Automatic Refactor UwU
This commit is contained in:
parent
26131b1c4d
commit
199a27bcad
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@ -0,0 +1,8 @@
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# Default ignored files
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/shelf/
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/workspace.xml
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# Rider ignored files
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/modules.xml
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/projectSettingsUpdater.xml
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/.idea.Lemonade.iml
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/contentModel.xml
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@ -9,20 +9,23 @@ namespace Lemonade
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{
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public class AnimationScreen : CenteredScreen
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{
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public event OkDelegate Ok;
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public delegate void OkDelegate();
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private Image imgControl;
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private readonly Image imgControl;
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public AnimationScreen(Settings set) : base(100, 20, Black, set.Color)
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{
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ContentPanel.ForeColor = DarkGray;
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Title = "Lemonade - Anim";
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imgControl = new Image(new Pixel[0,0]);
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imgControl = new Image(new Pixel[0, 0]);
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SetWeather(new Weather());
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ContentPanel.Controls.Add(imgControl);
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Input += (screen, args) => Ok?.Invoke();
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Close += (screen, args) => Ok?.Invoke();
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}
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public event OkDelegate Ok;
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public void SetWeather(Weather w)
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{
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Title = $"Lemonade - Weather: {w}";
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@ -4,14 +4,11 @@ using CC_Functions.Commandline.TUI;
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namespace Lemonade
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{
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//Mostly kang from Stackoverflow
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public static class EllipseDrawer
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{
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private static PointF GetEllipsePointFromX(float x, float a, float b) =>
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//(x/a)^2 + (y/b)^2 = 1
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//(y/b)^2 = 1 - (x/a)^2
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//y/b = -sqrt(1 - (x/a)^2) --Neg root for upper portion of the plane
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//y = b*-sqrt(1 - (x/a)^2)
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new PointF(x, b * -(float)Math.Sqrt(1 - x * x / a / a));
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new PointF(x, b * -(float) Math.Sqrt(1 - x * x / a / a));
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public static void DrawEllipse(this Pixel[,] target, Rectangle area, Pixel basePixel)
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{
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@ -27,52 +24,47 @@ namespace Lemonade
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private static void DrawEllipse(bool[,] pixels, Rectangle area)
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{
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// Get the size of the matrix
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int matrixWidth = pixels.GetLength(0);
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int matrixHeight = pixels.GetLength(1);
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int offsetY = area.Top;
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int offsetX = area.Left;
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// Figure out how big the ellipse is
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float ellipseWidth = area.Width;
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float ellipseHeight = area.Height;
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// Figure out the radiuses of the ellipses
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float radiusX = ellipseWidth / 2;
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float radiusY = ellipseHeight / 2;
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//Keep track of the previous y position
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int prevY = 0;
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bool firstRun = true;
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// Loop through the points in the matrix
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for (int x = 0; x <= radiusX; ++x)
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{
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int xPos = x + offsetX;
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int rxPos = (int)ellipseWidth - x - 1 + offsetX;
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int rxPos = (int) ellipseWidth - x - 1 + offsetX;
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if (xPos < 0 || rxPos < xPos || xPos >= matrixWidth) continue;
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PointF pointOnEllipseBoundCorrespondingToXMatrixPosition = GetEllipsePointFromX(x - radiusX, radiusX, radiusY);
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int y = (int) Math.Floor(pointOnEllipseBoundCorrespondingToXMatrixPosition.Y + (int)radiusY);
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PointF pointOnEllipseBoundCorrespondingToXMatrixPosition =
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GetEllipsePointFromX(x - radiusX, radiusX, radiusY);
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int y = (int) Math.Floor(pointOnEllipseBoundCorrespondingToXMatrixPosition.Y + (int) radiusY);
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int yPos = y + offsetY;
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int ryPos = (int)ellipseHeight - y - 1 + offsetY;
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int ryPos = (int) ellipseHeight - y - 1 + offsetY;
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if (yPos >= 0)
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{
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if (xPos < matrixWidth && yPos < matrixHeight) pixels[xPos, yPos] = true;
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if(xPos < matrixWidth && ryPos > -1 && ryPos < matrixHeight) pixels[xPos, ryPos] = true;
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if (xPos < matrixWidth && ryPos > -1 && ryPos < matrixHeight) pixels[xPos, ryPos] = true;
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if (rxPos < matrixWidth)
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{
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if (yPos < matrixHeight) pixels[rxPos, yPos] = true;
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if (ryPos > -1 && ryPos < matrixHeight) pixels[rxPos, ryPos] = true;
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}
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}
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//While there's a >1 jump in y, fill in the gap (assumes that this is not the first time we've tracked y, x != 0)
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for (int j = prevY - 1; !firstRun && j > y - 1 && y > 0; --j)
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{
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int jPos = j + offsetY;
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int rjPos = (int)ellipseHeight - j - 1 + offsetY;
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if(jPos == rjPos - 1) continue;
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if(jPos > -1 && jPos < matrixHeight) pixels[xPos, jPos] = true;
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if(rjPos > -1 && rjPos < matrixHeight) pixels[xPos, rjPos] = true;
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int rjPos = (int) ellipseHeight - j - 1 + offsetY;
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if (jPos == rjPos - 1) continue;
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if (jPos > -1 && jPos < matrixHeight) pixels[xPos, jPos] = true;
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if (rjPos > -1 && rjPos < matrixHeight) pixels[xPos, rjPos] = true;
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if (rxPos < matrixWidth)
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{
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if(jPos > -1 && jPos < matrixHeight) pixels[rxPos, jPos] = true;
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if(rjPos > -1 && rjPos < matrixHeight) pixels[rxPos, rjPos] = true;
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if (jPos > -1 && jPos < matrixHeight) pixels[rxPos, jPos] = true;
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if (rjPos > -1 && rjPos < matrixHeight) pixels[rxPos, rjPos] = true;
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}
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}
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firstRun = false;
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@ -82,14 +74,12 @@ namespace Lemonade
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{
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++yPos;
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--ryPos;
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// Set all four points in the matrix we just learned about
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// also, make the indication that for the rest of this row, we need to fill the body of the ellipse
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if(yPos > -1 && yPos < matrixHeight) pixels[xPos, yPos] = true;
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if(ryPos > -1 && ryPos < matrixHeight) pixels[xPos, ryPos] = true;
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if (yPos > -1 && yPos < matrixHeight) pixels[xPos, yPos] = true;
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if (ryPos > -1 && ryPos < matrixHeight) pixels[xPos, ryPos] = true;
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if (rxPos < matrixWidth)
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{
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if(yPos > -1 && yPos < matrixHeight) pixels[rxPos, yPos] = true;
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if(ryPos > -1 && ryPos < matrixHeight) pixels[rxPos, ryPos] = true;
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if (yPos > -1 && yPos < matrixHeight) pixels[rxPos, yPos] = true;
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if (ryPos > -1 && ryPos < matrixHeight) pixels[rxPos, ryPos] = true;
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}
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}
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}
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@ -7,8 +7,8 @@ namespace Lemonade
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public Pixel[,] Img;
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public Image(Pixel[,] img) => Img = img;
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public override Pixel[,] Render() => Img;
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public override bool Selectable { get; } = false;
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public override Pixel[,] Render() => Img;
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}
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}
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@ -5,13 +5,13 @@ namespace Lemonade
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public class PlayerState
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{
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public int Budget;
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public int Glasses;
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public int Signs;
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public int GlassPrice;
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public int Expenses;
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public int Earnings;
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public int Sales;
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public int Expenses;
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public int Glasses;
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public int GlassPrice;
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public int Number;
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public int Sales;
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public int Signs;
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public PlayerState(int number)
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{
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public void CalculateIncome(int signCost, int glassCost, Weather weather, Settings settings)
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{
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Expenses = signCost * Signs + glassCost * Glasses;
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double weatherFactor = (weather.Factor * 2 + 1d) / (settings.DifficultyFactor * 2d + 1d) / 2d; //calculate a scalar for sales between 0.2 and 1.5 based on the weather factor
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double signFactor = 2.5d - ((settings.DifficultyFactor + 0.1) * 2d) / (Signs + 1d); //calculate a scalar between 0.3 and (basically) 2.5 based on the amount of signs
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double priceFactor = 3 / (GlassPrice / 2 + 1); //calculate a scalar between (basically) 0 and 3 based on the price of lemonades
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Sales = (int)Math.Max(Math.Min(weatherFactor * signFactor * priceFactor * Glasses, Glasses), 0); //Multiply the factors and sanitize results
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Earnings = (int)Math.Floor((double)Sales * GlassPrice); //Convert result to integer
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double weatherFactor =
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(weather.Factor * 2 + 1d) / (settings.DifficultyFactor * 2d + 1d) /
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2d; //calculate a scalar for sales between 0.2 and 1.5 based on the weather factor
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double signFactor =
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2.5d - (settings.DifficultyFactor + 0.1) * 2d /
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(Signs + 1d); //calculate a scalar between 0.3 and (basically) 2.5 based on the amount of signs
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double
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priceFactor =
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3 / (GlassPrice / 2 +
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1); //calculate a scalar between (basically) 0 and 3 based on the price of lemonades
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Sales = (int) Math.Max(Math.Min(weatherFactor * signFactor * priceFactor * Glasses, Glasses),
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0); //Multiply the factors and sanitize results
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Earnings = (int) Math.Floor((double) Sales * GlassPrice); //Convert result to integer
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Budget += Earnings - Expenses;
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}
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}
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@ -2,9 +2,9 @@
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namespace Lemonade
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{
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class Program
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internal class Program
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{
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static void Main(string[] args)
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private static void Main(string[] args)
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{
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Console.BackgroundColor = ConsoleColor.Black;
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Console.ForegroundColor = ConsoleColor.White;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Drawing;
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using CC_Functions.Commandline;
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using CC_Functions.Commandline.TUI;
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{
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public class ResultScreen : CenteredScreen
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{
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public event OkDelegate Ok;
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public delegate void OkDelegate();
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private Label lab;
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private readonly Label lab;
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public ResultScreen(Settings settings) : base(200, 20, ConsoleColor.Black, settings.Color)
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{
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ContentPanel.ForeColor = ConsoleColor.DarkGray;
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Close += (screen, args) => Ok?.Invoke();
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}
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public event OkDelegate Ok;
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public void Setup(IEnumerable<PlayerState> players)
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{
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lab.Content = players.ToStringTable(new[] {"Player", "Glasses made", "Earnings per glass", "Glasses sold", "Signs made", "Income", "Expenses", "Profit", "Budget"},
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(s) => s.Number,
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(s) => s.Glasses,
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(s) => s.GlassPrice,
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(s) => s.Sales,
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(s) => s.Signs,
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(s) => s.Earnings,
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(s) => s.Expenses,
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(s) => s.Earnings - s.Expenses,
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(s) => s.Budget);
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lab.Content = players.ToStringTable(
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new[]
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{
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"Player", "Glasses made", "Earnings per glass", "Glasses sold", "Signs made", "Income", "Expenses",
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"Profit", "Budget"
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},
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s => s.Number,
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s => s.Glasses,
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s => s.GlassPrice,
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s => s.Sales,
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s => s.Signs,
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s => s.Earnings,
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s => s.Expenses,
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s => s.Earnings - s.Expenses,
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s => s.Budget);
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lab.Render();
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ActualSize = new Size(lab.Size.Width, lab.Size.Height);
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}
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using System;
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using System.Collections.Generic;
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using System.Threading;
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using CC_Functions.Commandline.TUI;
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namespace Lemonade
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{
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private readonly ResultScreen _result;
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private readonly Settings _settings;
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private readonly TransactionScreen _transaction;
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private GameState _state;
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private bool _running;
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private List<PlayerState> _players;
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private int _currentPlayer;
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private bool _initialEvent = true;
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private int _day;
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private bool _initialEvent = true;
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private readonly List<PlayerState> _players;
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private bool _running;
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private GameState _state;
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private Weather _weather;
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private int signCost => 15;
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private int GlassCost => _day < 5 ? 2 : 4;
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public ScreenManager(Settings settings)
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{
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_state = GameState.Transaction;
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_currentPlayer = 0;
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_initialEvent = true;
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_transaction.SetUp(_players[_currentPlayer], _settings, _currentPlayer, _day, _weather, signCost, GlassCost);
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_transaction.SetUp(_players[_currentPlayer], _settings, _currentPlayer, _day, _weather, signCost,
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GlassCost);
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};
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_transaction = new TransactionScreen(settings);
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_transaction.Ok += (glasses, price, signs) =>
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@ -49,7 +47,7 @@ namespace Lemonade
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}
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else
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{
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_transaction.Tab(true);
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_transaction.Tab();
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_transaction.Tab(false);
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}
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};
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@ -64,12 +62,14 @@ namespace Lemonade
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for (int i = 0; i < settings.PlayerCount; i++) _players.Add(new PlayerState(i + 1));
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}
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private int signCost => 15;
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private int GlassCost => _day < 5 ? 2 : 4;
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public void Run()
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{
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_running = true;
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_state = GameState.Setup;
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while (_running)
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{
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switch (_state)
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{
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case GameState.Setup:
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@ -87,7 +87,8 @@ namespace Lemonade
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case GameState.Transaction:
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if (_initialEvent)
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{
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_transaction.SetUp(_players[_currentPlayer], _settings, _currentPlayer, _day, _weather, signCost, GlassCost);
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_transaction.SetUp(_players[_currentPlayer], _settings, _currentPlayer, _day, _weather,
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signCost, GlassCost);
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_transaction.Render();
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_initialEvent = false;
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}
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@ -107,7 +108,6 @@ namespace Lemonade
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default:
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throw new ArgumentOutOfRangeException();
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}
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}
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}
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}
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}
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@ -7,14 +7,15 @@ namespace Lemonade
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{
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public class Settings
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{
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public bool Color { get; private set; } = true;
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public int PlayerCount { get; private set; }
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public float DifficultyFactor { get; private set; }
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public Settings()
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{
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Configure();
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}
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public bool Color { get; private set; } = true;
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public int PlayerCount { get; private set; }
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public float DifficultyFactor { get; private set; }
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public void Configure()
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{
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CenteredScreen settingsScreen = new CenteredScreen(200, 20, ConsoleColor.Black, Color)
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@ -22,12 +23,12 @@ namespace Lemonade
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TabPoint = 0,
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Title = "Lemonade - Settings"
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#if DEBUG
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+ "[R to redraw]"
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+ "[R to redraw]"
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#endif
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};
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Panel scr = settingsScreen.ContentPanel;
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scr.ForeColor = ConsoleColor.DarkGray;
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Label playerLabel = new Label("Players");
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playerLabel.Point = new Point(scr.Size.Width / 2 - playerLabel.Content.Length / 2, 3);
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scr.Controls.Add(playerLabel);
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@ -35,7 +36,7 @@ namespace Lemonade
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Slider playerSlider = new Slider {MinValue = 1, Value = 2, Size = new Size(100, 1)};
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playerSlider.Point = new Point(scr.Size.Width / 2 - playerSlider.Size.Width / 2, 4);
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scr.Controls.Add(playerSlider);
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Label difficultyLabel = new Label("Difficulty");
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difficultyLabel.Point = new Point(scr.Size.Width / 2 - difficultyLabel.Content.Length / 2, 7);
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scr.Controls.Add(difficultyLabel);
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@ -46,23 +47,23 @@ namespace Lemonade
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CheckBox colorBox = new CheckBox("Color") {Checked = true};
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colorBox.Point = new Point(scr.Size.Width / 2 - (colorBox.Content.Length + 4) / 2, 12);
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colorBox.CheckedChanged += (screen, args) =>
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{
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settingsScreen.Color = colorBox.Checked;
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};
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colorBox.CheckedChanged += (screen, args) => { settingsScreen.Color = colorBox.Checked; };
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#if DEBUG
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settingsScreen.Input += (screen, args) => { if (args.Info.Key == ConsoleKey.R) DiffDraw.Draw(Color, true); };
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settingsScreen.Input += (screen, args) =>
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{
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if (args.Info.Key == ConsoleKey.R) DiffDraw.Draw(Color, true);
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};
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#endif
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scr.Controls.Add(colorBox);
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Button okButton = new Button("OK");
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okButton.Point = new Point(scr.Size.Width / 2 - okButton.Content.Length / 2, 16);
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scr.Controls.Add(okButton);
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bool visible = true;
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okButton.Click += (screen, args) => visible = false;
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settingsScreen.Close += (screen, args) => visible = false;
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settingsScreen.Render();
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while (visible)
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{
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@ -7,37 +7,38 @@ namespace Lemonade
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{
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public class TransactionScreen : CenteredScreen
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{
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public event OkDelegate Ok;
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public delegate void OkDelegate(int glasses, int price, int signs);
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private readonly Label _infoLabel;
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private readonly Label _glassesLabel;
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private readonly Slider _glasses;
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private readonly Label _priceLabel;
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private readonly Slider _price;
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private readonly Label _signsLabel;
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private readonly Slider _signs;
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private readonly Label _glassesLabel;
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private readonly Label _infoLabel;
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private readonly Label _infoLabelBottom;
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private readonly Slider _price;
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private readonly Label _priceLabel;
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||||
private readonly Slider _signs;
|
||||
private readonly Label _signsLabel;
|
||||
private int _lemonadeCost;
|
||||
private PlayerState _player;
|
||||
private int _signCost;
|
||||
private int _lemonadeCost;
|
||||
|
||||
public TransactionScreen(Settings set) : base(200, 20, ConsoleColor.Black, set.Color)
|
||||
{
|
||||
ContentPanel.ForeColor = ConsoleColor.DarkGray;
|
||||
|
||||
|
||||
_infoLabel = new Label("[DAY 1]");
|
||||
_infoLabel.Point = new Point(ContentPanel.Size.Width / 2 - _infoLabel.Content.Length / 2, 0);
|
||||
ContentPanel.Controls.Add(_infoLabel);
|
||||
|
||||
|
||||
_glassesLabel = new Label("How many glasses of lemonade do you wish to make?");
|
||||
_glassesLabel.Point = new Point(ContentPanel.Size.Width / 2 - _glassesLabel.Content.Length / 2, 2);
|
||||
ContentPanel.Controls.Add(_glassesLabel);
|
||||
|
||||
|
||||
_glasses = new Slider {Size = new Size(100, 1)};
|
||||
_glasses.Point = new Point(ContentPanel.Size.Width / 2 - _glasses.Size.Width / 2, 3);
|
||||
_glasses.ValueChanged += (screen, args) => CalculateMax();
|
||||
ContentPanel.Controls.Add(_glasses);
|
||||
|
||||
|
||||
_priceLabel = new Label("What price (in cents) do you wish to charge for lemonade?");
|
||||
_priceLabel.Point = new Point(ContentPanel.Size.Width / 2 - _priceLabel.Content.Length / 2, 6);
|
||||
ContentPanel.Controls.Add(_priceLabel);
|
||||
|
@ -46,7 +47,7 @@ namespace Lemonade
|
|||
_price.Point = new Point(ContentPanel.Size.Width / 2 - _price.Size.Width / 2, 7);
|
||||
_price.ValueChanged += (screen, args) => CalculateMax();
|
||||
ContentPanel.Controls.Add(_price);
|
||||
|
||||
|
||||
_signsLabel = new Label("How many advertising signs do you want to make?");
|
||||
_signsLabel.Point = new Point(ContentPanel.Size.Width / 2 - _signsLabel.Content.Length / 2, 10);
|
||||
ContentPanel.Controls.Add(_signsLabel);
|
||||
|
@ -55,11 +56,11 @@ namespace Lemonade
|
|||
_signs.Point = new Point(ContentPanel.Size.Width / 2 - _signs.Size.Width / 2, 11);
|
||||
_signs.ValueChanged += (screen, args) => CalculateMax();
|
||||
ContentPanel.Controls.Add(_signs);
|
||||
|
||||
|
||||
_infoLabelBottom = new Label("Total Expenses: 0/0");
|
||||
_infoLabelBottom.Point = new Point(ContentPanel.Size.Width / 2 - _infoLabelBottom.Content.Length / 2, 14);
|
||||
ContentPanel.Controls.Add(_infoLabelBottom);
|
||||
|
||||
|
||||
Button okButton = new Button("OK");
|
||||
okButton.Point = new Point(ContentPanel.Size.Width / 2 - okButton.Size.Width / 2, 16);
|
||||
okButton.Click += (sender, e) => Ok?.Invoke(_glasses.Value, 10, 0);
|
||||
|
@ -68,7 +69,10 @@ namespace Lemonade
|
|||
Close += (screen, args) => Ok?.Invoke(_glasses.Value, 10, 0);
|
||||
}
|
||||
|
||||
public void SetUp(PlayerState player, Settings settings, int playerIndex, int day, Weather weather, int signCost, int lemonadeCost)
|
||||
public event OkDelegate Ok;
|
||||
|
||||
public void SetUp(PlayerState player, Settings settings, int playerIndex, int day, Weather weather,
|
||||
int signCost, int lemonadeCost)
|
||||
{
|
||||
TabPoint = 0;
|
||||
_signCost = signCost;
|
||||
|
@ -90,9 +94,9 @@ namespace Lemonade
|
|||
private void CalculateMax()
|
||||
{
|
||||
int leftover = _player.Budget - CalculateExpenses();
|
||||
_glasses.MaxValue = (int)Math.Floor(leftover / (double)_lemonadeCost) + _glasses.Value;
|
||||
_glasses.MaxValue = (int) Math.Floor(leftover / (double) _lemonadeCost) + _glasses.Value;
|
||||
_price.MaxValue = 200;
|
||||
_signs.MaxValue = (int)Math.Floor(leftover / (double)_signCost) + _signs.Value;
|
||||
_signs.MaxValue = (int) Math.Floor(leftover / (double) _signCost) + _signs.Value;
|
||||
_infoLabelBottom.Content = $"Leftover: ${leftover / 100f}/${_player.Budget / 100f}";
|
||||
_infoLabelBottom.Point = new Point(ContentPanel.Size.Width / 2 - _infoLabelBottom.Content.Length / 2, 14);
|
||||
}
|
||||
|
|
|
@ -4,8 +4,9 @@ namespace Lemonade
|
|||
{
|
||||
public class Weather
|
||||
{
|
||||
private static Random rnd = new Random();
|
||||
public override string ToString() => W.ToString().Replace('_', ' ');
|
||||
private static readonly Random rnd = new Random();
|
||||
|
||||
public double Factor = rnd.NextDouble();
|
||||
|
||||
public W W
|
||||
{
|
||||
|
@ -19,7 +20,7 @@ namespace Lemonade
|
|||
}
|
||||
}
|
||||
|
||||
public double Factor = rnd.NextDouble();
|
||||
public override string ToString() => W.ToString().Replace('_', ' ');
|
||||
}
|
||||
|
||||
public enum W
|
||||
|
|
Reference in New Issue