Added new Level and Vector class
This commit is contained in:
parent
3309c40d44
commit
cf4d9d6e85
118
1/1.cs
118
1/1.cs
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@ -59,123 +59,87 @@ namespace LaptopSimulator2015.Levels
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public Panel desktopIcon { get; set; }
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public int installerProgressSteps => 200;
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public int installerProgressSteps => 500;
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List<Point> invadersAliens = new List<Point>();
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List<Point> invadersBullets = new List<Point>();
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Point invadersPlayer;
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uint invadersPrevTime = 0;
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List<Vector2> invadersAliens = new List<Vector2>();
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List<Vector2> invadersBullets = new List<Vector2>();
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Vector2 invadersPlayer;
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uint minigamePrevTime = 0;
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bool invadersCanShoot = true;
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public void gameTick(Graphics g, Panel invadersPanel, Timer invadersTimer, uint invadersTime)
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public void gameTick(Graphics g, Panel minigamePanel, Timer minigameTimer, uint minigameTime)
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{
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try
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{
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g.Clear(Color.Black);
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for (int i = 0; i < invadersAliens.Count; i++)
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{
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g.FillRectangle(new SolidBrush(Color.Red), new Rectangle(invadersAliens[i], new Size(10, 10)));
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g.FillRectangle(new SolidBrush(Color.Red), new Rectangle(invadersAliens[i].toPoint(), new Size(10, 10)));
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}
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for (int i = 0; i < invadersBullets.Count; i++)
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{
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g.FillRectangle(new SolidBrush(Color.White), new Rectangle(invadersBullets[i], new Size(5, 5)));
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g.FillRectangle(new SolidBrush(Color.White), new Rectangle(invadersBullets[i].toPoint(), new Size(5, 5)));
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}
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g.FillRectangle(new SolidBrush(Color.Green), new Rectangle(invadersPlayer, new Size(10, 10)));
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g.FillRectangle(new SolidBrush(Color.Green), new Rectangle(invadersPlayer.toPoint(), new Size(10, 10)));
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Random random = new Random();
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if (invadersTime != invadersPrevTime)
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if (minigameTime != minigamePrevTime)
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{
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if (random.Next(0, 100000) < invadersTime + 1300)
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invadersAliens.Add(new Point(invadersPanel.Width, random.Next(invadersPanel.Height - 10)));
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invadersPrevTime = invadersTime;
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minigamePrevTime = minigameTime;
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if (random.Next(0, 100000) < minigameTime + 1300)
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invadersAliens.Add(new Vector2(minigamePanel.Width, random.Next(minigamePanel.Height - 10)));
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for (int i = 0; i < invadersAliens.Count; i++)
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{
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invadersAliens[i] = new Point(invadersAliens[i].X - 1, invadersAliens[i].Y);
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if (Math.Pow(invadersPlayer.X - invadersAliens[i].X, 2) + Math.Pow(invadersPlayer.Y - invadersAliens[i].Y, 2) < 100 | invadersAliens[i].X < 0)
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invadersAliens[i].X -= 1;
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if (invadersPlayer.distanceFromSquared(invadersAliens[i]) < 100 | invadersAliens[i].X < 0)
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{
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invadersTimer.Enabled = false;
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g.Clear(Color.Red);
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g.SmoothingMode = SmoothingMode.AntiAlias;
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g.InterpolationMode = InterpolationMode.HighQualityBicubic;
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g.PixelOffsetMode = PixelOffsetMode.HighQuality;
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RectangleF rectf = new RectangleF(invadersPanel.Width / 2, invadersPanel.Height / 2, 90, 50);
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g.DrawString("Lost.", new Font("Tahoma", 20), Brushes.Black, rectf);
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throw new Exception("The VM was shut down to prevent damage to your Machine.", new Exception("0717750f-3508-4bc2-841e-f3b077c676fe"));
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}
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}
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invadersCanShoot = invadersCanShoot | !IsKeyDown(Keys.Space);
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List<int> aliensToRemove = new List<int>();
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List<int> bulletsToRemove = new List<int>();
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invadersCanShoot = invadersCanShoot | !Input.IsKeyDown(Keys.Space);
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List<Vector2> aliensToRemove = new List<Vector2>();
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List<Vector2> bulletsToRemove = new List<Vector2>();
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for (int i = 0; i < invadersBullets.Count; i++)
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{
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invadersBullets[i] = new Point(invadersBullets[i].X + 4, invadersBullets[i].Y);
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invadersBullets[i].X += 4;
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for (int j = 0; j < invadersAliens.Count; j++)
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{
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if (Math.Pow(invadersBullets[i].X - invadersAliens[j].X - 2.5f, 2) + Math.Pow(invadersBullets[i].Y - invadersAliens[j].Y - 2.5f, 2) < 56.25f)
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if (invadersBullets[i].distanceFromSquared(invadersAliens[j] + new Vector2(2.5f, 2.5f)) < 56.25f)
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{
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if (!aliensToRemove.Contains(j))
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aliensToRemove.Add(j);
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if (!bulletsToRemove.Contains(i))
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bulletsToRemove.Add(i);
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aliensToRemove.Add(invadersAliens[j]);
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bulletsToRemove.Add(invadersBullets[i]);
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}
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}
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if (invadersBullets[i].X > invadersPanel.Width)
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bulletsToRemove.Add(i);
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if (invadersBullets[i].X > minigamePanel.Width)
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bulletsToRemove.Add(invadersBullets[i]);
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}
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aliensToRemove = aliensToRemove.Distinct().ToList();
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aliensToRemove.Sort();
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aliensToRemove.Reverse();
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bulletsToRemove = bulletsToRemove.Distinct().ToList();
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bulletsToRemove.Sort();
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bulletsToRemove.Reverse();
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for (int i = 0; i < aliensToRemove.Count; i++)
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{
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try
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{
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invadersAliens.RemoveAt(aliensToRemove[i]);
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}
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catch { }
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}
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for (int i = 0; i < bulletsToRemove.Count; i++)
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{
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try
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{
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invadersBullets.RemoveAt(bulletsToRemove[i]);
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}
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catch { }
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}
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if (IsKeyDown(Keys.W))
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invadersAliens = invadersAliens.Except(aliensToRemove.Distinct()).Distinct().ToList();
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invadersBullets = invadersBullets.Except(bulletsToRemove.Distinct()).Distinct().ToList();
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if (Input.IsKeyDown(Keys.W))
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invadersPlayer.Y -= 2;
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if (IsKeyDown(Keys.A))
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if (Input.IsKeyDown(Keys.A))
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invadersPlayer.X -= 2;
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if (IsKeyDown(Keys.S))
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if (Input.IsKeyDown(Keys.S))
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invadersPlayer.Y += 2;
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if (IsKeyDown(Keys.D))
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if (Input.IsKeyDown(Keys.D))
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invadersPlayer.X += 2;
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if (IsKeyDown(Keys.Space) & invadersCanShoot)
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if (Input.IsKeyDown(Keys.Space) & invadersCanShoot)
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{
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invadersBullets.Add(invadersPlayer);
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invadersBullets.Add(new Vector2(invadersPlayer));
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invadersCanShoot = false;
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}
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if (invadersPlayer.X < 0)
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invadersPlayer.X = invadersPanel.Width;
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if (invadersPlayer.X > invadersPanel.Width)
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invadersPlayer.X = 0;
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if (invadersPlayer.Y < 0)
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invadersPlayer.Y = invadersPanel.Height;
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if (invadersPlayer.Y > invadersPanel.Height)
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invadersPlayer.Y = 0;
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}
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}
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catch (Exception ex) { Console.WriteLine(ex.ToString()); }
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catch (Exception ex) { if (ex.InnerException?.Message == "0717750f-3508-4bc2-841e-f3b077c676fe") throw new Exception(ex.Message); else Console.WriteLine(ex.ToString()); }
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}
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bool IsKeyDown(Keys key) => Input.IsKeyDown(key);
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public void initGame(Graphics g, Panel invadersPanel, Timer invadersTimer)
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public void initGame(Graphics g, Panel minigamePanel, Timer minigameTimer)
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{
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invadersPlayer = new Point(invadersPanel.Width / 4, invadersPanel.Height / 2);
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invadersAliens = new List<Point>();
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invadersBullets = new List<Point>();
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invadersPrevTime = 0;
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invadersPlayer = new Vector2(minigamePanel.Width / 4, minigamePanel.Height / 2);
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invadersPlayer.bounds_wrap = true;
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invadersPlayer.bounds = new Rectangle(-10, -10, minigamePanel.Width + 10, minigamePanel.Height + 10);
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invadersAliens = new List<Vector2>();
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invadersBullets = new List<Vector2>();
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minigamePrevTime = 0;
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invadersCanShoot = true;
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}
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}
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@ -0,0 +1,60 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{0965C803-49B2-4311-B62F-1E60DBD9185F}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>_2</RootNamespace>
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<AssemblyName>2</AssemblyName>
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<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<Deterministic>true</Deterministic>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Drawing" />
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<Reference Include="System.Windows.Forms" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Net.Http" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="2.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\Base\Base.csproj">
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<Project>{9a9561a7-dd5f-43a5-a3f5-a95f35da204d}</Project>
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<Name>Base</Name>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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<PostBuildEvent>if not exist "$(SolutionDir)tmp" mkdir "$(SolutionDir)tmp"
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copy "$(TargetPath)" "$(SolutionDir)tmp"</PostBuildEvent>
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</PropertyGroup>
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</Project>
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@ -0,0 +1,36 @@
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("2")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("2")]
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[assembly: AssemblyCopyright("Copyright © 2019")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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// The following GUID is for the ID of the typelib if this project is exposed to COM
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[assembly: Guid("0965c803-49b2-4311-b62f-1e60dbd9185f")]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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@ -45,7 +45,9 @@
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<ItemGroup>
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<Compile Include="Input.cs" />
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<Compile Include="Level.cs" />
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<Compile Include="Misc.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Vector2.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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@ -17,7 +17,7 @@ namespace LaptopSimulator2015
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int gameClock { get; }
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Panel desktopIcon { get; set; }
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int installerProgressSteps { get; }
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void initGame(Graphics g, Panel invadersPanel, Timer invadersTimer);
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void gameTick(Graphics g, Panel invadersPanel, Timer invadersTimer, uint invadersTime);
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void initGame(Graphics g, Panel minigamePanel, Timer minigameTimer);
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void gameTick(Graphics g, Panel minigamePanel, Timer minigameTimer, uint minigameTime);
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}
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}
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@ -0,0 +1,27 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Base
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{
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public static class Misc
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{
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public static float d2f(double input)
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{
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float result = Convert.ToSingle(input);
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if (float.IsPositiveInfinity(result))
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result = float.MaxValue;
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else if (float.IsNegativeInfinity(result))
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result = float.MinValue;
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return result;
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}
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public static int f2i(float input) => (int)Math.Round(input);
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public static int d2i(double input) => f2i(d2f(input));
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public static float i2f(int input) => input;
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public static double i2d(int input) => input;
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public static double f2d(float input) => input;
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}
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}
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@ -0,0 +1,126 @@
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Base
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{
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public class Vector2
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{
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public static readonly Vector2 Zero = new Vector2(Point.Empty);
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double x_unchecked = 0;
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double y_unchecked = 0;
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void check()
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{
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if (!bounds.IsEmpty)
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{
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if (bounds_wrap)
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{
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if (bounds.Width < 0)
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throw new ArgumentException("bounds.Width must be greater than or equal to 0");
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while (bounds.X != 0 & x_unchecked > bounds.X + bounds.Width)
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x_unchecked -= bounds.Width;
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while (x_unchecked < bounds.X)
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x_unchecked += bounds.Width;
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if (bounds.Height < 0)
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throw new ArgumentException("bounds.Height must be greater than or equal to 0");
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while (bounds.Y != 0 & y_unchecked > bounds.Y + bounds.Height)
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y_unchecked -= bounds.Height;
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while (y_unchecked < bounds.Y)
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y_unchecked += bounds.Height;
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}
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else
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{
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x_unchecked = Math.Min(Math.Max(x_unchecked, bounds.X), bounds.X + bounds.Width);
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y_unchecked = Math.Min(Math.Max(y_unchecked, bounds.Y), bounds.Y + bounds.Height);
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}
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}
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}
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public double X
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{
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get {
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check();
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return x_unchecked;
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}
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set {
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x_unchecked = value;
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check();
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}
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}
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public double Y
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{
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get {
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check();
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return y_unchecked;
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}
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set {
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y_unchecked = value;
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check();
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}
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}
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public Rectangle bounds;
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public bool bounds_wrap = false;
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public Vector2(double x = 0, double y = 0)
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{
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X = x;
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Y = y;
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}
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public Vector2(Point from)
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{
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X = from.X;
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Y = from.Y;
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}
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public Vector2(PointF from)
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{
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X = from.X;
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Y = from.Y;
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}
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public Vector2(Vector2 from)
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{
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X = from.X;
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Y = from.Y;
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}
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public Point toPoint() => new Point((int)Math.Round(X), (int)Math.Round(Y));
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public PointF toPointF() => new PointF(Misc.d2f(X), Misc.d2f(Y));
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public double distanceFromSquared(Vector2 other) => Math.Pow(X - other.X, 2) + Math.Pow(Y - other.Y, 2);
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public double distanceFrom(Vector2 other) => Math.Sqrt(distanceFromSquared(other));
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public void moveInDirection(double angle = 0, double distance = 1)
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{
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X += Math.Cos(angle) * distance;
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Y += Math.Sin(angle) * distance;
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}
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public double getDirection(Vector2 other) => Math.Atan((other.X - X) / (other.Y - Y));
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public void moveTowards(Vector2 other, double distance = 1, bool stopAtTarget = true)
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{
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double dist = distanceFrom(other);
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if (stopAtTarget & distance >= dist)
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{
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X = other.X;
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Y = other.Y;
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}
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else
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{
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double k = distance / dist;
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double localX = other.X - X;
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double localY = other.Y - Y;
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X = localX * k + X;
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Y = localY * k + Y;
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}
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}
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|
||||
public override string ToString() => "{X=" + X.ToString() + ", Y=" + Y.ToString() + "}";
|
||||
public static Vector2 operator +(Vector2 left, Vector2 right) => new Vector2(left.X + right.X, left.Y + right.Y);
|
||||
public static Vector2 operator -(Vector2 left, Vector2 right) => new Vector2(left.X - right.X, left.Y - right.Y);
|
||||
public static Vector2 operator *(Vector2 left, Vector2 right) => new Vector2(left.X * right.X, left.Y * right.Y);
|
||||
public static Vector2 operator /(Vector2 left, Vector2 right) => new Vector2(left.X / right.X, left.Y / right.Y);
|
||||
}
|
||||
}
|
|
@ -5,11 +5,10 @@ VisualStudioVersion = 16.0.29102.190
|
|||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "LaptopSimulator2015", "LaptopSimulator2015\LaptopSimulator2015.csproj", "{ADBFC08F-A516-4790-9F9E-FB3000619E2A}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{0965C803-49B2-4311-B62F-1E60DBD9185F} = {0965C803-49B2-4311-B62F-1E60DBD9185F}
|
||||
{DFA2FB97-D676-4B0D-B281-2685F85781EE} = {DFA2FB97-D676-4B0D-B281-2685F85781EE}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SIT", "SIT\SIT.csproj", "{D80DBBF2-307F-40A0-86F1-871C8DAA394B}"
|
||||
EndProject
|
||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Minigame Tests", "Minigame Tests", "{69DC5824-3F89-4B47-BF1A-F25942094195}"
|
||||
EndProject
|
||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Levels", "Levels", "{83BF22F9-3A2D-42A3-9DB0-C1E2AA1DD218}"
|
||||
|
@ -18,6 +17,14 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Base", "Base\Base.csproj",
|
|||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "1", "1\1.csproj", "{DFA2FB97-D676-4B0D-B281-2685F85781EE}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "lv_tst_base", "lv_tst_base\lv_tst_base.csproj", "{52CE6BEB-EC81-4A14-85DD-3F8DB8E33202}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "lv1_t", "lv1_t\lv1_t.csproj", "{D80DBBF2-307F-40A0-86F1-871C8DAA394B}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "lv2_t", "lv2_t\lv2_t.csproj", "{741EE70E-4CED-40EB-89F2-BD77D41FECED}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "2", "2\2.csproj", "{0965C803-49B2-4311-B62F-1E60DBD9185F}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
|
@ -28,10 +35,6 @@ Global
|
|||
{ADBFC08F-A516-4790-9F9E-FB3000619E2A}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{ADBFC08F-A516-4790-9F9E-FB3000619E2A}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{ADBFC08F-A516-4790-9F9E-FB3000619E2A}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{D80DBBF2-307F-40A0-86F1-871C8DAA394B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{D80DBBF2-307F-40A0-86F1-871C8DAA394B}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{D80DBBF2-307F-40A0-86F1-871C8DAA394B}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{D80DBBF2-307F-40A0-86F1-871C8DAA394B}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{9A9561A7-DD5F-43A5-A3F5-A95F35DA204D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{9A9561A7-DD5F-43A5-A3F5-A95F35DA204D}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{9A9561A7-DD5F-43A5-A3F5-A95F35DA204D}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
|
@ -40,14 +43,33 @@ Global
|
|||
{DFA2FB97-D676-4B0D-B281-2685F85781EE}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{DFA2FB97-D676-4B0D-B281-2685F85781EE}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{DFA2FB97-D676-4B0D-B281-2685F85781EE}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{52CE6BEB-EC81-4A14-85DD-3F8DB8E33202}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{52CE6BEB-EC81-4A14-85DD-3F8DB8E33202}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{52CE6BEB-EC81-4A14-85DD-3F8DB8E33202}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{52CE6BEB-EC81-4A14-85DD-3F8DB8E33202}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{D80DBBF2-307F-40A0-86F1-871C8DAA394B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{D80DBBF2-307F-40A0-86F1-871C8DAA394B}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{D80DBBF2-307F-40A0-86F1-871C8DAA394B}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{D80DBBF2-307F-40A0-86F1-871C8DAA394B}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{741EE70E-4CED-40EB-89F2-BD77D41FECED}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{741EE70E-4CED-40EB-89F2-BD77D41FECED}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{741EE70E-4CED-40EB-89F2-BD77D41FECED}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{741EE70E-4CED-40EB-89F2-BD77D41FECED}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{0965C803-49B2-4311-B62F-1E60DBD9185F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{0965C803-49B2-4311-B62F-1E60DBD9185F}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{0965C803-49B2-4311-B62F-1E60DBD9185F}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{0965C803-49B2-4311-B62F-1E60DBD9185F}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(NestedProjects) = preSolution
|
||||
{D80DBBF2-307F-40A0-86F1-871C8DAA394B} = {69DC5824-3F89-4B47-BF1A-F25942094195}
|
||||
{9A9561A7-DD5F-43A5-A3F5-A95F35DA204D} = {83BF22F9-3A2D-42A3-9DB0-C1E2AA1DD218}
|
||||
{DFA2FB97-D676-4B0D-B281-2685F85781EE} = {83BF22F9-3A2D-42A3-9DB0-C1E2AA1DD218}
|
||||
{52CE6BEB-EC81-4A14-85DD-3F8DB8E33202} = {69DC5824-3F89-4B47-BF1A-F25942094195}
|
||||
{D80DBBF2-307F-40A0-86F1-871C8DAA394B} = {69DC5824-3F89-4B47-BF1A-F25942094195}
|
||||
{741EE70E-4CED-40EB-89F2-BD77D41FECED} = {69DC5824-3F89-4B47-BF1A-F25942094195}
|
||||
{0965C803-49B2-4311-B62F-1E60DBD9185F} = {83BF22F9-3A2D-42A3-9DB0-C1E2AA1DD218}
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {9631F8FF-AFC1-4583-9D27-6C2D97D3A2E9}
|
||||
|
|
|
@ -625,7 +625,7 @@ namespace LaptopSimulator2015
|
|||
private System.Windows.Forms.Label levelWindowTitle;
|
||||
private System.Windows.Forms.Panel levelWindowIcon;
|
||||
private System.Windows.Forms.Label levelWindowText1;
|
||||
private TabControlH levelWindowContents;
|
||||
private LaptopSimulator2015.FakeDesktop.TabControlH levelWindowContents;
|
||||
private System.Windows.Forms.TabPage levelWindow1;
|
||||
private System.Windows.Forms.TabPage levelWindow2;
|
||||
private System.Windows.Forms.Button levelWindowC1;
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
using System;
|
||||
using System.IO;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Windows.Forms;
|
||||
|
||||
|
@ -18,7 +19,7 @@ namespace LaptopSimulator2015
|
|||
Console.Title = "LaptopSimulator2015";
|
||||
#if DEBUG
|
||||
FileStream filestream = new FileStream(".log", FileMode.Create);
|
||||
var streamwriter = new StreamWriter(filestream);
|
||||
StreamWriter streamwriter = new StreamWriter(filestream);
|
||||
streamwriter.AutoFlush = true;
|
||||
Console.SetOut(streamwriter);
|
||||
Console.SetError(streamwriter);
|
||||
|
|
150
SIT/MainForm.cs
150
SIT/MainForm.cs
|
@ -1,150 +0,0 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Drawing.Drawing2D;
|
||||
using System.Linq;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace SIT
|
||||
{
|
||||
public partial class MainForm : Form
|
||||
{
|
||||
List<Point> invadersAliens = new List<Point>();
|
||||
List<Point> invadersBullets = new List<Point>();
|
||||
Point invadersPlayer;
|
||||
uint invadersTime = 0;
|
||||
uint invadersPrevTime = 0;
|
||||
bool invadersCanShoot = true;
|
||||
public MainForm()
|
||||
{
|
||||
InitializeComponent();
|
||||
invadersPlayer = new Point(invadersPanel.Width / 4, invadersPanel.Height / 2);
|
||||
}
|
||||
|
||||
|
||||
private void Panel1_Paint(object sender, PaintEventArgs e)
|
||||
{
|
||||
Graphics g = e.Graphics;
|
||||
try
|
||||
{
|
||||
g.Clear(Color.Black);
|
||||
for (int i = 0; i < invadersAliens.Count; i++)
|
||||
{
|
||||
g.FillRectangle(new SolidBrush(Color.Red), new Rectangle(invadersAliens[i], new Size(10, 10)));
|
||||
}
|
||||
for (int i = 0; i < invadersBullets.Count; i++)
|
||||
{
|
||||
g.FillRectangle(new SolidBrush(Color.White), new Rectangle(invadersBullets[i], new Size(5, 5)));
|
||||
}
|
||||
g.FillRectangle(new SolidBrush(Color.Green), new Rectangle(invadersPlayer, new Size(10, 10)));
|
||||
Random random = new Random();
|
||||
if (invadersTime != invadersPrevTime)
|
||||
{
|
||||
if (random.Next(0, 100000) < invadersTime + 1300)
|
||||
invadersAliens.Add(new Point(invadersPanel.Width, random.Next(invadersPanel.Height - 10)));
|
||||
invadersPrevTime = invadersTime;
|
||||
for (int i = 0; i < invadersAliens.Count; i++)
|
||||
{
|
||||
invadersAliens[i] = new Point(invadersAliens[i].X - 1, invadersAliens[i].Y);
|
||||
if (Math.Pow(invadersPlayer.X - invadersAliens[i].X, 2) + Math.Pow(invadersPlayer.Y - invadersAliens[i].Y, 2) < 100 | invadersAliens[i].X < 0)
|
||||
{
|
||||
invadersTimer.Enabled = false;
|
||||
g.Clear(Color.Red);
|
||||
g.SmoothingMode = SmoothingMode.AntiAlias;
|
||||
g.InterpolationMode = InterpolationMode.HighQualityBicubic;
|
||||
g.PixelOffsetMode = PixelOffsetMode.HighQuality;
|
||||
RectangleF rectf = new RectangleF(invadersPanel.Width / 2, invadersPanel.Height / 2, 90, 50);
|
||||
g.DrawString("Lost.", new Font("Tahoma", 20), Brushes.Black, rectf);
|
||||
}
|
||||
}
|
||||
invadersCanShoot = invadersCanShoot | !IsKeyDown(Keys.Space);
|
||||
List<int> aliensToRemove = new List<int>();
|
||||
List<int> bulletsToRemove = new List<int>();
|
||||
for (int i = 0; i < invadersBullets.Count; i++)
|
||||
{
|
||||
invadersBullets[i] = new Point(invadersBullets[i].X + 4, invadersBullets[i].Y);
|
||||
for (int j = 0; j < invadersAliens.Count; j++)
|
||||
{
|
||||
if (Math.Pow(invadersBullets[i].X - invadersAliens[j].X - 2.5f, 2) + Math.Pow(invadersBullets[i].Y - invadersAliens[j].Y - 2.5f, 2) < 56.25f)
|
||||
{
|
||||
if (!aliensToRemove.Contains(j))
|
||||
aliensToRemove.Add(j);
|
||||
if (!bulletsToRemove.Contains(i))
|
||||
bulletsToRemove.Add(i);
|
||||
}
|
||||
}
|
||||
if (invadersBullets[i].X > invadersPanel.Width)
|
||||
bulletsToRemove.Add(i);
|
||||
}
|
||||
aliensToRemove = aliensToRemove.Distinct().ToList();
|
||||
aliensToRemove.Sort();
|
||||
aliensToRemove.Reverse();
|
||||
bulletsToRemove = bulletsToRemove.Distinct().ToList();
|
||||
bulletsToRemove.Sort();
|
||||
bulletsToRemove.Reverse();
|
||||
for (int i = 0; i < aliensToRemove.Count; i++)
|
||||
{
|
||||
try
|
||||
{
|
||||
invadersAliens.RemoveAt(aliensToRemove[i]);
|
||||
}
|
||||
catch { }
|
||||
}
|
||||
for (int i = 0; i < bulletsToRemove.Count; i++)
|
||||
{
|
||||
try
|
||||
{
|
||||
invadersBullets.RemoveAt(bulletsToRemove[i]);
|
||||
}
|
||||
catch { }
|
||||
}
|
||||
if (IsKeyDown(Keys.W))
|
||||
invadersPlayer.Y -= 2;
|
||||
if (IsKeyDown(Keys.A))
|
||||
invadersPlayer.X -= 2;
|
||||
if (IsKeyDown(Keys.S))
|
||||
invadersPlayer.Y += 2;
|
||||
if (IsKeyDown(Keys.D))
|
||||
invadersPlayer.X += 2;
|
||||
if (IsKeyDown(Keys.Space) & invadersCanShoot)
|
||||
{
|
||||
invadersBullets.Add(invadersPlayer);
|
||||
invadersCanShoot = false;
|
||||
}
|
||||
if (invadersPlayer.X < 0)
|
||||
invadersPlayer.X = invadersPanel.Width;
|
||||
if (invadersPlayer.X > invadersPanel.Width)
|
||||
invadersPlayer.X = 0;
|
||||
if (invadersPlayer.Y < 0)
|
||||
invadersPlayer.Y = invadersPanel.Height;
|
||||
if (invadersPlayer.Y > invadersPanel.Height)
|
||||
invadersPlayer.Y = 0;
|
||||
}
|
||||
}
|
||||
catch (Exception ex) { Console.WriteLine(ex.ToString()); }
|
||||
}
|
||||
|
||||
private void Timer1_Tick(object sender, EventArgs e)
|
||||
{
|
||||
invadersTime++;
|
||||
invadersPanel.Invalidate();
|
||||
}
|
||||
|
||||
private void Button1_Click(object sender, EventArgs e) => Application.Exit();
|
||||
|
||||
[DllImport("user32.dll", CharSet = CharSet.Auto, ExactSpelling = true)]
|
||||
private static extern short GetKeyState(int keyCode);
|
||||
|
||||
public static bool IsKeyDown(Keys key)
|
||||
{
|
||||
int state = 0;
|
||||
short retVal = GetKeyState((int)key);
|
||||
if ((retVal & 0x8000) == 0x8000)
|
||||
state |= 1;
|
||||
if ((retVal & 1) == 1)
|
||||
state |= 2;
|
||||
return 1 == (state & 1);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -29,22 +29,22 @@
|
|||
private void InitializeComponent()
|
||||
{
|
||||
this.components = new System.ComponentModel.Container();
|
||||
this.invadersPanel = new System.Windows.Forms.Panel();
|
||||
this.minigamePanel = new System.Windows.Forms.Panel();
|
||||
this.button1 = new System.Windows.Forms.Button();
|
||||
this.invadersTimer = new System.Windows.Forms.Timer(this.components);
|
||||
this.invadersPanel.SuspendLayout();
|
||||
this.minigameClockT = new System.Windows.Forms.Timer(this.components);
|
||||
this.minigamePanel.SuspendLayout();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// invadersPanel
|
||||
// minigamePanel
|
||||
//
|
||||
this.invadersPanel.BackColor = System.Drawing.Color.Black;
|
||||
this.invadersPanel.Controls.Add(this.button1);
|
||||
this.invadersPanel.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.invadersPanel.Location = new System.Drawing.Point(0, 0);
|
||||
this.invadersPanel.Name = "invadersPanel";
|
||||
this.invadersPanel.Size = new System.Drawing.Size(800, 450);
|
||||
this.invadersPanel.TabIndex = 0;
|
||||
this.invadersPanel.Paint += new System.Windows.Forms.PaintEventHandler(this.Panel1_Paint);
|
||||
this.minigamePanel.BackColor = System.Drawing.Color.Black;
|
||||
this.minigamePanel.Controls.Add(this.button1);
|
||||
this.minigamePanel.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.minigamePanel.Location = new System.Drawing.Point(0, 0);
|
||||
this.minigamePanel.Name = "minigamePanel";
|
||||
this.minigamePanel.Size = new System.Drawing.Size(800, 450);
|
||||
this.minigamePanel.TabIndex = 0;
|
||||
this.minigamePanel.Paint += new System.Windows.Forms.PaintEventHandler(this.Panel1_Paint);
|
||||
//
|
||||
// button1
|
||||
//
|
||||
|
@ -57,11 +57,11 @@
|
|||
this.button1.UseVisualStyleBackColor = true;
|
||||
this.button1.Click += new System.EventHandler(this.Button1_Click);
|
||||
//
|
||||
// invadersTimer
|
||||
// minigameClockT
|
||||
//
|
||||
this.invadersTimer.Enabled = true;
|
||||
this.invadersTimer.Interval = 17;
|
||||
this.invadersTimer.Tick += new System.EventHandler(this.Timer1_Tick);
|
||||
this.minigameClockT.Enabled = true;
|
||||
this.minigameClockT.Interval = 17;
|
||||
this.minigameClockT.Tick += new System.EventHandler(this.Timer1_Tick);
|
||||
//
|
||||
// MainForm
|
||||
//
|
||||
|
@ -70,7 +70,7 @@
|
|||
this.BackColor = System.Drawing.SystemColors.Control;
|
||||
this.ClientSize = new System.Drawing.Size(800, 450);
|
||||
this.ControlBox = false;
|
||||
this.Controls.Add(this.invadersPanel);
|
||||
this.Controls.Add(this.minigamePanel);
|
||||
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.None;
|
||||
this.MaximizeBox = false;
|
||||
this.MinimizeBox = false;
|
||||
|
@ -79,15 +79,15 @@
|
|||
this.ShowInTaskbar = false;
|
||||
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
|
||||
this.Text = "Form1";
|
||||
this.invadersPanel.ResumeLayout(false);
|
||||
this.minigamePanel.ResumeLayout(false);
|
||||
this.ResumeLayout(false);
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private System.Windows.Forms.Panel invadersPanel;
|
||||
private System.Windows.Forms.Timer invadersTimer;
|
||||
private System.Windows.Forms.Panel minigamePanel;
|
||||
private System.Windows.Forms.Timer minigameClockT;
|
||||
private System.Windows.Forms.Button button1;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,121 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Drawing.Drawing2D;
|
||||
using System.Linq;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Windows.Forms;
|
||||
using Base;
|
||||
|
||||
namespace SIT
|
||||
{
|
||||
public partial class MainForm : Form
|
||||
{
|
||||
List<Vector2> invadersAliens = new List<Vector2>();
|
||||
List<Vector2> invadersBullets = new List<Vector2>();
|
||||
Vector2 invadersPlayer;
|
||||
uint minigameTime = 0;
|
||||
uint minigamePrevTime = 0;
|
||||
bool invadersCanShoot = true;
|
||||
public MainForm()
|
||||
{
|
||||
InitializeComponent();
|
||||
invadersPlayer = new Vector2(minigamePanel.Width / 4, minigamePanel.Height / 2);
|
||||
invadersPlayer.bounds_wrap = true;
|
||||
invadersPlayer.bounds = new Rectangle(-10, -10, minigamePanel.Width + 10, minigamePanel.Height + 10);
|
||||
}
|
||||
|
||||
|
||||
private void Panel1_Paint(object sender, PaintEventArgs e)
|
||||
{
|
||||
Graphics g = e.Graphics;
|
||||
try
|
||||
{
|
||||
g.Clear(Color.Black);
|
||||
for (int i = 0; i < invadersAliens.Count; i++)
|
||||
{
|
||||
g.FillRectangle(new SolidBrush(Color.Red), new Rectangle(invadersAliens[i].toPoint(), new Size(10, 10)));
|
||||
}
|
||||
for (int i = 0; i < invadersBullets.Count; i++)
|
||||
{
|
||||
g.FillRectangle(new SolidBrush(Color.White), new Rectangle(invadersBullets[i].toPoint(), new Size(5, 5)));
|
||||
}
|
||||
g.FillRectangle(new SolidBrush(Color.Green), new Rectangle(invadersPlayer.toPoint(), new Size(10, 10)));
|
||||
Random random = new Random();
|
||||
if (minigameTime != minigamePrevTime)
|
||||
{
|
||||
minigamePrevTime = minigameTime;
|
||||
if (random.Next(0, 100000) < minigameTime + 1300)
|
||||
invadersAliens.Add(new Vector2(minigamePanel.Width, random.Next(minigamePanel.Height - 10)));
|
||||
for (int i = 0; i < invadersAliens.Count; i++)
|
||||
{
|
||||
invadersAliens[i].X -= 1;
|
||||
if (invadersPlayer.distanceFromSquared(invadersAliens[i]) < 100 | invadersAliens[i].X < 0)
|
||||
{
|
||||
throw new Exception("The VM was shut down to prevent damage to your Machine.", new Exception("0717750f-3508-4bc2-841e-f3b077c676fe"));
|
||||
}
|
||||
}
|
||||
invadersCanShoot = invadersCanShoot | !Input.IsKeyDown(Keys.Space);
|
||||
List<Vector2> aliensToRemove = new List<Vector2>();
|
||||
List<Vector2> bulletsToRemove = new List<Vector2>();
|
||||
for (int i = 0; i < invadersBullets.Count; i++)
|
||||
{
|
||||
invadersBullets[i].X += 4;
|
||||
for (int j = 0; j < invadersAliens.Count; j++)
|
||||
{
|
||||
if (invadersBullets[i].distanceFromSquared(invadersAliens[j] + new Vector2(2.5f, 2.5f)) < 56.25f)
|
||||
{
|
||||
aliensToRemove.Add(invadersAliens[j]);
|
||||
bulletsToRemove.Add(invadersBullets[i]);
|
||||
}
|
||||
}
|
||||
if (invadersBullets[i].X > minigamePanel.Width)
|
||||
bulletsToRemove.Add(invadersBullets[i]);
|
||||
}
|
||||
invadersAliens = invadersAliens.Except(aliensToRemove.Distinct()).Distinct().ToList();
|
||||
invadersBullets = invadersBullets.Except(bulletsToRemove.Distinct()).Distinct().ToList();
|
||||
if (Input.IsKeyDown(Keys.W))
|
||||
invadersPlayer.Y -= 2;
|
||||
if (Input.IsKeyDown(Keys.A))
|
||||
invadersPlayer.X -= 2;
|
||||
if (Input.IsKeyDown(Keys.S))
|
||||
invadersPlayer.Y += 2;
|
||||
if (Input.IsKeyDown(Keys.D))
|
||||
invadersPlayer.X += 2;
|
||||
if (Input.IsKeyDown(Keys.Space) & invadersCanShoot)
|
||||
{
|
||||
invadersBullets.Add(new Vector2(invadersPlayer));
|
||||
invadersCanShoot = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception ex) {
|
||||
if (ex.InnerException?.Message == "0717750f-3508-4bc2-841e-f3b077c676fe")
|
||||
{
|
||||
minigameClockT.Enabled = false;
|
||||
g.Clear(Color.Red);
|
||||
g.SmoothingMode = SmoothingMode.AntiAlias;
|
||||
g.InterpolationMode = InterpolationMode.HighQualityBicubic;
|
||||
g.PixelOffsetMode = PixelOffsetMode.HighQuality;
|
||||
SizeF sLen = g.MeasureString("Lost.", new Font("Tahoma", 20));
|
||||
RectangleF rectf = new RectangleF(minigamePanel.Width / 2 - sLen.Width / 2, minigamePanel.Height / 2 - sLen.Height / 2, 90, 50);
|
||||
g.DrawString("Lost.", new Font("Tahoma", 20), Brushes.Black, rectf);
|
||||
}
|
||||
else
|
||||
#if DEBUG
|
||||
throw;
|
||||
#else
|
||||
Console.WriteLine(ex.ToString());
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
private void Timer1_Tick(object sender, EventArgs e)
|
||||
{
|
||||
minigameTime++;
|
||||
minigamePanel.Invalidate();
|
||||
}
|
||||
|
||||
private void Button1_Click(object sender, EventArgs e) => Application.Exit();
|
||||
}
|
||||
}
|
|
@ -117,7 +117,7 @@
|
|||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<metadata name="invadersTimer.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<metadata name="minigameClockT.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>17, 17</value>
|
||||
</metadata>
|
||||
</root>
|
|
@ -80,6 +80,12 @@
|
|||
<ItemGroup>
|
||||
<None Include="App.config" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Base\Base.csproj">
|
||||
<Project>{9a9561a7-dd5f-43a5-a3f5-a95f35da204d}</Project>
|
||||
<Name>Base</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<PropertyGroup>
|
||||
<PreBuildEvent>
|
|
@ -0,0 +1,6 @@
|
|||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<configuration>
|
||||
<startup>
|
||||
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.2" />
|
||||
</startup>
|
||||
</configuration>
|
|
@ -0,0 +1,93 @@
|
|||
namespace lv2_t
|
||||
{
|
||||
partial class MainForm
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.components = new System.ComponentModel.Container();
|
||||
this.minigameClockT = new System.Windows.Forms.Timer(this.components);
|
||||
this.button1 = new System.Windows.Forms.Button();
|
||||
this.minigamePanel = new System.Windows.Forms.Panel();
|
||||
this.minigamePanel.SuspendLayout();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// minigameClockT
|
||||
//
|
||||
this.minigameClockT.Enabled = true;
|
||||
this.minigameClockT.Interval = 17;
|
||||
this.minigameClockT.Tick += new System.EventHandler(this.MinigameClockT_Tick);
|
||||
//
|
||||
// button1
|
||||
//
|
||||
this.button1.Location = new System.Drawing.Point(777, 0);
|
||||
this.button1.Name = "button1";
|
||||
this.button1.Size = new System.Drawing.Size(23, 23);
|
||||
this.button1.TabIndex = 0;
|
||||
this.button1.TabStop = false;
|
||||
this.button1.Text = "X";
|
||||
this.button1.UseVisualStyleBackColor = true;
|
||||
this.button1.Click += new System.EventHandler(this.Button1_Click);
|
||||
//
|
||||
// minigamePanel
|
||||
//
|
||||
this.minigamePanel.BackColor = System.Drawing.Color.Black;
|
||||
this.minigamePanel.Controls.Add(this.button1);
|
||||
this.minigamePanel.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.minigamePanel.Location = new System.Drawing.Point(0, 0);
|
||||
this.minigamePanel.Name = "minigamePanel";
|
||||
this.minigamePanel.Size = new System.Drawing.Size(800, 450);
|
||||
this.minigamePanel.TabIndex = 1;
|
||||
this.minigamePanel.Paint += new System.Windows.Forms.PaintEventHandler(this.MinigamePanel_Paint);
|
||||
//
|
||||
// MainForm
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(800, 450);
|
||||
this.ControlBox = false;
|
||||
this.Controls.Add(this.minigamePanel);
|
||||
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.None;
|
||||
this.MaximizeBox = false;
|
||||
this.MinimizeBox = false;
|
||||
this.Name = "MainForm";
|
||||
this.ShowIcon = false;
|
||||
this.ShowInTaskbar = false;
|
||||
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
|
||||
this.Text = "MainForm";
|
||||
this.minigamePanel.ResumeLayout(false);
|
||||
this.ResumeLayout(false);
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private System.Windows.Forms.Timer minigameClockT;
|
||||
private System.Windows.Forms.Button button1;
|
||||
private System.Windows.Forms.Panel minigamePanel;
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,113 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Drawing.Drawing2D;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
using Base;
|
||||
|
||||
namespace lv2_t
|
||||
{
|
||||
public partial class MainForm : Form
|
||||
{
|
||||
#region FRMBD
|
||||
uint minigameTime = 0;
|
||||
uint minigamePrevTime = 0;
|
||||
public MainForm()
|
||||
{
|
||||
InitializeComponent();
|
||||
player = new Vector2(minigamePanel.Width / 2, minigamePanel.Height / 2);
|
||||
player.bounds_wrap = true;
|
||||
player.bounds = new Rectangle(-10, -10, minigamePanel.Width + 10, minigamePanel.Height + 10);
|
||||
}
|
||||
|
||||
private void Button1_Click(object sender, EventArgs e) => Application.Exit();
|
||||
private void MinigameClockT_Tick(object sender, EventArgs e)
|
||||
{
|
||||
minigameTime++;
|
||||
minigamePanel.Invalidate();
|
||||
}
|
||||
#endregion
|
||||
List<Vector2> enemies = new List<Vector2>();
|
||||
Vector2 player;
|
||||
int lives = 3;
|
||||
private void MinigamePanel_Paint(object sender, PaintEventArgs e)
|
||||
{
|
||||
Graphics g = e.Graphics;
|
||||
try
|
||||
{
|
||||
Random random = new Random();
|
||||
for (int i = 0; i < enemies.Count; i++)
|
||||
g.FillRectangle(new SolidBrush(Color.Red), new Rectangle(enemies[i].toPoint(), new Size(10, 10)));
|
||||
g.FillRectangle(new SolidBrush(Color.Green), new Rectangle(player.toPoint(), new Size(10, 10)));
|
||||
g.DrawString(lives.ToString(), new Font("Tahoma", 7), Brushes.White, new Rectangle(player.toPoint(), new Size(10, 10)));
|
||||
if (minigameTime != minigamePrevTime)
|
||||
{
|
||||
minigamePrevTime = minigameTime;
|
||||
if (random.Next(0, 100000) < minigameTime + 1300)
|
||||
{
|
||||
int tst = random.Next(minigamePanel.Width * 2 + (minigamePanel.Height - 10) * 2);
|
||||
if (tst <= minigamePanel.Width)
|
||||
enemies.Add(new Vector2(tst, 0));
|
||||
else if (tst <= minigamePanel.Width * 2)
|
||||
enemies.Add(new Vector2(tst - minigamePanel.Width, minigamePanel.Height - 10));
|
||||
else if (tst <= minigamePanel.Width * 2 + minigamePanel.Height - 10)
|
||||
enemies.Add(new Vector2(0, tst - minigamePanel.Width * 2));
|
||||
else
|
||||
enemies.Add(new Vector2(0, tst - minigamePanel.Width * 2 - minigamePanel.Height + 10));
|
||||
}
|
||||
if (Input.IsKeyDown(Keys.W))
|
||||
player.Y -= 5;
|
||||
if (Input.IsKeyDown(Keys.A))
|
||||
player.X -= 5;
|
||||
if (Input.IsKeyDown(Keys.S))
|
||||
player.Y += 5;
|
||||
if (Input.IsKeyDown(Keys.D))
|
||||
player.X += 5;
|
||||
List<Vector2> enemiesToRemove = new List<Vector2>();
|
||||
for (int i = 0; i < enemies.Count; i++)
|
||||
{
|
||||
enemies[i].moveTowards(player, Math.Max(6, Math.Sqrt(minigameTime / 100 + 1)));
|
||||
if (player.distanceFromSquared(enemies[i]) < 100)
|
||||
{
|
||||
lives--;
|
||||
enemiesToRemove.Add(enemies[i]);
|
||||
if (lives <= 0)
|
||||
throw new Exception("The VM was shut down to prevent damage to your Machine.", new Exception("0717750f-3508-4bc2-841e-f3b077c676fe"));
|
||||
}
|
||||
for (int j = 0; j < enemies.Count; j++)
|
||||
{
|
||||
if (i != j & enemies[i].distanceFromSquared(enemies[j]) < 25)
|
||||
enemiesToRemove.Add(enemies[i]);
|
||||
}
|
||||
}
|
||||
enemies = enemies.Except(enemiesToRemove.Distinct()).Distinct().ToList();
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
if (ex.InnerException?.Message == "0717750f-3508-4bc2-841e-f3b077c676fe")
|
||||
{
|
||||
minigameClockT.Enabled = false;
|
||||
g.Clear(Color.Red);
|
||||
g.SmoothingMode = SmoothingMode.AntiAlias;
|
||||
g.InterpolationMode = InterpolationMode.HighQualityBicubic;
|
||||
g.PixelOffsetMode = PixelOffsetMode.HighQuality;
|
||||
SizeF sLen = g.MeasureString("Lost.", new Font("Tahoma", 20));
|
||||
RectangleF rectf = new RectangleF(minigamePanel.Width / 2 - sLen.Width / 2, minigamePanel.Height / 2 - sLen.Height / 2, 90, 50);
|
||||
g.DrawString("Lost.", new Font("Tahoma", 20), Brushes.Black, rectf);
|
||||
}
|
||||
else
|
||||
#if DEBUG
|
||||
throw;
|
||||
#else
|
||||
Console.WriteLine(ex.ToString());
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,123 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<metadata name="minigameClockT.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>17, 17</value>
|
||||
</metadata>
|
||||
</root>
|
|
@ -0,0 +1,22 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace lv2_t
|
||||
{
|
||||
static class Program
|
||||
{
|
||||
/// <summary>
|
||||
/// The main entry point for the application.
|
||||
/// </summary>
|
||||
[STAThread]
|
||||
static void Main()
|
||||
{
|
||||
Application.EnableVisualStyles();
|
||||
Application.SetCompatibleTextRenderingDefault(false);
|
||||
Application.Run(new MainForm());
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,36 @@
|
|||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("lv2_t")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("lv2_t")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2019")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("741ee70e-4ced-40eb-89f2-bd77d41feced")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
|
@ -0,0 +1,68 @@
|
|||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace lv2_t.Properties
|
||||
{
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// A strongly-typed resource class, for looking up localized strings, etc.
|
||||
/// </summary>
|
||||
// This class was auto-generated by the StronglyTypedResourceBuilder
|
||||
// class via a tool like ResGen or Visual Studio.
|
||||
// To add or remove a member, edit your .ResX file then rerun ResGen
|
||||
// with the /str option, or rebuild your VS project.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources
|
||||
{
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the cached ResourceManager instance used by this class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager
|
||||
{
|
||||
get {
|
||||
if ((resourceMan == null))
|
||||
{
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("lv2_t.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Overrides the current thread's CurrentUICulture property for all
|
||||
/// resource lookups using this strongly typed resource class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture
|
||||
{
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,117 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
|
@ -0,0 +1,29 @@
|
|||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace lv2_t.Properties
|
||||
{
|
||||
|
||||
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
|
||||
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
|
||||
{
|
||||
|
||||
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
||||
|
||||
public static Settings Default
|
||||
{
|
||||
get {
|
||||
return defaultInstance;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,7 @@
|
|||
<?xml version='1.0' encoding='utf-8'?>
|
||||
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
|
||||
<Profiles>
|
||||
<Profile Name="(Default)" />
|
||||
</Profiles>
|
||||
<Settings />
|
||||
</SettingsFile>
|
|
@ -0,0 +1,89 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{741EE70E-4CED-40EB-89F2-BD77D41FECED}</ProjectGuid>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<RootNamespace>lv2_t</RootNamespace>
|
||||
<AssemblyName>lv2_t</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
|
||||
<Deterministic>true</Deterministic>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Deployment" />
|
||||
<Reference Include="System.Drawing" />
|
||||
<Reference Include="System.Net.Http" />
|
||||
<Reference Include="System.Windows.Forms" />
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="MainForm.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
<Compile Include="MainForm.Designer.cs">
|
||||
<DependentUpon>MainForm.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<EmbeddedResource Include="MainForm.resx">
|
||||
<DependentUpon>MainForm.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
<SubType>Designer</SubType>
|
||||
</EmbeddedResource>
|
||||
<Compile Include="Properties\Resources.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
<None Include="Properties\Settings.settings">
|
||||
<Generator>SettingsSingleFileGenerator</Generator>
|
||||
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
|
||||
</None>
|
||||
<Compile Include="Properties\Settings.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Settings.settings</DependentUpon>
|
||||
<DesignTimeSharedInput>True</DesignTimeSharedInput>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="App.config" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Base\Base.csproj">
|
||||
<Project>{9a9561a7-dd5f-43a5-a3f5-a95f35da204d}</Project>
|
||||
<Name>Base</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
</Project>
|
|
@ -0,0 +1,6 @@
|
|||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<configuration>
|
||||
<startup>
|
||||
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.2" />
|
||||
</startup>
|
||||
</configuration>
|
|
@ -0,0 +1,94 @@
|
|||
namespace lv_tst_base
|
||||
{
|
||||
partial class MainForm
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing & (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.components = new System.ComponentModel.Container();
|
||||
this.minigamePanel = new System.Windows.Forms.Panel();
|
||||
this.button1 = new System.Windows.Forms.Button();
|
||||
this.minigameClockT = new System.Windows.Forms.Timer(this.components);
|
||||
this.minigamePanel.SuspendLayout();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// minigamePanel
|
||||
//
|
||||
this.minigamePanel.BackColor = System.Drawing.Color.Black;
|
||||
this.minigamePanel.Controls.Add(this.button1);
|
||||
this.minigamePanel.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.minigamePanel.Location = new System.Drawing.Point(0, 0);
|
||||
this.minigamePanel.Name = "minigamePanel";
|
||||
this.minigamePanel.Size = new System.Drawing.Size(800, 450);
|
||||
this.minigamePanel.TabIndex = 0;
|
||||
this.minigamePanel.Paint += new System.Windows.Forms.PaintEventHandler(this.MinigamePanel_Paint);
|
||||
//
|
||||
// button1
|
||||
//
|
||||
this.button1.Location = new System.Drawing.Point(777, 0);
|
||||
this.button1.Name = "button1";
|
||||
this.button1.Size = new System.Drawing.Size(23, 23);
|
||||
this.button1.TabIndex = 0;
|
||||
this.button1.TabStop = false;
|
||||
this.button1.Text = "X";
|
||||
this.button1.UseVisualStyleBackColor = true;
|
||||
this.button1.Click += new System.EventHandler(this.Button1_Click);
|
||||
//
|
||||
// minigameClockT
|
||||
//
|
||||
this.minigameClockT.Enabled = true;
|
||||
this.minigameClockT.Interval = 17;
|
||||
this.minigameClockT.Tick += new System.EventHandler(this.MinigameClockT_Tick);
|
||||
//
|
||||
// MainForm
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.BackColor = System.Drawing.SystemColors.Control;
|
||||
this.ClientSize = new System.Drawing.Size(800, 450);
|
||||
this.ControlBox = false;
|
||||
this.Controls.Add(this.minigamePanel);
|
||||
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.None;
|
||||
this.MaximizeBox = false;
|
||||
this.MinimizeBox = false;
|
||||
this.Name = "MainForm";
|
||||
this.ShowIcon = false;
|
||||
this.ShowInTaskbar = false;
|
||||
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
|
||||
this.Text = "Form1";
|
||||
this.minigamePanel.ResumeLayout(false);
|
||||
this.ResumeLayout(false);
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private System.Windows.Forms.Panel minigamePanel;
|
||||
private System.Windows.Forms.Timer minigameClockT;
|
||||
private System.Windows.Forms.Button button1;
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,65 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Drawing.Drawing2D;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
using Base;
|
||||
|
||||
namespace lv_tst_base
|
||||
{
|
||||
public partial class MainForm : Form
|
||||
{
|
||||
#region FRMBD
|
||||
uint minigameTime = 0;
|
||||
uint minigamePrevTime = 0;
|
||||
public MainForm() => InitializeComponent();
|
||||
private void Button1_Click(object sender, EventArgs e) => Application.Exit();
|
||||
private void MinigameClockT_Tick(object sender, EventArgs e)
|
||||
{
|
||||
minigameTime++;
|
||||
minigamePanel.Invalidate();
|
||||
}
|
||||
#endregion
|
||||
|
||||
private void MinigamePanel_Paint(object sender, PaintEventArgs e)
|
||||
{
|
||||
Graphics g = e.Graphics;
|
||||
try
|
||||
{
|
||||
g.Clear(Color.Black);
|
||||
//Draw Sprites
|
||||
Random random = new Random();
|
||||
if (minigameTime != minigamePrevTime)
|
||||
{
|
||||
minigamePrevTime = minigameTime;
|
||||
//Game Logic
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
if (ex.InnerException?.Message == "0717750f-3508-4bc2-841e-f3b077c676fe")
|
||||
{
|
||||
minigameClockT.Enabled = false;
|
||||
g.Clear(Color.Red);
|
||||
g.SmoothingMode = SmoothingMode.AntiAlias;
|
||||
g.InterpolationMode = InterpolationMode.HighQualityBicubic;
|
||||
g.PixelOffsetMode = PixelOffsetMode.HighQuality;
|
||||
SizeF sLen = g.MeasureString("Lost.", new Font("Tahoma", 20));
|
||||
RectangleF rectf = new RectangleF(minigamePanel.Width / 2 - sLen.Width / 2, minigamePanel.Height / 2 - sLen.Height / 2, 90, 50);
|
||||
g.DrawString("Lost.", new Font("Tahoma", 20), Brushes.Black, rectf);
|
||||
}
|
||||
else
|
||||
#if DEBUG
|
||||
throw;
|
||||
#else
|
||||
Console.WriteLine(ex.ToString());
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,123 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<metadata name="minigameClockT.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>17, 17</value>
|
||||
</metadata>
|
||||
</root>
|
|
@ -0,0 +1,22 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace lv_tst_base
|
||||
{
|
||||
static class Program
|
||||
{
|
||||
/// <summary>
|
||||
/// The main entry point for the application.
|
||||
/// </summary>
|
||||
[STAThread]
|
||||
static void Main()
|
||||
{
|
||||
Application.EnableVisualStyles();
|
||||
Application.SetCompatibleTextRenderingDefault(false);
|
||||
Application.Run(new MainForm());
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,36 @@
|
|||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("lv_tst_base")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("lv_tst_base")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2019")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("52ce6beb-ec81-4a14-85dd-3f8db8e33202")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
|
@ -0,0 +1,68 @@
|
|||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace lv_tst_base.Properties
|
||||
{
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// A strongly-typed resource class, for looking up localized strings, etc.
|
||||
/// </summary>
|
||||
// This class was auto-generated by the StronglyTypedResourceBuilder
|
||||
// class via a tool like ResGen or Visual Studio.
|
||||
// To add or remove a member, edit your .ResX file then rerun ResGen
|
||||
// with the /str option, or rebuild your VS project.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources
|
||||
{
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the cached ResourceManager instance used by this class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager
|
||||
{
|
||||
get {
|
||||
if ((resourceMan == null))
|
||||
{
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("lv_tst_base.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Overrides the current thread's CurrentUICulture property for all
|
||||
/// resource lookups using this strongly typed resource class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture
|
||||
{
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,117 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
|
@ -0,0 +1,29 @@
|
|||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace lv_tst_base.Properties
|
||||
{
|
||||
|
||||
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
|
||||
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
|
||||
{
|
||||
|
||||
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
||||
|
||||
public static Settings Default
|
||||
{
|
||||
get {
|
||||
return defaultInstance;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,7 @@
|
|||
<?xml version='1.0' encoding='utf-8'?>
|
||||
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
|
||||
<Profiles>
|
||||
<Profile Name="(Default)" />
|
||||
</Profiles>
|
||||
<Settings />
|
||||
</SettingsFile>
|
|
@ -0,0 +1,89 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{52CE6BEB-EC81-4A14-85DD-3F8DB8E33202}</ProjectGuid>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<RootNamespace>lv_tst_base</RootNamespace>
|
||||
<AssemblyName>lv_tst_base</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
|
||||
<Deterministic>true</Deterministic>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Deployment" />
|
||||
<Reference Include="System.Drawing" />
|
||||
<Reference Include="System.Net.Http" />
|
||||
<Reference Include="System.Windows.Forms" />
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="MainForm.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
<Compile Include="MainForm.Designer.cs">
|
||||
<DependentUpon>MainForm.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<EmbeddedResource Include="MainForm.resx">
|
||||
<DependentUpon>MainForm.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
<SubType>Designer</SubType>
|
||||
</EmbeddedResource>
|
||||
<Compile Include="Properties\Resources.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
<None Include="Properties\Settings.settings">
|
||||
<Generator>SettingsSingleFileGenerator</Generator>
|
||||
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
|
||||
</None>
|
||||
<Compile Include="Properties\Settings.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Settings.settings</DependentUpon>
|
||||
<DesignTimeSharedInput>True</DesignTimeSharedInput>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="App.config" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Base\Base.csproj">
|
||||
<Project>{9a9561a7-dd5f-43a5-a3f5-a95f35da204d}</Project>
|
||||
<Name>Base</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
</Project>
|
Reference in New Issue