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LaptopSimulator2015/lv2_t/MainForm.cs

125 lines
5.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Linq;
using System.Threading;
using System.Windows.Forms;
using Base;
namespace lv2_t
{
public partial class MainForm : Form
{
#region FRMBD
uint minigameTime;
uint minigamePrevTime;
public MainForm()
{
InitializeComponent();
_initGame();
}
private void Button1_Click(object sender, EventArgs e) => Application.Exit();
private void MinigameClockT_Tick(object sender, EventArgs e)
{
minigameTime++;
minigamePanel.Invalidate();
}
private void _initGame()
{
minigameTime = 0;
minigamePrevTime = 0;
initGame();
}
#endregion
List<Vector2> enemies;
Vector2 player;
int lives;
private void initGame()
{
enemies = new List<Vector2>();
player = new Vector2(minigamePanel.Width / 2, minigamePanel.Height / 2);
player.bounds_wrap = true;
player.bounds = new Rectangle(-10, -10, minigamePanel.Width + 10, minigamePanel.Height + 10);
lives = 3;
}
private void MinigamePanel_Paint(object sender, PaintEventArgs e)
{
BufferedGraphics buffer = BufferedGraphicsManager.Current.Allocate(e.Graphics, new Rectangle(0, 0, minigamePanel.Width, minigamePanel.Height));
Graphics g = buffer.Graphics;
try
{
for (int i = 0; i < enemies.Count; i++)
g.FillRectangle(new SolidBrush(Color.Red), new Rectangle(enemies[i].toPoint(), new Size(10, 10)));
g.FillRectangle(new SolidBrush(Color.Green), new Rectangle(player.toPoint(), new Size(10, 10)));
Drawing.DrawSizedString(g, lives.ToString(), 7, (player + new PointF(5, 5)).toPointF(), Brushes.White, true);
Random random = new Random();
if (minigameTime != minigamePrevTime)
{
minigamePrevTime = minigameTime;
if (random.Next(0, 100000) < minigameTime + 1300)
{
int tst = random.Next(minigamePanel.Width * 2 + (minigamePanel.Height - 10) * 2);
if (tst <= minigamePanel.Width)
enemies.Add(new Vector2(tst, 0));
else if (tst <= minigamePanel.Width * 2)
enemies.Add(new Vector2(tst - minigamePanel.Width, minigamePanel.Height - 10));
else if (tst <= minigamePanel.Width * 2 + minigamePanel.Height - 10)
enemies.Add(new Vector2(0, tst - minigamePanel.Width * 2));
else
enemies.Add(new Vector2(0, tst - minigamePanel.Width * 2 - minigamePanel.Height + 10));
}
if (Input.Up)
player.Y -= 5;
if (Input.Left)
player.X -= 5;
if (Input.Down)
player.Y += 5;
if (Input.Right)
player.X += 5;
List<Vector2> enemiesToRemove = new List<Vector2>();
for (int i = 0; i < enemies.Count; i++)
{
enemies[i].moveTowards(player, Math.Max(6, Math.Sqrt(minigameTime / 100 + 1)));
for (int j = 0; j < enemies.Count; j++)
{
if (i != j && enemies[i].distanceFromSquared(enemies[j]) < 25 && !enemiesToRemove.Contains(enemies[j]))
enemiesToRemove.Add(enemies[i]);
}
if (player.distanceFromSquared(enemies[i]) < 100 && !enemiesToRemove.Contains(enemies[i]))
{
lives--;
enemiesToRemove.Add(enemies[i]);
if (lives <= 0)
throw new Exception("The VM was shut down to prevent damage to your Machine.", new Exception("0717750f-3508-4bc2-841e-f3b077c676fe"));
}
}
enemies = enemies.Except(enemiesToRemove.Distinct()).Distinct().ToList();
}
buffer.Render();
buffer.Dispose();
}
catch (Exception ex)
{
if (ex.InnerException?.Message == "0717750f-3508-4bc2-841e-f3b077c676fe")
{
g.Clear(Color.Red);
Drawing.DrawSizedString(g, "Lost.", 20, new PointF(minigamePanel.Width / 2, minigamePanel.Height / 2), Brushes.Black, true);
buffer.Render();
Thread.Sleep(500);
_initGame();
}
else
#if DEBUG
throw;
#else
Console.WriteLine(ex.ToString());
#endif
}
}
}
}