62 lines
2.0 KiB
C#
62 lines
2.0 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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using System.Windows.Input;
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namespace Base
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{
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public class Input
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{
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[DllImport("user32.dll", CharSet = CharSet.Auto, ExactSpelling = true)]
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private static extern short GetKeyState(int keyCode);
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/// <summary>
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/// Check whether the Key is pressed
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/// </summary>
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/// <param name="key">Key to check</param>
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/// <returns>Whether the key is pressed</returns>
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public static bool IsKeyDown(Keys key)
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{
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try
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{
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int state = 0;
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short retVal = GetKeyState((int)key);
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if ((retVal & 0x8000) == 0x8000)
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state |= 1;
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if ((retVal & 1) == 1)
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state |= 2;
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return 1 == (state & 1);
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}
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catch (Exception e1)
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{
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Console.WriteLine("Invader: IsKeyDown failed:\r\n" + e1.ToString());
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return false;
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}
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}
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/// <summary>
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/// Unified input for going up
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/// </summary>
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public static bool Up => IsKeyDown(Keys.Up) || IsKeyDown(Keys.W);
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/// <summary>
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/// Unified input for going left
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/// </summary>
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public static bool Left => IsKeyDown(Keys.Left) || IsKeyDown(Keys.A);
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/// <summary>
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/// Unified input for going down
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/// </summary>
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public static bool Down => IsKeyDown(Keys.Down) || IsKeyDown(Keys.S);
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/// <summary>
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/// Unified input for going right
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/// </summary>
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public static bool Right => IsKeyDown(Keys.Right) || IsKeyDown(Keys.D);
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/// <summary>
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/// Unified input for doing something
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/// </summary>
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public static bool Action => IsKeyDown(Keys.Space) || IsKeyDown(Keys.Q) || IsKeyDown(Keys.E);
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}
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}
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