RpoCommand: output to frex.glsl instead of frex.frag since .frag is supposed to be used only for fragment shaders
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@ -21,7 +21,7 @@ public class RpoCommand {
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private static final ModContainer respackotps = FabricLoader.getInstance().getModContainer(RpoModInfo.ID).get();
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public static void register() {
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DISPATCHER.register(literal("rpo").then(literal("dump").then(literal("frex").executes(ctx -> {
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ctx.getSource().sendFeedback(dump(FrexCompat.generateShader(), "frex.frag"));
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ctx.getSource().sendFeedback(dump(FrexCompat.generateShader(), "frex.glsl"));
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return 1;
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}))));
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DISPATCHER.register(literal("rpo").then(literal("dump").then(literal("config").executes(ctx -> {
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