Replaces math methods with incorrect alternatives, causing interesting corruption
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Johannes Frohnmeyer 3e3f0a394d
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Bump to 1.19.4
1 week ago
src/main Bump to 1.19.4 1 week ago
.gitignore It doesn't crash yay 3 years ago
.woodpecker.yml Update to new infrastructure 4 months ago
LICENSE It doesn't crash yay 3 years ago Use quickmath as the mod id for consistency 7 months ago
build.gradle.kts Bump to 1.19.4 1 week ago Bump to 1.19.4 1 week ago
settings.gradle.kts Use new config compiler 3 months ago

QuickMäth allows you to break math methods in minecraft by enabling replacements for:

  • The standard math methods (used almost everywhere where math is needed)
  • Trigonometry (which is also used across the codebase and affect things like rendering)
  • Perlin & Simplex noise methods (used in terrain generation)

WARNING: These replacements are intended to corrupt things and should not be used in worlds you care about! The "Corrupt more generic math" option might even prevent your game from loading incompletely generated worlds at all.