using LaptopSimulator2015.Properties; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace LaptopSimulator2015 { public partial class Splash : Form { public Splash() { InitializeComponent(); switch (new Random().Next(5)) { case 0: BackgroundImage = Resources.Cryengine; break; case 1: BackgroundImage = Resources.GameMaker; break; case 2: BackgroundImage = Resources.Godot; break; case 3: BackgroundImage = Resources.Unity; break; default: BackgroundImage = Resources.Unreal; break; } } } }