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LaptopSimulator2015/LaptopSimulator2015/Settings.cs
CreepyCrafter24 633f91cac6 new file: .gitignore
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new file:   1/Properties/AssemblyInfo.cs
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new file:   LaptopSimulator2015/CaptchaGenerator.cs
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new file:   LaptopSimulator2015/Properties/AssemblyInfo.cs
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new file:   LaptopSimulator2015/Properties/Settings.Designer.cs
new file:   LaptopSimulator2015/Properties/Settings.settings
new file:   LaptopSimulator2015/Resources/fans.wav
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new file:   LaptopSimulator2015/Settings.cs
new file:   LaptopSimulator2015/strings.Designer.cs
new file:   LaptopSimulator2015/strings.de.Designer.cs
new file:   LaptopSimulator2015/strings.de.resx
new file:   LaptopSimulator2015/strings.resx
new file:   README.md
new file:   SIT/App.config
new file:   SIT/MainForm.Designer.cs
new file:   SIT/MainForm.cs
new file:   SIT/MainForm.resx
new file:   SIT/Program.cs
new file:   SIT/Properties/AssemblyInfo.cs
new file:   SIT/Properties/Resources.Designer.cs
new file:   SIT/Properties/Resources.resx
new file:   SIT/Properties/Settings.Designer.cs
new file:   SIT/Properties/Settings.settings
new file:   SIT/SIT.csproj
new file:   ToDo.txt
new file:   make.bat
2019-07-23 14:54:05 +02:00

29 lines
1.2 KiB
C#

namespace LaptopSimulator2015.Properties {
// This class allows you to handle specific events on the settings class:
// The SettingChanging event is raised before a setting's value is changed.
// The PropertyChanged event is raised after a setting's value is changed.
// The SettingsLoaded event is raised after the setting values are loaded.
// The SettingsSaving event is raised before the setting values are saved.
internal sealed partial class Settings {
public Settings() {
// // To add event handlers for saving and changing settings, uncomment the lines below:
//
// this.SettingChanging += this.SettingChangingEventHandler;
//
// this.SettingsSaving += this.SettingsSavingEventHandler;
//
}
private void SettingChangingEventHandler(object sender, System.Configuration.SettingChangingEventArgs e) {
// Add code to handle the SettingChangingEvent event here.
}
private void SettingsSavingEventHandler(object sender, System.ComponentModel.CancelEventArgs e) {
// Add code to handle the SettingsSaving event here.
}
}
}