From 6e1026361e019d7e62c59e7bdddd1304acc70eaf Mon Sep 17 00:00:00 2001 From: JFronny <33260128+JFronny@users.noreply.github.com> Date: Thu, 10 Sep 2020 19:50:29 +0200 Subject: [PATCH] Add files --- .gitignore | 601 +++++++++++++++++++++++ OnScreenKeyboard.sln | 16 + OnScreenKeyboard/ArgsParse.cs | 21 + OnScreenKeyboard/OnScreenKeyboard.csproj | 13 + OnScreenKeyboard/Program.cs | 181 +++++++ 5 files changed, 832 insertions(+) create mode 100644 .gitignore create mode 100644 OnScreenKeyboard.sln create mode 100644 OnScreenKeyboard/ArgsParse.cs create mode 100644 OnScreenKeyboard/OnScreenKeyboard.csproj create mode 100644 OnScreenKeyboard/Program.cs diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..869f575 --- /dev/null +++ b/.gitignore @@ -0,0 +1,601 @@ + +# Created by https://www.toptal.com/developers/gitignore/api/visualstudio,csharp,dotnetcore,rider +# Edit at https://www.toptal.com/developers/gitignore?templates=visualstudio,csharp,dotnetcore,rider + +### Csharp ### +## Ignore Visual Studio temporary files, build results, and +## files generated by popular Visual Studio add-ons. +## +## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore + +# User-specific files +*.rsuser +*.suo +*.user +*.userosscache +*.sln.docstates + +# User-specific files (MonoDevelop/Xamarin Studio) +*.userprefs + +# Mono auto generated files +mono_crash.* + +# Build results +[Dd]ebug/ +[Dd]ebugPublic/ +[Rr]elease/ +[Rr]eleases/ +x64/ +x86/ +[Aa][Rr][Mm]/ +[Aa][Rr][Mm]64/ +bld/ +[Bb]in/ +[Oo]bj/ +[Ll]og/ +[Ll]ogs/ + +# Visual Studio 2015/2017 cache/options directory +.vs/ +# Uncomment if you have tasks that create the project's static files in wwwroot +#wwwroot/ + +# Visual Studio 2017 auto generated files +Generated\ Files/ + +# MSTest test Results +[Tt]est[Rr]esult*/ +[Bb]uild[Ll]og.* + +# NUnit +*.VisualState.xml +TestResult.xml +nunit-*.xml + +# Build Results of an ATL Project +[Dd]ebugPS/ +[Rr]eleasePS/ +dlldata.c + +# Benchmark Results +BenchmarkDotNet.Artifacts/ + +# .NET Core +project.lock.json +project.fragment.lock.json +artifacts/ + +# StyleCop +StyleCopReport.xml + +# Files built by Visual Studio +*_i.c +*_p.c +*_h.h +*.ilk +*.meta +*.obj +*.iobj +*.pch +*.pdb +*.ipdb +*.pgc +*.pgd +*.rsp +*.sbr +*.tlb +*.tli +*.tlh +*.tmp +*.tmp_proj +*_wpftmp.csproj +*.log +*.vspscc +*.vssscc +.builds +*.pidb +*.svclog +*.scc + +# Chutzpah Test files +_Chutzpah* + +# Visual C++ cache files +ipch/ +*.aps +*.ncb +*.opendb +*.opensdf +*.sdf +*.cachefile +*.VC.db +*.VC.VC.opendb + +# Visual Studio profiler +*.psess +*.vsp +*.vspx +*.sap + +# Visual Studio Trace Files +*.e2e + +# TFS 2012 Local Workspace +$tf/ + +# Guidance Automation Toolkit +*.gpState + +# ReSharper is a .NET coding add-in +_ReSharper*/ +*.[Rr]e[Ss]harper +*.DotSettings.user + +# TeamCity is a build add-in +_TeamCity* + +# DotCover is a Code Coverage Tool +*.dotCover + +# AxoCover is a Code Coverage Tool +.axoCover/* +!.axoCover/settings.json + +# Coverlet is a free, cross platform Code Coverage Tool +coverage*[.json, .xml, .info] + +# Visual Studio code coverage results +*.coverage +*.coveragexml + +# NCrunch +_NCrunch_* +.*crunch*.local.xml +nCrunchTemp_* + +# MightyMoose +*.mm.* +AutoTest.Net/ + +# Web workbench (sass) +.sass-cache/ + +# Installshield output folder +[Ee]xpress/ + +# DocProject is a documentation generator add-in +DocProject/buildhelp/ +DocProject/Help/*.HxT +DocProject/Help/*.HxC +DocProject/Help/*.hhc +DocProject/Help/*.hhk +DocProject/Help/*.hhp +DocProject/Help/Html2 +DocProject/Help/html + +# Click-Once directory +publish/ + +# Publish Web Output +*.[Pp]ublish.xml +*.azurePubxml +# Note: Comment the next line if you want to checkin your web deploy settings, +# but database connection strings (with potential passwords) will be unencrypted +*.pubxml +*.publishproj + +# Microsoft Azure Web App publish settings. Comment the next line if you want to +# checkin your Azure Web App publish settings, but sensitive information contained +# in these scripts will be unencrypted +PublishScripts/ + +# NuGet Packages +*.nupkg +# NuGet Symbol Packages +*.snupkg +# The packages folder can be ignored because of Package Restore +**/[Pp]ackages/* +# except build/, which is used as an MSBuild target. +!**/[Pp]ackages/build/ +# Uncomment if necessary however generally it will be regenerated when needed +#!**/[Pp]ackages/repositories.config +# NuGet v3's project.json files produces more ignorable files +*.nuget.props +*.nuget.targets + +# Microsoft Azure Build Output +csx/ +*.build.csdef + +# Microsoft Azure Emulator +ecf/ +rcf/ + +# Windows Store app package directories and files +AppPackages/ +BundleArtifacts/ +Package.StoreAssociation.xml +_pkginfo.txt +*.appx +*.appxbundle +*.appxupload + +# Visual Studio cache files +# files ending in .cache can be ignored +*.[Cc]ache +# but keep track of directories ending in .cache +!?*.[Cc]ache/ + +# Others +ClientBin/ +~$* +*~ +*.dbmdl +*.dbproj.schemaview +*.jfm +*.pfx +*.publishsettings +orleans.codegen.cs + +# Including strong name files can present a security risk +# (https://github.com/github/gitignore/pull/2483#issue-259490424) +#*.snk + +# Since there are multiple workflows, uncomment next line to ignore bower_components +# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622) +#bower_components/ + +# RIA/Silverlight projects +Generated_Code/ + +# Backup & report files from converting an old project file +# to a newer Visual Studio version. Backup files are not needed, +# because we have git ;-) +_UpgradeReport_Files/ +Backup*/ +UpgradeLog*.XML +UpgradeLog*.htm +ServiceFabricBackup/ +*.rptproj.bak + +# SQL Server files +*.mdf +*.ldf +*.ndf + +# Business Intelligence projects +*.rdl.data +*.bim.layout +*.bim_*.settings +*.rptproj.rsuser +*- [Bb]ackup.rdl +*- [Bb]ackup ([0-9]).rdl +*- [Bb]ackup ([0-9][0-9]).rdl + +# Microsoft Fakes +FakesAssemblies/ + +# GhostDoc plugin setting file +*.GhostDoc.xml + +# Node.js Tools for Visual Studio +.ntvs_analysis.dat +node_modules/ + +# Visual Studio 6 build log +*.plg + +# Visual Studio 6 workspace options file +*.opt + +# Visual Studio 6 auto-generated workspace file (contains which files were open etc.) +*.vbw + +# Visual Studio LightSwitch build output +**/*.HTMLClient/GeneratedArtifacts +**/*.DesktopClient/GeneratedArtifacts +**/*.DesktopClient/ModelManifest.xml +**/*.Server/GeneratedArtifacts +**/*.Server/ModelManifest.xml +_Pvt_Extensions + +# Paket dependency manager +.paket/paket.exe +paket-files/ + +# FAKE - F# Make +.fake/ + +# CodeRush personal settings +.cr/personal + +# Python Tools for Visual Studio (PTVS) +__pycache__/ +*.pyc + +# Cake - Uncomment if you are using it +# tools/** +# !tools/packages.config + +# Tabs Studio +*.tss + +# Telerik's JustMock configuration file +*.jmconfig + +# BizTalk build output +*.btp.cs +*.btm.cs +*.odx.cs +*.xsd.cs + +# OpenCover UI analysis results +OpenCover/ + +# Azure Stream Analytics local run output +ASALocalRun/ + +# MSBuild Binary and Structured Log +*.binlog + +# NVidia Nsight GPU debugger configuration file +*.nvuser + +# MFractors (Xamarin productivity tool) working folder +.mfractor/ + +# Local History for Visual Studio +.localhistory/ + +# BeatPulse healthcheck temp database +healthchecksdb + +# Backup folder for Package Reference Convert tool in Visual Studio 2017 +MigrationBackup/ + +# Ionide (cross platform F# VS Code tools) working folder +.ionide/ + +### DotnetCore ### +# .NET Core build folders +bin/ +obj/ + +# Common node modules locations +/node_modules +/wwwroot/node_modules + +### Rider ### +# Covers JetBrains IDEs: IntelliJ, RubyMine, PhpStorm, AppCode, PyCharm, CLion, Android Studio, WebStorm and Rider +# Reference: https://intellij-support.jetbrains.com/hc/en-us/articles/206544839 + +# User-specific stuff +.idea/**/workspace.xml +.idea/**/tasks.xml +.idea/**/usage.statistics.xml +.idea/**/dictionaries +.idea/**/shelf + +# Generated files +.idea/**/contentModel.xml + +# Sensitive or high-churn files +.idea/**/dataSources/ +.idea/**/dataSources.ids +.idea/**/dataSources.local.xml +.idea/**/sqlDataSources.xml +.idea/**/dynamic.xml +.idea/**/uiDesigner.xml +.idea/**/dbnavigator.xml + +# Gradle +.idea/**/gradle.xml +.idea/**/libraries + +# Gradle and Maven with auto-import +# When using Gradle or Maven with auto-import, you should exclude module files, +# since they will be recreated, and may cause churn. Uncomment if using +# auto-import. +# .idea/artifacts +# .idea/compiler.xml +# .idea/jarRepositories.xml +# .idea/modules.xml +# .idea/*.iml +# .idea/modules +# *.iml +# *.ipr + +# CMake +cmake-build-*/ + +# Mongo Explorer plugin +.idea/**/mongoSettings.xml + +# File-based project format +*.iws + +# IntelliJ +out/ + +# mpeltonen/sbt-idea plugin +.idea_modules/ + +# JIRA plugin +atlassian-ide-plugin.xml + +# Cursive Clojure plugin +.idea/replstate.xml + +# Crashlytics plugin (for Android Studio and IntelliJ) +com_crashlytics_export_strings.xml +crashlytics.properties +crashlytics-build.properties +fabric.properties + +# Editor-based Rest Client +.idea/httpRequests + +# Android studio 3.1+ serialized cache file +.idea/caches/build_file_checksums.ser + +### VisualStudio ### + +# User-specific files + +# User-specific files (MonoDevelop/Xamarin Studio) + +# Mono auto generated files + +# Build results + +# Visual Studio 2015/2017 cache/options directory +# Uncomment if you have tasks that create the project's static files in wwwroot + +# Visual Studio 2017 auto generated files + +# MSTest test Results + +# NUnit + +# Build Results of an ATL Project + +# Benchmark Results + +# .NET Core + +# StyleCop + +# Files built by Visual Studio + +# Chutzpah Test files + +# Visual C++ cache files + +# Visual Studio profiler + +# Visual Studio Trace Files + +# TFS 2012 Local Workspace + +# Guidance Automation Toolkit + +# ReSharper is a .NET coding add-in + +# TeamCity is a build add-in + +# DotCover is a Code Coverage Tool + +# AxoCover is a Code Coverage Tool + +# Coverlet is a free, cross platform Code Coverage Tool + +# Visual Studio code coverage results + +# NCrunch + +# MightyMoose + +# Web workbench (sass) + +# Installshield output folder + +# DocProject is a documentation generator add-in + +# Click-Once directory + +# Publish Web Output +# Note: Comment the next line if you want to checkin your web deploy settings, +# but database connection strings (with potential passwords) will be unencrypted + +# Microsoft Azure Web App publish settings. Comment the next line if you want to +# checkin your Azure Web App publish settings, but sensitive information contained +# in these scripts will be unencrypted + +# NuGet Packages +# NuGet Symbol Packages +# The packages folder can be ignored because of Package Restore +# except build/, which is used as an MSBuild target. +# Uncomment if necessary however generally it will be regenerated when needed +# NuGet v3's project.json files produces more ignorable files + +# Microsoft Azure Build Output + +# Microsoft Azure Emulator + +# Windows Store app package directories and files + +# Visual Studio cache files +# files ending in .cache can be ignored +# but keep track of directories ending in .cache + +# Others + +# Including strong name files can present a security risk +# (https://github.com/github/gitignore/pull/2483#issue-259490424) + +# Since there are multiple workflows, uncomment next line to ignore bower_components +# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622) + +# RIA/Silverlight projects + +# Backup & report files from converting an old project file +# to a newer Visual Studio version. Backup files are not needed, +# because we have git ;-) + +# SQL Server files + +# Business Intelligence projects + +# Microsoft Fakes + +# GhostDoc plugin setting file + +# Node.js Tools for Visual Studio + +# Visual Studio 6 build log + +# Visual Studio 6 workspace options file + +# Visual Studio 6 auto-generated workspace file (contains which files were open etc.) + +# Visual Studio LightSwitch build output + +# Paket dependency manager + +# FAKE - F# Make + +# CodeRush personal settings + +# Python Tools for Visual Studio (PTVS) + +# Cake - Uncomment if you are using it +# tools/** +# !tools/packages.config + +# Tabs Studio + +# Telerik's JustMock configuration file + +# BizTalk build output + +# OpenCover UI analysis results + +# Azure Stream Analytics local run output + +# MSBuild Binary and Structured Log + +# NVidia Nsight GPU debugger configuration file + +# MFractors (Xamarin productivity tool) working folder + +# Local History for Visual Studio + +# BeatPulse healthcheck temp database + +# Backup folder for Package Reference Convert tool in Visual Studio 2017 + +# Ionide (cross platform F# VS Code tools) working folder + +# End of https://www.toptal.com/developers/gitignore/api/visualstudio,csharp,dotnetcore,rider +.idea/ \ No newline at end of file diff --git a/OnScreenKeyboard.sln b/OnScreenKeyboard.sln new file mode 100644 index 0000000..a867b56 --- /dev/null +++ b/OnScreenKeyboard.sln @@ -0,0 +1,16 @@ + +Microsoft Visual Studio Solution File, Format Version 12.00 +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OnScreenKeyboard", "OnScreenKeyboard\OnScreenKeyboard.csproj", "{BE750E15-6C8B-4B87-994F-72F67ED354C0}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|Any CPU = Debug|Any CPU + Release|Any CPU = Release|Any CPU + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {BE750E15-6C8B-4B87-994F-72F67ED354C0}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {BE750E15-6C8B-4B87-994F-72F67ED354C0}.Debug|Any CPU.Build.0 = Debug|Any CPU + {BE750E15-6C8B-4B87-994F-72F67ED354C0}.Release|Any CPU.ActiveCfg = Release|Any CPU + {BE750E15-6C8B-4B87-994F-72F67ED354C0}.Release|Any CPU.Build.0 = Release|Any CPU + EndGlobalSection +EndGlobal diff --git a/OnScreenKeyboard/ArgsParse.cs b/OnScreenKeyboard/ArgsParse.cs new file mode 100644 index 0000000..7b6b8c7 --- /dev/null +++ b/OnScreenKeyboard/ArgsParse.cs @@ -0,0 +1,21 @@ +using System; +using System.Linq; + +namespace OnScreenKeyboard +{ + public static class ArgsParse + { + public static string Get(this string[] args, string argName) + { + string selected = null; + foreach (string s in args) + if (s.TrimStart('-', '/').ToLower().StartsWith($"{argName.ToLower()}:")) + selected = string.Join("", s.TrimStart('-', '/').Skip(argName.Length + 1)); + return selected; + } + + public static T Get(this string[] args, string argName, Func func) => func(args.Get(argName)); + + public static bool GetBool(this string[] args, string argName) => args.Any(s => s.ToLower().TrimStart('-', '/') == argName.ToLower()); + } +} \ No newline at end of file diff --git a/OnScreenKeyboard/OnScreenKeyboard.csproj b/OnScreenKeyboard/OnScreenKeyboard.csproj new file mode 100644 index 0000000..0347cda --- /dev/null +++ b/OnScreenKeyboard/OnScreenKeyboard.csproj @@ -0,0 +1,13 @@ + + + + Exe + netcoreapp3.1 + OSK + + + + + + + diff --git a/OnScreenKeyboard/Program.cs b/OnScreenKeyboard/Program.cs new file mode 100644 index 0000000..a0078fe --- /dev/null +++ b/OnScreenKeyboard/Program.cs @@ -0,0 +1,181 @@ +using System; +using System.Drawing; +using System.Globalization; +using System.IO; +using System.Linq; +using System.Security; +using System.Threading; +using CC_Functions.Commandline.TUI; +using CC_Functions.Misc; +using D = CC_Functions.Commandline.TUI.DiffDraw; + +namespace OnScreenKeyboard +{ + class Program + { + private const string Keyboard = "qwertyuiop\nasdfghjkl_\nzxcvbnm,.-"; + private const int Width = 10 * 3; + private const int Height = 4; + private static Point _ball = new Point(0, Height - 1); + private static Point _ballSpeed = new Point(1, -1); + private static int _peddle = 0; + private static string _input = ""; + static void Main(string[] args) + { + //args + if (args.GetBool("help") || args.GetBool("?") || args.GetBool("h")) + { + Console.WriteLine(@"JF OSK v1 + +Usage: + OSK [arguments] + +Arguments: + delay The time to wait between ball movements. + no-color Do not output color. Use only if color doesn't work. + peddle-length The length of the peddle. + output Output the result to a file. + +Examples: + OSK --delay:0.3 --peddle-length:3 + OSK --no-color --output:file.txt + OSK"); + return; + } + TimeSpan ballSpeed = args.Get("delay", s => s == null ? new TimeSpan(0, 0, 1) : TimeSpan.Parse($"0:0:0:{s}", CultureInfo.InvariantCulture)); + bool color = !args.GetBool("no-color"); + int peddleLength = args.Get("peddle-length", s => s == null ? 4 : int.Parse(s, CultureInfo.InvariantCulture)); + if (peddleLength > Width) + peddleLength = Width; + string outputFile = args.Get("output"); + //init + Console.BackgroundColor = ConsoleColor.Black; + Console.ForegroundColor = ConsoleColor.White; + Console.Clear(); + bool playing = true; + DateTime lastGameTick = DateTime.Now; + while (playing) + { + //Process input + bool left = false; + bool right = false; + bool select = false; + while (Console.KeyAvailable) + { + switch (Console.ReadKey().Key) + { + case ConsoleKey.LeftArrow: + case ConsoleKey.A: + left = true; + break; + case ConsoleKey.RightArrow: + case ConsoleKey.D: + right = true; + break; + case ConsoleKey.W: + case ConsoleKey.S: + case ConsoleKey.UpArrow: + case ConsoleKey.DownArrow: + case ConsoleKey.Spacebar: + case ConsoleKey.Enter: + select = true; + break; + case ConsoleKey.Escape: + playing = false; + break; + } + } + //Move peddle + if (left) + _peddle--; + if (right) + _peddle++; + if (_peddle < 0) + _peddle = 0; + if (_peddle > Width - peddleLength) + _peddle = Width - peddleLength; + //Scheduled game tick + if (lastGameTick + ballSpeed - DateTime.Now <= TimeSpan.Zero) + { + lastGameTick = DateTime.Now; + //Move ball + ball: + _ball = new Point(_ball.X + _ballSpeed.X, _ball.Y + _ballSpeed.Y); + if (_ball.X == 0 || _ball.X == Width - 1) + _ballSpeed = new Point(-_ballSpeed.X, _ballSpeed.Y); + if (_ball.Y == 0) + _ballSpeed = new Point(_ballSpeed.X, -_ballSpeed.Y); + if (_ball.Y == Height - 1 && _ball.X >= _peddle && _ball.X < _peddle + peddleLength) + { + if (_ball.X > 0 && _ball.X < Width - 1) + _ball.X -= _ballSpeed.X; + _ball.Y -= 1; + _ballSpeed = new Point(_ballSpeed.X, -_ballSpeed.Y); + goto ball; + } + if (_ball.Y == Height) playing = false; + } + //Post-input pre-draw stuff + if (!playing) + continue; + Pixel[,] empty = new Pixel[Height, Width]; + empty.Populate(new Pixel(' ')); + D.Clear(empty); + //Draw keyboard and add to output. Combined one to avoid major code duplication + int y = 0; + int sub = 0; + for (int i = 0; i < Keyboard.Length; i++) + { + char t = Keyboard[i]; + if (t == '\n') + { + y++; + sub = i + 1; + } + else + { + Point start = new Point((i - sub) * 3, y); + bool selected = _ball.Y == start.Y && _ball.X >= start.X && _ball.X < start.X + 3; + if (selected && select) + _input += t; + DrawString(start, + $" {t} ", + selected ? Console.BackgroundColor : Console.ForegroundColor, + selected ? Console.ForegroundColor : Console.BackgroundColor); + } + } + //Draw ball + D.Set(_ball, new Pixel(Console.ForegroundColor, Console.BackgroundColor, 'X')); + //Draw paddle + DrawString(new Point(_peddle, Height - 1), new string('█', peddleLength), Console.ForegroundColor, Console.BackgroundColor); + //Finish frame + D.Draw(color); + Console.CursorLeft = 0; + Console.CursorTop = Height; + Console.Write(_input); + } + Console.ResetColor(); + Console.Clear(); + Console.WriteLine(_input); + if (outputFile != null) + try + { + File.WriteAllText(outputFile, _input); + } + catch (Exception e) + { + Console.WriteLine($"Could not save output: {e.Message}"); + } + } + + private static void DrawString(Point start, string chars, ConsoleColor foreColor, ConsoleColor backColor) + { + foreach (string s in chars.Split('\n')) + for (int i = 0; i < s.Length; i++) + { + char t = s[i]; + D.Set(start.X + i, start.Y, new Pixel(backColor, foreColor, t)); + } + } + } +} \ No newline at end of file