first commit
This commit is contained in:
commit
d5c822811b
|
@ -0,0 +1,516 @@
|
|||
#Soundtrack data
|
||||
Soundtrack.aup
|
||||
Soundtrack_data/*
|
||||
|
||||
|
||||
# Created by https://www.gitignore.io/api/csharp,visualstudio
|
||||
# Edit at https://www.gitignore.io/?templates=csharp,visualstudio
|
||||
|
||||
### Csharp ###
|
||||
## Ignore Visual Studio temporary files, build results, and
|
||||
## files generated by popular Visual Studio add-ons.
|
||||
##
|
||||
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
|
||||
|
||||
# User-specific files
|
||||
*.rsuser
|
||||
*.suo
|
||||
*.user
|
||||
*.userosscache
|
||||
*.sln.docstates
|
||||
|
||||
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||
*.userprefs
|
||||
|
||||
# Mono auto generated files
|
||||
mono_crash.*
|
||||
|
||||
# Build results
|
||||
[Dd]ebug/
|
||||
[Dd]ebugPublic/
|
||||
[Rr]elease/
|
||||
[Rr]eleases/
|
||||
x64/
|
||||
x86/
|
||||
[Aa][Rr][Mm]/
|
||||
[Aa][Rr][Mm]64/
|
||||
bld/
|
||||
[Bb]in/
|
||||
[Oo]bj/
|
||||
[Ll]og/
|
||||
|
||||
# Visual Studio 2015/2017 cache/options directory
|
||||
.vs/
|
||||
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||
#wwwroot/
|
||||
|
||||
# Visual Studio 2017 auto generated files
|
||||
Generated\ Files/
|
||||
|
||||
# MSTest test Results
|
||||
[Tt]est[Rr]esult*/
|
||||
[Bb]uild[Ll]og.*
|
||||
|
||||
# NUnit
|
||||
*.VisualState.xml
|
||||
TestResult.xml
|
||||
nunit-*.xml
|
||||
|
||||
# Build Results of an ATL Project
|
||||
[Dd]ebugPS/
|
||||
[Rr]eleasePS/
|
||||
dlldata.c
|
||||
|
||||
# Benchmark Results
|
||||
BenchmarkDotNet.Artifacts/
|
||||
|
||||
# .NET Core
|
||||
project.lock.json
|
||||
project.fragment.lock.json
|
||||
artifacts/
|
||||
|
||||
# StyleCop
|
||||
StyleCopReport.xml
|
||||
|
||||
# Files built by Visual Studio
|
||||
*_i.c
|
||||
*_p.c
|
||||
*_h.h
|
||||
*.ilk
|
||||
*.meta
|
||||
*.obj
|
||||
*.iobj
|
||||
*.pch
|
||||
*.pdb
|
||||
*.ipdb
|
||||
*.pgc
|
||||
*.pgd
|
||||
*.rsp
|
||||
*.sbr
|
||||
*.tlb
|
||||
*.tli
|
||||
*.tlh
|
||||
*.tmp
|
||||
*.tmp_proj
|
||||
*_wpftmp.csproj
|
||||
*.log
|
||||
*.vspscc
|
||||
*.vssscc
|
||||
.builds
|
||||
*.pidb
|
||||
*.svclog
|
||||
*.scc
|
||||
|
||||
# Chutzpah Test files
|
||||
_Chutzpah*
|
||||
|
||||
# Visual C++ cache files
|
||||
ipch/
|
||||
*.aps
|
||||
*.ncb
|
||||
*.opendb
|
||||
*.opensdf
|
||||
*.sdf
|
||||
*.cachefile
|
||||
*.VC.db
|
||||
*.VC.VC.opendb
|
||||
|
||||
# Visual Studio profiler
|
||||
*.psess
|
||||
*.vsp
|
||||
*.vspx
|
||||
*.sap
|
||||
|
||||
# Visual Studio Trace Files
|
||||
*.e2e
|
||||
|
||||
# TFS 2012 Local Workspace
|
||||
$tf/
|
||||
|
||||
# Guidance Automation Toolkit
|
||||
*.gpState
|
||||
|
||||
# ReSharper is a .NET coding add-in
|
||||
_ReSharper*/
|
||||
*.[Rr]e[Ss]harper
|
||||
*.DotSettings.user
|
||||
|
||||
# JustCode is a .NET coding add-in
|
||||
.JustCode
|
||||
|
||||
# TeamCity is a build add-in
|
||||
_TeamCity*
|
||||
|
||||
# DotCover is a Code Coverage Tool
|
||||
*.dotCover
|
||||
|
||||
# AxoCover is a Code Coverage Tool
|
||||
.axoCover/*
|
||||
!.axoCover/settings.json
|
||||
|
||||
# Visual Studio code coverage results
|
||||
*.coverage
|
||||
*.coveragexml
|
||||
|
||||
# NCrunch
|
||||
_NCrunch_*
|
||||
.*crunch*.local.xml
|
||||
nCrunchTemp_*
|
||||
|
||||
# MightyMoose
|
||||
*.mm.*
|
||||
AutoTest.Net/
|
||||
|
||||
# Web workbench (sass)
|
||||
.sass-cache/
|
||||
|
||||
# Installshield output folder
|
||||
[Ee]xpress/
|
||||
|
||||
# DocProject is a documentation generator add-in
|
||||
DocProject/buildhelp/
|
||||
DocProject/Help/*.HxT
|
||||
DocProject/Help/*.HxC
|
||||
DocProject/Help/*.hhc
|
||||
DocProject/Help/*.hhk
|
||||
DocProject/Help/*.hhp
|
||||
DocProject/Help/Html2
|
||||
DocProject/Help/html
|
||||
|
||||
# Click-Once directory
|
||||
publish/
|
||||
|
||||
# Publish Web Output
|
||||
*.[Pp]ublish.xml
|
||||
*.azurePubxml
|
||||
# Note: Comment the next line if you want to checkin your web deploy settings,
|
||||
# but database connection strings (with potential passwords) will be unencrypted
|
||||
*.pubxml
|
||||
*.publishproj
|
||||
|
||||
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||
# in these scripts will be unencrypted
|
||||
PublishScripts/
|
||||
|
||||
# NuGet Packages
|
||||
*.nupkg
|
||||
# NuGet Symbol Packages
|
||||
*.snupkg
|
||||
# The packages folder can be ignored because of Package Restore
|
||||
**/[Pp]ackages/*
|
||||
# except build/, which is used as an MSBuild target.
|
||||
!**/[Pp]ackages/build/
|
||||
# Uncomment if necessary however generally it will be regenerated when needed
|
||||
#!**/[Pp]ackages/repositories.config
|
||||
# NuGet v3's project.json files produces more ignorable files
|
||||
*.nuget.props
|
||||
*.nuget.targets
|
||||
|
||||
# Microsoft Azure Build Output
|
||||
csx/
|
||||
*.build.csdef
|
||||
|
||||
# Microsoft Azure Emulator
|
||||
ecf/
|
||||
rcf/
|
||||
|
||||
# Windows Store app package directories and files
|
||||
AppPackages/
|
||||
BundleArtifacts/
|
||||
Package.StoreAssociation.xml
|
||||
_pkginfo.txt
|
||||
*.appx
|
||||
*.appxbundle
|
||||
*.appxupload
|
||||
|
||||
# Visual Studio cache files
|
||||
# files ending in .cache can be ignored
|
||||
*.[Cc]ache
|
||||
# but keep track of directories ending in .cache
|
||||
!?*.[Cc]ache/
|
||||
|
||||
# Others
|
||||
ClientBin/
|
||||
~$*
|
||||
*~
|
||||
*.dbmdl
|
||||
*.dbproj.schemaview
|
||||
*.jfm
|
||||
*.pfx
|
||||
*.publishsettings
|
||||
orleans.codegen.cs
|
||||
|
||||
# Including strong name files can present a security risk
|
||||
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
||||
#*.snk
|
||||
|
||||
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||
#bower_components/
|
||||
|
||||
# RIA/Silverlight projects
|
||||
Generated_Code/
|
||||
|
||||
# Backup & report files from converting an old project file
|
||||
# to a newer Visual Studio version. Backup files are not needed,
|
||||
# because we have git ;-)
|
||||
_UpgradeReport_Files/
|
||||
Backup*/
|
||||
UpgradeLog*.XML
|
||||
UpgradeLog*.htm
|
||||
ServiceFabricBackup/
|
||||
*.rptproj.bak
|
||||
|
||||
# SQL Server files
|
||||
*.mdf
|
||||
*.ldf
|
||||
*.ndf
|
||||
|
||||
# Business Intelligence projects
|
||||
*.rdl.data
|
||||
*.bim.layout
|
||||
*.bim_*.settings
|
||||
*.rptproj.rsuser
|
||||
*- [Bb]ackup.rdl
|
||||
*- [Bb]ackup ([0-9]).rdl
|
||||
*- [Bb]ackup ([0-9][0-9]).rdl
|
||||
|
||||
# Microsoft Fakes
|
||||
FakesAssemblies/
|
||||
|
||||
# GhostDoc plugin setting file
|
||||
*.GhostDoc.xml
|
||||
|
||||
# Node.js Tools for Visual Studio
|
||||
.ntvs_analysis.dat
|
||||
node_modules/
|
||||
|
||||
# Visual Studio 6 build log
|
||||
*.plg
|
||||
|
||||
# Visual Studio 6 workspace options file
|
||||
*.opt
|
||||
|
||||
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||
*.vbw
|
||||
|
||||
# Visual Studio LightSwitch build output
|
||||
**/*.HTMLClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/ModelManifest.xml
|
||||
**/*.Server/GeneratedArtifacts
|
||||
**/*.Server/ModelManifest.xml
|
||||
_Pvt_Extensions
|
||||
|
||||
# Paket dependency manager
|
||||
.paket/paket.exe
|
||||
paket-files/
|
||||
|
||||
# FAKE - F# Make
|
||||
.fake/
|
||||
|
||||
# CodeRush personal settings
|
||||
.cr/personal
|
||||
|
||||
# Python Tools for Visual Studio (PTVS)
|
||||
__pycache__/
|
||||
*.pyc
|
||||
|
||||
# Cake - Uncomment if you are using it
|
||||
# tools/**
|
||||
# !tools/packages.config
|
||||
|
||||
# Tabs Studio
|
||||
*.tss
|
||||
|
||||
# Telerik's JustMock configuration file
|
||||
*.jmconfig
|
||||
|
||||
# BizTalk build output
|
||||
*.btp.cs
|
||||
*.btm.cs
|
||||
*.odx.cs
|
||||
*.xsd.cs
|
||||
|
||||
# OpenCover UI analysis results
|
||||
OpenCover/
|
||||
|
||||
# Azure Stream Analytics local run output
|
||||
ASALocalRun/
|
||||
|
||||
# MSBuild Binary and Structured Log
|
||||
*.binlog
|
||||
|
||||
# NVidia Nsight GPU debugger configuration file
|
||||
*.nvuser
|
||||
|
||||
# MFractors (Xamarin productivity tool) working folder
|
||||
.mfractor/
|
||||
|
||||
# Local History for Visual Studio
|
||||
.localhistory/
|
||||
|
||||
# BeatPulse healthcheck temp database
|
||||
healthchecksdb
|
||||
|
||||
# Backup folder for Package Reference Convert tool in Visual Studio 2017
|
||||
MigrationBackup/
|
||||
|
||||
### VisualStudio ###
|
||||
|
||||
# User-specific files
|
||||
|
||||
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||
|
||||
# Mono auto generated files
|
||||
|
||||
# Build results
|
||||
|
||||
# Visual Studio 2015/2017 cache/options directory
|
||||
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||
|
||||
# Visual Studio 2017 auto generated files
|
||||
|
||||
# MSTest test Results
|
||||
|
||||
# NUnit
|
||||
|
||||
# Build Results of an ATL Project
|
||||
|
||||
# Benchmark Results
|
||||
|
||||
# .NET Core
|
||||
|
||||
# StyleCop
|
||||
|
||||
# Files built by Visual Studio
|
||||
|
||||
# Chutzpah Test files
|
||||
|
||||
# Visual C++ cache files
|
||||
|
||||
# Visual Studio profiler
|
||||
|
||||
# Visual Studio Trace Files
|
||||
|
||||
# TFS 2012 Local Workspace
|
||||
|
||||
# Guidance Automation Toolkit
|
||||
|
||||
# ReSharper is a .NET coding add-in
|
||||
|
||||
# JustCode is a .NET coding add-in
|
||||
|
||||
# TeamCity is a build add-in
|
||||
|
||||
# DotCover is a Code Coverage Tool
|
||||
|
||||
# AxoCover is a Code Coverage Tool
|
||||
|
||||
# Visual Studio code coverage results
|
||||
|
||||
# NCrunch
|
||||
|
||||
# MightyMoose
|
||||
|
||||
# Web workbench (sass)
|
||||
|
||||
# Installshield output folder
|
||||
|
||||
# DocProject is a documentation generator add-in
|
||||
|
||||
# Click-Once directory
|
||||
|
||||
# Publish Web Output
|
||||
# Note: Comment the next line if you want to checkin your web deploy settings,
|
||||
# but database connection strings (with potential passwords) will be unencrypted
|
||||
|
||||
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||
# in these scripts will be unencrypted
|
||||
|
||||
# NuGet Packages
|
||||
# NuGet Symbol Packages
|
||||
# The packages folder can be ignored because of Package Restore
|
||||
# except build/, which is used as an MSBuild target.
|
||||
# Uncomment if necessary however generally it will be regenerated when needed
|
||||
# NuGet v3's project.json files produces more ignorable files
|
||||
|
||||
# Microsoft Azure Build Output
|
||||
|
||||
# Microsoft Azure Emulator
|
||||
|
||||
# Windows Store app package directories and files
|
||||
|
||||
# Visual Studio cache files
|
||||
# files ending in .cache can be ignored
|
||||
# but keep track of directories ending in .cache
|
||||
|
||||
# Others
|
||||
|
||||
# Including strong name files can present a security risk
|
||||
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
||||
|
||||
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||
|
||||
# RIA/Silverlight projects
|
||||
|
||||
# Backup & report files from converting an old project file
|
||||
# to a newer Visual Studio version. Backup files are not needed,
|
||||
# because we have git ;-)
|
||||
|
||||
# SQL Server files
|
||||
|
||||
# Business Intelligence projects
|
||||
|
||||
# Microsoft Fakes
|
||||
|
||||
# GhostDoc plugin setting file
|
||||
|
||||
# Node.js Tools for Visual Studio
|
||||
|
||||
# Visual Studio 6 build log
|
||||
|
||||
# Visual Studio 6 workspace options file
|
||||
|
||||
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||
|
||||
# Visual Studio LightSwitch build output
|
||||
|
||||
# Paket dependency manager
|
||||
|
||||
# FAKE - F# Make
|
||||
|
||||
# CodeRush personal settings
|
||||
|
||||
# Python Tools for Visual Studio (PTVS)
|
||||
|
||||
# Cake - Uncomment if you are using it
|
||||
# tools/**
|
||||
# !tools/packages.config
|
||||
|
||||
# Tabs Studio
|
||||
|
||||
# Telerik's JustMock configuration file
|
||||
|
||||
# BizTalk build output
|
||||
|
||||
# OpenCover UI analysis results
|
||||
|
||||
# Azure Stream Analytics local run output
|
||||
|
||||
# MSBuild Binary and Structured Log
|
||||
|
||||
# NVidia Nsight GPU debugger configuration file
|
||||
|
||||
# MFractors (Xamarin productivity tool) working folder
|
||||
|
||||
# Local History for Visual Studio
|
||||
|
||||
# BeatPulse healthcheck temp database
|
||||
|
||||
# Backup folder for Package Reference Convert tool in Visual Studio 2017
|
||||
|
||||
# End of https://www.gitignore.io/api/csharp,visualstudio
|
|
@ -0,0 +1,24 @@
|
|||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 15
|
||||
VisualStudioVersion = 15.0.28307.489
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "testexetrisathlon", "testexetrisathlon\testexetrisathlon.csproj", "{6B0BD176-D6E3-49F5-8CA1-AE5F1535AC59}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|x86 = Debug|x86
|
||||
Release|x86 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{6B0BD176-D6E3-49F5-8CA1-AE5F1535AC59}.Debug|x86.ActiveCfg = Debug|x86
|
||||
{6B0BD176-D6E3-49F5-8CA1-AE5F1535AC59}.Debug|x86.Build.0 = Debug|x86
|
||||
{6B0BD176-D6E3-49F5-8CA1-AE5F1535AC59}.Release|x86.ActiveCfg = Release|x86
|
||||
{6B0BD176-D6E3-49F5-8CA1-AE5F1535AC59}.Release|x86.Build.0 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {4C16C2C9-FF64-4E36-82DE-C2C035FDF0D8}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
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@ -0,0 +1,330 @@
|
|||
using System;
|
||||
using System.Linq;
|
||||
using System.Diagnostics;
|
||||
using System.Media;
|
||||
using static System.Console;
|
||||
using System.Reflection;
|
||||
|
||||
//┌─┐
|
||||
//│ │
|
||||
//└─┘
|
||||
|
||||
// ▀▀▀██████▄▄▄
|
||||
// ▀▀▀████▄
|
||||
// ▄███████▀ ▀███▄
|
||||
// ▄███████▀ ▀███▄
|
||||
// ▄████████ ███▄
|
||||
// ██████████▄ ███▌
|
||||
// ▀█████▀ ▀███▄ ▐███
|
||||
// ▀█▀ ▀███▄ ▐███
|
||||
// ▀███▄ ███▌
|
||||
// ▄██▄ ▀███▄ ▐███
|
||||
// ▄██████▄ ▀███▄███
|
||||
// █████▀▀████▄▄ ▄█████
|
||||
// ████▀ ▀▀█████▄▄▄▄█████████▄
|
||||
// ▀▀ ▀▀██████▀▀ ▀▀██
|
||||
|
||||
namespace testexetrisathlon
|
||||
{
|
||||
class Program
|
||||
{
|
||||
public static string sqr = "■";
|
||||
public static int[,] grid = new int[23, 10];
|
||||
public static int[,] droppedtetrominoeLocationGrid = new int[23, 10];
|
||||
public static Stopwatch dropTimer = new Stopwatch();
|
||||
public static Stopwatch inputTimer = new Stopwatch();
|
||||
public static int dropTime, dropRate = 300;
|
||||
public static bool isDropped = false;
|
||||
static Tetrominoe tet;
|
||||
static Tetrominoe nexttet;
|
||||
public static ConsoleKeyInfo key;
|
||||
public static bool isKeyPressed = false;
|
||||
public static int linesCleared = 0, score = 0, level = 1;
|
||||
static readonly Assembly assembly = Assembly.GetExecutingAssembly();
|
||||
static ConsoleColor[] colors;
|
||||
public static bool debug;
|
||||
public static Random rnd;
|
||||
static void Main(string[] args)
|
||||
{
|
||||
rnd = new Random();
|
||||
colors = new ConsoleColor[2] { BackgroundColor, ForegroundColor };
|
||||
BackgroundColor = ConsoleColor.Red;
|
||||
ForegroundColor = ConsoleColor.Yellow;
|
||||
SetCursorPosition(0, 0);
|
||||
Clear();
|
||||
#if (DEBUG)
|
||||
debug = true;
|
||||
#else
|
||||
debug = args.Contains("debug");
|
||||
#endif
|
||||
if (debug)
|
||||
SetWindowSize(50, 40);
|
||||
new Program().MainN(
|
||||
new SoundPlayer(assembly.GetManifestResourceStream("testexetrisathlon.Intro.wav")),
|
||||
new SoundPlayer(assembly.GetManifestResourceStream("testexetrisathlon.InGame.wav")),
|
||||
new SoundPlayer(assembly.GetManifestResourceStream("testexetrisathlon.GameOver.wav")));
|
||||
BackgroundColor = colors[0];
|
||||
ForegroundColor = colors[1];
|
||||
SetCursorPosition(0, 0);
|
||||
Clear();
|
||||
}
|
||||
enum GameState { exit, menu, game, gameOver }
|
||||
void MainN(SoundPlayer intro, SoundPlayer inGame, SoundPlayer gameOver)
|
||||
{
|
||||
bool playing = true;
|
||||
GameState state = GameState.menu;
|
||||
while (playing)
|
||||
{
|
||||
switch (state)
|
||||
{
|
||||
case GameState.menu:
|
||||
Clear();
|
||||
gameOver.Stop();
|
||||
intro.PlayLooping();
|
||||
SetCursorPosition(0, 1);
|
||||
Write(
|
||||
" ▀▀▀██████▄▄▄\r\n" +
|
||||
" ▀▀▀████▄\r\n" +
|
||||
" ▄███████▀ ▀███▄\r\n" +
|
||||
" ▄███████▀ ▀███▄\r\n" +
|
||||
" ▄████████ ███▄\r\n" +
|
||||
" ██████████▄ ███▌\r\n" +
|
||||
" ▀█████▀ ▀███▄ ▐███\r\n" +
|
||||
" ▀█▀ ▀███▄ ▐███\r\n" +
|
||||
" ▀███▄ ███▌\r\n" +
|
||||
" ▄██▄ ▀███▄ ▐███\r\n" +
|
||||
" ▄██████▄ ▀███▄███\r\n" +
|
||||
" █████▀▀████▄▄ ▄█████\r\n" +
|
||||
" ████▀ ▀▀█████▄▄▄▄█████████▄\r\n" +
|
||||
" ▀▀ ▀▀██████▀▀ ▀▀██\r\n\r\n" +
|
||||
|
||||
"testexetrisathlon v." + assembly.GetName().Version.ToString());
|
||||
SetCursorPosition(7, 18);
|
||||
WriteLine("Controls: Space");
|
||||
SetCursorPosition(8, 19);
|
||||
WriteLine("Up, Down, Right");
|
||||
SetCursorPosition(8, 20);
|
||||
WriteLine("Left");
|
||||
SetCursorPosition(7, 22);
|
||||
WriteLine("Press s to start");
|
||||
SetCursorPosition(7, 23);
|
||||
WriteLine("Press x to exit");
|
||||
string tmp = ReadKey(true).KeyChar.ToString().ToLower();
|
||||
switch (tmp)
|
||||
{
|
||||
case "s":
|
||||
intro.Stop();
|
||||
state = GameState.game;
|
||||
Clear();
|
||||
DrawBorder();
|
||||
break;
|
||||
case "x":
|
||||
state = GameState.exit;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case GameState.game:
|
||||
inGame.PlayLooping();
|
||||
dropTimer.Start();
|
||||
SetCursorPosition(25, 0);
|
||||
WriteLine("Level " + level);
|
||||
SetCursorPosition(25, 1);
|
||||
WriteLine("Score " + score);
|
||||
SetCursorPosition(25, 2);
|
||||
WriteLine("LinesCleared " + linesCleared);
|
||||
nexttet = new Tetrominoe();
|
||||
tet = nexttet;
|
||||
tet.Spawn();
|
||||
nexttet = new Tetrominoe();
|
||||
Update();
|
||||
inGame.Stop();
|
||||
state = GameState.gameOver;
|
||||
break;
|
||||
case GameState.gameOver:
|
||||
gameOver.PlayLooping();
|
||||
string input = "";
|
||||
while ((input != "y") && (input != "n"))
|
||||
{
|
||||
Clear();
|
||||
DrawBorder();
|
||||
Draw();
|
||||
SetCursorPosition(0, 0);
|
||||
WriteLine("┌───────────────────┐");
|
||||
WriteLine("│ Game Over │");
|
||||
WriteLine("│ Replay? (Y/N) │");
|
||||
WriteLine("├───────────────────┤");
|
||||
input = ReadKey().KeyChar.ToString().ToLower();
|
||||
}
|
||||
grid = new int[23, 10];
|
||||
droppedtetrominoeLocationGrid = new int[23, 10];
|
||||
dropTimer = new Stopwatch();
|
||||
inputTimer = new Stopwatch();
|
||||
dropRate = 300;
|
||||
isDropped = false;
|
||||
isKeyPressed = false;
|
||||
linesCleared = 0;
|
||||
score = 0;
|
||||
level = 1;
|
||||
GC.Collect();
|
||||
Clear();
|
||||
DrawBorder();
|
||||
if (input == "y")
|
||||
state = GameState.game;
|
||||
else
|
||||
state = GameState.menu;
|
||||
break;
|
||||
default:
|
||||
playing = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
private static void Update()
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
dropTime = (int)dropTimer.ElapsedMilliseconds;
|
||||
if (dropTime > dropRate)
|
||||
{
|
||||
dropTime = 0; dropTimer.Restart(); tet.Drop();
|
||||
}
|
||||
if (isDropped == true)
|
||||
{
|
||||
tet = nexttet;
|
||||
nexttet = new Tetrominoe();
|
||||
tet.Spawn();
|
||||
isDropped = false;
|
||||
score += 10;
|
||||
}
|
||||
int j; for (j = 0; j < 10; j++)
|
||||
{
|
||||
if (droppedtetrominoeLocationGrid[0, j] == 1)
|
||||
return;
|
||||
}
|
||||
if (debug)
|
||||
{
|
||||
SetCursorPosition(0, 25);
|
||||
WriteLine("!DEBUG MODE ENABLED!");
|
||||
}
|
||||
Input();
|
||||
ClearBlock();
|
||||
}
|
||||
}
|
||||
private static void ClearBlock()
|
||||
{
|
||||
int combo = 0;
|
||||
for (int i = 0; i < 23; i++)
|
||||
{
|
||||
int j; for (j = 0; j < 10; j++)
|
||||
{
|
||||
if (droppedtetrominoeLocationGrid[i, j] == 0)
|
||||
break;
|
||||
}
|
||||
if (j == 10)
|
||||
{
|
||||
linesCleared++;
|
||||
combo++;
|
||||
Beep(400, 200);
|
||||
for (j = 0; j < 10; j++)
|
||||
{
|
||||
droppedtetrominoeLocationGrid[i, j] = 0;
|
||||
}
|
||||
int[,] newdroppedtetrominoeLocationGrid = new int[23, 10];
|
||||
for (int k = 1; k < i; k++)
|
||||
{
|
||||
for (int l = 0; l < 10; l++)
|
||||
{
|
||||
newdroppedtetrominoeLocationGrid[k + 1, l] = droppedtetrominoeLocationGrid[k, l];
|
||||
}
|
||||
}
|
||||
for (int k = 1; k < i; k++)
|
||||
{
|
||||
for (int l = 0; l < 10; l++)
|
||||
{
|
||||
droppedtetrominoeLocationGrid[k, l] = 0;
|
||||
}
|
||||
}
|
||||
for (int k = 0; k < 23; k++)
|
||||
for (int l = 0; l < 10; l++)
|
||||
if (newdroppedtetrominoeLocationGrid[k, l] == 1)
|
||||
droppedtetrominoeLocationGrid[k, l] = 1;
|
||||
Draw();
|
||||
}
|
||||
}
|
||||
score += (int)Math.Round(Math.Sqrt(Math.Max(combo * 50 - 50, 0)) * 5);
|
||||
level = (int)Math.Round(Math.Sqrt(score * 0.01)) + 1;
|
||||
dropRate = 300 - 22 * level;
|
||||
}
|
||||
private static void Input()
|
||||
{
|
||||
isKeyPressed = KeyAvailable;
|
||||
SetCursorPosition(0, 24);
|
||||
if (isKeyPressed)
|
||||
key = ReadKey();
|
||||
if (key.Key == ConsoleKey.LeftArrow & !tet.isSomethingLeft() & isKeyPressed)
|
||||
{
|
||||
for (int i = 0; i < 4; i++)
|
||||
tet.location[i][1] -= 1;
|
||||
tet.Update();
|
||||
}
|
||||
else if (key.Key == ConsoleKey.RightArrow & !tet.isSomethingRight() & isKeyPressed)
|
||||
{
|
||||
for (int i = 0; i < 4; i++)
|
||||
tet.location[i][1] += 1;
|
||||
tet.Update();
|
||||
}
|
||||
if (key.Key == ConsoleKey.DownArrow & isKeyPressed)
|
||||
tet.Drop();
|
||||
if (key.Key == ConsoleKey.UpArrow & isKeyPressed)
|
||||
for (; tet.isSomethingBelow() != true;)
|
||||
tet.Drop();
|
||||
if (key.Key == ConsoleKey.Spacebar & isKeyPressed)
|
||||
{
|
||||
tet.Rotate();
|
||||
tet.Update();
|
||||
}
|
||||
}
|
||||
public static void Draw()
|
||||
{
|
||||
for (int i = 0; i < 23; ++i)
|
||||
{
|
||||
for (int j = 0; j < 10; j++)
|
||||
{
|
||||
SetCursorPosition(1 + 2 * j, i);
|
||||
if (grid[i, j] == 1 | droppedtetrominoeLocationGrid[i, j] == 1)
|
||||
{
|
||||
SetCursorPosition(1 + 2 * j, i);
|
||||
Write(sqr);
|
||||
}
|
||||
else
|
||||
{
|
||||
Write(" ");
|
||||
}
|
||||
}
|
||||
}
|
||||
SetCursorPosition(25, 0);
|
||||
WriteLine("Level " + level);
|
||||
SetCursorPosition(25, 1);
|
||||
WriteLine("Score " + score);
|
||||
SetCursorPosition(25, 2);
|
||||
WriteLine("LinesCleared " + linesCleared);
|
||||
}
|
||||
public static void DrawBorder()
|
||||
{
|
||||
for (int lengthCount = 0; lengthCount <= 22; lengthCount++)
|
||||
{
|
||||
SetCursorPosition(0, lengthCount);
|
||||
Write("│");
|
||||
SetCursorPosition(20, lengthCount);
|
||||
Write("│");
|
||||
}
|
||||
SetCursorPosition(0, 23);
|
||||
Write("└");
|
||||
for (int widthCount = 0; widthCount <= 18; widthCount++)
|
||||
{
|
||||
Write("─");
|
||||
}
|
||||
Write("┘");
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,26 @@
|
|||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
// Information about this assembly is defined by the following attributes.
|
||||
// Change them to the values specific to your project.
|
||||
|
||||
[assembly: AssemblyTitle("Testexetrisathlon")]
|
||||
[assembly: AssemblyDescription("Testexetrisathlon is one of the most innovative games i have played in years.")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("CreepyCrafter24 ft. Company X")]
|
||||
[assembly: AssemblyProduct("Testexetrisathlon")]
|
||||
[assembly: AssemblyCopyright("${AuthorCopyright}")]
|
||||
[assembly: AssemblyTrademark("© 20XX Company X")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}".
|
||||
// The form "{Major}.{Minor}.*" will automatically update the build and revision,
|
||||
// and "{Major}.{Minor}.{Build}.*" will update just the revision.
|
||||
|
||||
[assembly: AssemblyVersion("1.2.*")]
|
||||
|
||||
// The following attributes are used to specify the signing key for the assembly,
|
||||
// if desired. See the Mono documentation for more information about signing.
|
||||
|
||||
//[assembly: AssemblyDelaySign(false)]
|
||||
//[assembly: AssemblyKeyFile("")]
|
|
@ -0,0 +1,307 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using static System.Console;
|
||||
#pragma warning disable IDE1006
|
||||
namespace testexetrisathlon
|
||||
{
|
||||
public class Tetrominoe
|
||||
{
|
||||
public static int[,] I = new int[1, 4] { { 1, 1, 1, 1 } };
|
||||
|
||||
public static int[,] O = new int[2, 2] { { 1, 1 },
|
||||
{ 1, 1 } };
|
||||
|
||||
public static int[,] T = new int[2, 3] { { 0, 1, 0 },
|
||||
{ 1, 1, 1 } };
|
||||
|
||||
public static int[,] S = new int[2, 3] { { 0, 1, 1 },
|
||||
{ 1, 1, 0 } };
|
||||
|
||||
public static int[,] Z = new int[2, 3] { { 1, 1, 0 },
|
||||
{ 0, 1, 1 } };
|
||||
|
||||
public static int[,] J = new int[2, 3] { { 1, 0, 0 },
|
||||
{ 1, 1, 1 } };
|
||||
|
||||
public static int[,] L = new int[2, 3] { { 0, 0, 1 },
|
||||
{ 1, 1, 1 } };
|
||||
public static List<int[,]> tetrominoes = new List<int[,]>() { I, O, T, S, Z, J, L };
|
||||
private readonly int[,] shape;
|
||||
public List<int[]> location = new List<int[]>();
|
||||
public Tetrominoe()
|
||||
{
|
||||
shape = tetrominoes[Program.rnd.Next(0, tetrominoes.Count)];
|
||||
for (int i = 23; i < 33; ++i)
|
||||
{
|
||||
for (int j = 3; j < 10; j++)
|
||||
{
|
||||
SetCursorPosition(i, j);
|
||||
Write(" ");
|
||||
}
|
||||
}
|
||||
Program.DrawBorder();
|
||||
for (int i = 0; i < shape.GetLength(0); i++)
|
||||
{
|
||||
for (int j = 0; j < shape.GetLength(1); j++)
|
||||
{
|
||||
if (shape[i, j] == 1)
|
||||
{
|
||||
SetCursorPosition(((10 - shape.GetLength(1)) / 2 + j) * 2 + 20, i + 5);
|
||||
Write(Program.sqr);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
public void Spawn()
|
||||
{
|
||||
for (int i = 0; i < shape.GetLength(0); i++)
|
||||
{
|
||||
for (int j = 0; j < shape.GetLength(1); j++)
|
||||
{
|
||||
if (shape[i, j] == 1)
|
||||
{
|
||||
location.Add(new int[] { i, (10 - shape.GetLength(1)) / 2 + j });
|
||||
}
|
||||
}
|
||||
}
|
||||
Update();
|
||||
}
|
||||
public void Drop()
|
||||
{
|
||||
if (isSomethingBelow())
|
||||
{
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
Program.droppedtetrominoeLocationGrid[location[i][0], location[i][1]] = 1;
|
||||
}
|
||||
Program.isDropped = true;
|
||||
Beep(800, 200);
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int numCount = 0; numCount < 4; numCount++)
|
||||
{
|
||||
location[numCount][0] += 1;
|
||||
}
|
||||
Update();
|
||||
}
|
||||
}
|
||||
public void Rotate()
|
||||
{
|
||||
List<int[]> templocation = new List<int[]>();
|
||||
for (int i = 0; i < shape.GetLength(0); i++)
|
||||
{
|
||||
for (int j = 0; j < shape.GetLength(1); j++)
|
||||
{
|
||||
if (shape[i, j] == 1)
|
||||
{
|
||||
templocation.Add(new int[] { i, (10 - shape.GetLength(1)) / 2 + j });
|
||||
}
|
||||
}
|
||||
}
|
||||
if (shape == tetrominoes[0])
|
||||
{
|
||||
for (int i = 0; i < location.Count; i++)
|
||||
{
|
||||
templocation[i] = TransformMatrix(location[i], location[2]);
|
||||
}
|
||||
}
|
||||
else if (shape == tetrominoes[3])
|
||||
{
|
||||
for (int i = 0; i < location.Count; i++)
|
||||
{
|
||||
templocation[i] = TransformMatrix(location[i], location[3]);
|
||||
}
|
||||
}
|
||||
else if (shape == tetrominoes[1])
|
||||
return;
|
||||
else
|
||||
{
|
||||
for (int i = 0; i < location.Count; i++)
|
||||
{
|
||||
templocation[i] = TransformMatrix(location[i], location[2]);
|
||||
}
|
||||
}
|
||||
for (int count = 0; isOverlayLeft(templocation) != false | isOverlayRight(templocation) != false | isOverlayBelow(templocation) != false; count++)
|
||||
{
|
||||
if (isOverlayLeft(templocation) == true)
|
||||
{
|
||||
for (int i = 0; i < location.Count; i++)
|
||||
{
|
||||
templocation[i][1] += 1;
|
||||
}
|
||||
}
|
||||
if (isOverlayRight(templocation) == true)
|
||||
{
|
||||
for (int i = 0; i < location.Count; i++)
|
||||
{
|
||||
templocation[i][1] -= 1;
|
||||
}
|
||||
}
|
||||
if (isOverlayBelow(templocation) == true)
|
||||
{
|
||||
for (int i = 0; i < location.Count; i++)
|
||||
{
|
||||
templocation[i][0] -= 1;
|
||||
}
|
||||
}
|
||||
if (count == 3)
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
location = templocation;
|
||||
}
|
||||
public bool notFalse(bool? inp) => (inp ?? true);
|
||||
public int[] TransformMatrix(int[] coord, int[] axis) => new int[] { axis[0] - axis[1] + coord[1], axis[0] + axis[1] - coord[0] };
|
||||
public bool isSomethingBelow()
|
||||
{
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
if (location[i][0] + 1 >= 23)
|
||||
return true;
|
||||
if (location[i][0] + 1 < 23 & Program.droppedtetrominoeLocationGrid[location[i][0] + 1, location[i][1]] == 1)
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
public bool? isOverlayBelow(List<int[]> location)
|
||||
{
|
||||
List<int> ycoords = new List<int>();
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
ycoords.Add(location[i][0]);
|
||||
if (location[i][0] >= 23)
|
||||
return true;
|
||||
if (location[i][0] < 0 | location[i][1] < 0 | location[i][1] > 9)
|
||||
return null;
|
||||
}
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
if (ycoords.Max() - ycoords.Min() == 3)
|
||||
{
|
||||
if ((ycoords.Max() == location[i][0] | ycoords.Max() - 1 == location[i][0]) & (Program.droppedtetrominoeLocationGrid[location[i][0], location[i][1]] == 1))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if ((ycoords.Max() == location[i][0]) & (Program.droppedtetrominoeLocationGrid[location[i][0], location[i][1]] == 1))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
public bool isSomethingLeft()
|
||||
{
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
if (location[i][1] == 0)
|
||||
return true;
|
||||
else if (Program.droppedtetrominoeLocationGrid[location[i][0], location[i][1] - 1] == 1)
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
public bool? isOverlayLeft(List<int[]> location)
|
||||
{
|
||||
List<int> xcoords = new List<int>();
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
xcoords.Add(location[i][1]);
|
||||
if (location[i][1] < 0)
|
||||
return true;
|
||||
if (location[i][1] > 9)
|
||||
return false;
|
||||
if (location[i][0] >= 23 | location[i][0] < 0)
|
||||
return null;
|
||||
}
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
if (xcoords.Max() - xcoords.Min() == 3)
|
||||
{
|
||||
if (xcoords.Min() == location[i][1] | xcoords.Min() + 1 == location[i][1])
|
||||
{
|
||||
if (Program.droppedtetrominoeLocationGrid[location[i][0], location[i][1]] == 1)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (xcoords.Min() == location[i][1])
|
||||
{
|
||||
if (Program.droppedtetrominoeLocationGrid[location[i][0], location[i][1]] == 1)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
public bool isSomethingRight()
|
||||
{
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
if (location[i][1] == 9)
|
||||
return true;
|
||||
else if (Program.droppedtetrominoeLocationGrid[location[i][0], location[i][1] + 1] == 1)
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
public bool? isOverlayRight(List<int[]> location)
|
||||
{
|
||||
List<int> xcoords = new List<int>();
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
xcoords.Add(location[i][1]);
|
||||
if (location[i][1] > 9)
|
||||
return true;
|
||||
if (location[i][1] < 0)
|
||||
return false;
|
||||
if (location[i][0] >= 23 | location[i][0] < 0)
|
||||
return null;
|
||||
}
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
if (xcoords.Max() - xcoords.Min() == 3)
|
||||
{
|
||||
if ((xcoords.Max() == location[i][1] | xcoords.Max() - 1 == location[i][1]) & Program.droppedtetrominoeLocationGrid[location[i][0], location[i][1]] == 1)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (xcoords.Max() == location[i][1] & Program.droppedtetrominoeLocationGrid[location[i][0], location[i][1]] == 1)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
public void Update()
|
||||
{
|
||||
for (int i = 0; i < 23; i++)
|
||||
{
|
||||
for (int j = 0; j < 10; j++)
|
||||
{
|
||||
Program.grid[i, j] = 0;
|
||||
}
|
||||
}
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
Program.grid[location[i][0], location[i][1]] = 1;
|
||||
}
|
||||
Program.Draw();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,3 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<configuration>
|
||||
<startup><supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.2"/></startup></configuration>
|
|
@ -0,0 +1,85 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
|
||||
<ProjectGuid>{6B0BD176-D6E3-49F5-8CA1-AE5F1535AC59}</ProjectGuid>
|
||||
<OutputType>Exe</OutputType>
|
||||
<RootNamespace>testexetrisathlon</RootNamespace>
|
||||
<AssemblyName>testexetrisathlon</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
|
||||
<TargetFrameworkProfile />
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug</OutputPath>
|
||||
<DefineConstants>DEBUG;</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<ExternalConsole>true</ExternalConsole>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release</OutputPath>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<ExternalConsole>true</ExternalConsole>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|AnyCPU'">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;</DefineConstants>
|
||||
<DebugType>full</DebugType>
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
<Prefer32Bit>true</Prefer32Bit>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|AnyCPU'">
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<Optimize>true</Optimize>
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
<Prefer32Bit>true</Prefer32Bit>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<OutputPath>bin\x64\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;</DefineConstants>
|
||||
<DebugType>full</DebugType>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
<Prefer32Bit>true</Prefer32Bit>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
|
||||
<OutputPath>bin\x64\Release\</OutputPath>
|
||||
<Optimize>true</Optimize>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
<Prefer32Bit>true</Prefer32Bit>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="Tetrominoe.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="app.config" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Include="GameOver.wav" />
|
||||
<EmbeddedResource Include="InGame.wav" />
|
||||
<EmbeddedResource Include="Intro.wav" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
|
||||
</Project>
|
Reference in New Issue