Initial commit
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commit
60c55d1180
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bin/
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obj/
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/packages/
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riderModule.iml
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/_ReSharper.Caches/
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Microsoft Visual Studio Solution File, Format Version 12.00
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Lemonade", "Lemonade\Lemonade.csproj", "{0644F425-CCBE-42DD-AFB4-245EEED17068}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{0644F425-CCBE-42DD-AFB4-245EEED17068}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{0644F425-CCBE-42DD-AFB4-245EEED17068}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{0644F425-CCBE-42DD-AFB4-245EEED17068}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{0644F425-CCBE-42DD-AFB4-245EEED17068}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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EndGlobal
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namespace Lemonade
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{
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public class AnimationScreen
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{
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}
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}
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$HEADER$namespace $NAMESPACE$
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{
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public class $CLASS$ {$END$}
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}
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namespace Lemonade
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{
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public enum GameState
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{
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}
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}
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namespace Lemonade
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{
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public class Image
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{
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}
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}
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFramework>netcoreapp3.1</TargetFramework>
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</PropertyGroup>
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</Project>
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$HEADER$namespace $NAMESPACE$
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{
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public struct $STRUCT$ {$END$}
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}
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using System;
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namespace Lemonade
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{
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class Program
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{
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static void Main(string[] args)
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{
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Console.WriteLine("Hello World!");
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}
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}
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}
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$HEADER$namespace $NAMESPACE$
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{
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public class $CLASS$ {$END$}
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}
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namespace Lemonade
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{
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public class ScreenManager
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{
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}
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}
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$HEADER$namespace $NAMESPACE$
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{
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public class $CLASS$ {$END$}
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}
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namespace Lemonade
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{
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public class TransactionScreen
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{
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}
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}
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namespace Lemonade
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{
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public class Weather
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{
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}
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}
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