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Lemonade/Lemonade/PlayerState.cs

35 lines
1.4 KiB
C#

using System;
namespace Lemonade
{
public class PlayerState
{
public int Budget;
public int Glasses;
public int Signs;
public int GlassPrice;
public int Expenses;
public int Earnings;
public int Sales;
public int Number;
public PlayerState(int number)
{
Budget = 200;
Number = number;
}
public void CalculateIncome(int signCost, int glassCost, Weather weather, Settings settings)
{
Expenses = signCost * Signs + glassCost * Glasses;
double weatherFactor = (weather.Factor * 2 + 1d) / (settings.DifficultyFactor * 2d + 1d) / 2d; //calculate a scalar for sales between 0.2 and 1.5 based on the weather factor
double signFactor = 2.5d - ((settings.DifficultyFactor + 0.1) * 2d) / (Signs + 1d); //calculate a scalar between 0.3 and (basically) 2.5 based on the amount of signs
double priceFactor = 3 / (GlassPrice / 2 + 1); //calculate a scalar between (basically) 0 and 3 based on the price of lemonades
Sales = (int)Math.Max(Math.Min(weatherFactor * signFactor * priceFactor * Glasses, Glasses), 0); //Multiply the factors and sanitize results
Earnings = (int)Math.Floor((double)Sales * GlassPrice); //Convert result to integer
Budget += Earnings - Expenses;
}
}
}