using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Base { public interface CaptchaGlitch { /// /// The chance of the Glitch being called, must be bewteen 0 and 1. Set this to zero if it should not be called (select based on currentLevel) /// double chance { get; } /// /// The current level, intended for modifying the intensity of the Glitch /// int currentLevel { get; set; } /// /// If set to true this will always try to execute the glitch (check the chance) /// bool postGlitch { get; } /// /// Called with the selected chance after the player inputs a char to the Captcha-box /// /// The character the player typed /// The string to be added to the Captcha-box, modified by previous CaptchaGlitch instances /// The characters which can be added to the CaptchaBox /// Random Number Generator shared between instances void apply(char inputChar, ref string inputString, char[] captchaChars, Random rnd); } }