Replaces math methods with incorrect alternatives, causing interesting corruption
Go to file
Johannes Frohnmeyer 3e3f0a394d
ci/woodpecker/push/jfmod Pipeline failed Details
ci/woodpecker/tag/jfmod Pipeline was successful Details
Bump to 1.19.4
2023-03-14 21:18:06 +01:00
src/main Bump to 1.19.4 2023-03-14 21:18:06 +01:00
.gitignore It doesn't crash yay 2020-08-06 23:55:17 +02:00
.woodpecker.yml Update to new infrastructure 2022-12-02 16:30:22 +01:00
LICENSE It doesn't crash yay 2020-08-06 23:55:17 +02:00
README.md Use quickmath as the mod id for consistency 2022-08-21 16:22:54 +02:00
build.gradle.kts Bump to 1.19.4 2023-03-14 21:18:06 +01:00
gradle.properties Bump to 1.19.4 2023-03-14 21:18:06 +01:00
settings.gradle.kts Use new config compiler 2022-12-29 16:13:26 +01:00

README.md

QuickMäth allows you to break math methods in minecraft by enabling replacements for:

  • The standard math methods (used almost everywhere where math is needed)
  • Trigonometry (which is also used across the codebase and affect things like rendering)
  • Perlin & Simplex noise methods (used in terrain generation)

WARNING: These replacements are intended to corrupt things and should not be used in worlds you care about! The "Corrupt more generic math" option might even prevent your game from loading incompletely generated worlds at all.