141 lines
5.5 KiB
C#
141 lines
5.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Drawing.Drawing2D;
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using System.Linq;
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using System.Threading;
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using System.Windows.Forms;
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using Base;
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namespace SIT
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{
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public partial class MainForm : Form
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{
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#region FRMBD
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uint minigameTime;
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uint minigamePrevTime;
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public MainForm()
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{
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InitializeComponent();
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_initGame();
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}
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private void Button1_Click(object sender, EventArgs e) => Application.Exit();
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private void MinigameClockT_Tick(object sender, EventArgs e)
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{
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minigameTime++;
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minigamePanel.Invalidate();
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}
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private void _initGame()
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{
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minigameTime = 0;
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minigamePrevTime = 0;
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initGame();
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}
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#endregion
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List<Vector2> enemies;
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List<Vector2> bullets;
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Vector2 player;
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double speedMod;
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bool enemiesCanShoot;
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private void initGame()
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{
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enemies = new List<Vector2>();
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bullets = new List<Vector2>();
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speedMod = 5;
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enemiesCanShoot = true;
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player = new Vector2(minigamePanel.Width / 4, minigamePanel.Height / 2);
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player.bounds_wrap = true;
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player.bounds = new Rectangle(-10, -10, minigamePanel.Width + 10, minigamePanel.Height + 10);
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}
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private void Panel1_Paint(object sender, PaintEventArgs e)
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{
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BufferedGraphics buffer = BufferedGraphicsManager.Current.Allocate(e.Graphics, new Rectangle(0, 0, minigamePanel.Width, minigamePanel.Height));
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Graphics g = buffer.Graphics;
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try
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{
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g.Clear(Color.Black);
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for (int i = 0; i < enemies.Count; i++)
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{
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g.FillRectangle(new SolidBrush(Color.Red), new Rectangle(enemies[i].toPoint(), new Size(10, 10)));
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}
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for (int i = 0; i < bullets.Count; i++)
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{
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g.FillRectangle(new SolidBrush(Color.White), new Rectangle(bullets[i].toPoint(), new Size(5, 5)));
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}
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g.FillRectangle(new SolidBrush(Color.Green), new Rectangle(player.toPoint(), new Size(10, 10)));
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Random random = new Random();
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if (minigameTime != minigamePrevTime)
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{
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minigamePrevTime = minigameTime;
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if (random.Next(0, 100000) < minigameTime + 1300)
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enemies.Add(new Vector2(minigamePanel.Width, random.Next(minigamePanel.Height - 10)));
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for (int i = 0; i < enemies.Count; i++)
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{
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enemies[i].X -= 1.2;
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if (player.distanceFromSquared(enemies[i]) < 100 | enemies[i].X < 0)
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{
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throw new Exception("The VM was shut down to prevent damage to your Machine.", new Exception("0717750f-3508-4bc2-841e-f3b077c676fe"));
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}
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}
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enemiesCanShoot = enemiesCanShoot | !Input.Action;
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List<Vector2> enemiesToRemove = new List<Vector2>();
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List<Vector2> bulletsToRemove = new List<Vector2>();
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for (int i = 0; i < bullets.Count; i++)
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{
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bullets[i].X += 4;
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for (int j = 0; j < enemies.Count; j++)
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{
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if (bullets[i].distanceFromSquared(enemies[j] + new Vector2(2.5f, 2.5f)) < 56.25f)
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{
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enemiesToRemove.Add(enemies[j]);
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bulletsToRemove.Add(bullets[i]);
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}
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}
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if (bullets[i].X > minigamePanel.Width)
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bulletsToRemove.Add(bullets[i]);
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}
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enemies = enemies.Except(enemiesToRemove.Distinct()).Distinct().ToList();
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bullets = bullets.Except(bulletsToRemove.Distinct()).Distinct().ToList();
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speedMod += 0.1;
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speedMod = Math.Max(Math.Min(speedMod, 5), 1);
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if (Input.Up)
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player.Y -= speedMod;
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if (Input.Left)
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player.X -= speedMod;
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if (Input.Down)
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player.Y += speedMod;
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if (Input.Right)
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player.X += speedMod;
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if (Input.Action & enemiesCanShoot)
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{
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bullets.Add(new Vector2(0, 2.5) + player);
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enemiesCanShoot = false;
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speedMod--;
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}
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}
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buffer.Render();
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buffer.Dispose();
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}
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catch (Exception ex) {
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if (ex.InnerException?.Message == "0717750f-3508-4bc2-841e-f3b077c676fe")
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{
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g.Clear(Color.Red);
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Drawing.DrawSizedString(g, "Lost.", 20, new PointF(minigamePanel.Width / 2, minigamePanel.Height / 2), Brushes.Black, true);
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buffer.Render();
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Thread.Sleep(500);
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_initGame();
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}
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else
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#if DEBUG
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throw;
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#else
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Console.WriteLine(ex.ToString());
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#endif
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}
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}
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}
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}
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