Add mouse events

This commit is contained in:
CreepyCrafter24 2020-03-11 18:40:58 +01:00
parent 023615069c
commit 748e5322ab
3 changed files with 39 additions and 0 deletions

35
W32/Mouse.cs Normal file
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@ -0,0 +1,35 @@
using System.Drawing;
using System.Windows.Forms;
using CC_Functions.W32.Native;
namespace CC_Functions.W32
{
/// <summary>
/// Functions for manipulating the mouse
/// </summary>
public static class Mouse
{
private const int MouseEventFLeftDown = 0x02;
private const int MouseEventFLeftUp = 0x04;
private const int MouseEventFRightDown = 0x08;
private const int MouseEventFRightUp = 0x10;
/// <summary>
/// Emulates a click at the cursors position
/// </summary>
/// <param name="right">Set to true to perform right-clicks instead of left-clicks</param>
public static void Click(bool right = false) => Click(Cursor.Position, right);
/// <summary>
/// Emulates a click at the specified position
/// </summary>
/// <param name="location">The position to perform the click at</param>
/// <param name="right">Set to true to perform right-clicks instead of left-clicks</param>
public static void Click(Point location, bool right = false) =>
user32.mouse_event(
(uint) (right
? MouseEventFRightDown | MouseEventFRightUp
: MouseEventFLeftDown | MouseEventFLeftUp), (uint) location.X,
(uint) location.Y, 0, 0);
}
}

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@ -126,5 +126,8 @@ namespace CC_Functions.W32.Native
[DllImport("user32.dll", SetLastError = true, CharSet = CharSet.Auto)]
public static extern IntPtr SendMessageTimeout(IntPtr windowHandle, uint Msg, IntPtr wParam, IntPtr lParam,
uint flags, uint timeout, out IntPtr result);
[DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
public static extern void mouse_event(uint dwFlags, uint dx, uint dy, uint cButtons, uint dwExtraInfo);
}
}

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@ -60,6 +60,7 @@
<Compile Include="Hooks\KeyboardHookEventArgs.cs" />
<Compile Include="KeyboardReader.cs" />
<Compile Include="Hooks\MouseHookEventArgs.cs" />
<Compile Include="Mouse.cs" />
<Compile Include="Native\advapi32.cs" />
<Compile Include="Native\gdi32.cs" />
<Compile Include="Native\kernel32.cs" />