MSBuild Binary and Structured Log
|
||||||
|
|
||||||
|
# NVidia Nsight GPU debugger configuration file
|
||||||
|
|
||||||
|
# MFractors (Xamarin productivity tool) working folder
|
||||||
|
|
||||||
|
# Local History for Visual Studio
|
||||||
|
|
||||||
|
# BeatPulse healthcheck temp database
|
||||||
|
|
||||||
|
# Backup folder for Package Reference Convert tool in Visual Studio 2017
|
||||||
|
|
||||||
|
# End of https://www.gitignore.io/api/csharp,visualstudio
|
|
@ -0,0 +1,24 @@
|
||||||
|
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||||
|
# Visual Studio 15
|
||||||
|
VisualStudioVersion = 15.0.28307.489
|
||||||
|
MinimumVisualStudioVersion = 10.0.40219.1
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "testexetrisathlon", "testexetrisathlon\testexetrisathlon.csproj", "{6B0BD176-D6E3-49F5-8CA1-AE5F1535AC59}"
|
||||||
|
EndProject
|
||||||
|
Global
|
||||||
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
|
Debug|x86 = Debug|x86
|
||||||
|
Release|x86 = Release|x86
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||||
|
{6B0BD176-D6E3-49F5-8CA1-AE5F1535AC59}.Debug|x86.ActiveCfg = Debug|x86
|
||||||
|
{6B0BD176-D6E3-49F5-8CA1-AE5F1535AC59}.Debug|x86.Build.0 = Debug|x86
|
||||||
|
{6B0BD176-D6E3-49F5-8CA1-AE5F1535AC59}.Release|x86.ActiveCfg = Release|x86
|
||||||
|
{6B0BD176-D6E3-49F5-8CA1-AE5F1535AC59}.Release|x86.Build.0 = Release|x86
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
|
HideSolutionNode = FALSE
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||||
|
SolutionGuid = {4C16C2C9-FF64-4E36-82DE-C2C035FDF0D8}
|
||||||
|
EndGlobalSection
|
||||||
|
EndGlobal
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
|
@ -0,0 +1,330 @@
|
||||||
|
using System;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Diagnostics;
|
||||||
|
using System.Media;
|
||||||
|
using static System.Console;
|
||||||
|
using System.Reflection;
|
||||||
|
|
||||||
|
//┌─┐
|
||||||
|
//│ │
|
||||||
|
//└─┘
|
||||||
|
|
||||||
|
// ▀▀▀██████▄▄▄
|
||||||
|
// ▀▀▀████▄
|
||||||
|
// ▄███████▀ ▀███▄
|
||||||
|
// ▄███████▀ ▀███▄
|
||||||
|
// ▄████████ ███▄
|
||||||
|
// ██████████▄ ███▌
|
||||||
|
// ▀█████▀ ▀███▄ ▐███
|
||||||
|
// ▀█▀ ▀███▄ ▐███
|
||||||
|
// ▀███▄ ███▌
|
||||||
|
// ▄██▄ ▀███▄ ▐███
|
||||||
|
// ▄██████▄ ▀███▄███
|
||||||
|
// █████▀▀████▄▄ ▄█████
|
||||||
|
// ████▀ ▀▀█████▄▄▄▄█████████▄
|
||||||
|
// ▀▀ ▀▀██████▀▀ ▀▀██
|
||||||
|
|
||||||
|
namespace testexetrisathlon
|
||||||
|
{
|
||||||
|
class Program
|
||||||
|
{
|
||||||
|
public static string sqr = "■";
|
||||||
|
public static int[,] grid = new int[23, 10];
|
||||||
|
public static int[,] droppedtetrominoeLocationGrid = new int[23, 10];
|
||||||
|
public static Stopwatch dropTimer = new Stopwatch();
|
||||||
|
public static Stopwatch inputTimer = new Stopwatch();
|
||||||
|
public static int dropTime, dropRate = 300;
|
||||||
|
public static bool isDropped = false;
|
||||||
|
static Tetrominoe tet;
|
||||||
|
static Tetrominoe nexttet;
|
||||||
|
public static ConsoleKeyInfo key;
|
||||||
|
public static bool isKeyPressed = false;
|
||||||
|
public static int linesCleared = 0, score = 0, level = 1;
|
||||||
|
static readonly Assembly assembly = Assembly.GetExecutingAssembly();
|
||||||
|
static ConsoleColor[] colors;
|
||||||
|
public static bool debug;
|
||||||
|
public static Random rnd;
|
||||||
|
static void Main(string[] args)
|
||||||
|
{
|
||||||
|
rnd = new Random();
|
||||||
|
colors = new ConsoleColor[2] { BackgroundColor, ForegroundColor };
|
||||||
|
BackgroundColor = ConsoleColor.Red;
|
||||||
|
ForegroundColor = ConsoleColor.Yellow;
|
||||||
|
SetCursorPosition(0, 0);
|
||||||
|
Clear();
|
||||||
|
#if (DEBUG)
|
||||||
|
debug = true;
|
||||||
|
#else
|
||||||
|
debug = args.Contains("debug");
|
||||||
|
#endif
|
||||||
|
if (debug)
|
||||||
|
SetWindowSize(50, 40);
|
||||||
|
new Program().MainN(
|
||||||
|
new SoundPlayer(assembly.GetManifestResourceStream("testexetrisathlon.Intro.wav")),
|
||||||
|
new SoundPlayer(assembly.GetManifestResourceStream("testexetrisathlon.InGame.wav")),
|
||||||
|
new SoundPlayer(assembly.GetManifestResourceStream("testexetrisathlon.GameOver.wav")));
|
||||||
|
BackgroundColor = colors[0];
|
||||||
|
ForegroundColor = colors[1];
|
||||||
|
SetCursorPosition(0, 0);
|
||||||
|
Clear();
|
||||||
|
}
|
||||||
|
enum GameState { exit, menu, game, gameOver }
|
||||||
|
void MainN(SoundPlayer intro, SoundPlayer inGame, SoundPlayer gameOver)
|
||||||
|
{
|
||||||
|
bool playing = true;
|
||||||
|
GameState state = GameState.menu;
|
||||||
|
while (playing)
|
||||||
|
{
|
||||||
|
switch (state)
|
||||||
|
{
|
||||||
|
case GameState.menu:
|
||||||
|
Clear();
|
||||||
|
gameOver.Stop();
|
||||||
|
intro.PlayLooping();
|
||||||
|
SetCursorPosition(0, 1);
|
||||||
|
Write(
|
||||||
|
" ▀▀▀██████▄▄▄\r\n" +
|
||||||
|
" ▀▀▀████▄\r\n" +
|
||||||
|
" ▄███████▀ ▀███▄\r\n" +
|
||||||
|
" ▄███████▀ ▀███▄\r\n" +
|
||||||
|
" ▄████████ ███▄\r\n" +
|
||||||
|
" ██████████▄ ███▌\r\n" +
|
||||||
|
" ▀█████▀ ▀███▄ ▐███\r\n" +
|
||||||
|
" ▀█▀ ▀███▄ ▐███\r\n" +
|
||||||
|
" ▀███▄ ███▌\r\n" +
|
||||||
|
" ▄██▄ ▀███▄ ▐███\r\n" +
|
||||||
|
" ▄██████▄ ▀███▄███\r\n" +
|
||||||
|
" █████▀▀████▄▄ ▄█████\r\n" +
|
||||||
|
" ████▀ ▀▀█████▄▄▄▄█████████▄\r\n" +
|
||||||
|
" ▀▀ ▀▀██████▀▀ ▀▀██\r\n\r\n" +
|
||||||
|
|
||||||
|
"testexetrisathlon v." + assembly.GetName().Version.ToString());
|
||||||
|
SetCursorPosition(7, 18);
|
||||||
|
WriteLine("Controls: Space");
|
||||||
|
SetCursorPosition(8, 19);
|
||||||
|
WriteLine("Up, Down, Right");
|
||||||
|
SetCursorPosition(8, 20);
|
||||||
|
WriteLine("Left");
|
||||||
|
SetCursorPosition(7, 22);
|
||||||
|
WriteLine("Press s to start");
|
||||||
|
SetCursorPosition(7, 23);
|
||||||
|
WriteLine("Press x to exit");
|
||||||
|
string tmp = ReadKey(true).KeyChar.ToString().ToLower();
|
||||||
|
switch (tmp)
|
||||||
|
{
|
||||||
|
case "s":
|
||||||
|
intro.Stop();
|
||||||
|
state = GameState.game;
|
||||||
|
Clear();
|
||||||
|
DrawBorder();
|
||||||
|
break;
|
||||||
|
case "x":
|
||||||
|
state = GameState.exit;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case GameState.game:
|
||||||
|
inGame.PlayLooping();
|
||||||
|
dropTimer.Start();
|
||||||
|
SetCursorPosition(25, 0);
|
||||||
|
WriteLine("Level " + level);
|
||||||
|
SetCursorPosition(25, 1);
|
||||||
|
WriteLine("Score " + score);
|
||||||
|
SetCursorPosition(25, 2);
|
||||||
|
WriteLine("LinesCleared " + linesCleared);
|
||||||
|
nexttet = new Tetrominoe();
|
||||||
|
tet = nexttet;
|
||||||
|
tet.Spawn();
|
||||||
|
nexttet = new Tetrominoe();
|
||||||
|
Update();
|
||||||
|
inGame.Stop();
|
||||||
|
state = GameState.gameOver;
|
||||||
|
break;
|
||||||
|
case GameState.gameOver:
|
||||||
|
gameOver.PlayLooping();
|
||||||
|
string input = "";
|
||||||
|
while ((input != "y") && (input != "n"))
|
||||||
|
{
|
||||||
|
Clear();
|
||||||
|
DrawBorder();
|
||||||
|
Draw();
|
||||||
|
SetCursorPosition(0, 0);
|
||||||
|
WriteLine("┌───────────────────┐");
|
||||||
|
WriteLine("│ Game Over │");
|
||||||
|
WriteLine("│ Replay? (Y/N) │");
|
||||||
|
WriteLine("├───────────────────┤");
|
||||||
|
input = ReadKey().KeyChar.ToString().ToLower();
|
||||||
|
}
|
||||||
|
grid = new int[23, 10];
|
||||||
|
droppedtetrominoeLocationGrid = new int[23, 10];
|
||||||
|
dropTimer = new Stopwatch();
|
||||||
|
inputTimer = new Stopwatch();
|
||||||
|
dropRate = 300;
|
||||||
|
isDropped = false;
|
||||||
|
isKeyPressed = false;
|
||||||
|
linesCleared = 0;
|
||||||
|
score = 0;
|
||||||
|
level = 1;
|
||||||
|
GC.Collect();
|
||||||
|
Clear();
|
||||||
|
DrawBorder();
|
||||||
|
if (input == "y")
|
||||||
|
state = GameState.game;
|
||||||
|
else
|
||||||
|
state = GameState.menu;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
playing = false;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
private static void Update()
|
||||||
|
{
|
||||||
|
while (true)
|
||||||
|
{
|
||||||
|
dropTime = (int)dropTimer.ElapsedMilliseconds;
|
||||||
|
if (dropTime > dropRate)
|
||||||
|
{
|
||||||
|
dropTime = 0; dropTimer.Restart(); tet.Drop();
|
||||||
|
}
|
||||||
|
if (isDropped == true)
|
||||||
|
{
|
||||||
|
tet = nexttet;
|
||||||
|
nexttet = new Tetrominoe();
|
||||||
|
tet.Spawn();
|
||||||
|
isDropped = false;
|
||||||
|
score += 10;
|
||||||
|
}
|
||||||
|
int j; for (j = 0; j < 10; j++)
|
||||||
|
{
|
||||||
|
if (droppedtetrominoeLocationGrid[0, j] == 1)
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (debug)
|
||||||
|
{
|
||||||
|
SetCursorPosition(0, 25);
|
||||||
|
WriteLine("!DEBUG MODE ENABLED!");
|
||||||
|
}
|
||||||
|
Input();
|
||||||
|
ClearBlock();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
private static void ClearBlock()
|
||||||
|
{
|
||||||
|
int combo = 0;
|
||||||
|
for (int i = 0; i < 23; i++)
|
||||||
|
{
|
||||||
|
int j; for (j = 0; j < 10; j++)
|
||||||
|
{
|
||||||
|
if (droppedtetrominoeLocationGrid[i, j] == 0)
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
if (j == 10)
|
||||||
|
{
|
||||||
|
linesCleared++;
|
||||||
|
combo++;
|
||||||
|
Beep(400, 200);
|
||||||
|
for (j = 0; j < 10; j++)
|
||||||
|
{
|
||||||
|
droppedtetrominoeLocationGrid[i, j] = 0;
|
||||||
|
}
|
||||||
|
int[,] newdroppedtetrominoeLocationGrid = new int[23, 10];
|
||||||
|
for (int k = 1; k < i; k++)
|
||||||
|
{
|
||||||
|
for (int l = 0; l < 10; l++)
|
||||||
|
{
|
||||||
|
newdroppedtetrominoeLocationGrid[k + 1, l] = droppedtetrominoeLocationGrid[k, l];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
for (int k = 1; k < i; k++)
|
||||||
|
{
|
||||||
|
for (int l = 0; l < 10; l++)
|
||||||
|
{
|
||||||
|
droppedtetrominoeLocationGrid[k, l] = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
for (int k = 0; k < 23; k++)
|
||||||
|
for (int l = 0; l < 10; l++)
|
||||||
|
if (newdroppedtetrominoeLocationGrid[k, l] == 1)
|
||||||
|
droppedtetrominoeLocationGrid[k, l] = 1;
|
||||||
|
Draw();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
score += (int)Math.Round(Math.Sqrt(Math.Max(combo * 50 - 50, 0)) * 5);
|
||||||
|
level = (int)Math.Round(Math.Sqrt(score * 0.01)) + 1;
|
||||||
|
dropRate = 300 - 22 * level;
|
||||||
|
}
|
||||||
|
private static void Input()
|
||||||
|
{
|
||||||
|
isKeyPressed = KeyAvailable;
|
||||||
|
SetCursorPosition(0, 24);
|
||||||
|
if (isKeyPressed)
|
||||||
|
key = ReadKey();
|
||||||
|
if (key.Key == ConsoleKey.LeftArrow & !tet.isSomethingLeft() & isKeyPressed)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < 4; i++)
|
||||||
|
tet.location[i][1] -= 1;
|
||||||
|
tet.Update();
|
||||||
|
}
|
||||||
|
else if (key.Key == ConsoleKey.RightArrow & !tet.isSomethingRight() & isKeyPressed)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < 4; i++)
|
||||||
|
tet.location[i][1] += 1;
|
||||||
|
tet.Update();
|
||||||
|
}
|
||||||
|
if (key.Key == ConsoleKey.DownArrow & isKeyPressed)
|
||||||
|
tet.Drop();
|
||||||
|
if (key.Key == ConsoleKey.UpArrow & isKeyPressed)
|
||||||
|
for (; tet.isSomethingBelow() != true;)
|
||||||
|
tet.Drop();
|
||||||
|
if (key.Key == ConsoleKey.Spacebar & isKeyPressed)
|
||||||
|
{
|
||||||
|
tet.Rotate();
|
||||||
|
tet.Update();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public static void Draw()
|
||||||
|
{
|
||||||
|
for (int i = 0; i < 23; ++i)
|
||||||
|
{
|
||||||
|
for (int j = 0; j < 10; j++)
|
||||||
|
{
|
||||||
|
SetCursorPosition(1 + 2 * j, i);
|
||||||
|
if (grid[i, j] == 1 | droppedtetrominoeLocationGrid[i, j] == 1)
|
||||||
|
{
|
||||||
|
SetCursorPosition(1 + 2 * j, i);
|
||||||
|
Write(sqr);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Write(" ");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
SetCursorPosition(25, 0);
|
||||||
|
WriteLine("Level " + level);
|
||||||
|
SetCursorPosition(25, 1);
|
||||||
|
WriteLine("Score " + score);
|
||||||
|
SetCursorPosition(25, 2);
|
||||||
|
WriteLine("LinesCleared " + linesCleared);
|
||||||
|
}
|
||||||
|
public static void DrawBorder()
|
||||||
|
{
|
||||||
|
for (int lengthCount = 0; lengthCount <= 22; lengthCount++)
|
||||||
|
{
|
||||||
|
SetCursorPosition(0, lengthCount);
|
||||||
|
Write("│");
|
||||||
|
SetCursorPosition(20, lengthCount);
|
||||||
|
Write("│");
|
||||||
|
}
|
||||||
|
SetCursorPosition(0, 23);
|
||||||
|
Write("└");
|
||||||
|
for (int widthCount = 0; widthCount <= 18; widthCount++)
|
||||||
|
{
|
||||||
|
Write("─");
|
||||||
|
}
|
||||||
|
Write("┘");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,26 @@
|
||||||
|
using System.Reflection;
|
||||||
|
using System.Runtime.CompilerServices;
|
||||||
|
|
||||||
|
// Information about this assembly is defined by the following attributes.
|
||||||
|
// Change them to the values specific to your project.
|
||||||
|
|
||||||
|
[assembly: AssemblyTitle("Testexetrisathlon")]
|
||||||
|
[assembly: AssemblyDescription("Testexetrisathlon is one of the most innovative games i have played in years.")]
|
||||||
|
[assembly: AssemblyConfiguration("")]
|
||||||
|
[assembly: AssemblyCompany("CreepyCrafter24 ft. Company X")]
|
||||||
|
[assembly: AssemblyProduct("Testexetrisathlon")]
|
||||||
|
[assembly: AssemblyCopyright("${AuthorCopyright}")]
|
||||||
|
[assembly: AssemblyTrademark("© 20XX Company X")]
|
||||||
|
[assembly: AssemblyCulture("")]
|
||||||
|
|
||||||
|
// The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}".
|
||||||
|
// The form "{Major}.{Minor}.*" will automatically update the build and revision,
|
||||||
|
// and "{Major}.{Minor}.{Build}.*" will update just the revision.
|
||||||
|
|
||||||
|
[assembly: AssemblyVersion("1.2.*")]
|
||||||
|
|
||||||
|
// The following attributes are used to specify the signing key for the assembly,
|
||||||
|
// if desired. See the Mono documentation for more information about signing.
|
||||||
|
|
||||||
|
//[assembly: AssemblyDelaySign(false)]
|
||||||
|
//[assembly: AssemblyKeyFile("")]
|
|
@ -0,0 +1,307 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using static System.Console;
|
||||||
|
#pragma warning disable IDE1006
|
||||||
|
namespace testexetrisathlon
|
||||||
|
{
|
||||||
|
public class Tetrominoe
|
||||||
|
{
|
||||||
|
public static int[,] I = new int[1, 4] { { 1, 1, 1, 1 } };
|
||||||
|
|
||||||
|
public static int[,] O = new int[2, 2] { { 1, 1 },
|
||||||
|
{ 1, 1 } };
|
||||||
|
|
||||||
|
public static int[,] T = new int[2, 3] { { 0, 1, 0 },
|
||||||
|
{ 1, 1, 1 } };
|
||||||
|
|
||||||
|
public static int[,] S = new int[2, 3] { { 0, 1, 1 },
|
||||||
|
{ 1, 1, 0 } };
|
||||||
|
|
||||||
|
public static int[,] Z = new int[2, 3] { { 1, 1, 0 },
|
||||||
|
{ 0, 1, 1 } };
|
||||||
|
|
||||||
|
public static int[,] J = new int[2, 3] { { 1, 0, 0 },
|
||||||
|
{ 1, 1, 1 } };
|
||||||
|
|
||||||
|
public static int[,] L = new int[2, 3] { { 0, 0, 1 },
|
||||||
|
{ 1, 1, 1 } };
|
||||||
|
public static List<int[,]> tetrominoes = new List<int[,]>() { I, O, T, S, Z, J, L };
|
||||||
|
private readonly int[,] shape;
|
||||||
|
public List<int[]> location = new List<int[]>();
|
||||||
|
public Tetrominoe()
|
||||||
|
{
|
||||||
|
shape = tetrominoes[Program.rnd.Next(0, tetrominoes.Count)];
|
||||||
|
for (int i = 23; i < 33; ++i)
|
||||||
|
{
|
||||||
|
for (int j = 3; j < 10; j++)
|
||||||
|
{
|
||||||
|
SetCursorPosition(i, j);
|
||||||
|
Write(" ");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Program.DrawBorder();
|
||||||
|
for (int i = 0; i < shape.GetLength(0); i++)
|
||||||
|
{
|
||||||
|
for (int j = 0; j < shape.GetLength(1); j++)
|
||||||
|
{
|
||||||
|
if (shape[i, j] == 1)
|
||||||
|
{
|
||||||
|
SetCursorPosition(((10 - shape.GetLength(1)) / 2 + j) * 2 + 20, i + 5);
|
||||||
|
Write(Program.sqr);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public void Spawn()
|
||||||
|
{
|
||||||
|
for (int i = 0; i < shape.GetLength(0); i++)
|
||||||
|
{
|
||||||
|
for (int j = 0; j < shape.GetLength(1); j++)
|
||||||
|
{
|
||||||
|
if (shape[i, j] == 1)
|
||||||
|
{
|
||||||
|
location.Add(new int[] { i, (10 - shape.GetLength(1)) / 2 + j });
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Update();
|
||||||
|
}
|
||||||
|
public void Drop()
|
||||||
|
{
|
||||||
|
if (isSomethingBelow())
|
||||||
|
{
|
||||||
|
for (int i = 0; i < 4; i++)
|
||||||
|
{
|
||||||
|
Program.droppedtetrominoeLocationGrid[location[i][0], location[i][1]] = 1;
|
||||||
|
}
|
||||||
|
Program.isDropped = true;
|
||||||
|
Beep(800, 200);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
for (int numCount = 0; numCount < 4; numCount++)
|
||||||
|
{
|
||||||
|
location[numCount][0] += 1;
|
||||||
|
}
|
||||||
|
Update();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public void Rotate()
|
||||||
|
{
|
||||||
|
List<int[]> templocation = new List<int[]>();
|
||||||
|
for (int i = 0; i < shape.GetLength(0); i++)
|
||||||
|
{
|
||||||
|
for (int j = 0; j < shape.GetLength(1); j++)
|
||||||
|
{
|
||||||
|
if (shape[i, j] == 1)
|
||||||
|
{
|
||||||
|
templocation.Add(new int[] { i, (10 - shape.GetLength(1)) / 2 + j });
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (shape == tetrominoes[0])
|
||||||
|
{
|
||||||
|
for (int i = 0; i < location.Count; i++)
|
||||||
|
{
|
||||||
|
templocation[i] = TransformMatrix(location[i], location[2]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (shape == tetrominoes[3])
|
||||||
|
{
|
||||||
|
for (int i = 0; i < location.Count; i++)
|
||||||
|
{
|
||||||
|
templocation[i] = TransformMatrix(location[i], location[3]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (shape == tetrominoes[1])
|
||||||
|
return;
|
||||||
|
else
|
||||||
|
{
|
||||||
|
for (int i = 0; i < location.Count; i++)
|
||||||
|
{
|
||||||
|
templocation[i] = TransformMatrix(location[i], location[2]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
for (int count = 0; isOverlayLeft(templocation) != false | isOverlayRight(templocation) != false | isOverlayBelow(templocation) != false; count++)
|
||||||
|
{
|
||||||
|
if (isOverlayLeft(templocation) == true)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < location.Count; i++)
|
||||||
|
{
|
||||||
|
templocation[i][1] += 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (isOverlayRight(templocation) == true)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < location.Count; i++)
|
||||||
|
{
|
||||||
|
templocation[i][1] -= 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (isOverlayBelow(templocation) == true)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < location.Count; i++)
|
||||||
|
{
|
||||||
|
templocation[i][0] -= 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (count == 3)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
location = templocation;
|
||||||
|
}
|
||||||
|
public bool notFalse(bool? inp) => (inp ?? true);
|
||||||
|
public int[] TransformMatrix(int[] coord, int[] axis) => new int[] { axis[0] - axis[1] + coord[1], axis[0] + axis[1] - coord[0] };
|
||||||
|
public bool isSomethingBelow()
|
||||||
|
{
|
||||||
|
for (int i = 0; i < 4; i++)
|
||||||
|
{
|
||||||
|
if (location[i][0] + 1 >= 23)
|
||||||
|
return true;
|
||||||
|
if (location[i][0] + 1 < 23 & Program.droppedtetrominoeLocationGrid[location[i][0] + 1, location[i][1]] == 1)
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
public bool? isOverlayBelow(List<int[]> location)
|
||||||
|
{
|
||||||
|
List<int> ycoords = new List<int>();
|
||||||
|
for (int i = 0; i < 4; i++)
|
||||||
|
{
|
||||||
|
ycoords.Add(location[i][0]);
|
||||||
|
if (location[i][0] >= 23)
|
||||||
|
return true;
|
||||||
|
if (location[i][0] < 0 | location[i][1] < 0 | location[i][1] > 9)
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
for (int i = 0; i < 4; i++)
|
||||||
|
{
|
||||||
|
if (ycoords.Max() - ycoords.Min() == 3)
|
||||||
|
{
|
||||||
|
if ((ycoords.Max() == location[i][0] | ycoords.Max() - 1 == location[i][0]) & (Program.droppedtetrominoeLocationGrid[location[i][0], location[i][1]] == 1))
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if ((ycoords.Max() == location[i][0]) & (Program.droppedtetrominoeLocationGrid[location[i][0], location[i][1]] == 1))
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
public bool isSomethingLeft()
|
||||||
|
{
|
||||||
|
for (int i = 0; i < 4; i++)
|
||||||
|
{
|
||||||
|
if (location[i][1] == 0)
|
||||||
|
return true;
|
||||||
|
else if (Program.droppedtetrominoeLocationGrid[location[i][0], location[i][1] - 1] == 1)
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
public bool? isOverlayLeft(List<int[]> location)
|
||||||
|
{
|
||||||
|
List<int> xcoords = new List<int>();
|
||||||
|
for (int i = 0; i < 4; i++)
|
||||||
|
{
|
||||||
|
xcoords.Add(location[i][1]);
|
||||||
|
if (location[i][1] < 0)
|
||||||
|
return true;
|
||||||
|
if (location[i][1] > 9)
|
||||||
|
return false;
|
||||||
|
if (location[i][0] >= 23 | location[i][0] < 0)
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
for (int i = 0; i < 4; i++)
|
||||||
|
{
|
||||||
|
if (xcoords.Max() - xcoords.Min() == 3)
|
||||||
|
{
|
||||||
|
if (xcoords.Min() == location[i][1] | xcoords.Min() + 1 == location[i][1])
|
||||||
|
{
|
||||||
|
if (Program.droppedtetrominoeLocationGrid[location[i][0], location[i][1]] == 1)
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (xcoords.Min() == location[i][1])
|
||||||
|
{
|
||||||
|
if (Program.droppedtetrominoeLocationGrid[location[i][0], location[i][1]] == 1)
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
public bool isSomethingRight()
|
||||||
|
{
|
||||||
|
for (int i = 0; i < 4; i++)
|
||||||
|
{
|
||||||
|
if (location[i][1] == 9)
|
||||||
|
return true;
|
||||||
|
else if (Program.droppedtetrominoeLocationGrid[location[i][0], location[i][1] + 1] == 1)
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
public bool? isOverlayRight(List<int[]> location)
|
||||||
|
{
|
||||||
|
List<int> xcoords = new List<int>();
|
||||||
|
for (int i = 0; i < 4; i++)
|
||||||
|
{
|
||||||
|
xcoords.Add(location[i][1]);
|
||||||
|
if (location[i][1] > 9)
|
||||||
|
return true;
|
||||||
|
if (location[i][1] < 0)
|
||||||
|
return false;
|
||||||
|
if (location[i][0] >= 23 | location[i][0] < 0)
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
for (int i = 0; i < 4; i++)
|
||||||
|
{
|
||||||
|
if (xcoords.Max() - xcoords.Min() == 3)
|
||||||
|
{
|
||||||
|
if ((xcoords.Max() == location[i][1] | xcoords.Max() - 1 == location[i][1]) & Program.droppedtetrominoeLocationGrid[location[i][0], location[i][1]] == 1)
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (xcoords.Max() == location[i][1] & Program.droppedtetrominoeLocationGrid[location[i][0], location[i][1]] == 1)
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
public void Update()
|
||||||
|
{
|
||||||
|
for (int i = 0; i < 23; i++)
|
||||||
|
{
|
||||||
|
for (int j = 0; j < 10; j++)
|
||||||
|
{
|
||||||
|
Program.grid[i, j] = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
for (int i = 0; i < 4; i++)
|
||||||
|
{
|
||||||
|
Program.grid[location[i][0], location[i][1]] = 1;
|
||||||
|
}
|
||||||
|
Program.Draw();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,3 @@
|
||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<configuration>
|
||||||
|
<startup><supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.2"/></startup></configuration>
|
|
@ -0,0 +1,85 @@
|
||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<PropertyGroup>
|
||||||
|
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||||
|
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
|
||||||
|
<ProjectGuid>{6B0BD176-D6E3-49F5-8CA1-AE5F1535AC59}</ProjectGuid>
|
||||||
|
<OutputType>Exe</OutputType>
|
||||||
|
<RootNamespace>testexetrisathlon</RootNamespace>
|
||||||
|
<AssemblyName>testexetrisathlon</AssemblyName>
|
||||||
|
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
|
||||||
|
<TargetFrameworkProfile />
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
|
||||||
|
<DebugSymbols>true</DebugSymbols>
|
||||||
|
<DebugType>full</DebugType>
|
||||||
|
<Optimize>false</Optimize>
|
||||||
|
<OutputPath>bin\Debug</OutputPath>
|
||||||
|
<DefineConstants>DEBUG;</DefineConstants>
|
||||||
|
<ErrorReport>prompt</ErrorReport>
|
||||||
|
<WarningLevel>4</WarningLevel>
|
||||||
|
<ExternalConsole>true</ExternalConsole>
|
||||||
|
<PlatformTarget>x86</PlatformTarget>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
|
||||||
|
<Optimize>true</Optimize>
|
||||||
|
<OutputPath>bin\Release</OutputPath>
|
||||||
|
<ErrorReport>prompt</ErrorReport>
|
||||||
|
<WarningLevel>4</WarningLevel>
|
||||||
|
<ExternalConsole>true</ExternalConsole>
|
||||||
|
<PlatformTarget>x86</PlatformTarget>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|AnyCPU'">
|
||||||
|
<DebugSymbols>true</DebugSymbols>
|
||||||
|
<OutputPath>bin\Debug\</OutputPath>
|
||||||
|
<DefineConstants>DEBUG;</DefineConstants>
|
||||||
|
<DebugType>full</DebugType>
|
||||||
|
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||||
|
<ErrorReport>prompt</ErrorReport>
|
||||||
|
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||||
|
<Prefer32Bit>true</Prefer32Bit>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|AnyCPU'">
|
||||||
|
<OutputPath>bin\Release\</OutputPath>
|
||||||
|
<Optimize>true</Optimize>
|
||||||
|
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||||
|
<ErrorReport>prompt</ErrorReport>
|
||||||
|
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||||
|
<Prefer32Bit>true</Prefer32Bit>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
|
||||||
|
<DebugSymbols>true</DebugSymbols>
|
||||||
|
<OutputPath>bin\x64\Debug\</OutputPath>
|
||||||
|
<DefineConstants>DEBUG;</DefineConstants>
|
||||||
|
<DebugType>full</DebugType>
|
||||||
|
<PlatformTarget>x64</PlatformTarget>
|
||||||
|
<ErrorReport>prompt</ErrorReport>
|
||||||
|
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||||
|
<Prefer32Bit>true</Prefer32Bit>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
|
||||||
|
<OutputPath>bin\x64\Release\</OutputPath>
|
||||||
|
<Optimize>true</Optimize>
|
||||||
|
<PlatformTarget>x64</PlatformTarget>
|
||||||
|
<ErrorReport>prompt</ErrorReport>
|
||||||
|
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||||
|
<Prefer32Bit>true</Prefer32Bit>
|
||||||
|
</PropertyGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Compile Include="Program.cs" />
|
||||||
|
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||||
|
<Compile Include="Tetrominoe.cs" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<None Include="app.config" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<EmbeddedResource Include="GameOver.wav" />
|
||||||
|
<EmbeddedResource Include="InGame.wav" />
|
||||||
|
<EmbeddedResource Include="Intro.wav" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Reference Include="System" />
|
||||||
|
</ItemGroup>
|
||||||
|
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
|
||||||
|
</Project>
|
Reference in New Issue