New features to smooth gameplay and storytelling
This commit is contained in:
parent
7c62a71358
commit
8c11682cc0
6
1/1.cs
6
1/1.cs
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@ -13,7 +13,7 @@ namespace LaptopSimulator2015.Levels
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class Lvl1 : Level
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class Lvl1 : Level
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{
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{
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static Image _installer;
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static Image _installer;
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public string installerHeader
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public string name
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{
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{
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get {
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get {
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switch (CultureInfo.CurrentUICulture.Name.Split('-')[0])
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switch (CultureInfo.CurrentUICulture.Name.Split('-')[0])
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@ -39,7 +39,7 @@ namespace LaptopSimulator2015.Levels
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}
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}
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}
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}
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public Image installerIcon
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public Image icon
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{
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{
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get {
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get {
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if (_installer == null)
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if (_installer == null)
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@ -53,7 +53,7 @@ namespace LaptopSimulator2015.Levels
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}
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}
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}
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}
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public int LevelNumber => 1;
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public int levelNumber => 1;
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public int gameClock => 17;
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public int gameClock => 17;
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6
2/2.cs
6
2/2.cs
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@ -13,7 +13,7 @@ namespace LaptopSimulator2015.Levels
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{
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{
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class Lvl2 : Level
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class Lvl2 : Level
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{
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{
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public string installerHeader
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public string name
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{
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{
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get {
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get {
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switch (CultureInfo.CurrentUICulture.Name.Split('-')[0])
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switch (CultureInfo.CurrentUICulture.Name.Split('-')[0])
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@ -40,7 +40,7 @@ namespace LaptopSimulator2015.Levels
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}
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}
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static Image _installer;
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static Image _installer;
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public Image installerIcon
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public Image icon
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{
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{
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get {
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get {
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if (_installer == null)
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if (_installer == null)
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@ -54,7 +54,7 @@ namespace LaptopSimulator2015.Levels
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}
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}
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}
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}
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public int LevelNumber => 2;
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public int levelNumber => 2;
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public int gameClock => 17;
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public int gameClock => 17;
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6
3/3.cs
6
3/3.cs
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@ -13,7 +13,7 @@ namespace LaptopSimulator2015.Levels
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{
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{
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class Lvl3 : Level
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class Lvl3 : Level
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{
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{
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public string installerHeader
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public string name
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{
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{
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get {
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get {
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switch (CultureInfo.CurrentUICulture.Name.Split('-')[0])
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switch (CultureInfo.CurrentUICulture.Name.Split('-')[0])
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@ -40,7 +40,7 @@ namespace LaptopSimulator2015.Levels
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}
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}
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static Image _installer;
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static Image _installer;
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public Image installerIcon
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public Image icon
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{
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{
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get {
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get {
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if (_installer == null)
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if (_installer == null)
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@ -54,7 +54,7 @@ namespace LaptopSimulator2015.Levels
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}
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}
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}
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}
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public int LevelNumber => 3;
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public int levelNumber => 3;
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public int gameClock => 17;
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public int gameClock => 17;
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60
3g/3g.csproj
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60
3g/3g.csproj
Normal file
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@ -0,0 +1,60 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{E61E2797-62B4-471C-ACBF-31EAB7C746CF}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>LaptopSimulator2015.Levels</RootNamespace>
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<AssemblyName>3g</AssemblyName>
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<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<Deterministic>true</Deterministic>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Drawing" />
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<Reference Include="System.Windows.Forms" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Net.Http" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="3.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\Base\Base.csproj">
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<Project>{9A9561A7-DD5F-43A5-A3F5-A95F35DA204D}</Project>
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<Name>Base</Name>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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<PostBuildEvent>if not exist "$(SolutionDir)tmp1" mkdir "$(SolutionDir)tmp1"
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copy "$(TargetPath)" "$(SolutionDir)tmp1"</PostBuildEvent>
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</PropertyGroup>
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</Project>
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36
3g/Properties/AssemblyInfo.cs
Normal file
36
3g/Properties/AssemblyInfo.cs
Normal file
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@ -0,0 +1,36 @@
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("3g")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("3g")]
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[assembly: AssemblyCopyright("Copyright © 2019")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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// The following GUID is for the ID of the typelib if this project is exposed to COM
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[assembly: Guid("e61e2797-62b4-471c-acbf-31eab7c746cf")]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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6
4/4.cs
6
4/4.cs
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@ -10,7 +10,7 @@ namespace LaptopSimulator2015.Levels
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{
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{
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class Lvl4 : Level
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class Lvl4 : Level
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{
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{
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public string installerHeader
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public string name
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{
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{
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get {
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get {
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switch (CultureInfo.CurrentUICulture.Name.Split('-')[0])
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switch (CultureInfo.CurrentUICulture.Name.Split('-')[0])
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@ -37,7 +37,7 @@ namespace LaptopSimulator2015.Levels
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}
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}
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static Image _installer;
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static Image _installer;
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public Image installerIcon
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public Image icon
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{
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{
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get {
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get {
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if (_installer == null)
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if (_installer == null)
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@ -51,7 +51,7 @@ namespace LaptopSimulator2015.Levels
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}
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}
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}
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}
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public int LevelNumber => 4;
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public int levelNumber => 4;
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public int gameClock => 17;
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public int gameClock => 17;
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public Panel desktopIcon { get; set; }
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public Panel desktopIcon { get; set; }
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public int installerProgressSteps => 500;
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public int installerProgressSteps => 500;
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@ -45,7 +45,7 @@
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<ItemGroup>
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<ItemGroup>
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<Compile Include="Drawing.cs" />
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<Compile Include="Drawing.cs" />
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<Compile Include="Input.cs" />
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<Compile Include="Input.cs" />
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<Compile Include="Level.cs" />
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<Compile Include="Minigame.cs" />
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<Compile Include="Misc.cs" />
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<Compile Include="Misc.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Vector2.cs" />
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<Compile Include="Vector2.cs" />
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@ -8,16 +8,26 @@ using System.Windows.Forms;
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namespace LaptopSimulator2015
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namespace LaptopSimulator2015
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{
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{
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public interface Level
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public interface Minigame
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{
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{
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string installerHeader { get; }
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string name { get; }
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string installerText { get; }
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Image icon { get; }
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Image installerIcon { get; }
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int levelNumber { get; }
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int LevelNumber { get; }
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int gameClock { get; }
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int gameClock { get; }
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Panel desktopIcon { get; set; }
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Panel desktopIcon { get; set; }
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int installerProgressSteps { get; }
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void initGame(Graphics g, Panel minigamePanel, Timer minigameTimer);
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void initGame(Graphics g, Panel minigamePanel, Timer minigameTimer);
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void gameTick(Graphics g, Panel minigamePanel, Timer minigameTimer, uint minigameTime);
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void gameTick(Graphics g, Panel minigamePanel, Timer minigameTimer, uint minigameTime);
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}
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}
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public interface Level : Minigame
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{
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string installerText { get; }
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int installerProgressSteps { get; }
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}
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public interface Goal : Minigame
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{
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int playableAfter { get; }
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string[] availableText { get; }
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string[] incompleteText { get; }
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string[] completeText { get; }
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|
}
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}
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}
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@ -8,6 +8,7 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "LaptopSimulator2015", "Lapt
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{0965C803-49B2-4311-B62F-1E60DBD9185F} = {0965C803-49B2-4311-B62F-1E60DBD9185F}
|
{0965C803-49B2-4311-B62F-1E60DBD9185F} = {0965C803-49B2-4311-B62F-1E60DBD9185F}
|
||||||
{8109040E-9D8D-43E7-A461-83475B2939C9} = {8109040E-9D8D-43E7-A461-83475B2939C9}
|
{8109040E-9D8D-43E7-A461-83475B2939C9} = {8109040E-9D8D-43E7-A461-83475B2939C9}
|
||||||
{4AA1EF48-BC5E-4FE4-9B7D-BAE6D6AB9529} = {4AA1EF48-BC5E-4FE4-9B7D-BAE6D6AB9529}
|
{4AA1EF48-BC5E-4FE4-9B7D-BAE6D6AB9529} = {4AA1EF48-BC5E-4FE4-9B7D-BAE6D6AB9529}
|
||||||
|
{E61E2797-62B4-471C-ACBF-31EAB7C746CF} = {E61E2797-62B4-471C-ACBF-31EAB7C746CF}
|
||||||
{DFA2FB97-D676-4B0D-B281-2685F85781EE} = {DFA2FB97-D676-4B0D-B281-2685F85781EE}
|
{DFA2FB97-D676-4B0D-B281-2685F85781EE} = {DFA2FB97-D676-4B0D-B281-2685F85781EE}
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EndProjectSection
|
EndProjectSection
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||||||
EndProject
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EndProject
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||||||
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@ -40,6 +41,12 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution
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ToDo.txt = ToDo.txt
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ToDo.txt = ToDo.txt
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||||||
EndProjectSection
|
EndProjectSection
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||||||
EndProject
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EndProject
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|
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Goals", "Goals", "{7D9F2BFD-61B6-4C6C-97CC-D9AD51A04959}"
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|
EndProject
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||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "3g", "3g\3g.csproj", "{E61E2797-62B4-471C-ACBF-31EAB7C746CF}"
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|
EndProject
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|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "lv3g_t", "lv3g_t\lv3g_t.csproj", "{E6BF80E0-8848-4A6F-B114-FEC5055E1D9E}"
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|
EndProject
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Global
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Global
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||||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Debug|Any CPU = Debug|Any CPU
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|
@ -90,12 +97,19 @@ Global
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||||||
{4AA1EF48-BC5E-4FE4-9B7D-BAE6D6AB9529}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
{4AA1EF48-BC5E-4FE4-9B7D-BAE6D6AB9529}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
{4AA1EF48-BC5E-4FE4-9B7D-BAE6D6AB9529}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
{4AA1EF48-BC5E-4FE4-9B7D-BAE6D6AB9529}.Release|Any CPU.ActiveCfg = Release|Any CPU
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||||||
{4AA1EF48-BC5E-4FE4-9B7D-BAE6D6AB9529}.Release|Any CPU.Build.0 = Release|Any CPU
|
{4AA1EF48-BC5E-4FE4-9B7D-BAE6D6AB9529}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
|
{E61E2797-62B4-471C-ACBF-31EAB7C746CF}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{E61E2797-62B4-471C-ACBF-31EAB7C746CF}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{E61E2797-62B4-471C-ACBF-31EAB7C746CF}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
|
{E61E2797-62B4-471C-ACBF-31EAB7C746CF}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
|
{E6BF80E0-8848-4A6F-B114-FEC5055E1D9E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{E6BF80E0-8848-4A6F-B114-FEC5055E1D9E}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{E6BF80E0-8848-4A6F-B114-FEC5055E1D9E}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
|
{E6BF80E0-8848-4A6F-B114-FEC5055E1D9E}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
|
EndGlobalSection
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||||||
GlobalSection(SolutionProperties) = preSolution
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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HideSolutionNode = FALSE
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||||||
EndGlobalSection
|
EndGlobalSection
|
||||||
GlobalSection(NestedProjects) = preSolution
|
GlobalSection(NestedProjects) = preSolution
|
||||||
{9A9561A7-DD5F-43A5-A3F5-A95F35DA204D} = {83BF22F9-3A2D-42A3-9DB0-C1E2AA1DD218}
|
|
||||||
{DFA2FB97-D676-4B0D-B281-2685F85781EE} = {83BF22F9-3A2D-42A3-9DB0-C1E2AA1DD218}
|
{DFA2FB97-D676-4B0D-B281-2685F85781EE} = {83BF22F9-3A2D-42A3-9DB0-C1E2AA1DD218}
|
||||||
{52CE6BEB-EC81-4A14-85DD-3F8DB8E33202} = {69DC5824-3F89-4B47-BF1A-F25942094195}
|
{52CE6BEB-EC81-4A14-85DD-3F8DB8E33202} = {69DC5824-3F89-4B47-BF1A-F25942094195}
|
||||||
{D80DBBF2-307F-40A0-86F1-871C8DAA394B} = {69DC5824-3F89-4B47-BF1A-F25942094195}
|
{D80DBBF2-307F-40A0-86F1-871C8DAA394B} = {69DC5824-3F89-4B47-BF1A-F25942094195}
|
||||||
|
@ -105,6 +119,8 @@ Global
|
||||||
{8109040E-9D8D-43E7-A461-83475B2939C9} = {83BF22F9-3A2D-42A3-9DB0-C1E2AA1DD218}
|
{8109040E-9D8D-43E7-A461-83475B2939C9} = {83BF22F9-3A2D-42A3-9DB0-C1E2AA1DD218}
|
||||||
{22D618C0-F0A4-417F-A815-C760BF4376B2} = {69DC5824-3F89-4B47-BF1A-F25942094195}
|
{22D618C0-F0A4-417F-A815-C760BF4376B2} = {69DC5824-3F89-4B47-BF1A-F25942094195}
|
||||||
{4AA1EF48-BC5E-4FE4-9B7D-BAE6D6AB9529} = {83BF22F9-3A2D-42A3-9DB0-C1E2AA1DD218}
|
{4AA1EF48-BC5E-4FE4-9B7D-BAE6D6AB9529} = {83BF22F9-3A2D-42A3-9DB0-C1E2AA1DD218}
|
||||||
|
{E61E2797-62B4-471C-ACBF-31EAB7C746CF} = {7D9F2BFD-61B6-4C6C-97CC-D9AD51A04959}
|
||||||
|
{E6BF80E0-8848-4A6F-B114-FEC5055E1D9E} = {69DC5824-3F89-4B47-BF1A-F25942094195}
|
||||||
EndGlobalSection
|
EndGlobalSection
|
||||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||||
SolutionGuid = {9631F8FF-AFC1-4583-9D27-6C2D97D3A2E9}
|
SolutionGuid = {9631F8FF-AFC1-4583-9D27-6C2D97D3A2E9}
|
||||||
|
|
60
LaptopSimulator2015/FakeDesktop.Designer.cs
generated
60
LaptopSimulator2015/FakeDesktop.Designer.cs
generated
|
@ -45,6 +45,7 @@ namespace LaptopSimulator2015
|
||||||
this.winMenuExit = new System.Windows.Forms.Button();
|
this.winMenuExit = new System.Windows.Forms.Button();
|
||||||
this.winTaskbar = new System.Windows.Forms.Panel();
|
this.winTaskbar = new System.Windows.Forms.Panel();
|
||||||
this.subsLabel = new System.Windows.Forms.Label();
|
this.subsLabel = new System.Windows.Forms.Label();
|
||||||
|
this.winTimeLabel = new System.Windows.Forms.Label();
|
||||||
this.winDesktop = new System.Windows.Forms.FlowLayoutPanel();
|
this.winDesktop = new System.Windows.Forms.FlowLayoutPanel();
|
||||||
this.options_1 = new System.Windows.Forms.Panel();
|
this.options_1 = new System.Windows.Forms.Panel();
|
||||||
this.options_2 = new System.Windows.Forms.Panel();
|
this.options_2 = new System.Windows.Forms.Panel();
|
||||||
|
@ -65,9 +66,9 @@ namespace LaptopSimulator2015
|
||||||
this.levelWindowIcon = new System.Windows.Forms.Panel();
|
this.levelWindowIcon = new System.Windows.Forms.Panel();
|
||||||
this.levelWindowTitle = new System.Windows.Forms.Label();
|
this.levelWindowTitle = new System.Windows.Forms.Label();
|
||||||
this.levelWindowProgressT = new System.Windows.Forms.Timer(this.components);
|
this.levelWindowProgressT = new System.Windows.Forms.Timer(this.components);
|
||||||
this.winTimeLabel = new System.Windows.Forms.Label();
|
|
||||||
this.winTimeTimer = new System.Windows.Forms.Timer(this.components);
|
this.winTimeTimer = new System.Windows.Forms.Timer(this.components);
|
||||||
this.minigamePanel = new System.Windows.Forms.Panel();
|
this.minigamePanel = new System.Windows.Forms.Panel();
|
||||||
|
this.minigameClose = new System.Windows.Forms.Label();
|
||||||
this.minigameClockT = new System.Windows.Forms.Timer(this.components);
|
this.minigameClockT = new System.Windows.Forms.Timer(this.components);
|
||||||
this.optionsWindow = new System.Windows.Forms.Panel();
|
this.optionsWindow = new System.Windows.Forms.Panel();
|
||||||
this.optionsWindowReset = new System.Windows.Forms.Button();
|
this.optionsWindowReset = new System.Windows.Forms.Button();
|
||||||
|
@ -93,6 +94,7 @@ namespace LaptopSimulator2015
|
||||||
this.levelWindow2.SuspendLayout();
|
this.levelWindow2.SuspendLayout();
|
||||||
this.levelWindow3.SuspendLayout();
|
this.levelWindow3.SuspendLayout();
|
||||||
this.levelWindowHeader.SuspendLayout();
|
this.levelWindowHeader.SuspendLayout();
|
||||||
|
this.minigamePanel.SuspendLayout();
|
||||||
this.optionsWindow.SuspendLayout();
|
this.optionsWindow.SuspendLayout();
|
||||||
((System.ComponentModel.ISupportInitialize)(this.optionsWindowWam)).BeginInit();
|
((System.ComponentModel.ISupportInitialize)(this.optionsWindowWam)).BeginInit();
|
||||||
this.optionsWindowHeader.SuspendLayout();
|
this.optionsWindowHeader.SuspendLayout();
|
||||||
|
@ -190,11 +192,25 @@ namespace LaptopSimulator2015
|
||||||
//
|
//
|
||||||
this.subsLabel.AutoSize = true;
|
this.subsLabel.AutoSize = true;
|
||||||
this.subsLabel.BackColor = System.Drawing.Color.Navy;
|
this.subsLabel.BackColor = System.Drawing.Color.Navy;
|
||||||
this.subsLabel.Location = new System.Drawing.Point(6, 9);
|
this.subsLabel.Font = new System.Drawing.Font("Microsoft Sans Serif", 9.75F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
|
||||||
|
this.subsLabel.ForeColor = System.Drawing.Color.White;
|
||||||
|
this.subsLabel.Location = new System.Drawing.Point(6, 7);
|
||||||
this.subsLabel.Name = "subsLabel";
|
this.subsLabel.Name = "subsLabel";
|
||||||
this.subsLabel.Size = new System.Drawing.Size(0, 13);
|
this.subsLabel.Size = new System.Drawing.Size(0, 16);
|
||||||
this.subsLabel.TabIndex = 0;
|
this.subsLabel.TabIndex = 0;
|
||||||
//
|
//
|
||||||
|
// winTimeLabel
|
||||||
|
//
|
||||||
|
this.winTimeLabel.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||||
|
this.winTimeLabel.AutoSize = true;
|
||||||
|
this.winTimeLabel.BackColor = System.Drawing.Color.Navy;
|
||||||
|
this.winTimeLabel.ForeColor = System.Drawing.Color.White;
|
||||||
|
this.winTimeLabel.Location = new System.Drawing.Point(1305, 9);
|
||||||
|
this.winTimeLabel.Name = "winTimeLabel";
|
||||||
|
this.winTimeLabel.Size = new System.Drawing.Size(49, 13);
|
||||||
|
this.winTimeLabel.TabIndex = 0;
|
||||||
|
this.winTimeLabel.Text = "00:00:00";
|
||||||
|
//
|
||||||
// winDesktop
|
// winDesktop
|
||||||
//
|
//
|
||||||
this.winDesktop.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
|
this.winDesktop.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
|
||||||
|
@ -410,18 +426,6 @@ namespace LaptopSimulator2015
|
||||||
//
|
//
|
||||||
this.levelWindowProgressT.Tick += new System.EventHandler(this.LevelWindowProgressT_Tick);
|
this.levelWindowProgressT.Tick += new System.EventHandler(this.LevelWindowProgressT_Tick);
|
||||||
//
|
//
|
||||||
// winTimeLabel
|
|
||||||
//
|
|
||||||
this.winTimeLabel.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
|
||||||
this.winTimeLabel.AutoSize = true;
|
|
||||||
this.winTimeLabel.BackColor = System.Drawing.Color.Navy;
|
|
||||||
this.winTimeLabel.ForeColor = System.Drawing.Color.White;
|
|
||||||
this.winTimeLabel.Location = new System.Drawing.Point(1305, 9);
|
|
||||||
this.winTimeLabel.Name = "winTimeLabel";
|
|
||||||
this.winTimeLabel.Size = new System.Drawing.Size(49, 13);
|
|
||||||
this.winTimeLabel.TabIndex = 0;
|
|
||||||
this.winTimeLabel.Text = "00:00:00";
|
|
||||||
//
|
|
||||||
// winTimeTimer
|
// winTimeTimer
|
||||||
//
|
//
|
||||||
this.winTimeTimer.Enabled = true;
|
this.winTimeTimer.Enabled = true;
|
||||||
|
@ -432,6 +436,7 @@ namespace LaptopSimulator2015
|
||||||
//
|
//
|
||||||
this.minigamePanel.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
this.minigamePanel.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||||
this.minigamePanel.BackColor = System.Drawing.Color.Black;
|
this.minigamePanel.BackColor = System.Drawing.Color.Black;
|
||||||
|
this.minigamePanel.Controls.Add(this.minigameClose);
|
||||||
this.minigamePanel.Location = new System.Drawing.Point(564, 421);
|
this.minigamePanel.Location = new System.Drawing.Point(564, 421);
|
||||||
this.minigamePanel.Name = "minigamePanel";
|
this.minigamePanel.Name = "minigamePanel";
|
||||||
this.minigamePanel.Size = new System.Drawing.Size(800, 450);
|
this.minigamePanel.Size = new System.Drawing.Size(800, 450);
|
||||||
|
@ -439,6 +444,20 @@ namespace LaptopSimulator2015
|
||||||
this.minigamePanel.Visible = false;
|
this.minigamePanel.Visible = false;
|
||||||
this.minigamePanel.Paint += new System.Windows.Forms.PaintEventHandler(this.InvadersPanel_Paint);
|
this.minigamePanel.Paint += new System.Windows.Forms.PaintEventHandler(this.InvadersPanel_Paint);
|
||||||
//
|
//
|
||||||
|
// minigameClose
|
||||||
|
//
|
||||||
|
this.minigameClose.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
|
||||||
|
this.minigameClose.BackColor = System.Drawing.Color.Red;
|
||||||
|
this.minigameClose.Font = new System.Drawing.Font("Marlett", 12F);
|
||||||
|
this.minigameClose.Location = new System.Drawing.Point(760, 0);
|
||||||
|
this.minigameClose.Name = "minigameClose";
|
||||||
|
this.minigameClose.Size = new System.Drawing.Size(40, 20);
|
||||||
|
this.minigameClose.TabIndex = 4;
|
||||||
|
this.minigameClose.Text = "r";
|
||||||
|
this.minigameClose.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
|
||||||
|
this.minigameClose.Visible = false;
|
||||||
|
this.minigameClose.Click += new System.EventHandler(this.MinigameClose_Click);
|
||||||
|
//
|
||||||
// minigameClockT
|
// minigameClockT
|
||||||
//
|
//
|
||||||
this.minigameClockT.Interval = 17;
|
this.minigameClockT.Interval = 17;
|
||||||
|
@ -464,9 +483,9 @@ namespace LaptopSimulator2015
|
||||||
// optionsWindowReset
|
// optionsWindowReset
|
||||||
//
|
//
|
||||||
this.optionsWindowReset.BackColor = System.Drawing.Color.Red;
|
this.optionsWindowReset.BackColor = System.Drawing.Color.Red;
|
||||||
this.optionsWindowReset.Location = new System.Drawing.Point(332, 64);
|
this.optionsWindowReset.Location = new System.Drawing.Point(355, 64);
|
||||||
this.optionsWindowReset.Name = "optionsWindowReset";
|
this.optionsWindowReset.Name = "optionsWindowReset";
|
||||||
this.optionsWindowReset.Size = new System.Drawing.Size(75, 23);
|
this.optionsWindowReset.Size = new System.Drawing.Size(93, 23);
|
||||||
this.optionsWindowReset.TabIndex = 7;
|
this.optionsWindowReset.TabIndex = 7;
|
||||||
this.optionsWindowReset.Text = "Reset";
|
this.optionsWindowReset.Text = "Reset";
|
||||||
this.optionsWindowReset.UseVisualStyleBackColor = false;
|
this.optionsWindowReset.UseVisualStyleBackColor = false;
|
||||||
|
@ -495,9 +514,9 @@ namespace LaptopSimulator2015
|
||||||
//
|
//
|
||||||
// optionsWindowExit
|
// optionsWindowExit
|
||||||
//
|
//
|
||||||
this.optionsWindowExit.Location = new System.Drawing.Point(413, 64);
|
this.optionsWindowExit.Location = new System.Drawing.Point(454, 64);
|
||||||
this.optionsWindowExit.Name = "optionsWindowExit";
|
this.optionsWindowExit.Name = "optionsWindowExit";
|
||||||
this.optionsWindowExit.Size = new System.Drawing.Size(75, 23);
|
this.optionsWindowExit.Size = new System.Drawing.Size(34, 23);
|
||||||
this.optionsWindowExit.TabIndex = 4;
|
this.optionsWindowExit.TabIndex = 4;
|
||||||
this.optionsWindowExit.Text = "OK";
|
this.optionsWindowExit.Text = "OK";
|
||||||
this.optionsWindowExit.UseVisualStyleBackColor = true;
|
this.optionsWindowExit.UseVisualStyleBackColor = true;
|
||||||
|
@ -604,6 +623,7 @@ namespace LaptopSimulator2015
|
||||||
this.Text = "FakeDesktop";
|
this.Text = "FakeDesktop";
|
||||||
this.WindowState = System.Windows.Forms.FormWindowState.Maximized;
|
this.WindowState = System.Windows.Forms.FormWindowState.Maximized;
|
||||||
this.FormClosing += new System.Windows.Forms.FormClosingEventHandler(this.FakeDesktop_FormClosing);
|
this.FormClosing += new System.Windows.Forms.FormClosingEventHandler(this.FakeDesktop_FormClosing);
|
||||||
|
this.Load += new System.EventHandler(this.FakeDesktop_Load);
|
||||||
this.winMenuPanel.ResumeLayout(false);
|
this.winMenuPanel.ResumeLayout(false);
|
||||||
this.winTaskbar.ResumeLayout(false);
|
this.winTaskbar.ResumeLayout(false);
|
||||||
this.winTaskbar.PerformLayout();
|
this.winTaskbar.PerformLayout();
|
||||||
|
@ -618,6 +638,7 @@ namespace LaptopSimulator2015
|
||||||
this.levelWindow3.PerformLayout();
|
this.levelWindow3.PerformLayout();
|
||||||
this.levelWindowHeader.ResumeLayout(false);
|
this.levelWindowHeader.ResumeLayout(false);
|
||||||
this.levelWindowHeader.PerformLayout();
|
this.levelWindowHeader.PerformLayout();
|
||||||
|
this.minigamePanel.ResumeLayout(false);
|
||||||
this.optionsWindow.ResumeLayout(false);
|
this.optionsWindow.ResumeLayout(false);
|
||||||
this.optionsWindow.PerformLayout();
|
this.optionsWindow.PerformLayout();
|
||||||
((System.ComponentModel.ISupportInitialize)(this.optionsWindowWam)).EndInit();
|
((System.ComponentModel.ISupportInitialize)(this.optionsWindowWam)).EndInit();
|
||||||
|
@ -675,5 +696,6 @@ namespace LaptopSimulator2015
|
||||||
private System.Windows.Forms.Label optionsWindowHeaderExit;
|
private System.Windows.Forms.Label optionsWindowHeaderExit;
|
||||||
private System.Windows.Forms.Button optionsWindowReset;
|
private System.Windows.Forms.Button optionsWindowReset;
|
||||||
private System.Windows.Forms.ToolTip toolTip;
|
private System.Windows.Forms.ToolTip toolTip;
|
||||||
|
private System.Windows.Forms.Label minigameClose;
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -18,7 +18,7 @@ namespace LaptopSimulator2015
|
||||||
public partial class FakeDesktop : Form
|
public partial class FakeDesktop : Form
|
||||||
{
|
{
|
||||||
#region Base
|
#region Base
|
||||||
List<Level> levels = new List<Level>();
|
List<Minigame> levels = new List<Minigame>();
|
||||||
SoundPlayer fans;
|
SoundPlayer fans;
|
||||||
bool winShouldClose = false;
|
bool winShouldClose = false;
|
||||||
|
|
||||||
|
@ -45,6 +45,8 @@ namespace LaptopSimulator2015
|
||||||
optionsWindowLSD.Text = strings.optionsWindowLSD;
|
optionsWindowLSD.Text = strings.optionsWindowLSD;
|
||||||
optionsWindowTitle.Text = strings.optionsWindowTitle;
|
optionsWindowTitle.Text = strings.optionsWindowTitle;
|
||||||
optionsWindowWamLabel.Text = strings.optionsWindowWam;
|
optionsWindowWamLabel.Text = strings.optionsWindowWam;
|
||||||
|
optionsWindowReset.Text = strings.optionsWindowReset;
|
||||||
|
optionsWindowSubs.Text = strings.optionsWindowSubs;
|
||||||
levelWindow.Visible = false;
|
levelWindow.Visible = false;
|
||||||
minigamePanel.Visible = false;
|
minigamePanel.Visible = false;
|
||||||
optionsWindow.Visible = false;
|
optionsWindow.Visible = false;
|
||||||
|
@ -57,10 +59,11 @@ namespace LaptopSimulator2015
|
||||||
subsLabel.Visible = optionsWindowSubs.Checked;
|
subsLabel.Visible = optionsWindowSubs.Checked;
|
||||||
if (_mode == Mode.mainMenu)
|
if (_mode == Mode.mainMenu)
|
||||||
winMenuStart.Select();
|
winMenuStart.Select();
|
||||||
for (int i = 0; i < levels.Count; i++)
|
if (tmp__mode_uiv)
|
||||||
levels[i].desktopIcon.Visible = levels[i].LevelNumber <= Settings.level;
|
updateIconVisibility();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
bool tmp__mode_uiv = false;
|
||||||
|
|
||||||
[DllImport("winmm.dll")]
|
[DllImport("winmm.dll")]
|
||||||
public static extern int waveOutGetVolume(IntPtr hwo, out uint dwVolume);
|
public static extern int waveOutGetVolume(IntPtr hwo, out uint dwVolume);
|
||||||
|
@ -73,6 +76,8 @@ namespace LaptopSimulator2015
|
||||||
Directory.SetCurrentDirectory(Path.GetDirectoryName(Application.ExecutablePath));
|
Directory.SetCurrentDirectory(Path.GetDirectoryName(Application.ExecutablePath));
|
||||||
if (!Directory.Exists("Levels"))
|
if (!Directory.Exists("Levels"))
|
||||||
Directory.CreateDirectory("Levels");
|
Directory.CreateDirectory("Levels");
|
||||||
|
if (!Directory.Exists("Goals"))
|
||||||
|
Directory.CreateDirectory("Goals");
|
||||||
InitializeComponent();
|
InitializeComponent();
|
||||||
toolTip.SetToolTip(options_2, strings.optionsWindowTitle);
|
toolTip.SetToolTip(options_2, strings.optionsWindowTitle);
|
||||||
levelWindowContents.ItemSize = new Size(0, 1);
|
levelWindowContents.ItemSize = new Size(0, 1);
|
||||||
|
@ -95,48 +100,159 @@ namespace LaptopSimulator2015
|
||||||
fans.PlayLooping();
|
fans.PlayLooping();
|
||||||
Control[] controls = getControls(ignore: new List<Control> { minigamePanel }).ToArray();
|
Control[] controls = getControls(ignore: new List<Control> { minigamePanel }).ToArray();
|
||||||
for (int i = 0; i < controls.Length; i++)
|
for (int i = 0; i < controls.Length; i++)
|
||||||
{
|
|
||||||
controls[i].Paint += Control_Paint;
|
controls[i].Paint += Control_Paint;
|
||||||
}
|
levels = Directory.GetFiles("Levels").Concat(Directory.GetFiles("Goals")).Where(s => Path.GetExtension(s) == ".dll").Select(s => Assembly.LoadFrom(s))
|
||||||
levels = new List<Level>();
|
.SelectMany(s => s.GetTypes()).Where(p => typeof(Minigame).IsAssignableFrom(p) && p != typeof(Minigame) && p != typeof(Level) && p != typeof(Goal)).Distinct()
|
||||||
AppDomain ad = AppDomain.CurrentDomain;
|
.Select(s => (Minigame)Activator.CreateInstance(s)).OrderBy(lv => lv.levelNumber).ToList();
|
||||||
ad.AssemblyResolve += AssemblyResolveHandler;
|
for (int i = 0; i < levels.Count; i++)
|
||||||
foreach (string s in Directory.GetFiles("Levels"))
|
|
||||||
if (Path.GetExtension(s) == ".dll")
|
|
||||||
ad.Load(s);
|
|
||||||
List<Type> tmp = ad.GetAssemblies().SelectMany(s => s.GetTypes()).Where(p => typeof(Level).IsAssignableFrom(p)).ToList();
|
|
||||||
tmp.Remove(typeof(Level));
|
|
||||||
for (int i = 0; i < tmp.Count; i++)
|
|
||||||
{
|
{
|
||||||
levels.Add((Level)Activator.CreateInstance(tmp[i]));
|
|
||||||
levels[i].desktopIcon = new Panel();
|
levels[i].desktopIcon = new Panel();
|
||||||
Panel tmp1 = new Panel();
|
Panel tmp1 = new Panel();
|
||||||
|
|
||||||
levels[i].desktopIcon.Size = new Size(50, 50);
|
levels[i].desktopIcon.Size = new Size(50, 50);
|
||||||
levels[i].desktopIcon.BackColor = Color.FromArgb(128, 128, 255);
|
levels[i].desktopIcon.BackColor = Color.FromArgb(128, 128, 255);
|
||||||
levels[i].desktopIcon.Name = "lvl" + i.ToString() + "_1";
|
levels[i].desktopIcon.Name = "lvl" + i.ToString() + "_1";
|
||||||
levels[i].desktopIcon.Visible = levels[i].LevelNumber <= Settings.level;
|
levels[i].desktopIcon.Visible = levels[i].levelNumber <= Settings.level;
|
||||||
|
|
||||||
tmp1.BackColor = Color.Blue;
|
tmp1.BackColor = Color.Blue;
|
||||||
tmp1.BackgroundImageLayout = ImageLayout.Stretch;
|
tmp1.BackgroundImageLayout = ImageLayout.Stretch;
|
||||||
tmp1.BackgroundImage = levels[i].installerIcon;
|
tmp1.BackgroundImage = levels[i].icon;
|
||||||
tmp1.Anchor = (AnchorStyles)15;
|
tmp1.Anchor = (AnchorStyles)15;
|
||||||
tmp1.Name = "lvl" + i.ToString() + "_2";
|
tmp1.Name = "lvl" + i.ToString() + "_2";
|
||||||
tmp1.Location = new Point(2, 2);
|
tmp1.Location = new Point(2, 2);
|
||||||
tmp1.Size = new Size(46, 46);
|
tmp1.Size = new Size(46, 46);
|
||||||
tmp1.Tag = i;
|
tmp1.Tag = i;
|
||||||
tmp1.DoubleClick += (sender, e) => { level_Start((int)((Panel)sender).Tag); };
|
tmp1.DoubleClick += (sender, e) =>
|
||||||
toolTip.SetToolTip(tmp1, strings.lvPref + " " + (i + 1).ToString() + ": " + levels[i].installerHeader);
|
{
|
||||||
|
levelInd = (int)((Panel)sender).Tag;
|
||||||
|
levelWindowIcon.BackgroundImage = levels[levelInd].icon;
|
||||||
|
levelWindowTitle.Text = levels[levelInd].name;
|
||||||
|
minigameClockT.Interval = levels[levelInd].gameClock;
|
||||||
|
winDesktop.Enabled = false;
|
||||||
|
if (typeof(Level).IsAssignableFrom(levels[levelInd].GetType()))
|
||||||
|
{
|
||||||
|
Misc.closeGameWindow = new Action(() => {
|
||||||
|
base.BackColor = Color.FromArgb(100, 0, 255);
|
||||||
|
levelWindow.Visible = false;
|
||||||
|
minigamePanel.Visible = false;
|
||||||
|
minigamePanel.Enabled = false;
|
||||||
|
minigameClockT.Enabled = false;
|
||||||
|
winDesktop.Enabled = true;
|
||||||
|
levelWindowContents.SelectedIndex = 0;
|
||||||
|
levelWindowProgress.Value = 0;
|
||||||
|
levelWindowProgressT.Enabled = false;
|
||||||
|
levelWindowC1.Enabled = true;
|
||||||
|
Thread.Sleep(100);
|
||||||
|
base.BackColor = Color.Blue;
|
||||||
|
});
|
||||||
|
levelWindowProgress.Maximum = ((Level)levels[levelInd]).installerProgressSteps;
|
||||||
|
levelWindowText1.Text = ((Level)levels[levelInd]).installerText;
|
||||||
|
levelWindow.Visible = true;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Goal goal = ((Goal)levels[levelInd]);
|
||||||
|
if (goal.playableAfter <= Settings.level)
|
||||||
|
{
|
||||||
|
Graphics g = minigamePanel.CreateGraphics();
|
||||||
|
levels[levelInd].initGame(g, minigamePanel, minigameClockT);
|
||||||
|
minigamePanel.Visible = true;
|
||||||
|
minigamePanel.Enabled = true;
|
||||||
|
minigameClockT.Enabled = true;
|
||||||
|
minigameClose.Visible = true;
|
||||||
|
g.Flush();
|
||||||
|
Misc.closeGameWindow = new Action(() => {
|
||||||
|
base.BackColor = Color.FromArgb(100, 0, 255);
|
||||||
|
minigamePanel.Visible = false;
|
||||||
|
minigamePanel.Enabled = false;
|
||||||
|
minigameClockT.Enabled = false;
|
||||||
|
winDesktop.Enabled = true;
|
||||||
|
minigameClose.Visible = false;
|
||||||
|
Thread.Sleep(100);
|
||||||
|
base.BackColor = Color.Blue;
|
||||||
|
});
|
||||||
|
minigamePanel.Show();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
base.BackColor = Color.FromArgb(100, 0, 255);
|
||||||
|
if (levels[levelInd].levelNumber == Settings.level)
|
||||||
|
{
|
||||||
|
playDialog(goal.incompleteText);
|
||||||
|
incrementLevel();
|
||||||
|
}
|
||||||
|
Thread.Sleep(100);
|
||||||
|
base.BackColor = Color.Blue;
|
||||||
|
winDesktop.Enabled = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
toolTip.SetToolTip(tmp1, strings.lvPref + " " + (i + 1).ToString() + ": " + levels[i].name);
|
||||||
|
|
||||||
levels[i].desktopIcon.Controls.Add(tmp1);
|
levels[i].desktopIcon.Controls.Add(tmp1);
|
||||||
winDesktop.Controls.Add(levels[i].desktopIcon);
|
winDesktop.Controls.Add(levels[i].desktopIcon);
|
||||||
}
|
}
|
||||||
levels = levels.OrderBy(lv => lv.LevelNumber).ToList();
|
}
|
||||||
|
|
||||||
|
private void FakeDesktop_Load(object sender, EventArgs e)
|
||||||
|
{
|
||||||
mode = Mode.mainMenu;
|
mode = Mode.mainMenu;
|
||||||
Program.splash.Close();
|
Program.splash.Close();
|
||||||
Misc.closeGameWindow = new Action(closeLevelWindow);
|
GC.Collect();
|
||||||
|
tmp__mode_uiv = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void updateIconVisibility(bool ignoreSub = false)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < levels.Count; i++)
|
||||||
|
{
|
||||||
|
if ((!ignoreSub) && ((typeof(Goal).IsAssignableFrom(levels[i].GetType()) && levels[i].desktopIcon.Visible != levels[i].levelNumber <= Settings.level) || (levels[i].levelNumber == 0 && Settings.level == 0)))
|
||||||
|
{
|
||||||
|
string[] at = ((Goal)levels[i]).availableText;
|
||||||
|
new Thread(() =>
|
||||||
|
{
|
||||||
|
Invoke((MethodInvoker)delegate () { winDesktop.Enabled = false; });
|
||||||
|
playDialog(at).Join();
|
||||||
|
Invoke((MethodInvoker)delegate ()
|
||||||
|
{
|
||||||
|
winDesktop.Enabled = true;
|
||||||
|
updateIconVisibility(true);
|
||||||
|
});
|
||||||
|
}).Start();
|
||||||
|
}
|
||||||
|
levels[i].desktopIcon.Visible = levels[i].levelNumber <= Settings.level;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Thread playDialog(string[] lines)
|
||||||
|
{
|
||||||
|
var tmp = new Thread(() =>
|
||||||
|
{
|
||||||
|
for (int i = 0; i < lines.Length; i++)
|
||||||
|
{
|
||||||
|
Invoke((MethodInvoker)delegate () { subsLabel.Text = lines[i]; });
|
||||||
|
Thread.Sleep(2000);
|
||||||
|
}
|
||||||
|
Invoke((MethodInvoker)delegate () { subsLabel.Text = ""; });
|
||||||
|
});
|
||||||
|
tmp.Start();
|
||||||
|
return tmp;
|
||||||
|
}
|
||||||
|
|
||||||
|
void incrementLevel()
|
||||||
|
{
|
||||||
|
int closest = int.MaxValue;
|
||||||
|
for (int i = 0; i < levels.Count; i++)
|
||||||
|
if (levels[i].levelNumber < closest & levels[i].levelNumber > levels[levelInd].levelNumber)
|
||||||
|
closest = levels[i].levelNumber;
|
||||||
|
if (closest != int.MaxValue)
|
||||||
|
Settings.level = closest;
|
||||||
|
Settings.Save();
|
||||||
|
updateIconVisibility();
|
||||||
|
for (int i = 0; i < levels.Count; i++)
|
||||||
|
if (typeof(Goal).IsAssignableFrom(levels[i].GetType()) && ((Goal)levels[i]).playableAfter == Settings.level)
|
||||||
|
playDialog(((Goal)levels[i]).completeText);
|
||||||
}
|
}
|
||||||
static Assembly AssemblyResolveHandler(object source, ResolveEventArgs e) => Assembly.LoadFrom(e.Name);
|
|
||||||
|
|
||||||
public List<Control> getControls(Control parent = null, List<Control> ignore = null)
|
public List<Control> getControls(Control parent = null, List<Control> ignore = null)
|
||||||
{
|
{
|
||||||
|
@ -203,24 +319,12 @@ namespace LaptopSimulator2015
|
||||||
else
|
else
|
||||||
winMenuExit.Text = strings.winMenuExit2;
|
winMenuExit.Text = strings.winMenuExit2;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void WinMenuStart_Click(object sender, EventArgs e) => mode = Mode.game;
|
private void WinMenuStart_Click(object sender, EventArgs e) => mode = Mode.game;
|
||||||
|
|
||||||
private void WinTimeTimer_Tick(object sender, EventArgs e) => winTimeLabel.Text = DateTime.Now.ToString("hh:mm:ss", Settings.lang);
|
private void WinTimeTimer_Tick(object sender, EventArgs e) => winTimeLabel.Text = DateTime.Now.ToString("hh:mm:ss", Settings.lang);
|
||||||
#endregion
|
#endregion
|
||||||
#region Level
|
#region Level
|
||||||
int levelInd = 0;
|
int levelInd = 0;
|
||||||
private void level_Start(int level)
|
|
||||||
{
|
|
||||||
levelInd = level;
|
|
||||||
levelWindowIcon.BackgroundImage = levels[level].installerIcon;
|
|
||||||
levelWindowTitle.Text = levels[level].installerHeader;
|
|
||||||
levelWindowText1.Text = levels[level].installerText;
|
|
||||||
minigameClockT.Interval = levels[level].gameClock;
|
|
||||||
levelWindowProgress.Maximum = levels[level].installerProgressSteps;
|
|
||||||
winDesktop.Enabled = false;
|
|
||||||
levelWindow.Visible = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool levelWindowMoving = false;
|
bool levelWindowMoving = false;
|
||||||
Point levelWindowDiff = Point.Empty;
|
Point levelWindowDiff = Point.Empty;
|
||||||
|
@ -274,17 +378,9 @@ namespace LaptopSimulator2015
|
||||||
break;
|
break;
|
||||||
case 2:
|
case 2:
|
||||||
LevelWindowHeaderExit_Click(sender, e);
|
LevelWindowHeaderExit_Click(sender, e);
|
||||||
if (levels[levelInd].LevelNumber >= Settings.level)
|
if (levels[levelInd].levelNumber >= Settings.level)
|
||||||
{
|
{
|
||||||
int closest = int.MaxValue;
|
incrementLevel();
|
||||||
for (int i = 0; i < levels.Count; i++)
|
|
||||||
if (levels[i].LevelNumber < closest & levels[i].LevelNumber > levels[levelInd].LevelNumber)
|
|
||||||
closest = levels[i].LevelNumber;
|
|
||||||
if (closest != int.MaxValue)
|
|
||||||
Settings.level = closest;
|
|
||||||
Settings.Save();
|
|
||||||
for (int i = 0; i < levels.Count; i++)
|
|
||||||
levels[i].desktopIcon.Visible = levels[i].LevelNumber <= Settings.level;
|
|
||||||
mode = Mode.game;
|
mode = Mode.game;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
@ -348,23 +444,8 @@ namespace LaptopSimulator2015
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void LevelWindowHeaderExit_Click(object sender, EventArgs e) => closeLevelWindow();
|
private void LevelWindowHeaderExit_Click(object sender, EventArgs e) => Misc.closeGameWindow.Invoke();
|
||||||
|
private void MinigameClose_Click(object sender, EventArgs e) => Misc.closeGameWindow.Invoke();
|
||||||
private void closeLevelWindow()
|
|
||||||
{
|
|
||||||
BackColor = Color.FromArgb(100, 0, 255);
|
|
||||||
levelWindow.Visible = false;
|
|
||||||
minigamePanel.Visible = false;
|
|
||||||
minigamePanel.Enabled = false;
|
|
||||||
minigameClockT.Enabled = false;
|
|
||||||
winDesktop.Enabled = true;
|
|
||||||
levelWindowContents.SelectedIndex = 0;
|
|
||||||
levelWindowProgress.Value = 0;
|
|
||||||
levelWindowProgressT.Enabled = false;
|
|
||||||
levelWindowC1.Enabled = true;
|
|
||||||
Thread.Sleep(100);
|
|
||||||
BackColor = Color.Blue;
|
|
||||||
}
|
|
||||||
|
|
||||||
#region Minigame
|
#region Minigame
|
||||||
uint minigameTime = 0;
|
uint minigameTime = 0;
|
||||||
|
|
|
@ -134,7 +134,13 @@
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<PostBuildEvent>if not exist "$(TargetDir)Levels" mkdir "$(TargetDir)Levels"
|
<PostBuildEvent>if not exist "$(TargetDir)Levels" mkdir "$(TargetDir)Levels"
|
||||||
if exist "$(SolutionDir)tmp" copy $(SolutionDir)tmp\* "$(TargetDir)Levels"
|
if exist "$(SolutionDir)tmp" copy $(SolutionDir)tmp\* "$(TargetDir)Levels"
|
||||||
rmdir /s /q "$(SolutionDir)tmp"</PostBuildEvent>
|
rmdir /s /q "$(SolutionDir)tmp"
|
||||||
|
|
||||||
|
if not exist "$(TargetDir)Goals" mkdir "$(TargetDir)Goals"
|
||||||
|
if exist "$(SolutionDir)tmp1" copy $(SolutionDir)tmp1\* "$(TargetDir)Goals"
|
||||||
|
rmdir /s /q "$(SolutionDir)tmp1"
|
||||||
|
|
||||||
|
del /q "$(TargetDir)save.xml"</PostBuildEvent>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<PreBuildEvent>
|
<PreBuildEvent>
|
||||||
|
|
|
@ -24,7 +24,7 @@ namespace LaptopSimulator2015 {
|
||||||
xmldoc_temp.Add(new XElement("wam", 10));
|
xmldoc_temp.Add(new XElement("wam", 10));
|
||||||
xmldoc_temp.Add(new XElement("lsd", false));
|
xmldoc_temp.Add(new XElement("lsd", false));
|
||||||
xmldoc_temp.Add(new XElement("subs", true));
|
xmldoc_temp.Add(new XElement("subs", true));
|
||||||
xmldoc_temp.Add(new XElement("level", 1));
|
xmldoc_temp.Add(new XElement("level", 0));
|
||||||
xmldoc_temp.Add(new XElement("lang", CultureInfo.CurrentCulture));
|
xmldoc_temp.Add(new XElement("lang", CultureInfo.CurrentCulture));
|
||||||
xmldoc_temp.Save(_xmlfile);
|
xmldoc_temp.Save(_xmlfile);
|
||||||
}
|
}
|
||||||
|
|
18
LaptopSimulator2015/strings.Designer.cs
generated
18
LaptopSimulator2015/strings.Designer.cs
generated
|
@ -159,6 +159,24 @@ namespace LaptopSimulator2015 {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Looks up a localized string similar to Reset.
|
||||||
|
/// </summary>
|
||||||
|
internal static string optionsWindowReset {
|
||||||
|
get {
|
||||||
|
return ResourceManager.GetString("optionsWindowReset", resourceCulture);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Looks up a localized string similar to Subtitles.
|
||||||
|
/// </summary>
|
||||||
|
internal static string optionsWindowSubs {
|
||||||
|
get {
|
||||||
|
return ResourceManager.GetString("optionsWindowSubs", resourceCulture);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Looks up a localized string similar to Options.
|
/// Looks up a localized string similar to Options.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|
|
@ -150,6 +150,12 @@
|
||||||
<data name="optionsWindowLSDWarning" xml:space="preserve">
|
<data name="optionsWindowLSDWarning" xml:space="preserve">
|
||||||
<value>Bist du dir sicher? (ALLES wird verbuggt werden!)</value>
|
<value>Bist du dir sicher? (ALLES wird verbuggt werden!)</value>
|
||||||
</data>
|
</data>
|
||||||
|
<data name="optionsWindowReset" xml:space="preserve">
|
||||||
|
<value>Zurücksetzen</value>
|
||||||
|
</data>
|
||||||
|
<data name="optionsWindowSubs" xml:space="preserve">
|
||||||
|
<value>Untertitel</value>
|
||||||
|
</data>
|
||||||
<data name="optionsWindowTitle" xml:space="preserve">
|
<data name="optionsWindowTitle" xml:space="preserve">
|
||||||
<value>Optionen</value>
|
<value>Optionen</value>
|
||||||
</data>
|
</data>
|
||||||
|
|
|
@ -150,6 +150,12 @@
|
||||||
<data name="optionsWindowLSDWarning" xml:space="preserve">
|
<data name="optionsWindowLSDWarning" xml:space="preserve">
|
||||||
<value>Are you SURE?\r\n(This will break EVERYTHING!)</value>
|
<value>Are you SURE?\r\n(This will break EVERYTHING!)</value>
|
||||||
</data>
|
</data>
|
||||||
|
<data name="optionsWindowReset" xml:space="preserve">
|
||||||
|
<value>Reset</value>
|
||||||
|
</data>
|
||||||
|
<data name="optionsWindowSubs" xml:space="preserve">
|
||||||
|
<value>Subtitles</value>
|
||||||
|
</data>
|
||||||
<data name="optionsWindowTitle" xml:space="preserve">
|
<data name="optionsWindowTitle" xml:space="preserve">
|
||||||
<value>Options</value>
|
<value>Options</value>
|
||||||
</data>
|
</data>
|
||||||
|
|
6
lv3g_t/App.config
Normal file
6
lv3g_t/App.config
Normal file
|
@ -0,0 +1,6 @@
|
||||||
|
<?xml version="1.0" encoding="utf-8" ?>
|
||||||
|
<configuration>
|
||||||
|
<startup>
|
||||||
|
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.2" />
|
||||||
|
</startup>
|
||||||
|
</configuration>
|
93
lv3g_t/MainForm.Designer.cs
generated
Normal file
93
lv3g_t/MainForm.Designer.cs
generated
Normal file
|
@ -0,0 +1,93 @@
|
||||||
|
namespace lv3g_t
|
||||||
|
{
|
||||||
|
partial class MainForm
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Required designer variable.
|
||||||
|
/// </summary>
|
||||||
|
private System.ComponentModel.IContainer components = null;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Clean up any resources being used.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||||
|
protected override void Dispose(bool disposing)
|
||||||
|
{
|
||||||
|
if (disposing && (components != null))
|
||||||
|
{
|
||||||
|
components.Dispose();
|
||||||
|
}
|
||||||
|
base.Dispose(disposing);
|
||||||
|
}
|
||||||
|
|
||||||
|
#region Windows Form Designer generated code
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Required method for Designer support - do not modify
|
||||||
|
/// the contents of this method with the code editor.
|
||||||
|
/// </summary>
|
||||||
|
private void InitializeComponent()
|
||||||
|
{
|
||||||
|
this.components = new System.ComponentModel.Container();
|
||||||
|
this.minigameClockT = new System.Windows.Forms.Timer(this.components);
|
||||||
|
this.button1 = new System.Windows.Forms.Button();
|
||||||
|
this.minigamePanel = new System.Windows.Forms.Panel();
|
||||||
|
this.minigamePanel.SuspendLayout();
|
||||||
|
this.SuspendLayout();
|
||||||
|
//
|
||||||
|
// minigameClockT
|
||||||
|
//
|
||||||
|
this.minigameClockT.Enabled = true;
|
||||||
|
this.minigameClockT.Interval = 300;
|
||||||
|
this.minigameClockT.Tick += new System.EventHandler(this.MinigameClockT_Tick);
|
||||||
|
//
|
||||||
|
// button1
|
||||||
|
//
|
||||||
|
this.button1.Location = new System.Drawing.Point(777, 0);
|
||||||
|
this.button1.Name = "button1";
|
||||||
|
this.button1.Size = new System.Drawing.Size(23, 23);
|
||||||
|
this.button1.TabIndex = 0;
|
||||||
|
this.button1.TabStop = false;
|
||||||
|
this.button1.Text = "X";
|
||||||
|
this.button1.UseVisualStyleBackColor = true;
|
||||||
|
this.button1.Click += new System.EventHandler(this.Button1_Click);
|
||||||
|
//
|
||||||
|
// minigamePanel
|
||||||
|
//
|
||||||
|
this.minigamePanel.BackColor = System.Drawing.Color.Black;
|
||||||
|
this.minigamePanel.Controls.Add(this.button1);
|
||||||
|
this.minigamePanel.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||||
|
this.minigamePanel.Location = new System.Drawing.Point(0, 0);
|
||||||
|
this.minigamePanel.Name = "minigamePanel";
|
||||||
|
this.minigamePanel.Size = new System.Drawing.Size(800, 450);
|
||||||
|
this.minigamePanel.TabIndex = 2;
|
||||||
|
this.minigamePanel.Paint += new System.Windows.Forms.PaintEventHandler(this.MinigamePanel_Paint);
|
||||||
|
//
|
||||||
|
// MainForm
|
||||||
|
//
|
||||||
|
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
|
||||||
|
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||||
|
this.ClientSize = new System.Drawing.Size(800, 450);
|
||||||
|
this.ControlBox = false;
|
||||||
|
this.Controls.Add(this.minigamePanel);
|
||||||
|
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.None;
|
||||||
|
this.MaximizeBox = false;
|
||||||
|
this.MinimizeBox = false;
|
||||||
|
this.Name = "MainForm";
|
||||||
|
this.ShowIcon = false;
|
||||||
|
this.ShowInTaskbar = false;
|
||||||
|
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
|
||||||
|
this.Text = "Form1";
|
||||||
|
this.minigamePanel.ResumeLayout(false);
|
||||||
|
this.ResumeLayout(false);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
private System.Windows.Forms.Timer minigameClockT;
|
||||||
|
private System.Windows.Forms.Button button1;
|
||||||
|
private System.Windows.Forms.Panel minigamePanel;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
467
lv3g_t/MainForm.cs
Normal file
467
lv3g_t/MainForm.cs
Normal file
|
@ -0,0 +1,467 @@
|
||||||
|
using Base;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.ComponentModel;
|
||||||
|
using System.Data;
|
||||||
|
using System.Drawing;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Reflection;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using System.Windows.Forms;
|
||||||
|
|
||||||
|
namespace lv3g_t
|
||||||
|
{
|
||||||
|
public partial class MainForm : Form
|
||||||
|
{
|
||||||
|
#region FRMBD
|
||||||
|
uint minigameTime;
|
||||||
|
uint minigamePrevTime;
|
||||||
|
public MainForm()
|
||||||
|
{
|
||||||
|
InitializeComponent();
|
||||||
|
_initGame();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Button1_Click(object sender, EventArgs e) => Application.Exit();
|
||||||
|
private void MinigameClockT_Tick(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
minigameTime++;
|
||||||
|
minigamePanel.Invalidate();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void _initGame()
|
||||||
|
{
|
||||||
|
minigameTime = 0;
|
||||||
|
minigamePrevTime = 0;
|
||||||
|
initGame();
|
||||||
|
}
|
||||||
|
#endregion
|
||||||
|
public static int[,] grid = new int[23, 10];
|
||||||
|
public static int[,] droppedtetrominoeLocationGrid = new int[23, 10];
|
||||||
|
public static bool isDropped = false;
|
||||||
|
static Tetrominoe tet;
|
||||||
|
static Tetrominoe nexttet;
|
||||||
|
public static int linesCleared = 0, score = 0, level = 1;
|
||||||
|
public static Random rnd;
|
||||||
|
private void initGame()
|
||||||
|
{
|
||||||
|
rnd = new Random();
|
||||||
|
grid = new int[23, 10];
|
||||||
|
droppedtetrominoeLocationGrid = new int[23, 10];
|
||||||
|
isDropped = false;
|
||||||
|
linesCleared = 0;
|
||||||
|
score = 0;
|
||||||
|
level = 1;
|
||||||
|
nexttet = new Tetrominoe();
|
||||||
|
tet = nexttet;
|
||||||
|
tet.Spawn();
|
||||||
|
nexttet = new Tetrominoe();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void MinigamePanel_Paint(object sender, PaintEventArgs e)
|
||||||
|
{
|
||||||
|
BufferedGraphics buffer = BufferedGraphicsManager.Current.Allocate(e.Graphics, new Rectangle(0, 0, minigamePanel.Width, minigamePanel.Height));
|
||||||
|
Graphics g = buffer.Graphics;
|
||||||
|
try
|
||||||
|
{
|
||||||
|
g.Clear(Color.Black);
|
||||||
|
for (int y = 0; y < 23; ++y)
|
||||||
|
{
|
||||||
|
for (int x = 0; x < 10; x++)
|
||||||
|
{
|
||||||
|
if (grid[y, x] == 1 | droppedtetrominoeLocationGrid[y, x] == 1)
|
||||||
|
g.FillRectangle(Brushes.White, new Rectangle(x * 10, y * 10, 10, 10));
|
||||||
|
}
|
||||||
|
g.DrawLine(new Pen(Color.DarkGray), new Point(0, (y + 1) * 10), new Point(10 * 10, (y + 1) * 10));
|
||||||
|
}
|
||||||
|
for (int x = 0; x < 10; x++)
|
||||||
|
{
|
||||||
|
g.DrawLine(new Pen(Color.DarkGray), new Point((x + 1) * 10, 0), new Point((x + 1) * 10, 23 * 10));
|
||||||
|
}
|
||||||
|
Drawing.DrawSizedString(g, "Level " + level, 10, new PointF(150, 10), Brushes.White);
|
||||||
|
Drawing.DrawSizedString(g, "Score " + score, 10, new PointF(150, 30), Brushes.White);
|
||||||
|
Drawing.DrawSizedString(g, "LinesCleared " + linesCleared, 10, new PointF(150, 50), Brushes.White);
|
||||||
|
Random random = new Random();
|
||||||
|
if (minigameTime != minigamePrevTime)
|
||||||
|
{
|
||||||
|
minigamePrevTime = minigameTime;
|
||||||
|
tet.Drop();
|
||||||
|
if (isDropped == true)
|
||||||
|
{
|
||||||
|
tet = nexttet;
|
||||||
|
nexttet = new Tetrominoe();
|
||||||
|
tet.Spawn();
|
||||||
|
isDropped = false;
|
||||||
|
score += 10;
|
||||||
|
}
|
||||||
|
int j; for (j = 0; j < 10; j++)
|
||||||
|
{
|
||||||
|
if (droppedtetrominoeLocationGrid[0, j] == 1)
|
||||||
|
_initGame();
|
||||||
|
}
|
||||||
|
Input();
|
||||||
|
ClearBlock();
|
||||||
|
}
|
||||||
|
buffer.Render();
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
#if DEBUG
|
||||||
|
throw;
|
||||||
|
#else
|
||||||
|
Console.WriteLine(ex.ToString());
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void ClearBlock()
|
||||||
|
{
|
||||||
|
int combo = 0;
|
||||||
|
for (int i = 0; i < 23; i++)
|
||||||
|
{
|
||||||
|
int j; for (j = 0; j < 10; j++)
|
||||||
|
{
|
||||||
|
if (droppedtetrominoeLocationGrid[i, j] == 0)
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
if (j == 10)
|
||||||
|
{
|
||||||
|
linesCleared++;
|
||||||
|
combo++;
|
||||||
|
Console.Beep(400, 200);
|
||||||
|
for (j = 0; j < 10; j++)
|
||||||
|
{
|
||||||
|
droppedtetrominoeLocationGrid[i, j] = 0;
|
||||||
|
}
|
||||||
|
int[,] newdroppedtetrominoeLocationGrid = new int[23, 10];
|
||||||
|
for (int k = 1; k < i; k++)
|
||||||
|
{
|
||||||
|
for (int l = 0; l < 10; l++)
|
||||||
|
{
|
||||||
|
newdroppedtetrominoeLocationGrid[k + 1, l] = droppedtetrominoeLocationGrid[k, l];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
for (int k = 1; k < i; k++)
|
||||||
|
{
|
||||||
|
for (int l = 0; l < 10; l++)
|
||||||
|
{
|
||||||
|
droppedtetrominoeLocationGrid[k, l] = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
for (int k = 0; k < 23; k++)
|
||||||
|
for (int l = 0; l < 10; l++)
|
||||||
|
if (newdroppedtetrominoeLocationGrid[k, l] == 1)
|
||||||
|
droppedtetrominoeLocationGrid[k, l] = 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
score += (int)Math.Round(Math.Sqrt(Math.Max(combo * 50 - 50, 0)) * 5);
|
||||||
|
level = (int)Math.Round(Math.Sqrt(score * 0.01)) + 1;
|
||||||
|
}
|
||||||
|
private static void Input()
|
||||||
|
{
|
||||||
|
if (Base.Input.Left & !tet.isSomethingLeft())
|
||||||
|
{
|
||||||
|
for (int i = 0; i < 4; i++)
|
||||||
|
tet.location[i][1] -= 1;
|
||||||
|
tet.Update();
|
||||||
|
}
|
||||||
|
else if (Base.Input.Right & !tet.isSomethingRight())
|
||||||
|
{
|
||||||
|
for (int i = 0; i < 4; i++)
|
||||||
|
tet.location[i][1] += 1;
|
||||||
|
tet.Update();
|
||||||
|
}
|
||||||
|
if (Base.Input.Down)
|
||||||
|
tet.Drop();
|
||||||
|
if (Base.Input.Up)
|
||||||
|
for (; tet.isSomethingBelow() != true;)
|
||||||
|
tet.Drop();
|
||||||
|
if (Base.Input.Action)
|
||||||
|
{
|
||||||
|
tet.Rotate();
|
||||||
|
tet.Update();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public class Tetrominoe
|
||||||
|
{
|
||||||
|
public static int[,] I = new int[1, 4] { { 1, 1, 1, 1 } };
|
||||||
|
|
||||||
|
public static int[,] O = new int[2, 2] { { 1, 1 },
|
||||||
|
{ 1, 1 } };
|
||||||
|
|
||||||
|
public static int[,] T = new int[2, 3] { { 0, 1, 0 },
|
||||||
|
{ 1, 1, 1 } };
|
||||||
|
|
||||||
|
public static int[,] S = new int[2, 3] { { 0, 1, 1 },
|
||||||
|
{ 1, 1, 0 } };
|
||||||
|
|
||||||
|
public static int[,] Z = new int[2, 3] { { 1, 1, 0 },
|
||||||
|
{ 0, 1, 1 } };
|
||||||
|
|
||||||
|
public static int[,] J = new int[2, 3] { { 1, 0, 0 },
|
||||||
|
{ 1, 1, 1 } };
|
||||||
|
|
||||||
|
public static int[,] L = new int[2, 3] { { 0, 0, 1 },
|
||||||
|
{ 1, 1, 1 } };
|
||||||
|
public static List<int[,]> tetrominoes = new List<int[,]>() { I, O, T, S, Z, J, L };
|
||||||
|
private readonly int[,] shape;
|
||||||
|
public List<int[]> location = new List<int[]>();
|
||||||
|
public Tetrominoe()
|
||||||
|
{
|
||||||
|
shape = tetrominoes[rnd.Next(0, tetrominoes.Count)];
|
||||||
|
}
|
||||||
|
public void Spawn()
|
||||||
|
{
|
||||||
|
for (int i = 0; i < shape.GetLength(0); i++)
|
||||||
|
{
|
||||||
|
for (int j = 0; j < shape.GetLength(1); j++)
|
||||||
|
{
|
||||||
|
if (shape[i, j] == 1)
|
||||||
|
{
|
||||||
|
location.Add(new int[] { i, (10 - shape.GetLength(1)) / 2 + j });
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Update();
|
||||||
|
}
|
||||||
|
public void Drop()
|
||||||
|
{
|
||||||
|
if (isSomethingBelow())
|
||||||
|
{
|
||||||
|
for (int i = 0; i < 4; i++)
|
||||||
|
{
|
||||||
|
droppedtetrominoeLocationGrid[location[i][0], location[i][1]] = 1;
|
||||||
|
}
|
||||||
|
isDropped = true;
|
||||||
|
Console.Beep(800, 200);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
for (int numCount = 0; numCount < 4; numCount++)
|
||||||
|
{
|
||||||
|
location[numCount][0] += 1;
|
||||||
|
}
|
||||||
|
Update();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public void Rotate()
|
||||||
|
{
|
||||||
|
List<int[]> templocation = new List<int[]>();
|
||||||
|
for (int i = 0; i < shape.GetLength(0); i++)
|
||||||
|
{
|
||||||
|
for (int j = 0; j < shape.GetLength(1); j++)
|
||||||
|
{
|
||||||
|
if (shape[i, j] == 1)
|
||||||
|
{
|
||||||
|
templocation.Add(new int[] { i, (10 - shape.GetLength(1)) / 2 + j });
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (shape == tetrominoes[0])
|
||||||
|
{
|
||||||
|
for (int i = 0; i < location.Count; i++)
|
||||||
|
{
|
||||||
|
templocation[i] = TransformMatrix(location[i], location[2]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (shape == tetrominoes[3])
|
||||||
|
{
|
||||||
|
for (int i = 0; i < location.Count; i++)
|
||||||
|
{
|
||||||
|
templocation[i] = TransformMatrix(location[i], location[3]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (shape == tetrominoes[1])
|
||||||
|
return;
|
||||||
|
else
|
||||||
|
{
|
||||||
|
for (int i = 0; i < location.Count; i++)
|
||||||
|
{
|
||||||
|
templocation[i] = TransformMatrix(location[i], location[2]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
for (int count = 0; isOverlayLeft(templocation) != false | isOverlayRight(templocation) != false | isOverlayBelow(templocation) != false; count++)
|
||||||
|
{
|
||||||
|
if (isOverlayLeft(templocation) == true)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < location.Count; i++)
|
||||||
|
{
|
||||||
|
templocation[i][1] += 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (isOverlayRight(templocation) == true)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < location.Count; i++)
|
||||||
|
{
|
||||||
|
templocation[i][1] -= 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (isOverlayBelow(templocation) == true)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < location.Count; i++)
|
||||||
|
{
|
||||||
|
templocation[i][0] -= 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (count == 3)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
location = templocation;
|
||||||
|
}
|
||||||
|
public bool notFalse(bool? inp) => (inp ?? true);
|
||||||
|
public int[] TransformMatrix(int[] coord, int[] axis) => new int[] { axis[0] - axis[1] + coord[1], axis[0] + axis[1] - coord[0] };
|
||||||
|
public bool isSomethingBelow()
|
||||||
|
{
|
||||||
|
for (int i = 0; i < 4; i++)
|
||||||
|
{
|
||||||
|
if (location[i][0] + 1 >= 23)
|
||||||
|
return true;
|
||||||
|
if (location[i][0] + 1 < 23 & droppedtetrominoeLocationGrid[location[i][0] + 1, location[i][1]] == 1)
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
public bool? isOverlayBelow(List<int[]> location)
|
||||||
|
{
|
||||||
|
List<int> ycoords = new List<int>();
|
||||||
|
for (int i = 0; i < 4; i++)
|
||||||
|
{
|
||||||
|
ycoords.Add(location[i][0]);
|
||||||
|
if (location[i][0] >= 23)
|
||||||
|
return true;
|
||||||
|
if (location[i][0] < 0 | location[i][1] < 0 | location[i][1] > 9)
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
for (int i = 0; i < 4; i++)
|
||||||
|
{
|
||||||
|
if (ycoords.Max() - ycoords.Min() == 3)
|
||||||
|
{
|
||||||
|
if ((ycoords.Max() == location[i][0] | ycoords.Max() - 1 == location[i][0]) & (droppedtetrominoeLocationGrid[location[i][0], location[i][1]] == 1))
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if ((ycoords.Max() == location[i][0]) & (droppedtetrominoeLocationGrid[location[i][0], location[i][1]] == 1))
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
public bool isSomethingLeft()
|
||||||
|
{
|
||||||
|
for (int i = 0; i < 4; i++)
|
||||||
|
{
|
||||||
|
if (location[i][1] == 0)
|
||||||
|
return true;
|
||||||
|
else if (droppedtetrominoeLocationGrid[location[i][0], location[i][1] - 1] == 1)
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
public bool? isOverlayLeft(List<int[]> location)
|
||||||
|
{
|
||||||
|
List<int> xcoords = new List<int>();
|
||||||
|
for (int i = 0; i < 4; i++)
|
||||||
|
{
|
||||||
|
xcoords.Add(location[i][1]);
|
||||||
|
if (location[i][1] < 0)
|
||||||
|
return true;
|
||||||
|
if (location[i][1] > 9)
|
||||||
|
return false;
|
||||||
|
if (location[i][0] >= 23 | location[i][0] < 0)
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
for (int i = 0; i < 4; i++)
|
||||||
|
{
|
||||||
|
if (xcoords.Max() - xcoords.Min() == 3)
|
||||||
|
{
|
||||||
|
if (xcoords.Min() == location[i][1] | xcoords.Min() + 1 == location[i][1])
|
||||||
|
{
|
||||||
|
if (droppedtetrominoeLocationGrid[location[i][0], location[i][1]] == 1)
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (xcoords.Min() == location[i][1])
|
||||||
|
{
|
||||||
|
if (droppedtetrominoeLocationGrid[location[i][0], location[i][1]] == 1)
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
public bool isSomethingRight()
|
||||||
|
{
|
||||||
|
for (int i = 0; i < 4; i++)
|
||||||
|
{
|
||||||
|
if (location[i][1] == 9)
|
||||||
|
return true;
|
||||||
|
else if (droppedtetrominoeLocationGrid[location[i][0], location[i][1] + 1] == 1)
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
public bool? isOverlayRight(List<int[]> location)
|
||||||
|
{
|
||||||
|
List<int> xcoords = new List<int>();
|
||||||
|
for (int i = 0; i < 4; i++)
|
||||||
|
{
|
||||||
|
xcoords.Add(location[i][1]);
|
||||||
|
if (location[i][1] > 9)
|
||||||
|
return true;
|
||||||
|
if (location[i][1] < 0)
|
||||||
|
return false;
|
||||||
|
if (location[i][0] >= 23 | location[i][0] < 0)
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
for (int i = 0; i < 4; i++)
|
||||||
|
{
|
||||||
|
if (xcoords.Max() - xcoords.Min() == 3)
|
||||||
|
{
|
||||||
|
if ((xcoords.Max() == location[i][1] | xcoords.Max() - 1 == location[i][1]) & droppedtetrominoeLocationGrid[location[i][0], location[i][1]] == 1)
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (xcoords.Max() == location[i][1] & droppedtetrominoeLocationGrid[location[i][0], location[i][1]] == 1)
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
public void Update()
|
||||||
|
{
|
||||||
|
for (int i = 0; i < 23; i++)
|
||||||
|
{
|
||||||
|
for (int j = 0; j < 10; j++)
|
||||||
|
{
|
||||||
|
grid[i, j] = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
for (int i = 0; i < 4; i++)
|
||||||
|
{
|
||||||
|
grid[location[i][0], location[i][1]] = 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
123
lv3g_t/MainForm.resx
Normal file
123
lv3g_t/MainForm.resx
Normal file
|
@ -0,0 +1,123 @@
|
||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<root>
|
||||||
|
<!--
|
||||||
|
Microsoft ResX Schema
|
||||||
|
|
||||||
|
Version 2.0
|
||||||
|
|
||||||
|
The primary goals of this format is to allow a simple XML format
|
||||||
|
that is mostly human readable. The generation and parsing of the
|
||||||
|
various data types are done through the TypeConverter classes
|
||||||
|
associated with the data types.
|
||||||
|
|
||||||
|
Example:
|
||||||
|
|
||||||
|
... ado.net/XML headers & schema ...
|
||||||
|
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||||
|
<resheader name="version">2.0</resheader>
|
||||||
|
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||||
|
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||||
|
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||||
|
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||||
|
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||||
|
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||||
|
</data>
|
||||||
|
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||||
|
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||||
|
<comment>This is a comment</comment>
|
||||||
|
</data>
|
||||||
|
|
||||||
|
There are any number of "resheader" rows that contain simple
|
||||||
|
name/value pairs.
|
||||||
|
|
||||||
|
Each data row contains a name, and value. The row also contains a
|
||||||
|
type or mimetype. Type corresponds to a .NET class that support
|
||||||
|
text/value conversion through the TypeConverter architecture.
|
||||||
|
Classes that don't support this are serialized and stored with the
|
||||||
|
mimetype set.
|
||||||
|
|
||||||
|
The mimetype is used for serialized objects, and tells the
|
||||||
|
ResXResourceReader how to depersist the object. This is currently not
|
||||||
|
extensible. For a given mimetype the value must be set accordingly:
|
||||||
|
|
||||||
|
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||||
|
that the ResXResourceWriter will generate, however the reader can
|
||||||
|
read any of the formats listed below.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.binary.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.soap.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||||
|
value : The object must be serialized into a byte array
|
||||||
|
: using a System.ComponentModel.TypeConverter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
-->
|
||||||
|
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||||
|
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||||
|
<xsd:element name="root" msdata:IsDataSet="true">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:choice maxOccurs="unbounded">
|
||||||
|
<xsd:element name="metadata">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||||
|
<xsd:attribute ref="xml:space" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="assembly">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:attribute name="alias" type="xsd:string" />
|
||||||
|
<xsd:attribute name="name" type="xsd:string" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="data">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||||
|
<xsd:attribute ref="xml:space" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="resheader">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:choice>
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:schema>
|
||||||
|
<resheader name="resmimetype">
|
||||||
|
<value>text/microsoft-resx</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="version">
|
||||||
|
<value>2.0</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="reader">
|
||||||
|
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="writer">
|
||||||
|
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
<metadata name="minigameClockT.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||||
|
<value>17, 17</value>
|
||||||
|
</metadata>
|
||||||
|
</root>
|
22
lv3g_t/Program.cs
Normal file
22
lv3g_t/Program.cs
Normal file
|
@ -0,0 +1,22 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using System.Windows.Forms;
|
||||||
|
|
||||||
|
namespace lv3g_t
|
||||||
|
{
|
||||||
|
static class Program
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// The main entry point for the application.
|
||||||
|
/// </summary>
|
||||||
|
[STAThread]
|
||||||
|
static void Main()
|
||||||
|
{
|
||||||
|
Application.EnableVisualStyles();
|
||||||
|
Application.SetCompatibleTextRenderingDefault(false);
|
||||||
|
Application.Run(new MainForm());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
36
lv3g_t/Properties/AssemblyInfo.cs
Normal file
36
lv3g_t/Properties/AssemblyInfo.cs
Normal file
|
@ -0,0 +1,36 @@
|
||||||
|
using System.Reflection;
|
||||||
|
using System.Runtime.CompilerServices;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
|
||||||
|
// General Information about an assembly is controlled through the following
|
||||||
|
// set of attributes. Change these attribute values to modify the information
|
||||||
|
// associated with an assembly.
|
||||||
|
[assembly: AssemblyTitle("lv3g_t")]
|
||||||
|
[assembly: AssemblyDescription("")]
|
||||||
|
[assembly: AssemblyConfiguration("")]
|
||||||
|
[assembly: AssemblyCompany("")]
|
||||||
|
[assembly: AssemblyProduct("lv3g_t")]
|
||||||
|
[assembly: AssemblyCopyright("Copyright © 2019")]
|
||||||
|
[assembly: AssemblyTrademark("")]
|
||||||
|
[assembly: AssemblyCulture("")]
|
||||||
|
|
||||||
|
// Setting ComVisible to false makes the types in this assembly not visible
|
||||||
|
// to COM components. If you need to access a type in this assembly from
|
||||||
|
// COM, set the ComVisible attribute to true on that type.
|
||||||
|
[assembly: ComVisible(false)]
|
||||||
|
|
||||||
|
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||||
|
[assembly: Guid("e6bf80e0-8848-4a6f-b114-fec5055e1d9e")]
|
||||||
|
|
||||||
|
// Version information for an assembly consists of the following four values:
|
||||||
|
//
|
||||||
|
// Major Version
|
||||||
|
// Minor Version
|
||||||
|
// Build Number
|
||||||
|
// Revision
|
||||||
|
//
|
||||||
|
// You can specify all the values or you can default the Build and Revision Numbers
|
||||||
|
// by using the '*' as shown below:
|
||||||
|
// [assembly: AssemblyVersion("1.0.*")]
|
||||||
|
[assembly: AssemblyVersion("1.0.0.0")]
|
||||||
|
[assembly: AssemblyFileVersion("1.0.0.0")]
|
68
lv3g_t/Properties/Resources.Designer.cs
generated
Normal file
68
lv3g_t/Properties/Resources.Designer.cs
generated
Normal file
|
@ -0,0 +1,68 @@
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// This code was generated by a tool.
|
||||||
|
// Runtime Version:4.0.30319.42000
|
||||||
|
//
|
||||||
|
// Changes to this file may cause incorrect behavior and will be lost if
|
||||||
|
// the code is regenerated.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
namespace lv3g_t.Properties
|
||||||
|
{
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// A strongly-typed resource class, for looking up localized strings, etc.
|
||||||
|
/// </summary>
|
||||||
|
// This class was auto-generated by the StronglyTypedResourceBuilder
|
||||||
|
// class via a tool like ResGen or Visual Studio.
|
||||||
|
// To add or remove a member, edit your .ResX file then rerun ResGen
|
||||||
|
// with the /str option, or rebuild your VS project.
|
||||||
|
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
|
||||||
|
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||||
|
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||||
|
internal class Resources
|
||||||
|
{
|
||||||
|
|
||||||
|
private static global::System.Resources.ResourceManager resourceMan;
|
||||||
|
|
||||||
|
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||||
|
|
||||||
|
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||||
|
internal Resources()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Returns the cached ResourceManager instance used by this class.
|
||||||
|
/// </summary>
|
||||||
|
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||||
|
internal static global::System.Resources.ResourceManager ResourceManager
|
||||||
|
{
|
||||||
|
get {
|
||||||
|
if ((resourceMan == null))
|
||||||
|
{
|
||||||
|
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("lv3g_t.Properties.Resources", typeof(Resources).Assembly);
|
||||||
|
resourceMan = temp;
|
||||||
|
}
|
||||||
|
return resourceMan;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Overrides the current thread's CurrentUICulture property for all
|
||||||
|
/// resource lookups using this strongly typed resource class.
|
||||||
|
/// </summary>
|
||||||
|
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||||
|
internal static global::System.Globalization.CultureInfo Culture
|
||||||
|
{
|
||||||
|
get {
|
||||||
|
return resourceCulture;
|
||||||
|
}
|
||||||
|
set {
|
||||||
|
resourceCulture = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
117
lv3g_t/Properties/Resources.resx
Normal file
117
lv3g_t/Properties/Resources.resx
Normal file
|
@ -0,0 +1,117 @@
|
||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<root>
|
||||||
|
<!--
|
||||||
|
Microsoft ResX Schema
|
||||||
|
|
||||||
|
Version 2.0
|
||||||
|
|
||||||
|
The primary goals of this format is to allow a simple XML format
|
||||||
|
that is mostly human readable. The generation and parsing of the
|
||||||
|
various data types are done through the TypeConverter classes
|
||||||
|
associated with the data types.
|
||||||
|
|
||||||
|
Example:
|
||||||
|
|
||||||
|
... ado.net/XML headers & schema ...
|
||||||
|
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||||
|
<resheader name="version">2.0</resheader>
|
||||||
|
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||||
|
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||||
|
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||||
|
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||||
|
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||||
|
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||||
|
</data>
|
||||||
|
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||||
|
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||||
|
<comment>This is a comment</comment>
|
||||||
|
</data>
|
||||||
|
|
||||||
|
There are any number of "resheader" rows that contain simple
|
||||||
|
name/value pairs.
|
||||||
|
|
||||||
|
Each data row contains a name, and value. The row also contains a
|
||||||
|
type or mimetype. Type corresponds to a .NET class that support
|
||||||
|
text/value conversion through the TypeConverter architecture.
|
||||||
|
Classes that don't support this are serialized and stored with the
|
||||||
|
mimetype set.
|
||||||
|
|
||||||
|
The mimetype is used for serialized objects, and tells the
|
||||||
|
ResXResourceReader how to depersist the object. This is currently not
|
||||||
|
extensible. For a given mimetype the value must be set accordingly:
|
||||||
|
|
||||||
|
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||||
|
that the ResXResourceWriter will generate, however the reader can
|
||||||
|
read any of the formats listed below.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.binary.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Serialization.Formatters.Binary.BinaryFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.soap.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||||
|
value : The object must be serialized into a byte array
|
||||||
|
: using a System.ComponentModel.TypeConverter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
-->
|
||||||
|
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||||
|
<xsd:element name="root" msdata:IsDataSet="true">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:choice maxOccurs="unbounded">
|
||||||
|
<xsd:element name="metadata">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="assembly">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:attribute name="alias" type="xsd:string" />
|
||||||
|
<xsd:attribute name="name" type="xsd:string" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="data">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="resheader">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:choice>
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:schema>
|
||||||
|
<resheader name="resmimetype">
|
||||||
|
<value>text/microsoft-resx</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="version">
|
||||||
|
<value>2.0</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="reader">
|
||||||
|
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="writer">
|
||||||
|
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
</root>
|
29
lv3g_t/Properties/Settings.Designer.cs
generated
Normal file
29
lv3g_t/Properties/Settings.Designer.cs
generated
Normal file
|
@ -0,0 +1,29 @@
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// This code was generated by a tool.
|
||||||
|
// Runtime Version:4.0.30319.42000
|
||||||
|
//
|
||||||
|
// Changes to this file may cause incorrect behavior and will be lost if
|
||||||
|
// the code is regenerated.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
namespace lv3g_t.Properties
|
||||||
|
{
|
||||||
|
|
||||||
|
|
||||||
|
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||||
|
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
|
||||||
|
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
|
||||||
|
{
|
||||||
|
|
||||||
|
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
||||||
|
|
||||||
|
public static Settings Default
|
||||||
|
{
|
||||||
|
get {
|
||||||
|
return defaultInstance;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
7
lv3g_t/Properties/Settings.settings
Normal file
7
lv3g_t/Properties/Settings.settings
Normal file
|
@ -0,0 +1,7 @@
|
||||||
|
<?xml version='1.0' encoding='utf-8'?>
|
||||||
|
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
|
||||||
|
<Profiles>
|
||||||
|
<Profile Name="(Default)" />
|
||||||
|
</Profiles>
|
||||||
|
<Settings />
|
||||||
|
</SettingsFile>
|
89
lv3g_t/lv3g_t.csproj
Normal file
89
lv3g_t/lv3g_t.csproj
Normal file
|
@ -0,0 +1,89 @@
|
||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||||
|
<PropertyGroup>
|
||||||
|
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||||
|
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||||
|
<ProjectGuid>{E6BF80E0-8848-4A6F-B114-FEC5055E1D9E}</ProjectGuid>
|
||||||
|
<OutputType>WinExe</OutputType>
|
||||||
|
<RootNamespace>lv3g_t</RootNamespace>
|
||||||
|
<AssemblyName>lv3g_t</AssemblyName>
|
||||||
|
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
|
||||||
|
<FileAlignment>512</FileAlignment>
|
||||||
|
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
|
||||||
|
<Deterministic>true</Deterministic>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||||
|
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||||
|
<DebugSymbols>true</DebugSymbols>
|
||||||
|
<DebugType>full</DebugType>
|
||||||
|
<Optimize>false</Optimize>
|
||||||
|
<OutputPath>bin\Debug\</OutputPath>
|
||||||
|
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||||
|
<ErrorReport>prompt</ErrorReport>
|
||||||
|
<WarningLevel>4</WarningLevel>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||||
|
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||||
|
<DebugType>pdbonly</DebugType>
|
||||||
|
<Optimize>true</Optimize>
|
||||||
|
<OutputPath>bin\Release\</OutputPath>
|
||||||
|
<DefineConstants>TRACE</DefineConstants>
|
||||||
|
<ErrorReport>prompt</ErrorReport>
|
||||||
|
<WarningLevel>4</WarningLevel>
|
||||||
|
</PropertyGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Reference Include="System" />
|
||||||
|
<Reference Include="System.Core" />
|
||||||
|
<Reference Include="System.Xml.Linq" />
|
||||||
|
<Reference Include="System.Data.DataSetExtensions" />
|
||||||
|
<Reference Include="Microsoft.CSharp" />
|
||||||
|
<Reference Include="System.Data" />
|
||||||
|
<Reference Include="System.Deployment" />
|
||||||
|
<Reference Include="System.Drawing" />
|
||||||
|
<Reference Include="System.Net.Http" />
|
||||||
|
<Reference Include="System.Windows.Forms" />
|
||||||
|
<Reference Include="System.Xml" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Compile Include="MainForm.cs">
|
||||||
|
<SubType>Form</SubType>
|
||||||
|
</Compile>
|
||||||
|
<Compile Include="MainForm.Designer.cs">
|
||||||
|
<DependentUpon>MainForm.cs</DependentUpon>
|
||||||
|
</Compile>
|
||||||
|
<Compile Include="Program.cs" />
|
||||||
|
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||||
|
<EmbeddedResource Include="MainForm.resx">
|
||||||
|
<DependentUpon>MainForm.cs</DependentUpon>
|
||||||
|
</EmbeddedResource>
|
||||||
|
<EmbeddedResource Include="Properties\Resources.resx">
|
||||||
|
<Generator>ResXFileCodeGenerator</Generator>
|
||||||
|
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||||
|
<SubType>Designer</SubType>
|
||||||
|
</EmbeddedResource>
|
||||||
|
<Compile Include="Properties\Resources.Designer.cs">
|
||||||
|
<AutoGen>True</AutoGen>
|
||||||
|
<DependentUpon>Resources.resx</DependentUpon>
|
||||||
|
</Compile>
|
||||||
|
<None Include="Properties\Settings.settings">
|
||||||
|
<Generator>SettingsSingleFileGenerator</Generator>
|
||||||
|
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
|
||||||
|
</None>
|
||||||
|
<Compile Include="Properties\Settings.Designer.cs">
|
||||||
|
<AutoGen>True</AutoGen>
|
||||||
|
<DependentUpon>Settings.settings</DependentUpon>
|
||||||
|
<DesignTimeSharedInput>True</DesignTimeSharedInput>
|
||||||
|
</Compile>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<None Include="App.config" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ProjectReference Include="..\Base\Base.csproj">
|
||||||
|
<Project>{9A9561A7-DD5F-43A5-A3F5-A95F35DA204D}</Project>
|
||||||
|
<Name>Base</Name>
|
||||||
|
</ProjectReference>
|
||||||
|
</ItemGroup>
|
||||||
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||||
|
</Project>
|
Reference in New Issue
Block a user