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LaptopSimulator2015/Base/Glitch.cs

33 lines
1.3 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Base
{
public interface CaptchaGlitch
{
/// <summary>
/// The chance of the Glitch being called, must be bewteen 0 and 1. Set this to zero if it should not be called (select based on currentLevel)
/// </summary>
double chance { get; }
/// <summary>
/// The current level, intended for modifying the intensity of the Glitch
/// </summary>
int currentLevel { get; set; }
/// <summary>
/// If set to true this will always try to execute the glitch (check the chance)
/// </summary>
bool postGlitch { get; }
/// <summary>
/// Called with the selected chance after the player inputs a char to the Captcha-box
/// </summary>
/// <param name="inputChar">The character the player typed</param>
/// <param name="inputString">The string to be added to the Captcha-box, modified by previous CaptchaGlitch instances</param>
/// <param name="captchaChars">The characters which can be added to the CaptchaBox</param>
/// <param name="rnd">Random Number Generator shared between instances</param>
void apply(char inputChar, ref string inputString, char[] captchaChars, Random rnd);
}
}