namespace LevelTest { partial class MainForm { /// /// Required designer variable. /// private System.ComponentModel.IContainer components = null; /// /// Clean up any resources being used. /// /// true if managed resources should be disposed; otherwise, false. protected override void Dispose(bool disposing) { if (disposing && (components != null)) { components.Dispose(); } base.Dispose(disposing); } #region Windows Form Designer generated code /// /// Required method for Designer support - do not modify /// the contents of this method with the code editor. /// private void InitializeComponent() { this.components = new System.ComponentModel.Container(); this.minigamePanel = new System.Windows.Forms.Panel(); this.minigameClockT = new System.Windows.Forms.Timer(this.components); this.SuspendLayout(); // // minigamePanel // this.minigamePanel.BackColor = System.Drawing.Color.Black; this.minigamePanel.Dock = System.Windows.Forms.DockStyle.Fill; this.minigamePanel.Location = new System.Drawing.Point(0, 0); this.minigamePanel.Name = "minigamePanel"; this.minigamePanel.Size = new System.Drawing.Size(800, 450); this.minigamePanel.TabIndex = 1; this.minigamePanel.Paint += new System.Windows.Forms.PaintEventHandler(this.MinigamePanel_Paint); // // minigameClockT // this.minigameClockT.Enabled = true; this.minigameClockT.Interval = 17; this.minigameClockT.Tick += new System.EventHandler(this.MinigameClockT_Tick); // // MainForm // this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F); this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; this.ClientSize = new System.Drawing.Size(800, 450); this.Controls.Add(this.minigamePanel); this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedSingle; this.MaximizeBox = false; this.Name = "MainForm"; this.ShowIcon = false; this.Text = "Form1"; this.TopMost = true; this.FormClosing += new System.Windows.Forms.FormClosingEventHandler(this.MainForm_FormClosing); this.Resize += new System.EventHandler(this.MainForm_Resize); this.ResumeLayout(false); } #endregion private System.Windows.Forms.Panel minigamePanel; private System.Windows.Forms.Timer minigameClockT; } }