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CreepyCrafter24 2019-09-09 13:31:59 +02:00
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#Soundtrack data
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# testexetrisathlon

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testexetrisathlon.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15
VisualStudioVersion = 15.0.28307.489
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "testexetrisathlon", "testexetrisathlon\testexetrisathlon.csproj", "{6B0BD176-D6E3-49F5-8CA1-AE5F1535AC59}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x86 = Debug|x86
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{6B0BD176-D6E3-49F5-8CA1-AE5F1535AC59}.Debug|x86.ActiveCfg = Debug|x86
{6B0BD176-D6E3-49F5-8CA1-AE5F1535AC59}.Debug|x86.Build.0 = Debug|x86
{6B0BD176-D6E3-49F5-8CA1-AE5F1535AC59}.Release|x86.ActiveCfg = Release|x86
{6B0BD176-D6E3-49F5-8CA1-AE5F1535AC59}.Release|x86.Build.0 = Release|x86
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {4C16C2C9-FF64-4E36-82DE-C2C035FDF0D8}
EndGlobalSection
EndGlobal

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testexetrisathlon/Intro.wav Normal file

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using System;
using System.Linq;
using System.Diagnostics;
using System.Media;
using static System.Console;
using System.Reflection;
//┌─┐
//│ │
//└─┘
// ▀▀▀██████▄▄▄
// ▀▀▀████▄
// ▄███████▀ ▀███▄
// ▄███████▀ ▀███▄
// ▄████████ ███▄
// ██████████▄ ███▌
// ▀█████▀ ▀███▄ ▐███
// ▀█▀ ▀███▄ ▐███
// ▀███▄ ███▌
// ▄██▄ ▀███▄ ▐███
// ▄██████▄ ▀███▄███
// █████▀▀████▄▄ ▄█████
// ████▀ ▀▀█████▄▄▄▄█████████▄
// ▀▀ ▀▀██████▀▀ ▀▀██
namespace testexetrisathlon
{
class Program
{
public static string sqr = "■";
public static int[,] grid = new int[23, 10];
public static int[,] droppedtetrominoeLocationGrid = new int[23, 10];
public static Stopwatch dropTimer = new Stopwatch();
public static Stopwatch inputTimer = new Stopwatch();
public static int dropTime, dropRate = 300;
public static bool isDropped = false;
static Tetrominoe tet;
static Tetrominoe nexttet;
public static ConsoleKeyInfo key;
public static bool isKeyPressed = false;
public static int linesCleared = 0, score = 0, level = 1;
static readonly Assembly assembly = Assembly.GetExecutingAssembly();
static ConsoleColor[] colors;
public static bool debug;
public static Random rnd;
static void Main(string[] args)
{
rnd = new Random();
colors = new ConsoleColor[2] { BackgroundColor, ForegroundColor };
BackgroundColor = ConsoleColor.Red;
ForegroundColor = ConsoleColor.Yellow;
SetCursorPosition(0, 0);
Clear();
#if (DEBUG)
debug = true;
#else
debug = args.Contains("debug");
#endif
if (debug)
SetWindowSize(50, 40);
new Program().MainN(
new SoundPlayer(assembly.GetManifestResourceStream("testexetrisathlon.Intro.wav")),
new SoundPlayer(assembly.GetManifestResourceStream("testexetrisathlon.InGame.wav")),
new SoundPlayer(assembly.GetManifestResourceStream("testexetrisathlon.GameOver.wav")));
BackgroundColor = colors[0];
ForegroundColor = colors[1];
SetCursorPosition(0, 0);
Clear();
}
enum GameState { exit, menu, game, gameOver }
void MainN(SoundPlayer intro, SoundPlayer inGame, SoundPlayer gameOver)
{
bool playing = true;
GameState state = GameState.menu;
while (playing)
{
switch (state)
{
case GameState.menu:
Clear();
gameOver.Stop();
intro.PlayLooping();
SetCursorPosition(0, 1);
Write(
" ▀▀▀██████▄▄▄\r\n" +
" ▀▀▀████▄\r\n" +
" ▄███████▀ ▀███▄\r\n" +
" ▄███████▀ ▀███▄\r\n" +
" ▄████████ ███▄\r\n" +
" ██████████▄ ███▌\r\n" +
" ▀█████▀ ▀███▄ ▐███\r\n" +
" ▀█▀ ▀███▄ ▐███\r\n" +
" ▀███▄ ███▌\r\n" +
" ▄██▄ ▀███▄ ▐███\r\n" +
" ▄██████▄ ▀███▄███\r\n" +
" █████▀▀████▄▄ ▄█████\r\n" +
" ████▀ ▀▀█████▄▄▄▄█████████▄\r\n" +
" ▀▀ ▀▀██████▀▀ ▀▀██\r\n\r\n" +
"testexetrisathlon v." + assembly.GetName().Version.ToString());
SetCursorPosition(7, 18);
WriteLine("Controls: Space");
SetCursorPosition(8, 19);
WriteLine("Up, Down, Right");
SetCursorPosition(8, 20);
WriteLine("Left");
SetCursorPosition(7, 22);
WriteLine("Press s to start");
SetCursorPosition(7, 23);
WriteLine("Press x to exit");
string tmp = ReadKey(true).KeyChar.ToString().ToLower();
switch (tmp)
{
case "s":
intro.Stop();
state = GameState.game;
Clear();
DrawBorder();
break;
case "x":
state = GameState.exit;
break;
}
break;
case GameState.game:
inGame.PlayLooping();
dropTimer.Start();
SetCursorPosition(25, 0);
WriteLine("Level " + level);
SetCursorPosition(25, 1);
WriteLine("Score " + score);
SetCursorPosition(25, 2);
WriteLine("LinesCleared " + linesCleared);
nexttet = new Tetrominoe();
tet = nexttet;
tet.Spawn();
nexttet = new Tetrominoe();
Update();
inGame.Stop();
state = GameState.gameOver;
break;
case GameState.gameOver:
gameOver.PlayLooping();
string input = "";
while ((input != "y") && (input != "n"))
{
Clear();
DrawBorder();
Draw();
SetCursorPosition(0, 0);
WriteLine("┌───────────────────┐");
WriteLine("│ Game Over │");
WriteLine("│ Replay? (Y/N) │");
WriteLine("├───────────────────┤");
input = ReadKey().KeyChar.ToString().ToLower();
}
grid = new int[23, 10];
droppedtetrominoeLocationGrid = new int[23, 10];
dropTimer = new Stopwatch();
inputTimer = new Stopwatch();
dropRate = 300;
isDropped = false;
isKeyPressed = false;
linesCleared = 0;
score = 0;
level = 1;
GC.Collect();
Clear();
DrawBorder();
if (input == "y")
state = GameState.game;
else
state = GameState.menu;
break;
default:
playing = false;
break;
}
}
}
private static void Update()
{
while (true)
{
dropTime = (int)dropTimer.ElapsedMilliseconds;
if (dropTime > dropRate)
{
dropTime = 0; dropTimer.Restart(); tet.Drop();
}
if (isDropped == true)
{
tet = nexttet;
nexttet = new Tetrominoe();
tet.Spawn();
isDropped = false;
score += 10;
}
int j; for (j = 0; j < 10; j++)
{
if (droppedtetrominoeLocationGrid[0, j] == 1)
return;
}
if (debug)
{
SetCursorPosition(0, 25);
WriteLine("!DEBUG MODE ENABLED!");
}
Input();
ClearBlock();
}
}
private static void ClearBlock()
{
int combo = 0;
for (int i = 0; i < 23; i++)
{
int j; for (j = 0; j < 10; j++)
{
if (droppedtetrominoeLocationGrid[i, j] == 0)
break;
}
if (j == 10)
{
linesCleared++;
combo++;
Beep(400, 200);
for (j = 0; j < 10; j++)
{
droppedtetrominoeLocationGrid[i, j] = 0;
}
int[,] newdroppedtetrominoeLocationGrid = new int[23, 10];
for (int k = 1; k < i; k++)
{
for (int l = 0; l < 10; l++)
{
newdroppedtetrominoeLocationGrid[k + 1, l] = droppedtetrominoeLocationGrid[k, l];
}
}
for (int k = 1; k < i; k++)
{
for (int l = 0; l < 10; l++)
{
droppedtetrominoeLocationGrid[k, l] = 0;
}
}
for (int k = 0; k < 23; k++)
for (int l = 0; l < 10; l++)
if (newdroppedtetrominoeLocationGrid[k, l] == 1)
droppedtetrominoeLocationGrid[k, l] = 1;
Draw();
}
}
score += (int)Math.Round(Math.Sqrt(Math.Max(combo * 50 - 50, 0)) * 5);
level = (int)Math.Round(Math.Sqrt(score * 0.01)) + 1;
dropRate = 300 - 22 * level;
}
private static void Input()
{
isKeyPressed = KeyAvailable;
SetCursorPosition(0, 24);
if (isKeyPressed)
key = ReadKey();
if (key.Key == ConsoleKey.LeftArrow & !tet.isSomethingLeft() & isKeyPressed)
{
for (int i = 0; i < 4; i++)
tet.location[i][1] -= 1;
tet.Update();
}
else if (key.Key == ConsoleKey.RightArrow & !tet.isSomethingRight() & isKeyPressed)
{
for (int i = 0; i < 4; i++)
tet.location[i][1] += 1;
tet.Update();
}
if (key.Key == ConsoleKey.DownArrow & isKeyPressed)
tet.Drop();
if (key.Key == ConsoleKey.UpArrow & isKeyPressed)
for (; tet.isSomethingBelow() != true;)
tet.Drop();
if (key.Key == ConsoleKey.Spacebar & isKeyPressed)
{
tet.Rotate();
tet.Update();
}
}
public static void Draw()
{
for (int i = 0; i < 23; ++i)
{
for (int j = 0; j < 10; j++)
{
SetCursorPosition(1 + 2 * j, i);
if (grid[i, j] == 1 | droppedtetrominoeLocationGrid[i, j] == 1)
{
SetCursorPosition(1 + 2 * j, i);
Write(sqr);
}
else
{
Write(" ");
}
}
}
SetCursorPosition(25, 0);
WriteLine("Level " + level);
SetCursorPosition(25, 1);
WriteLine("Score " + score);
SetCursorPosition(25, 2);
WriteLine("LinesCleared " + linesCleared);
}
public static void DrawBorder()
{
for (int lengthCount = 0; lengthCount <= 22; lengthCount++)
{
SetCursorPosition(0, lengthCount);
Write("│");
SetCursorPosition(20, lengthCount);
Write("│");
}
SetCursorPosition(0, 23);
Write("└");
for (int widthCount = 0; widthCount <= 18; widthCount++)
{
Write("─");
}
Write("┘");
}
}
}

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using System.Reflection;
using System.Runtime.CompilerServices;
// Information about this assembly is defined by the following attributes.
// Change them to the values specific to your project.
[assembly: AssemblyTitle("Testexetrisathlon")]
[assembly: AssemblyDescription("Testexetrisathlon is one of the most innovative games i have played in years.")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("CreepyCrafter24 ft. Company X")]
[assembly: AssemblyProduct("Testexetrisathlon")]
[assembly: AssemblyCopyright("${AuthorCopyright}")]
[assembly: AssemblyTrademark("© 20XX Company X")]
[assembly: AssemblyCulture("")]
// The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}".
// The form "{Major}.{Minor}.*" will automatically update the build and revision,
// and "{Major}.{Minor}.{Build}.*" will update just the revision.
[assembly: AssemblyVersion("1.2.*")]
// The following attributes are used to specify the signing key for the assembly,
// if desired. See the Mono documentation for more information about signing.
//[assembly: AssemblyDelaySign(false)]
//[assembly: AssemblyKeyFile("")]

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using System;
using System.Collections.Generic;
using System.Linq;
using static System.Console;
#pragma warning disable IDE1006
namespace testexetrisathlon
{
public class Tetrominoe
{
public static int[,] I = new int[1, 4] { { 1, 1, 1, 1 } };
public static int[,] O = new int[2, 2] { { 1, 1 },
{ 1, 1 } };
public static int[,] T = new int[2, 3] { { 0, 1, 0 },
{ 1, 1, 1 } };
public static int[,] S = new int[2, 3] { { 0, 1, 1 },
{ 1, 1, 0 } };
public static int[,] Z = new int[2, 3] { { 1, 1, 0 },
{ 0, 1, 1 } };
public static int[,] J = new int[2, 3] { { 1, 0, 0 },
{ 1, 1, 1 } };
public static int[,] L = new int[2, 3] { { 0, 0, 1 },
{ 1, 1, 1 } };
public static List<int[,]> tetrominoes = new List<int[,]>() { I, O, T, S, Z, J, L };
private readonly int[,] shape;
public List<int[]> location = new List<int[]>();
public Tetrominoe()
{
shape = tetrominoes[Program.rnd.Next(0, tetrominoes.Count)];
for (int i = 23; i < 33; ++i)
{
for (int j = 3; j < 10; j++)
{
SetCursorPosition(i, j);
Write(" ");
}
}
Program.DrawBorder();
for (int i = 0; i < shape.GetLength(0); i++)
{
for (int j = 0; j < shape.GetLength(1); j++)
{
if (shape[i, j] == 1)
{
SetCursorPosition(((10 - shape.GetLength(1)) / 2 + j) * 2 + 20, i + 5);
Write(Program.sqr);
}
}
}
}
public void Spawn()
{
for (int i = 0; i < shape.GetLength(0); i++)
{
for (int j = 0; j < shape.GetLength(1); j++)
{
if (shape[i, j] == 1)
{
location.Add(new int[] { i, (10 - shape.GetLength(1)) / 2 + j });
}
}
}
Update();
}
public void Drop()
{
if (isSomethingBelow())
{
for (int i = 0; i < 4; i++)
{
Program.droppedtetrominoeLocationGrid[location[i][0], location[i][1]] = 1;
}
Program.isDropped = true;
Beep(800, 200);
}
else
{
for (int numCount = 0; numCount < 4; numCount++)
{
location[numCount][0] += 1;
}
Update();
}
}
public void Rotate()
{
List<int[]> templocation = new List<int[]>();
for (int i = 0; i < shape.GetLength(0); i++)
{
for (int j = 0; j < shape.GetLength(1); j++)
{
if (shape[i, j] == 1)
{
templocation.Add(new int[] { i, (10 - shape.GetLength(1)) / 2 + j });
}
}
}
if (shape == tetrominoes[0])
{
for (int i = 0; i < location.Count; i++)
{
templocation[i] = TransformMatrix(location[i], location[2]);
}
}
else if (shape == tetrominoes[3])
{
for (int i = 0; i < location.Count; i++)
{
templocation[i] = TransformMatrix(location[i], location[3]);
}
}
else if (shape == tetrominoes[1])
return;
else
{
for (int i = 0; i < location.Count; i++)
{
templocation[i] = TransformMatrix(location[i], location[2]);
}
}
for (int count = 0; isOverlayLeft(templocation) != false | isOverlayRight(templocation) != false | isOverlayBelow(templocation) != false; count++)
{
if (isOverlayLeft(templocation) == true)
{
for (int i = 0; i < location.Count; i++)
{
templocation[i][1] += 1;
}
}
if (isOverlayRight(templocation) == true)
{
for (int i = 0; i < location.Count; i++)
{
templocation[i][1] -= 1;
}
}
if (isOverlayBelow(templocation) == true)
{
for (int i = 0; i < location.Count; i++)
{
templocation[i][0] -= 1;
}
}
if (count == 3)
{
return;
}
}
location = templocation;
}
public bool notFalse(bool? inp) => (inp ?? true);
public int[] TransformMatrix(int[] coord, int[] axis) => new int[] { axis[0] - axis[1] + coord[1], axis[0] + axis[1] - coord[0] };
public bool isSomethingBelow()
{
for (int i = 0; i < 4; i++)
{
if (location[i][0] + 1 >= 23)
return true;
if (location[i][0] + 1 < 23 & Program.droppedtetrominoeLocationGrid[location[i][0] + 1, location[i][1]] == 1)
return true;
}
return false;
}
public bool? isOverlayBelow(List<int[]> location)
{
List<int> ycoords = new List<int>();
for (int i = 0; i < 4; i++)
{
ycoords.Add(location[i][0]);
if (location[i][0] >= 23)
return true;
if (location[i][0] < 0 | location[i][1] < 0 | location[i][1] > 9)
return null;
}
for (int i = 0; i < 4; i++)
{
if (ycoords.Max() - ycoords.Min() == 3)
{
if ((ycoords.Max() == location[i][0] | ycoords.Max() - 1 == location[i][0]) & (Program.droppedtetrominoeLocationGrid[location[i][0], location[i][1]] == 1))
{
return true;
}
}
else
{
if ((ycoords.Max() == location[i][0]) & (Program.droppedtetrominoeLocationGrid[location[i][0], location[i][1]] == 1))
{
return true;
}
}
}
return false;
}
public bool isSomethingLeft()
{
for (int i = 0; i < 4; i++)
{
if (location[i][1] == 0)
return true;
else if (Program.droppedtetrominoeLocationGrid[location[i][0], location[i][1] - 1] == 1)
return true;
}
return false;
}
public bool? isOverlayLeft(List<int[]> location)
{
List<int> xcoords = new List<int>();
for (int i = 0; i < 4; i++)
{
xcoords.Add(location[i][1]);
if (location[i][1] < 0)
return true;
if (location[i][1] > 9)
return false;
if (location[i][0] >= 23 | location[i][0] < 0)
return null;
}
for (int i = 0; i < 4; i++)
{
if (xcoords.Max() - xcoords.Min() == 3)
{
if (xcoords.Min() == location[i][1] | xcoords.Min() + 1 == location[i][1])
{
if (Program.droppedtetrominoeLocationGrid[location[i][0], location[i][1]] == 1)
{
return true;
}
}
}
else
{
if (xcoords.Min() == location[i][1])
{
if (Program.droppedtetrominoeLocationGrid[location[i][0], location[i][1]] == 1)
{
return true;
}
}
}
}
return false;
}
public bool isSomethingRight()
{
for (int i = 0; i < 4; i++)
{
if (location[i][1] == 9)
return true;
else if (Program.droppedtetrominoeLocationGrid[location[i][0], location[i][1] + 1] == 1)
return true;
}
return false;
}
public bool? isOverlayRight(List<int[]> location)
{
List<int> xcoords = new List<int>();
for (int i = 0; i < 4; i++)
{
xcoords.Add(location[i][1]);
if (location[i][1] > 9)
return true;
if (location[i][1] < 0)
return false;
if (location[i][0] >= 23 | location[i][0] < 0)
return null;
}
for (int i = 0; i < 4; i++)
{
if (xcoords.Max() - xcoords.Min() == 3)
{
if ((xcoords.Max() == location[i][1] | xcoords.Max() - 1 == location[i][1]) & Program.droppedtetrominoeLocationGrid[location[i][0], location[i][1]] == 1)
{
return true;
}
}
else
{
if (xcoords.Max() == location[i][1] & Program.droppedtetrominoeLocationGrid[location[i][0], location[i][1]] == 1)
{
return true;
}
}
}
return false;
}
public void Update()
{
for (int i = 0; i < 23; i++)
{
for (int j = 0; j < 10; j++)
{
Program.grid[i, j] = 0;
}
}
for (int i = 0; i < 4; i++)
{
Program.grid[location[i][0], location[i][1]] = 1;
}
Program.Draw();
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<configuration>
<startup><supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.2"/></startup></configuration>

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@ -0,0 +1,85 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<ProjectGuid>{6B0BD176-D6E3-49F5-8CA1-AE5F1535AC59}</ProjectGuid>
<OutputType>Exe</OutputType>
<RootNamespace>testexetrisathlon</RootNamespace>
<AssemblyName>testexetrisathlon</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug</OutputPath>
<DefineConstants>DEBUG;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ExternalConsole>true</ExternalConsole>
<PlatformTarget>x86</PlatformTarget>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
<Optimize>true</Optimize>
<OutputPath>bin\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ExternalConsole>true</ExternalConsole>
<PlatformTarget>x86</PlatformTarget>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|AnyCPU'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;</DefineConstants>
<DebugType>full</DebugType>
<PlatformTarget>AnyCPU</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|AnyCPU'">
<OutputPath>bin\Release\</OutputPath>
<Optimize>true</Optimize>
<PlatformTarget>AnyCPU</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\x64\Debug\</OutputPath>
<DefineConstants>DEBUG;</DefineConstants>
<DebugType>full</DebugType>
<PlatformTarget>x64</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
<OutputPath>bin\x64\Release\</OutputPath>
<Optimize>true</Optimize>
<PlatformTarget>x64</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<ItemGroup>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Tetrominoe.cs" />
</ItemGroup>
<ItemGroup>
<None Include="app.config" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="GameOver.wav" />
<EmbeddedResource Include="InGame.wav" />
<EmbeddedResource Include="Intro.wav" />
</ItemGroup>
<ItemGroup>
<Reference Include="System" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
</Project>