docs: reference jfgit
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@ -3,7 +3,7 @@ Respackopts uses "conditions" for deciding what files to load.
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Respackopts conditions are usually a simple string with the entry name
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Respackopts conditions are usually a simple string with the entry name
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(for example, `someTexture`),
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(for example, `someTexture`),
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however, respackopts provides various additional features to enhance their functionality.
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however, respackopts provides various additional features to enhance their functionality.
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This functionality is powered by the [μScript language](https://gitlab.com/JFronny/java-commons/-/tree/master/muscript)
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This functionality is powered by the [μScript language](https://git.frohnmeyer-wds.de/Johannes/java-commons/src/branch/master/muscript/src/test/resources/example.md)
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This page will provide a quick overview over the available operations.
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This page will provide a quick overview over the available operations.
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For more complete documentation, use the above link.
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For more complete documentation, use the above link.
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@ -2,7 +2,7 @@
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Sometimes, you may wish to use respackopts values inside your text files (for example as model transforms),
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Sometimes, you may wish to use respackopts values inside your text files (for example as model transforms),
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without switching between a bunch of similar files. For this purpose, respackopts allows replacing text in files via resource expansion.
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without switching between a bunch of similar files. For this purpose, respackopts allows replacing text in files via resource expansion.
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You can use the `expansions` block in your .rpo to replace content with a value computed through executing a custom [μScript](https://gitlab.com/JFronny/java-commons/-/tree/master/muscript) block.
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You can use the `expansions` block in your .rpo to replace content with a value computed by executing a custom [μScript](https://git.frohnmeyer-wds.de/Johannes/java-commons/src/branch/master/muscript/src/test/resources/example.md) expression.
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Values can be accessed in the script in the same exact way as in condition objects,
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Values can be accessed in the script in the same exact way as in condition objects,
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as the same language and object representation is used, though the result of a script is a string and not a boolean here.
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as the same language and object representation is used, though the result of a script is a string and not a boolean here.
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