633f91cac6
new file: 1/1.cs new file: 1/1.csproj new file: 1/Properties/AssemblyInfo.cs new file: Base/Base.csproj new file: Base/Input.cs new file: Base/Level.cs new file: Base/Properties/AssemblyInfo.cs new file: LaptopSimulator2015.sln new file: LaptopSimulator2015/App.config new file: LaptopSimulator2015/CaptchaGenerator.cs new file: LaptopSimulator2015/FakeDesktop.Designer.cs new file: LaptopSimulator2015/FakeDesktop.cs new file: LaptopSimulator2015/FakeDesktop.resx new file: LaptopSimulator2015/LaptopSimulator2015.csproj new file: LaptopSimulator2015/Program.cs new file: LaptopSimulator2015/Properties/AssemblyInfo.cs new file: LaptopSimulator2015/Properties/Resources.Designer.cs new file: LaptopSimulator2015/Properties/Resources.resx new file: LaptopSimulator2015/Properties/Settings.Designer.cs new file: LaptopSimulator2015/Properties/Settings.settings new file: LaptopSimulator2015/Resources/fans.wav new file: LaptopSimulator2015/Resources/pcoptimizerpro.jpeg new file: LaptopSimulator2015/Settings.cs new file: LaptopSimulator2015/strings.Designer.cs new file: LaptopSimulator2015/strings.de.Designer.cs new file: LaptopSimulator2015/strings.de.resx new file: LaptopSimulator2015/strings.resx new file: README.md new file: SIT/App.config new file: SIT/MainForm.Designer.cs new file: SIT/MainForm.cs new file: SIT/MainForm.resx new file: SIT/Program.cs new file: SIT/Properties/AssemblyInfo.cs new file: SIT/Properties/Resources.Designer.cs new file: SIT/Properties/Resources.resx new file: SIT/Properties/Settings.Designer.cs new file: SIT/Properties/Settings.settings new file: SIT/SIT.csproj new file: ToDo.txt new file: make.bat
217 lines
8.1 KiB
C#
217 lines
8.1 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Runtime Version:4.0.30319.42000
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace LaptopSimulator2015 {
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using System;
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/// <summary>
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/// A strongly-typed resource class, for looking up localized strings, etc.
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/// </summary>
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// This class was auto-generated by the StronglyTypedResourceBuilder
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// class via a tool like ResGen or Visual Studio.
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// To add or remove a member, edit your .ResX file then rerun ResGen
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// with the /str option, or rebuild your VS project.
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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internal class strings {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal strings() {
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}
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/// <summary>
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/// Returns the cached ResourceManager instance used by this class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("LaptopSimulator2015.strings", typeof(strings).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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/// <summary>
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/// Overrides the current thread's CurrentUICulture property for all
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/// resource lookups using this strongly typed resource class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Globalization.CultureInfo Culture {
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get {
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return resourceCulture;
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}
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set {
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resourceCulture = value;
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Continue.
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/// </summary>
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internal static string _continue {
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get {
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return ResourceManager.GetString("continue", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789.
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/// </summary>
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internal static string captchaLetters {
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get {
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return ResourceManager.GetString("captchaLetters", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to An unhandled Exception occured and the Application was terminated. Please contact the developer..
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/// </summary>
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internal static string consoleError {
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get {
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return ResourceManager.GetString("consoleError", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Press any Key to quit..
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/// </summary>
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internal static string consolePress {
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get {
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return ResourceManager.GetString("consolePress", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to E X I T E D ..
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/// </summary>
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internal static string consoleQuit {
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get {
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return ResourceManager.GetString("consoleQuit", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to S T A R T I N G . . ..
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/// </summary>
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internal static string consoleStarting {
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get {
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return ResourceManager.GetString("consoleStarting", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Fake Desktop.
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/// </summary>
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internal static string fakeDesktopTitle {
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get {
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return ResourceManager.GetString("fakeDesktopTitle", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to WARNING: We recommend you restart your game to apply these changes. Restart?.
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/// </summary>
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internal static string langWarning {
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get {
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return ResourceManager.GetString("langWarning", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to MLG Mode.
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/// </summary>
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internal static string optionsWindowMLG {
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get {
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return ResourceManager.GetString("optionsWindowMLG", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to PCOptimizerPro.
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/// </summary>
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internal static string optionsWindowTitle {
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get {
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return ResourceManager.GetString("optionsWindowTitle", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Dedodated Wam.
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/// </summary>
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internal static string optionsWindowWam {
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get {
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return ResourceManager.GetString("optionsWindowWam", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to To verify that you are human we ask you to fill in this Captcha. This will only take a second..
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/// </summary>
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internal static string ramInstallerWindowText2 {
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get {
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return ResourceManager.GetString("ramInstallerWindowText2", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Please wait for the installation to finish....
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/// </summary>
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internal static string ramInstallerWindowText3 {
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get {
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return ResourceManager.GetString("ramInstallerWindowText3", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Exit.
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/// </summary>
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internal static string winMenuExit1 {
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get {
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return ResourceManager.GetString("winMenuExit1", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Are you sure?.
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/// </summary>
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internal static string winMenuExit2 {
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get {
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return ResourceManager.GetString("winMenuExit2", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Start.
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/// </summary>
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internal static string winMenuStart {
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get {
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return ResourceManager.GetString("winMenuStart", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Hello and welcome to my game, I hope you'll like it. My name is CreepyCrafter24, btw. (FunFact: This game was originally created as the result of a conversation with a classmate).
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/// </summary>
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internal static string winMenuText {
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get {
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return ResourceManager.GetString("winMenuText", resourceCulture);
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}
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}
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}
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}
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