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testexetrisathlon/testexetrisathlon/testexetrisathlon.csproj

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XML

<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netcoreapp3.1</TargetFramework>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<OutputType>Exe</OutputType>
<LangVersion>8</LangVersion>
<Nullable>enable</Nullable>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<Deterministic>false</Deterministic>
</PropertyGroup>
<PropertyGroup>
<PostBuildEvent>if exist "$(SolutionDir)Data\pkgtool.exe" ($(SolutionDir)Data\pkgtool.exe build --noLogo --binDir .) else if exist "%appdata%\UpTool2\Apps\0e35d154-d0d3-45e0-b080-62f521263a44\app\pkgtool.exe" ("%appdata%\UpTool2\Apps\0e35d154-d0d3-45e0-b080-62f521263a44\app\pkgtool.exe" build --noLogo --binDir .) else echo Cound not find Package build tools, skipping</PostBuildEvent>
</PropertyGroup>
<PropertyGroup>
<ApplicationIcon>tetris_yUxH6t_256px.ico</ApplicationIcon>
</PropertyGroup>
<ItemGroup>
<EmbeddedResource Include="Intro.wav" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="GameOver.wav" />
<EmbeddedResource Include="InGame1.wav" />
<EmbeddedResource Include="InGame2.wav" />
<Content Include="tetris_yUxH6t_256px.ico" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="NAudio" Version="1.10.0" />
</ItemGroup>
</Project>