This repository has been archived on 2022-08-05. You can view files and clone it, but cannot push or open issues or pull requests.
LaptopSimulator2015/LevelTest/MainForm.Designer.cs

76 lines
2.9 KiB
C#

namespace LevelTest
{
partial class MainForm
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.minigamePanel = new System.Windows.Forms.Panel();
this.minigameClockT = new System.Windows.Forms.Timer(this.components);
this.SuspendLayout();
//
// minigamePanel
//
this.minigamePanel.BackColor = System.Drawing.Color.Black;
this.minigamePanel.Dock = System.Windows.Forms.DockStyle.Fill;
this.minigamePanel.Location = new System.Drawing.Point(0, 0);
this.minigamePanel.Name = "minigamePanel";
this.minigamePanel.Size = new System.Drawing.Size(800, 450);
this.minigamePanel.TabIndex = 1;
this.minigamePanel.Paint += new System.Windows.Forms.PaintEventHandler(this.MinigamePanel_Paint);
//
// minigameClockT
//
this.minigameClockT.Enabled = true;
this.minigameClockT.Interval = 17;
this.minigameClockT.Tick += new System.EventHandler(this.MinigameClockT_Tick);
//
// MainForm
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Controls.Add(this.minigamePanel);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedSingle;
this.MaximizeBox = false;
this.Name = "MainForm";
this.ShowIcon = false;
this.Text = "Form1";
this.TopMost = true;
this.FormClosing += new System.Windows.Forms.FormClosingEventHandler(this.MainForm_FormClosing);
this.Resize += new System.EventHandler(this.MainForm_Resize);
this.ResumeLayout(false);
}
#endregion
private System.Windows.Forms.Panel minigamePanel;
private System.Windows.Forms.Timer minigameClockT;
}
}