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CC-Functions/Commandline/TUI/DiffDraw.cs

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using System;
using System.Drawing;
using CC_Functions.Misc;
namespace CC_Functions.Commandline.TUI
{
/// <summary>
/// Provides differential drawing of a char[,] Do not use in combination with System.Console
/// </summary>
public static class DiffDraw
{
private static Pixel[,] Screen { get; set; } = new Pixel[0, 0];
private static Pixel[,] _last = new Pixel[0,0];
public static int Width => Screen.GetLength(1);
public static int Height => Screen.GetLength(0);
public static void Draw(bool color)
{
Console.CursorTop = 0;
Console.CursorLeft = 0;
ConsoleColor fcol = Console.ForegroundColor;
ConsoleColor bcol = Console.BackgroundColor;
int width = Width;
int height = Height;
for (int y = 0; y < height; y++)
{
for (int x = 0; x < width; x++)
{
Pixel tmp1 = Screen[y, x];
if (tmp1 == _last[y, x]) continue;
if (color)
{
Console.ForegroundColor = tmp1.ForeColor;
Console.BackgroundColor = tmp1.BackColor;
}
Console.CursorLeft = x;
Console.Write(tmp1);
}
Console.WriteLine();
Console.CursorLeft = 0;
}
Console.ForegroundColor = fcol;
Console.BackgroundColor = bcol;
_last = Screen;
}
public static void FullDraw(bool color)
{
Console.CursorTop = 0;
Console.CursorLeft = 0;
ConsoleColor fcol = Console.ForegroundColor;
ConsoleColor bcol = Console.BackgroundColor;
Console.Clear();
int width = Width;
int height = Height;
for (int y = 0; y < height; y++)
{
for (int x = 0; x < width; x++)
{
Pixel tmp1 = Screen[y, x];
if (color)
{
Console.ForegroundColor = tmp1.ForeColor;
Console.BackgroundColor = tmp1.BackColor;
}
Console.CursorLeft = x;
Console.Write(tmp1);
}
Console.WriteLine();
Console.CursorLeft = 0;
}
Console.ForegroundColor = fcol;
Console.BackgroundColor = bcol;
_last = Screen;
}
public static char Get(Point p) => Get(p.X, p.Y);
public static char Get(int x, int y) => Screen[y, x].Content;
public static ConsoleColor GetForeColor(Point p) => GetForeColor(p.X, p.Y);
public static ConsoleColor GetForeColor(int x, int y) => Screen[y, x].ForeColor;
public static ConsoleColor GetBackColor(Point p) => GetBackColor(p.X, p.Y);
public static ConsoleColor GetBackColor(int x, int y) => Screen[y, x].BackColor;
public static void Set(Point p, Pixel c) => Set(p.X, p.Y, c);
public static void Set(int x, int y, Pixel c) => Screen[y, x] = c;
public static void Clear() => Clear(Width, Height);
public static void Clear(int width, int height)
{
Screen = new Pixel[height, width];
_last = _last.Resize(height, width);
}
public static void Clear(Pixel[,] content)
{
Screen = content;
_last = _last.Resize(Height, Width);
}
}
}