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.idea/

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Microsoft Visual Studio Solution File, Format Version 12.00
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OnScreenKeyboard", "OnScreenKeyboard\OnScreenKeyboard.csproj", "{BE750E15-6C8B-4B87-994F-72F67ED354C0}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{BE750E15-6C8B-4B87-994F-72F67ED354C0}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{BE750E15-6C8B-4B87-994F-72F67ED354C0}.Debug|Any CPU.Build.0 = Debug|Any CPU
{BE750E15-6C8B-4B87-994F-72F67ED354C0}.Release|Any CPU.ActiveCfg = Release|Any CPU
{BE750E15-6C8B-4B87-994F-72F67ED354C0}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
EndGlobal

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using System;
using System.Linq;
namespace OnScreenKeyboard
{
public static class ArgsParse
{
public static string Get(this string[] args, string argName)
{
string selected = null;
foreach (string s in args)
if (s.TrimStart('-', '/').ToLower().StartsWith($"{argName.ToLower()}:"))
selected = string.Join("", s.TrimStart('-', '/').Skip(argName.Length + 1));
return selected;
}
public static T Get<T>(this string[] args, string argName, Func<string, T> func) => func(args.Get(argName));
public static bool GetBool(this string[] args, string argName) => args.Any(s => s.ToLower().TrimStart('-', '/') == argName.ToLower());
}
}

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>netcoreapp3.1</TargetFramework>
<AssemblyName>OSK</AssemblyName>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="CC-Functions.Commandline" Version="1.1.7548.35332" />
</ItemGroup>
</Project>

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OnScreenKeyboard/Program.cs Normal file
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using System;
using System.Drawing;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Security;
using System.Threading;
using CC_Functions.Commandline.TUI;
using CC_Functions.Misc;
using D = CC_Functions.Commandline.TUI.DiffDraw;
namespace OnScreenKeyboard
{
class Program
{
private const string Keyboard = "qwertyuiop\nasdfghjkl_\nzxcvbnm,.-";
private const int Width = 10 * 3;
private const int Height = 4;
private static Point _ball = new Point(0, Height - 1);
private static Point _ballSpeed = new Point(1, -1);
private static int _peddle = 0;
private static string _input = "";
static void Main(string[] args)
{
//args
if (args.GetBool("help") || args.GetBool("?") || args.GetBool("h"))
{
Console.WriteLine(@"JF OSK v1
Usage:
OSK [arguments]
Arguments:
delay The time to wait between ball movements.
no-color Do not output color. Use only if color doesn't work.
peddle-length The length of the peddle.
output Output the result to a file.
Examples:
OSK --delay:0.3 --peddle-length:3
OSK --no-color --output:file.txt
OSK");
return;
}
TimeSpan ballSpeed = args.Get("delay", s => s == null ? new TimeSpan(0, 0, 1) : TimeSpan.Parse($"0:0:0:{s}", CultureInfo.InvariantCulture));
bool color = !args.GetBool("no-color");
int peddleLength = args.Get("peddle-length", s => s == null ? 4 : int.Parse(s, CultureInfo.InvariantCulture));
if (peddleLength > Width)
peddleLength = Width;
string outputFile = args.Get("output");
//init
Console.BackgroundColor = ConsoleColor.Black;
Console.ForegroundColor = ConsoleColor.White;
Console.Clear();
bool playing = true;
DateTime lastGameTick = DateTime.Now;
while (playing)
{
//Process input
bool left = false;
bool right = false;
bool select = false;
while (Console.KeyAvailable)
{
switch (Console.ReadKey().Key)
{
case ConsoleKey.LeftArrow:
case ConsoleKey.A:
left = true;
break;
case ConsoleKey.RightArrow:
case ConsoleKey.D:
right = true;
break;
case ConsoleKey.W:
case ConsoleKey.S:
case ConsoleKey.UpArrow:
case ConsoleKey.DownArrow:
case ConsoleKey.Spacebar:
case ConsoleKey.Enter:
select = true;
break;
case ConsoleKey.Escape:
playing = false;
break;
}
}
//Move peddle
if (left)
_peddle--;
if (right)
_peddle++;
if (_peddle < 0)
_peddle = 0;
if (_peddle > Width - peddleLength)
_peddle = Width - peddleLength;
//Scheduled game tick
if (lastGameTick + ballSpeed - DateTime.Now <= TimeSpan.Zero)
{
lastGameTick = DateTime.Now;
//Move ball
ball:
_ball = new Point(_ball.X + _ballSpeed.X, _ball.Y + _ballSpeed.Y);
if (_ball.X == 0 || _ball.X == Width - 1)
_ballSpeed = new Point(-_ballSpeed.X, _ballSpeed.Y);
if (_ball.Y == 0)
_ballSpeed = new Point(_ballSpeed.X, -_ballSpeed.Y);
if (_ball.Y == Height - 1 && _ball.X >= _peddle && _ball.X < _peddle + peddleLength)
{
if (_ball.X > 0 && _ball.X < Width - 1)
_ball.X -= _ballSpeed.X;
_ball.Y -= 1;
_ballSpeed = new Point(_ballSpeed.X, -_ballSpeed.Y);
goto ball;
}
if (_ball.Y == Height) playing = false;
}
//Post-input pre-draw stuff
if (!playing)
continue;
Pixel[,] empty = new Pixel[Height, Width];
empty.Populate(new Pixel(' '));
D.Clear(empty);
//Draw keyboard and add to output. Combined one to avoid major code duplication
int y = 0;
int sub = 0;
for (int i = 0; i < Keyboard.Length; i++)
{
char t = Keyboard[i];
if (t == '\n')
{
y++;
sub = i + 1;
}
else
{
Point start = new Point((i - sub) * 3, y);
bool selected = _ball.Y == start.Y && _ball.X >= start.X && _ball.X < start.X + 3;
if (selected && select)
_input += t;
DrawString(start,
$" {t} ",
selected ? Console.BackgroundColor : Console.ForegroundColor,
selected ? Console.ForegroundColor : Console.BackgroundColor);
}
}
//Draw ball
D.Set(_ball, new Pixel(Console.ForegroundColor, Console.BackgroundColor, 'X'));
//Draw paddle
DrawString(new Point(_peddle, Height - 1), new string('█', peddleLength), Console.ForegroundColor, Console.BackgroundColor);
//Finish frame
D.Draw(color);
Console.CursorLeft = 0;
Console.CursorTop = Height;
Console.Write(_input);
}
Console.ResetColor();
Console.Clear();
Console.WriteLine(_input);
if (outputFile != null)
try
{
File.WriteAllText(outputFile, _input);
}
catch (Exception e)
{
Console.WriteLine($"Could not save output: {e.Message}");
}
}
private static void DrawString(Point start, string chars, ConsoleColor foreColor, ConsoleColor backColor)
{
foreach (string s in chars.Split('\n'))
for (int i = 0; i < s.Length; i++)
{
char t = s[i];
D.Set(start.X + i, start.Y, new Pixel(backColor, foreColor, t));
}
}
}
}