using LaptopSimulator2015;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using Base;
namespace LevelTest
{
public partial class MainForm : Form
Minigame level;
public MainForm(Minigame game)
Misc.closeGameWindow = () => { level.initGame(minigamePanel, minigameClockT); };
level = game;
InitializeComponent();
minigameClockT.Interval = level.gameClock;
Text = level.name;
Misc.closeGameWindow.Invoke();
}
uint minigameTime;
uint minigamePrevTime;
private void MinigameClockT_Tick(object sender, EventArgs e)
minigameTime++;
minigamePanel.Invalidate();
private void MinigamePanel_Paint(object sender, PaintEventArgs e)
using (GraphicsWrapper w = new GraphicsWrapper(e.Graphics, level.backColor, new Rectangle(Point.Empty, minigamePanel.Size)))
w.Clear();
level.draw(w, minigamePanel, minigameClockT, minigameTime);
if (minigameTime != minigamePrevTime)
level.gameTick(w, minigamePanel, minigameClockT, minigameTime);
minigamePrevTime = minigameTime;