Respackopts/README.md

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Respackopts

Respackopts provides resource packs with config menus
By default it integrates with frex (canvas shaders, currently requires the latest development release) and libcd (use this as reference)
An example for the frex/canvas integration can be found here

Using Respackopts

Users

You will just need to install Respackopts. A menu button will appear besides all supported resourcepacks.
You can get the latest debug build here and the latest stable build here

Resource pack authors

You will need to define a respackopts conf as seen here

This config may include:

  • boolean values, expressed as Json bools
  • number values, expressed as Json numbers
  • string values (not accessible from default integrations), expressed as Json strings
  • enums, expressed as Json arrays containing simple strings
  • subcategories expressed as json objects. These must meet the same constraints as the root config

You can also provide translations/more complex names for your resource pack's configs.
The following things can be changed:

  • Entry names: respackopts.field.{packId}.{entryId}
  • Config titles: respackopts.title.{packId}

Please note that translations require your resource pack to be loaded.

The version property defines the format version. It will be incremented if changes to the layout of the config are made
I will likely attempt to support older versions if I decide to make an incompatible change.
To use the information from the config you will need to use and integration module/plugin.
For the ones included by default:

Canvas

Respackopts defines a config supplier, you can include it with #include respackopts:config_supplier
Values can be accessed with {packId}_{entryId} for basic elements.
Enum values can be accessed with {packId}_{entryId}_{enumKey}.
Examples of using these are available here

LibCD

The LibCD integration defines a condition named respackopts:cfg that takes a string describing the location of a bool as {packId}:{entryId}

There have been issues with LibCD in development, so it might be smart not to use it.

Conditional resources

Respackopts allows creating conditional resources by creating a file named {targetFile}.rpo.
This file is a json file that contains an array named "conditions". The resource will be ignored if any of the conditions are not met.
This allows (for example) overrides for textures to only be loaded if the user enables them through the config.
As an example can be seen here

Mod developers

All data is available in static HashMaps in io.gitlab.jfronny.respackopts.Respackopts.
To save information, call Respackopts.save(), Respackopts.load() to load. boolVals, numVals, strVals and enumKeys use the resource pack ID as their first key, then the property name. After that you get the value. Enums are expressed as numbers with enum key names in enumKeys.
If you need code to be ran after changes are made to the state, add an action to saveActions.
This is currently used for the Canvas/FREX integration, which uses it to generate shader code.
The config GUI is currently generated using cloth config. The config icon ís loaded from ModMenu. It will not display if that is not loaded.