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README.md
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LibJF is a library for my smaller mods which contains a config system and common code.
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LibJF is a library for my smaller mods which contains several common components.
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Namely it provides:
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- a complete config system with UIs, commands, compile-time codegen, presets, verifiers, etc
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- a framework for manipulating loaded data and resources
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- two new tags (which you can also use in data packs):
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- `libjf:overpowered`: if an entity only wears armor items with this tag, it will become invulnerable
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- `libjf:shulker_boxes_illegal`: items with this tag cannot be placed inside shulker boxes.
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Intended to be used for backpacks or similar items
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- utility code for serialization, script loading, co-processes, IO, etc.
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- network utilities including a HTTP client and server
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- a configurable and extensible translation system supporting various providers
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- utilities for early initialization and ASM patching
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If one of my mods depends on this, it will be mentioned in its page.
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Apart from useful classes for mods, LibJF also adds two new item tags:
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- `raut:overpowered`: if an entity only wears armor items with this tag, it will become invulnerable
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- `raut:shulker_boxes_illegal`: items with this tag cannot be placed inside shulker boxes.
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Intended to be used for backpacks or similar items
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If a mod is made by me, it is generally safe to assume it requires LibJF (or ships with parts of it)
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If you want to use LibJF yourself, you can find documentation [here](https://pages.frohnmeyer-wds.de/JfMods/LibJF/)
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