using System; namespace CC_Functions.Misc { public static class MathEx { public static decimal Abs(this decimal value) => Math.Abs(value); public static double Abs(this double value) => Math.Abs(value); public static float Abs(this float value) => Math.Abs(value); public static int Abs(this int value) => Math.Abs(value); public static long Abs(this long value) => Math.Abs(value); public static sbyte Abs(this sbyte value) => Math.Abs(value); public static short Abs(this short value) => Math.Abs(value); public static double Acos(this double d) => Math.Acos(d); public static double Asin(this double d) => Math.Asin(d); public static double Atan(this double d) => Math.Atan(d); public static double Atan2(this double x, double y) => Math.Atan2(x, y); public static decimal Ceiling(this decimal d) => Math.Ceiling(d); public static double Ceiling(this double d) => Math.Ceiling(d); public static double Cos(this double d) => Math.Cos(d); public static double Cosh(this double value) => Math.Cosh(value); public static double Exp(this double d) => Math.Exp(d); public static decimal Floor(this decimal d) => Math.Floor(d); public static double Floor(this double d) => Math.Floor(d); public static double Log(this double d) => Math.Log(d); public static double Log(this double d, double newBase) => Math.Log(d, newBase); public static double Log10(this double d) => Math.Log10(d); //Max //Min public static double Pow(this double x, double y) => Math.Pow(x, y); public static double Root(this double value, double n) => Math.Pow(value, 1 / n); public static decimal Round(this decimal d) => Math.Round(d); public static decimal Round(this decimal d, MidpointRounding mode) => Math.Round(d, mode); public static decimal Round(this decimal d, int decimals) => Math.Round(d, decimals); public static decimal Round(this decimal d, int decimals, MidpointRounding mode) => Math.Round(d, decimals, mode); public static double Round(this double a) => Math.Round(a); public static double Round(this double value, MidpointRounding mode) => Math.Round(value, mode); public static double Round(this double value, int digits) => Math.Round(value, digits); public static double Round(this double value, int digits, MidpointRounding mode) => Math.Round(value, digits, mode); public static int Sign(this decimal value) => Math.Sign(value); public static int Sign(this double value) => Math.Sign(value); public static int Sign(this float value) => Math.Sign(value); public static int Sign(this int value) => Math.Sign(value); public static int Sign(this long value) => Math.Sign(value); public static int Sign(this sbyte value) => Math.Sign(value); public static int Sign(this short value) => Math.Sign(value); public static double Sin(this double a) => Math.Sin(a); public static double Sinh(this double value) => Math.Sinh(value); public static double Sqrt(this double d) => Math.Sqrt(d); public static double Tan(this double a) => Math.Tan(a); public static double Tanh(this double value) => Math.Tanh(value); public static decimal Truncate(this decimal d) => Math.Truncate(d); public static double Truncate(this double d) => Math.Truncate(d); public static long BigMul(this int a, int b) => Math.BigMul(a, b); public static int DivRem(this int a, int b, out int result) => Math.DivRem(a, b, out result); public static long DivRem(this int a, int b, out long result) => Math.DivRem(a, b, out result); public static double IEEERemainder(this double x, double y) => Math.IEEERemainder(x, y); } }