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LaptopSimulator2015/LaptopSimulator2015/LaptopSimulator2015.csproj

166 lines
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XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{ADBFC08F-A516-4790-9F9E-FB3000619E2A}</ProjectGuid>
<OutputType>Exe</OutputType>
<RootNamespace>LaptopSimulator2015</RootNamespace>
<AssemblyName>LaptopSimulator2015</AssemblyName>
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<Deterministic>true</Deterministic>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>none</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<CheckForOverflowUnderflow>false</CheckForOverflowUnderflow>
<DebugSymbols>false</DebugSymbols>
<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
</PropertyGroup>
<ItemGroup>
<Reference Include="Microsoft.VisualBasic" />
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="FakeDesktop.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="FakeDesktop.Designer.cs">
<DependentUpon>FakeDesktop.cs</DependentUpon>
</Compile>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<Compile Include="Settings.cs" />
<Compile Include="Splash.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Splash.Designer.cs">
<DependentUpon>Splash.cs</DependentUpon>
</Compile>
<Compile Include="strings.de.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>strings.de.resx</DependentUpon>
</Compile>
<Compile Include="strings.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>strings.resx</DependentUpon>
</Compile>
<Compile Include="Tutorial.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Tutorial.Designer.cs">
<DependentUpon>Tutorial.cs</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="FakeDesktop.resx">
<DependentUpon>FakeDesktop.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
<EmbeddedResource Include="Splash.resx">
<DependentUpon>Splash.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="strings.de.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>strings.de.Designer.cs</LastGenOutput>
</EmbeddedResource>
<EmbeddedResource Include="strings.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>strings.Designer.cs</LastGenOutput>
</EmbeddedResource>
<EmbeddedResource Include="Tutorial.resx">
<DependentUpon>Tutorial.cs</DependentUpon>
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<None Include="Resources\fans.wav" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\pcoptimizerpro.jpeg" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Base\Base.csproj">
<Project>{9a9561a7-dd5f-43a5-a3f5-a95f35da204d}</Project>
<Name>Base</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Resources\Cryengine.png" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Resources\GameMaker.png" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Resources\Godot.png" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Resources\Unity.png" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Resources\Unreal.png" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>if not exist "$(TargetDir)Content\Levels" mkdir "$(TargetDir)Content\Levels"
if exist "$(SolutionDir)tmp" copy $(SolutionDir)tmp\* "$(TargetDir)Content\Levels"
rmdir /s /q "$(SolutionDir)tmp"
if not exist "$(TargetDir)Content\Goals" mkdir "$(TargetDir)Content\Goals"
if exist "$(SolutionDir)tmp1" copy $(SolutionDir)tmp1\* "$(TargetDir)Content\Goals"
rmdir /s /q "$(SolutionDir)tmp1"
if not exist "$(TargetDir)Content\Glitches" mkdir "$(TargetDir)Content\Glitches"
if exist "$(SolutionDir)tmp2" copy $(SolutionDir)tmp2\* "$(TargetDir)Content\Glitches"
rmdir /s /q "$(SolutionDir)tmp2"
if exist "$(SolutionDir)tmp3" copy $(SolutionDir)tmp3\* "$(TargetDir)"
rmdir /s /q "$(SolutionDir)tmp3"
del /q "$(TargetDir)save.xml"</PostBuildEvent>
</PropertyGroup>
<PropertyGroup>
<PreBuildEvent>
</PreBuildEvent>
</PropertyGroup>
</Project>