149 lines
5.4 KiB
C#
149 lines
5.4 KiB
C#
using System;
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using System.Drawing;
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using CC_Functions.Misc;
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namespace CC_Functions.Commandline.TUI
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{
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/// <summary>
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/// Provides differential drawing of a char[,] Do not use in combination with System.Console
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/// </summary>
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public static class DiffDraw
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{
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private static Pixel[,] _last = new Pixel[0, 0];
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private static Pixel[,] Screen { get; set; } = new Pixel[0, 0];
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/// <summary>
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/// The regions width
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/// </summary>
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public static int Width => Screen.GetLength(1);
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/// <summary>
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/// The regions height
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/// </summary>
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public static int Height => Screen.GetLength(0);
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/// <summary>
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/// Draws to the console
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/// </summary>
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/// <param name="color">Whether to use color</param>
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/// <param name="full">Whether to redraw the entire screen (should be done from time to time to prevent corruption)</param>
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public static void Draw(bool color, bool full = false)
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{
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Console.CursorTop = 0;
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Console.CursorLeft = 0;
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ConsoleColor fCol = Console.ForegroundColor;
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ConsoleColor bCol = Console.BackgroundColor;
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if (full) Console.Clear();
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int width = Width;
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int height = Height;
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for (int y = 0; y < height; y++)
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{
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for (int x = 0; x < width; x++)
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{
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Pixel tmp1 = Screen[y, x];
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if (!full && tmp1 == _last[y, x]) continue;
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if (!ReferenceEquals(tmp1, null) && color)
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{
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if (Console.ForegroundColor != tmp1.ForeColor)
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Console.ForegroundColor = tmp1.ForeColor;
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if (Console.BackgroundColor != tmp1.BackColor)
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Console.BackgroundColor = tmp1.BackColor;
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}
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Console.CursorLeft = x;
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Console.Write(tmp1 ?? Pixel.Empty);
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}
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Console.WriteLine();
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Console.CursorLeft = 0;
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}
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Console.ForegroundColor = fCol;
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Console.BackgroundColor = bCol;
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_last = Screen;
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}
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/// <summary>
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/// Gets the char at a location
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/// </summary>
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/// <param name="p">The location</param>
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/// <returns>The char</returns>
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public static char Get(Point p) => Get(p.X, p.Y);
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/// <summary>
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/// Gets the char at a location
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/// </summary>
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/// <param name="x">The locations X coordinate</param>
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/// <param name="y">The locations Y coordinate</param>
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/// <returns>The char</returns>
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public static char Get(int x, int y) => Screen[y, x].Content;
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/// <summary>
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/// Gets the foreground color at a location
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/// </summary>
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/// <param name="p">The location</param>
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/// <returns>The color</returns>
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public static ConsoleColor GetForeColor(Point p) => GetForeColor(p.X, p.Y);
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/// <summary>
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/// Gets the foreground color at a location
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/// </summary>
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/// <param name="x">The locations X coordinate</param>
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/// <param name="y">The locations Y coordinate</param>
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/// <returns>The color</returns>
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public static ConsoleColor GetForeColor(int x, int y) => Screen[y, x].ForeColor;
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/// <summary>
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/// Gets the background color at a location
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/// </summary>
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/// <param name="p">The location</param>
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/// <returns>The color</returns>
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public static ConsoleColor GetBackColor(Point p) => GetBackColor(p.X, p.Y);
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/// <summary>
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/// Gets the background color at a location
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/// </summary>
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/// <param name="x">The locations X coordinate</param>
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/// <param name="y">The locations Y coordinate</param>
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/// <returns>The color</returns>
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public static ConsoleColor GetBackColor(int x, int y) => Screen[y, x].BackColor;
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/// <summary>
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/// Sets a pixel at a point
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/// </summary>
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/// <param name="p">The point to place at</param>
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/// <param name="c">The pixel to place</param>
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public static void Set(Point p, Pixel c) => Set(p.X, p.Y, c);
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/// <summary>
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/// Sets a pixel at a location
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/// </summary>
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/// <param name="x">The locations X coordinate</param>
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/// <param name="y">The locations Y coordinate</param>
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/// <param name="c">The pixel to place</param>
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public static void Set(int x, int y, Pixel c) => Screen[y, x] = c;
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/// <summary>
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/// Clears the screen
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/// </summary>
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public static void Clear() => Clear(Width, Height);
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/// <summary>
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/// Resizes and clears the screen
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/// </summary>
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/// <param name="width">The new width</param>
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/// <param name="height">The new height</param>
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public static void Clear(int width, int height)
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{
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Screen = new Pixel[height, width];
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_last = _last.Resize(height, width);
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}
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/// <summary>
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/// Replaces the screen state
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/// </summary>
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/// <param name="content">The new state</param>
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public static void Clear(Pixel[,] content)
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{
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Screen = content;
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_last = _last.Resize(Height, Width);
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}
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}
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} |