Implement expansion. Closes #8
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@ -116,7 +116,7 @@ gradle-app.setting
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/run/*
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!/run/resourcepacks
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/run/resourcepacks/*
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!/run/resourcepacks/lumi
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!/run/resourcepacks/testpack
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!/run/saves
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/run/saves/*
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!/run/saves/New World
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13
build.gradle
13
build.gradle
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@ -6,28 +6,23 @@ repositories {
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maven { url = "https://maven.dblsaiko.net/"; name = "Canvas" }
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maven { url = 'https://server.bbkr.space/artifactory/libs-release'; name = "Required for canvas" }
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maven { url = "https://minecraft.curseforge.com/api/maven"; name = "CurseForge (for canvas)" }
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maven { url = "https://jitpack.io"; name = "jitpack (for StarScript)" }
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}
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dependencies {
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//to change the versions see the gradle.properties file
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minecraft "com.mojang:minecraft:${project.minecraft_version}"
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mappings "net.fabricmc:yarn:${project.minecraft_version}+${project.yarn_mappings}:v2"
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modImplementation "net.fabricmc:fabric-loader:${project.loader_version}"
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// Fabric API. This is technically optional, but you probably want it anyway.
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modImplementation "net.fabricmc.fabric-api:fabric-api:0.38.2+1.17"
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modImplementation "com.terraformersmc:modmenu:2.0.5"
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download("https://gitlab.com/jfmods/LibJF/-/jobs/artifacts/master/raw/latest-dev.jar?job=build_test", "libjf")
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include modImplementation("com.github.MeteorDevelopment:starscript:0.1.5")
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modApi("me.shedaniel.cloth:cloth-config-fabric:5.0.38")
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modCompileOnly "grondag:frex-mc117:+"
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/*TODO re-enable after canvas works on 1.17.1
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modRuntime("grondag:canvas-mc117-1.17:+") {
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exclude(group: "me.shedaniel.cloth")
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}*/
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download("https://gitlab.com/jfmods/LibJF/-/jobs/artifacts/master/raw/latest-dev.jar?job=build_test", "libjf")
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}
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testImplementation('org.junit.jupiter:junit-jupiter:5.6.2')
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}
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@ -1,674 +0,0 @@
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GNU GENERAL PUBLIC LICENSE
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Version 3, 29 June 2007
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any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<https://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
|
@ -1,165 +0,0 @@
|
|||
GNU LESSER GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
|
||||
This version of the GNU Lesser General Public License incorporates
|
||||
the terms and conditions of version 3 of the GNU General Public
|
||||
License, supplemented by the additional permissions listed below.
|
||||
|
||||
0. Additional Definitions.
|
||||
|
||||
As used herein, "this License" refers to version 3 of the GNU Lesser
|
||||
General Public License, and the "GNU GPL" refers to version 3 of the GNU
|
||||
General Public License.
|
||||
|
||||
"The Library" refers to a covered work governed by this License,
|
||||
other than an Application or a Combined Work as defined below.
|
||||
|
||||
An "Application" is any work that makes use of an interface provided
|
||||
by the Library, but which is not otherwise based on the Library.
|
||||
Defining a subclass of a class defined by the Library is deemed a mode
|
||||
of using an interface provided by the Library.
|
||||
|
||||
A "Combined Work" is a work produced by combining or linking an
|
||||
Application with the Library. The particular version of the Library
|
||||
with which the Combined Work was made is also called the "Linked
|
||||
Version".
|
||||
|
||||
The "Minimal Corresponding Source" for a Combined Work means the
|
||||
Corresponding Source for the Combined Work, excluding any source code
|
||||
for portions of the Combined Work that, considered in isolation, are
|
||||
based on the Application, and not on the Linked Version.
|
||||
|
||||
The "Corresponding Application Code" for a Combined Work means the
|
||||
object code and/or source code for the Application, including any data
|
||||
and utility programs needed for reproducing the Combined Work from the
|
||||
Application, but excluding the System Libraries of the Combined Work.
|
||||
|
||||
1. Exception to Section 3 of the GNU GPL.
|
||||
|
||||
You may convey a covered work under sections 3 and 4 of this License
|
||||
without being bound by section 3 of the GNU GPL.
|
||||
|
||||
2. Conveying Modified Versions.
|
||||
|
||||
If you modify a copy of the Library, and, in your modifications, a
|
||||
facility refers to a function or data to be supplied by an Application
|
||||
that uses the facility (other than as an argument passed when the
|
||||
facility is invoked), then you may convey a copy of the modified
|
||||
version:
|
||||
|
||||
a) under this License, provided that you make a good faith effort to
|
||||
ensure that, in the event an Application does not supply the
|
||||
function or data, the facility still operates, and performs
|
||||
whatever part of its purpose remains meaningful, or
|
||||
|
||||
b) under the GNU GPL, with none of the additional permissions of
|
||||
this License applicable to that copy.
|
||||
|
||||
3. Object Code Incorporating Material from Library Header Files.
|
||||
|
||||
The object code form of an Application may incorporate material from
|
||||
a header file that is part of the Library. You may convey such object
|
||||
code under terms of your choice, provided that, if the incorporated
|
||||
material is not limited to numerical parameters, data structure
|
||||
layouts and accessors, or small macros, inline functions and templates
|
||||
(ten or fewer lines in length), you do both of the following:
|
||||
|
||||
a) Give prominent notice with each copy of the object code that the
|
||||
Library is used in it and that the Library and its use are
|
||||
covered by this License.
|
||||
|
||||
b) Accompany the object code with a copy of the GNU GPL and this license
|
||||
document.
|
||||
|
||||
4. Combined Works.
|
||||
|
||||
You may convey a Combined Work under terms of your choice that,
|
||||
taken together, effectively do not restrict modification of the
|
||||
portions of the Library contained in the Combined Work and reverse
|
||||
engineering for debugging such modifications, if you also do each of
|
||||
the following:
|
||||
|
||||
a) Give prominent notice with each copy of the Combined Work that
|
||||
the Library is used in it and that the Library and its use are
|
||||
covered by this License.
|
||||
|
||||
b) Accompany the Combined Work with a copy of the GNU GPL and this license
|
||||
document.
|
||||
|
||||
c) For a Combined Work that displays copyright notices during
|
||||
execution, include the copyright notice for the Library among
|
||||
these notices, as well as a reference directing the user to the
|
||||
copies of the GNU GPL and this license document.
|
||||
|
||||
d) Do one of the following:
|
||||
|
||||
0) Convey the Minimal Corresponding Source under the terms of this
|
||||
License, and the Corresponding Application Code in a form
|
||||
suitable for, and under terms that permit, the user to
|
||||
recombine or relink the Application with a modified version of
|
||||
the Linked Version to produce a modified Combined Work, in the
|
||||
manner specified by section 6 of the GNU GPL for conveying
|
||||
Corresponding Source.
|
||||
|
||||
1) Use a suitable shared library mechanism for linking with the
|
||||
Library. A suitable mechanism is one that (a) uses at run time
|
||||
a copy of the Library already present on the user's computer
|
||||
system, and (b) will operate properly with a modified version
|
||||
of the Library that is interface-compatible with the Linked
|
||||
Version.
|
||||
|
||||
e) Provide Installation Information, but only if you would otherwise
|
||||
be required to provide such information under section 6 of the
|
||||
GNU GPL, and only to the extent that such information is
|
||||
necessary to install and execute a modified version of the
|
||||
Combined Work produced by recombining or relinking the
|
||||
Application with a modified version of the Linked Version. (If
|
||||
you use option 4d0, the Installation Information must accompany
|
||||
the Minimal Corresponding Source and Corresponding Application
|
||||
Code. If you use option 4d1, you must provide the Installation
|
||||
Information in the manner specified by section 6 of the GNU GPL
|
||||
for conveying Corresponding Source.)
|
||||
|
||||
5. Combined Libraries.
|
||||
|
||||
You may place library facilities that are a work based on the
|
||||
Library side by side in a single library together with other library
|
||||
facilities that are not Applications and are not covered by this
|
||||
License, and convey such a combined library under terms of your
|
||||
choice, if you do both of the following:
|
||||
|
||||
a) Accompany the combined library with a copy of the same work based
|
||||
on the Library, uncombined with any other library facilities,
|
||||
conveyed under the terms of this License.
|
||||
|
||||
b) Give prominent notice with the combined library that part of it
|
||||
is a work based on the Library, and explaining where to find the
|
||||
accompanying uncombined form of the same work.
|
||||
|
||||
6. Revised Versions of the GNU Lesser General Public License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions
|
||||
of the GNU Lesser General Public License from time to time. Such new
|
||||
versions will be similar in spirit to the present version, but may
|
||||
differ in detail to address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Library as you received it specifies that a certain numbered version
|
||||
of the GNU Lesser General Public License "or any later version"
|
||||
applies to it, you have the option of following the terms and
|
||||
conditions either of that published version or of any later version
|
||||
published by the Free Software Foundation. If the Library as you
|
||||
received it does not specify a version number of the GNU Lesser
|
||||
General Public License, you may choose any version of the GNU Lesser
|
||||
General Public License ever published by the Free Software Foundation.
|
||||
|
||||
If the Library as you received it specifies that a proxy can decide
|
||||
whether future versions of the GNU Lesser General Public License shall
|
||||
apply, that proxy's public statement of acceptance of any version is
|
||||
permanent authorization for you to choose that version for the
|
||||
Library.
|
|
@ -1,3 +0,0 @@
|
|||
# Lumi Lights
|
||||
[Lumi Lights](https://github.com/spiralhalo/LumiLights) by [spiralhalo](https://github.com/spiralhalo/LumiLights) is a shader for canvas.\
|
||||
This modified version uses respackopts for configuration instead of forcing the user to edit glsl
|
|
@ -1,136 +0,0 @@
|
|||
/*******************************************************
|
||||
* Lumi Lights - Shader pack for Canvas *
|
||||
*******************************************************
|
||||
* Copyright (c) 2020 spiralhalo and Contributors. *
|
||||
* Released WITHOUT WARRANTY under the terms of the *
|
||||
* GNU Lesser General Public License version 3 as *
|
||||
* published by the Free Software Foundation, Inc. *
|
||||
*******************************************************/
|
||||
|
||||
#include canvas:shaders/internal/header.glsl
|
||||
#include canvas:shaders/internal/varying.glsl
|
||||
#include canvas:shaders/internal/diffuse.glsl
|
||||
#include canvas:shaders/internal/flags.glsl
|
||||
#include canvas:shaders/internal/fog.glsl
|
||||
#include canvas:shaders/internal/program.glsl
|
||||
#include frex:shaders/api/world.glsl
|
||||
#include frex:shaders/api/camera.glsl
|
||||
#include frex:shaders/api/player.glsl
|
||||
#include frex:shaders/api/material.glsl
|
||||
#include frex:shaders/api/fragment.glsl
|
||||
#include frex:shaders/api/sampler.glsl
|
||||
#include frex:shaders/lib/math.glsl
|
||||
#include frex:shaders/lib/color.glsl
|
||||
#include respackopts:config_supplier
|
||||
#include lumi:shaders/api/pbr_frag.glsl
|
||||
#include lumi:shaders/api/context_bump.glsl
|
||||
#include lumi:shaders/lib/pbr.glsl
|
||||
#include lumi:shaders/internal/varying.glsl
|
||||
#include lumi:shaders/internal/main_frag.glsl
|
||||
#include lumi:shaders/internal/lightsource.glsl
|
||||
#include lumi:shaders/internal/tonemap.glsl
|
||||
#include lumi:shaders/internal/pbr_shading.glsl
|
||||
#include lumi:shaders/internal/phong_shading.glsl
|
||||
#include lumi:shaders/internal/skybloom.glsl
|
||||
#include lumi:shaders/internal/debug_shading.glsl
|
||||
|
||||
#include canvas:apitarget
|
||||
|
||||
/******************************************************
|
||||
canvas:shaders/internal/material_main.frag
|
||||
******************************************************/
|
||||
|
||||
void _cv_startFragment(inout frx_FragmentData data) {
|
||||
int cv_programId = _cv_fragmentProgramId();
|
||||
#include canvas:startfragment
|
||||
}
|
||||
|
||||
void main() {
|
||||
#ifndef PROGRAM_BY_UNIFORM
|
||||
if (_cv_programDiscard()) {
|
||||
discard;
|
||||
}
|
||||
#endif
|
||||
|
||||
frx_FragmentData fragData = frx_FragmentData (
|
||||
texture2D(frxs_spriteAltas, _cvv_texcoord, _cv_getFlag(_CV_FLAG_UNMIPPED) * -4.0),
|
||||
_cvv_color,
|
||||
frx_matEmissive() ? 1.0 : 0.0,
|
||||
!frx_matDisableDiffuse(),
|
||||
!frx_matDisableAo(),
|
||||
_cvv_normal,
|
||||
_cvv_lightcoord
|
||||
);
|
||||
|
||||
#ifdef lumi_pbr
|
||||
pbr_roughness = 1.0;
|
||||
pbr_metallic = 0.0;
|
||||
pbr_f0 = vec3(-1.0);
|
||||
#else
|
||||
ww_specular = 0.0;
|
||||
#endif
|
||||
|
||||
_cv_startFragment(fragData);
|
||||
|
||||
vec4 a = clamp(fragData.spriteColor * fragData.vertexColor, 0.0, 1.0);
|
||||
float bloom = fragData.emissivity; // separate bloom from emissivity
|
||||
bool translucent = _cv_getFlag(_CV_FLAG_CUTOUT) == 0.0 && a.a < 0.99;
|
||||
|
||||
if(frx_isGui()){
|
||||
#if DIFFUSE_SHADING_MODE != DIFFUSE_MODE_NONE
|
||||
if(fragData.diffuse){
|
||||
float diffuse = mix(_cvv_diffuse, 1, fragData.emissivity);
|
||||
vec3 shading = mix(vec3(0.5, 0.4, 0.8) * diffuse * diffuse, vec3(1.0), diffuse);
|
||||
a.rgb *= shading;
|
||||
}
|
||||
#endif
|
||||
} else {
|
||||
#if lumi_debugMode != lumi_debugMode_none
|
||||
debug_shading(a);
|
||||
#else
|
||||
float userBrightness;
|
||||
float brightnessBase = texture2D(frxs_lightmap, vec2(0.03125, 0.03125)).r;
|
||||
if(frx_worldHasSkylight()){
|
||||
userBrightness = smoothstep(0.053, 0.135, brightnessBase);
|
||||
} else {
|
||||
// simplified for both nether and the end
|
||||
userBrightness = smoothstep(0.15, 0.63, brightnessBase);
|
||||
// if(frx_isWorldTheNether()){
|
||||
// userBrightness = smoothstep(0.15/*0.207 no true darkness in nether*/, 0.577, brightnessBase);
|
||||
// } else if (frx_isWorldTheEnd(){
|
||||
// userBrightness = smoothstep(0.18/*0.271 no true darkness in the end*/, 0.685, brightnessBase);
|
||||
// }
|
||||
}
|
||||
#ifdef lumi_pbr
|
||||
pbr_shading(fragData, a, bloom, userBrightness, translucent);
|
||||
#else
|
||||
phong_shading(fragData, a, bloom, userBrightness, translucent);
|
||||
#endif
|
||||
#endif
|
||||
}
|
||||
|
||||
// PERF: varyings better here?
|
||||
if (_cv_getFlag(_CV_FLAG_CUTOUT) == 1.0) {
|
||||
float t = _cv_getFlag(_CV_FLAG_TRANSLUCENT_CUTOUT) == 1.0 ? _CV_TRANSLUCENT_CUTOUT_THRESHOLD : 0.5;
|
||||
|
||||
if (a.a < t) {
|
||||
discard;
|
||||
}
|
||||
}
|
||||
|
||||
// PERF: varyings better here?
|
||||
if (_cv_getFlag(_CV_FLAG_FLASH_OVERLAY) == 1.0) {
|
||||
a = a * 0.25 + 0.75;
|
||||
} else if (_cv_getFlag(_CV_FLAG_HURT_OVERLAY) == 1.0) {
|
||||
a = vec4(0.25 + a.r * 0.75, a.g * 0.75, a.b * 0.75, a.a);
|
||||
}
|
||||
|
||||
// TODO: need a separate fog pass?
|
||||
gl_FragData[TARGET_BASECOLOR] = _cv_fog(a);
|
||||
gl_FragDepth = gl_FragCoord.z;
|
||||
|
||||
#if TARGET_EMISSIVE > 0
|
||||
translucent = translucent && a.a < 0.99;
|
||||
gl_FragData[TARGET_EMISSIVE] = vec4(bloom * a.a, 1.0, 0.0, translucent ? step(hdr_skyBloom, bloom) : 1.0);
|
||||
#endif
|
||||
}
|
|
@ -1,113 +0,0 @@
|
|||
/******************************************************************************************************
|
||||
* Derived from Canvas (https://github.com/grondag/canvas) material_main shader, Apache 2.0 license. *
|
||||
* Modified to add PBR varyings and support for texture-based bump map generation. *
|
||||
* The modifications are licensed under the GNU Lesser General Public License version 3. *
|
||||
******************************************************************************************************/
|
||||
|
||||
#include canvas:shaders/internal/header.glsl
|
||||
#include canvas:shaders/internal/varying.glsl
|
||||
#include canvas:shaders/internal/vertex.glsl
|
||||
#include canvas:shaders/internal/flags.glsl
|
||||
#include canvas:shaders/internal/diffuse.glsl
|
||||
#include canvas:shaders/internal/program.glsl
|
||||
#include frex:shaders/api/context.glsl
|
||||
#include frex:shaders/api/vertex.glsl
|
||||
#include frex:shaders/api/sampler.glsl
|
||||
#include respackopts:config_supplier
|
||||
#include lumi:shaders/api/context_bump.glsl
|
||||
#include lumi:shaders/internal/varying.glsl
|
||||
#include lumi:shaders/internal/main_vert.glsl
|
||||
|
||||
#include canvas:apitarget
|
||||
|
||||
/******************************************************
|
||||
canvas:shaders/internal/material_main.vert
|
||||
******************************************************/
|
||||
|
||||
void _cv_startVertex(inout frx_VertexData data, in int cv_programId) {
|
||||
#include canvas:startvertex
|
||||
}
|
||||
|
||||
void _cv_endVertex(inout frx_VertexData data, in int cv_programId) {
|
||||
#include canvas:endvertex
|
||||
}
|
||||
|
||||
void main() {
|
||||
frx_VertexData data = frx_VertexData(
|
||||
gl_Vertex,
|
||||
in_uv,
|
||||
in_color,
|
||||
(in_normal_flags.xyz - 127.0) / 127.0,
|
||||
in_lightmap.rg * 0.00390625 + 0.03125
|
||||
);
|
||||
|
||||
// Adding +0.5 prevents striping or other strangeness in flag-dependent rendering
|
||||
// due to FP error on some cards/drivers. Also made varying attribute invariant (rolls eyes at OpenGL)
|
||||
_cvv_flags = uint(in_normal_flags.w + 0.5);
|
||||
|
||||
// pbrv_roughness = 1.0;
|
||||
// pbrv_metallic = 0.0;
|
||||
|
||||
_cv_setupProgram();
|
||||
|
||||
#ifdef LUMI_BUMP
|
||||
startBump();
|
||||
#endif
|
||||
|
||||
int cv_programId = _cv_vertexProgramId();
|
||||
_cv_startVertex(data, cv_programId);
|
||||
|
||||
#ifdef LUMI_BUMP
|
||||
setupBump(data);
|
||||
#endif
|
||||
|
||||
if (_cvu_atlas[_CV_SPRITE_INFO_TEXTURE_SIZE] != 0.0) {
|
||||
float spriteIndex = in_material.x;
|
||||
// for sprite atlas textures, convert from normalized (0-1) to interpolated coordinates
|
||||
vec4 spriteBounds = texture2DLod(frxs_spriteInfo, vec2(0, spriteIndex / _cvu_atlas[_CV_SPRITE_INFO_TEXTURE_SIZE]), 0);
|
||||
|
||||
float atlasHeight = _cvu_atlas[_CV_ATLAS_HEIGHT];
|
||||
float atlasWidth = _cvu_atlas[_CV_ATLAS_WIDTH];
|
||||
|
||||
// snap sprite bounds to integer coordinates to correct for floating point error
|
||||
spriteBounds *= vec4(atlasWidth, atlasHeight, atlasWidth, atlasHeight);
|
||||
spriteBounds += vec4(0.5, 0.5, 0.5, 0.5);
|
||||
spriteBounds -= fract(spriteBounds);
|
||||
spriteBounds /= vec4(atlasWidth, atlasHeight, atlasWidth, atlasHeight);
|
||||
|
||||
data.spriteUV = spriteBounds.xy + data.spriteUV * spriteBounds.zw;
|
||||
|
||||
#ifdef LUMI_BUMP
|
||||
endBump(spriteBounds);
|
||||
#endif
|
||||
}
|
||||
|
||||
data.spriteUV = _cv_textureCoord(data.spriteUV, 0);
|
||||
|
||||
vec4 viewCoord = gl_ModelViewMatrix * data.vertex;
|
||||
gl_ClipVertex = viewCoord;
|
||||
gl_FogFragCoord = length(viewCoord.xyz);
|
||||
|
||||
setVaryings(viewCoord);
|
||||
|
||||
//data.normal *= gl_NormalMatrix;
|
||||
data.vertex = gl_ModelViewProjectionMatrix * data.vertex;
|
||||
|
||||
gl_Position = data.vertex;
|
||||
|
||||
_cv_endVertex(data, cv_programId);
|
||||
|
||||
_cvv_texcoord = data.spriteUV;
|
||||
_cvv_color = data.color;
|
||||
_cvv_normal = data.normal;
|
||||
|
||||
#if DIFFUSE_SHADING_MODE != DIFFUSE_MODE_NONE
|
||||
_cvv_diffuse = _cv_diffuse(_cvv_normal);
|
||||
#endif
|
||||
|
||||
#if AO_SHADING_MODE != AO_MODE_NONE
|
||||
_cvv_ao = in_lightmap.b / 255.0;
|
||||
#endif
|
||||
|
||||
_cvv_lightcoord = data.light;
|
||||
}
|
|
@ -1,31 +0,0 @@
|
|||
/*
|
||||
* Derived from Canvas source code (https://github.com/grondag/canvas/)
|
||||
*
|
||||
* Changes are made to add bloom to sky fragments.
|
||||
*/
|
||||
|
||||
#include canvas:shaders/internal/process/header.glsl
|
||||
#include frex:shaders/lib/color.glsl
|
||||
#include frex:shaders/lib/sample.glsl
|
||||
#include frex:shaders/lib/math.glsl
|
||||
#include lumi:shaders/internal/skybloom.glsl
|
||||
|
||||
/******************************************************
|
||||
canvas:shaders/internal/process/emissive_color.frag
|
||||
******************************************************/
|
||||
uniform sampler2D _cvu_base;
|
||||
uniform sampler2D _cvu_emissive;
|
||||
uniform ivec2 _cvu_size;
|
||||
|
||||
varying vec2 _cvv_texcoord;
|
||||
|
||||
void main() {
|
||||
vec4 e = texture2D(_cvu_emissive, _cvv_texcoord);
|
||||
|
||||
bool sky = e.g == 0.0;
|
||||
float bloom = sky ? hdr_skyBloom : e.r;
|
||||
|
||||
vec4 c = frx_fromGamma(texture2D(_cvu_base, _cvv_texcoord));
|
||||
|
||||
gl_FragData[0] = vec4(c.rgb * bloom, e.r);
|
||||
}
|
|
@ -1,6 +0,0 @@
|
|||
{
|
||||
"blendMode": "translucent",
|
||||
"disableAo": true,
|
||||
"vertexSource": "lumi:shaders/material/water.vert",
|
||||
"fragmentSource": "lumi:shaders/material/water.frag"
|
||||
}
|
|
@ -1,8 +0,0 @@
|
|||
#define LUMI_PBR_API 1
|
||||
|
||||
// API 0
|
||||
float pbr_roughness;
|
||||
float pbr_metallic;
|
||||
|
||||
// API 1
|
||||
vec3 pbr_f0;
|
|
@ -1,20 +0,0 @@
|
|||
/*******************************************************
|
||||
* lumi:shaders/internal/debug_shading.glsl *
|
||||
*******************************************************
|
||||
* Copyright (c) 2020 spiralhalo and Contributors. *
|
||||
* Released WITHOUT WARRANTY under the terms of the *
|
||||
* GNU Lesser General Public License version 3 as *
|
||||
* published by the Free Software Foundation, Inc. *
|
||||
*******************************************************/
|
||||
|
||||
#if lumi_debugMode != lumi_debugMode_none
|
||||
void debug_shading(inout vec4 a) {
|
||||
#if lumi_debugMode == lumi_debugMode_viewDir
|
||||
vec3 viewDir = normalize(-pbrv_viewPos) * frx_normalModelMatrix() * gl_NormalMatrix;
|
||||
a.rgb = viewDir * 0.5 + 0.5;
|
||||
#else
|
||||
vec3 normal = fragData.vertexNormal * frx_normalModelMatrix();
|
||||
a.rgb = normal * 0.5 + 0.5;
|
||||
#endif
|
||||
}
|
||||
#endif
|
|
@ -1,226 +0,0 @@
|
|||
/*******************************************************
|
||||
* lumi:shaders/internal/lightsource.glsl *
|
||||
*******************************************************
|
||||
* Copyright (c) 2020 spiralhalo and Contributors. *
|
||||
* Released WITHOUT WARRANTY under the terms of the *
|
||||
* GNU Lesser General Public License version 3 as *
|
||||
* published by the Free Software Foundation, Inc. *
|
||||
*******************************************************/
|
||||
|
||||
#ifdef lumi_pbr
|
||||
const float hdr_sunStr = 5;
|
||||
const float hdr_moonStr = 0.4;
|
||||
const float hdr_blockMinStr = 2;
|
||||
const float hdr_blockMaxStr = 3;
|
||||
const float hdr_handHeldStr = 1.5;
|
||||
const float hdr_skylessStr = 0.2;
|
||||
const float hdr_baseMinStr = 0.01;
|
||||
const float hdr_baseMaxStr = 0.8;
|
||||
const float hdr_emissiveStr = 1;
|
||||
const float hdr_relAmbient = 0.2;
|
||||
#else
|
||||
const float hdr_sunStr = 2;
|
||||
const float hdr_moonStr = 0.4;
|
||||
const float hdr_blockMinStr = 1.0;
|
||||
const float hdr_blockMaxStr = 1.4;
|
||||
const float hdr_handHeldStr = 0.9;
|
||||
const float hdr_skylessStr = 0.2;
|
||||
const float hdr_baseMinStr = 0.0;
|
||||
const float hdr_baseMaxStr = 0.25;
|
||||
const float hdr_emissiveStr = 1;
|
||||
const float hdr_relAmbient = 0.09;
|
||||
#endif
|
||||
const float hdr_zWobbleDefault = 0.1;
|
||||
const vec3 blockColor = vec3(1.0, 0.875, 0.75);
|
||||
#if lumi_tonemap == lumi_tonemap_vibrant
|
||||
const vec3 sunColor = vec3(1.0, 1.0, 1.0);
|
||||
#else
|
||||
const vec3 sunColor = vec3(1.0, 1.0, 0.8);
|
||||
#endif
|
||||
|
||||
/* BLOCK LIGHT
|
||||
*******************************************************/
|
||||
|
||||
vec3 l2_blockRadiance(float blockLight, float userBrightness) {
|
||||
float bl = l2_clampScale(0.03125, 1.0, blockLight);
|
||||
bl *= bl * mix(hdr_blockMinStr, hdr_blockMaxStr, userBrightness);
|
||||
return hdr_gammaAdjust(bl * blockColor);
|
||||
}
|
||||
|
||||
/* HELD LIGHT
|
||||
*******************************************************/
|
||||
|
||||
#if HANDHELD_LIGHT_RADIUS != 0
|
||||
vec3 l2_handHeldRadiance() {
|
||||
vec4 held = frx_heldLight();
|
||||
float hl = l2_clampScale(held.w * HANDHELD_LIGHT_RADIUS, 0.0, gl_FogFragCoord);
|
||||
hl *= hl * hdr_handHeldStr;
|
||||
return hdr_gammaAdjust(held.rgb * hl);
|
||||
}
|
||||
#endif
|
||||
|
||||
/* EMISSIVE LIGHT
|
||||
*******************************************************/
|
||||
|
||||
vec3 l2_emissiveRadiance(float emissivity) {
|
||||
return vec3(hdr_gammaAdjust(emissivity) * hdr_emissiveStr);
|
||||
}
|
||||
|
||||
/* SKY AMBIENT LIGHT
|
||||
*******************************************************/
|
||||
|
||||
float l2_skyLight(float skyLight, float intensity) {
|
||||
float sl = l2_clampScale(0.03125, 1.0, skyLight);
|
||||
return hdr_gammaAdjust(sl) * intensity;
|
||||
}
|
||||
|
||||
vec3 l2_ambientColor(float time) {
|
||||
vec3 ambientColor = hdr_gammaAdjust(vec3(0.6, 0.9, 1.0)) * hdr_sunStr * hdr_relAmbient;
|
||||
vec3 sunriseAmbient = hdr_gammaAdjust(vec3(1.0, 0.8, 0.4)) * hdr_sunStr * hdr_relAmbient;
|
||||
vec3 sunsetAmbient = hdr_gammaAdjust(vec3(1.0, 0.6, 0.2)) * hdr_sunStr * hdr_relAmbient;
|
||||
vec3 nightAmbient = hdr_gammaAdjust(vec3(1.0, 1.0, 2.0)) * hdr_moonStr * hdr_relAmbient;
|
||||
if(time > 0.94){
|
||||
ambientColor = mix(nightAmbient, sunriseAmbient, l2_clampScale(0.94, 0.98, time));
|
||||
} else if(time > 0.52){
|
||||
ambientColor = mix(sunsetAmbient, nightAmbient, l2_clampScale(0.52, 0.56, time));
|
||||
} else if(time > 0.48){
|
||||
ambientColor = mix(ambientColor, sunsetAmbient, l2_clampScale(0.48, 0.5, time));
|
||||
} else if(time < 0.02){
|
||||
ambientColor = mix(ambientColor, sunriseAmbient, l2_clampScale(0.02, 0, time));
|
||||
}
|
||||
return ambientColor;
|
||||
}
|
||||
|
||||
vec3 l2_skyAmbient(float skyLight, float time, float intensity) {
|
||||
float sa = l2_skyLight(skyLight, intensity) * 2.5;
|
||||
return sa * l2_ambientColor(time);
|
||||
}
|
||||
|
||||
/* SKYLESS LIGHT
|
||||
*******************************************************/
|
||||
|
||||
vec3 l2_skylessLightColor() {
|
||||
return hdr_gammaAdjust(vec3(1.0));
|
||||
}
|
||||
|
||||
vec3 l2_dimensionColor() {
|
||||
if (frx_isWorldTheNether()) {
|
||||
float min_col = min(min(gl_Fog.color.rgb.x, gl_Fog.color.rgb.y), gl_Fog.color.rgb.z);
|
||||
float max_col = max(max(gl_Fog.color.rgb.x, gl_Fog.color.rgb.y), gl_Fog.color.rgb.z);
|
||||
float sat = 0.0;
|
||||
if (max_col != 0.0) {
|
||||
sat = (max_col-min_col)/max_col;
|
||||
}
|
||||
|
||||
return hdr_gammaAdjust(clamp((gl_Fog.color.rgb*(1/max_col))+pow(sat,2)/2, 0.0, 1.0));
|
||||
}
|
||||
else {
|
||||
return hdr_gammaAdjust(vec3(0.8, 0.7, 1.0));
|
||||
}
|
||||
}
|
||||
|
||||
vec3 l2_skylessDarkenedDir() {
|
||||
return vec3(0, -0.977358, 0.211593);
|
||||
}
|
||||
|
||||
vec3 l2_skylessDir() {
|
||||
return vec3(0, 0.977358, 0.211593);
|
||||
}
|
||||
|
||||
vec3 l2_skylessRadiance(float userBrightness) {
|
||||
if (frx_worldHasSkylight()) {
|
||||
return vec3(0);
|
||||
} else {
|
||||
return ( frx_isSkyDarkened() ? 0.5 : 1.0 )
|
||||
* hdr_skylessStr
|
||||
* l2_skylessLightColor()
|
||||
* userBrightness;
|
||||
}
|
||||
}
|
||||
|
||||
/* BASE AMBIENT LIGHT
|
||||
*******************************************************/
|
||||
|
||||
vec3 l2_baseAmbient(float userBrightness){
|
||||
if(frx_worldHasSkylight()){
|
||||
return vec3(0.1) * mix(hdr_baseMinStr, hdr_baseMaxStr, userBrightness);
|
||||
} else {
|
||||
return l2_dimensionColor() * mix(hdr_baseMinStr, hdr_baseMaxStr, userBrightness);
|
||||
}
|
||||
}
|
||||
|
||||
/* SUN LIGHT
|
||||
*******************************************************/
|
||||
|
||||
vec3 l2_sunColor(float time){
|
||||
vec3 sunColor = hdr_gammaAdjust(sunColor) * hdr_sunStr;
|
||||
vec3 sunriseColor = hdr_gammaAdjust(vec3(1.0, 0.8, 0.4)) * hdr_sunStr;
|
||||
vec3 sunsetColor = hdr_gammaAdjust(vec3(1.0, 0.6, 0.4)) * hdr_sunStr;
|
||||
if(time > 0.94){
|
||||
sunColor = sunriseColor;
|
||||
} else if(time > 0.56){
|
||||
sunColor = vec3(0); // pitch black at night
|
||||
} else if(time > 0.54){
|
||||
sunColor = mix(sunsetColor, vec3(0), l2_clampScale(0.54, 0.56, time));
|
||||
} else if(time > 0.5){
|
||||
sunColor = sunsetColor;
|
||||
} else if(time > 0.48){
|
||||
sunColor = mix(sunColor, sunsetColor, l2_clampScale(0.48, 0.5, time));
|
||||
} else if(time < 0.02){
|
||||
sunColor = mix(sunColor, sunriseColor, l2_clampScale(0.02, 0, time));
|
||||
}
|
||||
return sunColor;
|
||||
}
|
||||
|
||||
vec3 l2_vanillaSunDir(in float time, float zWobble){
|
||||
|
||||
// wrap time to account for sunrise
|
||||
time -= (time >= 0.75) ? 1.0 : 0.0;
|
||||
|
||||
// supposed offset of sunset/sunrise from 0/12000 daytime. might get better result with datamining?
|
||||
float sunHorizonDur = 0.04;
|
||||
|
||||
// angle of sun in radians
|
||||
float angleRad = l2_clampScale(-sunHorizonDur, 0.5+sunHorizonDur, time) * PI;
|
||||
|
||||
return normalize(vec3(cos(angleRad), sin(angleRad), zWobble));
|
||||
}
|
||||
|
||||
vec3 l2_sunRadiance(float skyLight, in float time, float intensity, float rainGradient){
|
||||
|
||||
// wrap time to account for sunrise
|
||||
float customTime = (time >= 0.75) ? (time - 1.0) : time;
|
||||
|
||||
float customIntensity = l2_clampScale(-0.08, 0.00, customTime);
|
||||
|
||||
if(customTime >= 0.25){
|
||||
customIntensity = l2_clampScale(0.58, 0.5, customTime);
|
||||
}
|
||||
|
||||
customIntensity *= mix(1.0, 0.0, rainGradient);
|
||||
|
||||
float sl = l2_skyLight(skyLight, max(customIntensity, intensity));
|
||||
|
||||
// direct sun light doesn't reach into dark spot as much as sky ambient
|
||||
sl = frx_smootherstep(0.5,1.0,sl);
|
||||
|
||||
return sl * l2_sunColor(time);
|
||||
}
|
||||
|
||||
/* MOON LIGHT
|
||||
*******************************************************/
|
||||
|
||||
vec3 l2_moonDir(float time){
|
||||
float aRad = l2_clampScale(0.56, 0.94, time) * PI;
|
||||
return normalize(vec3(cos(aRad), sin(aRad), 0));
|
||||
}
|
||||
|
||||
vec3 l2_moonRadiance(float skyLight, float time, float intensity){
|
||||
float ml = l2_skyLight(skyLight, intensity) * frx_moonSize() * hdr_moonStr;
|
||||
if(time < 0.58){
|
||||
ml *= l2_clampScale(0.54, 0.58, time);
|
||||
} else if(time > 0.92){
|
||||
ml *= l2_clampScale(0.96, 0.92, time);
|
||||
}
|
||||
return vec3(ml);
|
||||
}
|
|
@ -1,36 +0,0 @@
|
|||
/*******************************************************
|
||||
* lumi:shaders/internal/main_frag.glsl *
|
||||
*******************************************************
|
||||
* Copyright (c) 2020 spiralhalo and Contributors. *
|
||||
* Released WITHOUT WARRANTY under the terms of the *
|
||||
* GNU Lesser General Public License version 3 as *
|
||||
* published by the Free Software Foundation, Inc. *
|
||||
*******************************************************/
|
||||
|
||||
const float hdr_finalMult = 1;
|
||||
const float hdr_gamma = 2.2;
|
||||
|
||||
float hdr_gammaAdjust(float x){
|
||||
return pow(x, hdr_gamma);
|
||||
}
|
||||
|
||||
vec3 hdr_gammaAdjust(vec3 x){
|
||||
return pow(x, vec3(hdr_gamma));
|
||||
}
|
||||
|
||||
float l2_clampScale(float e0, float e1, float v){
|
||||
return clamp((v-e0)/(e1-e0), 0.0, 1.0);
|
||||
}
|
||||
|
||||
float l2_max3(vec3 vec){
|
||||
return max(vec.x, max(vec.y, vec.z));
|
||||
}
|
||||
|
||||
float l2_ao(frx_FragmentData fragData) {
|
||||
#if AO_SHADING_MODE != AO_MODE_NONE
|
||||
float ao = fragData.ao ? _cvv_ao : 1.0;
|
||||
return hdr_gammaAdjust(min(1.0, ao + fragData.emissivity));
|
||||
#else
|
||||
return 1.0;
|
||||
#endif
|
||||
}
|
|
@ -1,37 +0,0 @@
|
|||
/*******************************************************
|
||||
* lumi:shaders/internal/main_vert.glsl *
|
||||
*******************************************************
|
||||
* Copyright (c) 2020 spiralhalo and Contributors. *
|
||||
* Released WITHOUT WARRANTY under the terms of the *
|
||||
* GNU Lesser General Public License version 3 as *
|
||||
* published by the Free Software Foundation, Inc. *
|
||||
*******************************************************/
|
||||
|
||||
#ifdef LUMI_BUMP
|
||||
float bump_resolution;
|
||||
vec2 uvN;
|
||||
vec2 uvT;
|
||||
vec2 uvB;
|
||||
|
||||
void startBump() {
|
||||
bump_resolution = 1.0;
|
||||
}
|
||||
|
||||
void setupBump(frx_VertexData data) {
|
||||
float bumpSample = 0.015625 * bump_resolution;
|
||||
|
||||
uvN = clamp(data.spriteUV + vec2(-bumpSample, bumpSample), 0.0, 1.0);
|
||||
uvT = clamp(data.spriteUV + vec2(bumpSample, 0), 0.0, 1.0);
|
||||
uvB = clamp(data.spriteUV - vec2(0, bumpSample), 0.0, 1.0);
|
||||
}
|
||||
|
||||
void endBump(vec4 spriteBounds) {
|
||||
uvN = spriteBounds.xy + uvN * spriteBounds.zw;
|
||||
uvT = spriteBounds.xy + uvT * spriteBounds.zw;
|
||||
uvB = spriteBounds.xy + uvB * spriteBounds.zw;
|
||||
}
|
||||
#endif
|
||||
|
||||
void setVaryings(vec4 viewCoord) {
|
||||
l2_viewPos = viewCoord.xyz;
|
||||
}
|
|
@ -1,138 +0,0 @@
|
|||
/*******************************************************
|
||||
* lumi:shaders/internal/pbr_shading.glsl *
|
||||
*******************************************************
|
||||
* Copyright (c) 2020 spiralhalo and Contributors. *
|
||||
* Released WITHOUT WARRANTY under the terms of the *
|
||||
* GNU Lesser General Public License version 3 as *
|
||||
* published by the Free Software Foundation, Inc. *
|
||||
*******************************************************/
|
||||
|
||||
const float pbr_specularBloomStr = 0.01;
|
||||
const float pbr_specularAlphaStr = 0.1;
|
||||
|
||||
vec3 pbr_specularBRDF(float roughness, vec3 radiance, vec3 halfway, vec3 lightDir, vec3 viewDir, vec3 normal, vec3 fresnel, float NdotL) {
|
||||
// cook-torrance brdf
|
||||
float distribution = pbr_distributionGGX(normal, halfway, roughness);
|
||||
float geometry = pbr_geometrySmith(normal, viewDir, lightDir, roughness);
|
||||
|
||||
vec3 num = distribution * geometry * fresnel;
|
||||
float denom = 4.0 * pbr_dot(normal, viewDir) * NdotL;
|
||||
|
||||
vec3 specular = num / max(denom, 0.001);
|
||||
return specular * radiance * NdotL;
|
||||
}
|
||||
|
||||
vec3 pbr_lightCalc(vec3 albedo, vec3 radiance, vec3 lightDir, vec3 viewDir, vec3 normal, bool diffuseOn, bool isAmbiance, float haloBlur, inout vec3 specularAccu) {
|
||||
|
||||
vec3 halfway = normalize(viewDir + lightDir);
|
||||
float roughness = pbr_roughness;
|
||||
|
||||
// ambiance hack
|
||||
if (isAmbiance) {
|
||||
roughness = min(1.0, roughness + 0.5 * (1 - pbr_metallic));
|
||||
}
|
||||
|
||||
// disableDiffuse hack
|
||||
if (!diffuseOn) {
|
||||
return albedo / PI * radiance * pbr_dot(lightDir, vec3(.0, 1.0, .0));
|
||||
}
|
||||
|
||||
vec3 specularRadiance;
|
||||
vec3 fresnel = pbr_fresnelSchlick(pbr_dot(viewDir, halfway), pbr_f0);
|
||||
float NdotL = pbr_dot(normal, lightDir);
|
||||
|
||||
if (haloBlur > roughness) {
|
||||
// sun halo hack
|
||||
specularRadiance = pbr_specularBRDF(roughness, radiance * 0.75, halfway, lightDir, viewDir, normal, fresnel, NdotL);
|
||||
specularRadiance += pbr_specularBRDF(haloBlur, radiance * 0.25, halfway, lightDir, viewDir, normal, fresnel, NdotL);
|
||||
} else {
|
||||
specularRadiance = pbr_specularBRDF(roughness, radiance, halfway, lightDir, viewDir, normal, fresnel, NdotL);
|
||||
}
|
||||
|
||||
vec3 diffuse = (1.0 - fresnel) * (1.0 - pbr_metallic);
|
||||
vec3 diffuseRadiance = albedo * diffuse / PI * radiance * NdotL;
|
||||
specularAccu += specularRadiance;
|
||||
|
||||
return specularRadiance + diffuseRadiance;
|
||||
}
|
||||
|
||||
void pbr_shading(in frx_FragmentData fragData, inout vec4 a, inout float bloom, in float userBrightness, in bool translucent) {
|
||||
|
||||
vec3 albedo = hdr_gammaAdjust(a.rgb);
|
||||
vec3 dielectricF0 = vec3(0.1) * frx_luminance(albedo);
|
||||
pbr_roughness = clamp(pbr_roughness, 0.0, 1.0);
|
||||
pbr_metallic = clamp(pbr_metallic, 0.0, 1.0);
|
||||
pbr_f0 = pbr_f0.r < 0 ? mix(dielectricF0, albedo, pbr_metallic) : clamp(pbr_f0, 0.0, 1.0);
|
||||
|
||||
a.rgb = albedo;
|
||||
|
||||
float ao = l2_ao(fragData);
|
||||
vec3 emissive = l2_emissiveRadiance(fragData.emissivity);
|
||||
a.rgb *= emissive;
|
||||
|
||||
vec3 viewDir = normalize(-l2_viewPos) * frx_normalModelMatrix() * gl_NormalMatrix;
|
||||
|
||||
vec3 normal = fragData.vertexNormal * frx_normalModelMatrix();
|
||||
|
||||
vec3 specularAccu = vec3(0.0);
|
||||
|
||||
#if HANDHELD_LIGHT_RADIUS != 0
|
||||
if (frx_heldLight().w > 0) {
|
||||
vec3 handHeldDir = viewDir;
|
||||
vec3 handHeldRadiance = l2_handHeldRadiance();
|
||||
if(handHeldRadiance.x * handHeldRadiance.y * handHeldRadiance.z > 0) {
|
||||
vec3 adjustedNormal = fragData.diffuse ? normal : viewDir;
|
||||
a.rgb += pbr_lightCalc(albedo, handHeldRadiance, handHeldDir, viewDir, adjustedNormal, true, false, 0.0, specularAccu);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
vec3 blockRadiance = l2_blockRadiance(fragData.light.x, userBrightness);
|
||||
vec3 baseAmbientRadiance = l2_baseAmbient(userBrightness);
|
||||
vec3 ambientDir = normalize(vec3(0.1, 0.9, 0.1) + normal);
|
||||
|
||||
a.rgb += pbr_lightCalc(albedo, blockRadiance * ao, ambientDir, viewDir, normal, fragData.diffuse, true, 0.0, specularAccu);
|
||||
a.rgb += pbr_lightCalc(albedo, baseAmbientRadiance * ao, ambientDir, viewDir, normal, fragData.diffuse, true, 0.0, specularAccu);
|
||||
|
||||
if (frx_worldHasSkylight()) {
|
||||
if (fragData.light.y > 0.03125) {
|
||||
|
||||
vec3 moonRadiance = l2_moonRadiance(fragData.light.y, frx_worldTime(), frx_ambientIntensity());
|
||||
vec3 moonDir = l2_moonDir(frx_worldTime());
|
||||
vec3 sunRadiance = l2_sunRadiance(fragData.light.y, frx_worldTime(), frx_ambientIntensity(), frx_rainGradient());
|
||||
vec3 sunDir = l2_vanillaSunDir(frx_worldTime(), 0.0);
|
||||
vec3 skyRadiance = l2_skyAmbient(fragData.light.y, frx_worldTime(), frx_ambientIntensity());
|
||||
|
||||
a.rgb += pbr_lightCalc(albedo, moonRadiance * ao, moonDir, viewDir, normal, fragData.diffuse, false, 0.15, specularAccu);
|
||||
a.rgb += pbr_lightCalc(albedo, sunRadiance * ao, sunDir, viewDir, normal, fragData.diffuse, false, 0.15, specularAccu);
|
||||
a.rgb += pbr_lightCalc(albedo, skyRadiance * ao, ambientDir, viewDir, normal, fragData.diffuse, true, 0.0, specularAccu);
|
||||
|
||||
}
|
||||
|
||||
} else {
|
||||
|
||||
vec3 skylessRadiance = l2_skylessRadiance(userBrightness);
|
||||
vec3 skylessDir = l2_skylessDir();
|
||||
|
||||
a.rgb += pbr_lightCalc(albedo, skylessRadiance * ao, skylessDir, viewDir, normal, fragData.diffuse, false, 0.0, specularAccu);
|
||||
|
||||
if (frx_isSkyDarkened()) {
|
||||
|
||||
vec3 skylessDarkenedDir = l2_skylessDarkenedDir();
|
||||
a.rgb += pbr_lightCalc(albedo, skylessRadiance * ao, skylessDarkenedDir, viewDir, normal, fragData.diffuse, false, 0.0, specularAccu);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// float skyAccess = smoothstep(0.89, 1.0, fragData.light.y);
|
||||
|
||||
float specularLuminance = frx_luminance(specularAccu);
|
||||
float smoothness = (1-pbr_roughness);
|
||||
bloom += specularLuminance * pbr_specularBloomStr * smoothness * smoothness;
|
||||
if (translucent) {
|
||||
a.a += specularLuminance * pbr_specularBloomStr;
|
||||
}
|
||||
|
||||
a.rgb *= hdr_finalMult;
|
||||
tonemap(a);
|
||||
}
|
|
@ -1,74 +0,0 @@
|
|||
/*******************************************************
|
||||
* lumi:shaders/internal/phong_shading.glsl *
|
||||
*******************************************************
|
||||
* Copyright (c) 2020 spiralhalo and Contributors. *
|
||||
* Released WITHOUT WARRANTY under the terms of the *
|
||||
* GNU Lesser General Public License version 3 as *
|
||||
* published by the Free Software Foundation, Inc. *
|
||||
*******************************************************/
|
||||
|
||||
float ww_specular;
|
||||
|
||||
float l2_specular(float time, vec3 aNormal, vec3 viewDir, float power)
|
||||
{
|
||||
// calculate sun position (0 zWobble to make it look accurate with vanilla sun visuals)
|
||||
vec3 sunDir = l2_vanillaSunDir(time, 0);
|
||||
|
||||
// calculate the specular light
|
||||
return pow(max(0.0, dot(reflect(-sunDir, aNormal), viewDir)), power);
|
||||
}
|
||||
|
||||
void phong_shading(in frx_FragmentData fragData, inout vec4 a, inout float bloom, in float userBrightness, in bool translucent) {
|
||||
a.rgb = hdr_gammaAdjust(a.rgb);
|
||||
|
||||
float ao = l2_ao(fragData);
|
||||
// If diffuse is disabled (e.g. grass) then the normal points up by default
|
||||
vec3 diffuseNormal = fragData.diffuse?fragData.vertexNormal * frx_normalModelMatrix():vec3(0,1,0);
|
||||
float sunDot = max(0.0, dot(l2_vanillaSunDir(frx_worldTime(), hdr_zWobbleDefault), diffuseNormal));
|
||||
float moonDot = max(0.0, dot(l2_moonDir(frx_worldTime()), diffuseNormal));
|
||||
float skyLessDot = max(0.0, dot(l2_skylessDir(), diffuseNormal));
|
||||
float skyLessDarkenedDot = max(0.0, dot(l2_skylessDarkenedDir(), diffuseNormal));
|
||||
#if HANDHELD_LIGHT_RADIUS == 0
|
||||
vec3 held = vec3(0);
|
||||
#else
|
||||
vec3 held = l2_handHeldRadiance();
|
||||
#endif
|
||||
vec3 block = l2_blockRadiance(fragData.light.x, userBrightness);
|
||||
vec3 sun = l2_sunRadiance(fragData.light.y, frx_worldTime(), frx_ambientIntensity(), frx_rainGradient()) * sunDot;
|
||||
vec3 moon = l2_moonRadiance(fragData.light.y, frx_worldTime(), frx_ambientIntensity()) * moonDot;
|
||||
vec3 skyAmbient = l2_skyAmbient(fragData.light.y, frx_worldTime(), frx_ambientIntensity());
|
||||
vec3 emissive = l2_emissiveRadiance(fragData.emissivity);
|
||||
vec3 skylessRadiance = l2_skylessRadiance(userBrightness);
|
||||
vec3 skyless = skylessRadiance * skyLessDot + (frx_isSkyDarkened() ? skylessRadiance * skyLessDarkenedDot : vec3(0.0));
|
||||
vec3 baseAmbient = l2_baseAmbient(userBrightness);
|
||||
|
||||
vec3 light = baseAmbient + held + block + moon + skyAmbient + sun + skyless;
|
||||
light *= ao; // AO is supposed to be applied to ambient only, but things look better with AO on everything except for emissive light
|
||||
light += emissive;
|
||||
|
||||
vec3 specular = vec3(0.0);
|
||||
if (ww_specular > 0) {
|
||||
vec3 specularNormal = fragData.vertexNormal * frx_normalModelMatrix();
|
||||
|
||||
float skyAccess = smoothstep(0.89, 1.0, fragData.light.y);
|
||||
|
||||
vec3 sunDir = l2_vanillaSunDir(frx_worldTime(), 0);
|
||||
float specSunDot = max(0.0, dot(l2_vanillaSunDir(frx_worldTime(), hdr_zWobbleDefault), specularNormal));
|
||||
vec3 viewDir = normalize(-l2_viewPos) * frx_normalModelMatrix() * gl_NormalMatrix;
|
||||
vec3 sun = l2_sunRadiance(fragData.light.y, frx_worldTime(), frx_ambientIntensity(), frx_rainGradient()) * specSunDot;
|
||||
|
||||
float specularAmount = l2_specular(frx_worldTime(), specularNormal, viewDir, ww_specular);
|
||||
|
||||
specular = sun * specularAmount * skyAccess;
|
||||
|
||||
float specularLuminance = frx_luminance(specular);
|
||||
a.a += specularLuminance;
|
||||
bloom += specularLuminance;
|
||||
}
|
||||
|
||||
a.rgb *= light;
|
||||
a.rgb += specular;
|
||||
|
||||
a.rgb *= hdr_finalMult;
|
||||
tonemap(a);
|
||||
}
|
|
@ -1,5 +0,0 @@
|
|||
/***********************************************************
|
||||
* lumi:shaders/internal/skybloom.glsl *
|
||||
***********************************************************/
|
||||
|
||||
const float hdr_skyBloom = 0.25;
|
|
@ -1,25 +0,0 @@
|
|||
/***********************************************************
|
||||
* lumi:shaders/internal/tonemap.glsl *
|
||||
***********************************************************/
|
||||
|
||||
vec3 hdr_reinhardJodieTonemap(in vec3 v) {
|
||||
float l = frx_luminance(v);
|
||||
vec3 tv = v / (1.0f + v);
|
||||
return mix(v / (1.0f + l), tv, tv);
|
||||
}
|
||||
|
||||
#if lumi_tonemap == lumi_tonemap_vibrant
|
||||
vec3 hdr_vibrantTonemap(in vec3 hdrColor){
|
||||
return hdrColor / (frx_luminance(hdrColor) + vec3(1.0));
|
||||
}
|
||||
#endif
|
||||
|
||||
void tonemap(inout vec4 a) {
|
||||
#if lumi_tonemap == lumi_tonemap_film
|
||||
a.rgb = frx_toGamma(frx_toneMap(a.rgb));
|
||||
#elif lumi_tonemap == lumi_tonemap_vibrant
|
||||
a.rgb = pow(hdr_vibrantTonemap(a.rgb), vec3(1.0 / hdr_gamma));
|
||||
#else
|
||||
a.rgb = pow(hdr_reinhardJodieTonemap(a.rgb), vec3(1.0 / hdr_gamma));
|
||||
#endif
|
||||
}
|
|
@ -1,5 +0,0 @@
|
|||
/***********************************************************
|
||||
* lumi:shaders/internal/varying.glsl *
|
||||
***********************************************************/
|
||||
|
||||
varying vec3 l2_viewPos;
|
|
@ -1,48 +0,0 @@
|
|||
/*******************************************************
|
||||
* lumi:shaders/lib/bump.glsl *
|
||||
*******************************************************
|
||||
* Copyright (c) 2020 spiralhalo and Contributors. *
|
||||
* Released WITHOUT WARRANTY under the terms of the *
|
||||
* GNU Lesser General Public License version 3 as *
|
||||
* published by the Free Software Foundation, Inc. *
|
||||
*******************************************************/
|
||||
|
||||
const mat4 _bump_tRotm = mat4(
|
||||
0, 0, -1, 0,
|
||||
0, 1, 0, 0,
|
||||
1, 0, 0, 0,
|
||||
0, 0, 0, 1 );
|
||||
|
||||
vec3 _bump_tangentMove(vec3 normal)
|
||||
{
|
||||
vec3 aaNormal = vec3(normal.x + 0.01, 0, normal.z + 0.01);
|
||||
aaNormal = normalize(aaNormal);
|
||||
return (_bump_tRotm * vec4(aaNormal, 0.0)).xyz;
|
||||
}
|
||||
|
||||
vec3 _bump_bitangentMove(vec3 normal, vec3 tangent)
|
||||
{
|
||||
return cross(normal, tangent);
|
||||
}
|
||||
|
||||
float _bump_height(float raw)
|
||||
{
|
||||
return frx_smootherstep(0, 1, pow(raw, 1 + raw * raw));
|
||||
}
|
||||
|
||||
vec3 bump_normal(sampler2D tex, vec3 normal, vec2 uvn, vec2 uvt, vec2 uvb)
|
||||
{
|
||||
vec3 tangentMove = _bump_tangentMove(normal);
|
||||
vec3 bitangentMove = _bump_bitangentMove(normal, tangentMove);
|
||||
|
||||
vec4 texel = texture2D(tex, uvn, _cv_getFlag(_CV_FLAG_UNMIPPED) * -4.0);
|
||||
vec3 origin = _bump_height(frx_luminance(texel.rgb)) * normal;
|
||||
|
||||
texel = texture2D(tex, uvt, _cv_getFlag(_CV_FLAG_UNMIPPED) * -4.0);
|
||||
vec3 tangent = tangentMove + _bump_height(frx_luminance(texel.rgb)) * normal - origin;
|
||||
|
||||
texel = texture2D(tex, uvb, _cv_getFlag(_CV_FLAG_UNMIPPED) * -4.0);
|
||||
vec3 bitangent = bitangentMove + _bump_height(frx_luminance(texel.rgb)) * normal - origin;
|
||||
|
||||
return normalize(cross(tangent, bitangent));
|
||||
}
|
|
@ -1,48 +0,0 @@
|
|||
/*******************************************************
|
||||
* lumi:shaders/lib/pbr.glsl *
|
||||
*******************************************************/
|
||||
|
||||
float pbr_dot(vec3 a, vec3 b)
|
||||
{
|
||||
return clamp(dot(a, b), 0.0, 1.0);
|
||||
}
|
||||
|
||||
float pbr_distributionGGX(vec3 N, vec3 H, float roughness)
|
||||
{
|
||||
float a = roughness*roughness;
|
||||
float a2 = a*a;
|
||||
float NdotH = pbr_dot(N, H);
|
||||
float NdotH2 = NdotH*NdotH;
|
||||
|
||||
float num = a2;
|
||||
float denom = (NdotH2 * (a2 - 1.0) + 1.0);
|
||||
denom = PI * denom * denom;
|
||||
|
||||
return num / denom;
|
||||
}
|
||||
|
||||
float pbr_geometrySchlickGGX(float NdotV, float roughness)
|
||||
{
|
||||
float r = (roughness + 1.0);
|
||||
float k = (r*r) / 8.0;
|
||||
|
||||
float num = NdotV;
|
||||
float denom = NdotV * (1.0 - k) + k;
|
||||
|
||||
return num / denom;
|
||||
}
|
||||
|
||||
float pbr_geometrySmith(vec3 N, vec3 V, vec3 L, float roughness)
|
||||
{
|
||||
float NdotV = pbr_dot(N, V);
|
||||
float NdotL = pbr_dot(N, L);
|
||||
float ggx2 = pbr_geometrySchlickGGX(NdotV, roughness);
|
||||
float ggx1 = pbr_geometrySchlickGGX(NdotL, roughness);
|
||||
|
||||
return ggx1 * ggx2;
|
||||
}
|
||||
|
||||
vec3 pbr_fresnelSchlick(float cosTheta, vec3 F0)
|
||||
{
|
||||
return F0 + (1.0 - F0) * pow(1.0 - cosTheta, 5.0);
|
||||
}
|
|
@ -1,35 +0,0 @@
|
|||
#include lumi:shaders/lib/bump.glsl
|
||||
|
||||
/*******************************************************
|
||||
* lumi:shaders/lib/water.glsl *
|
||||
*******************************************************
|
||||
* Copyright (c) 2020 spiralhalo and Contributors. *
|
||||
* Released WITHOUT WARRANTY under the terms of the *
|
||||
* GNU Lesser General Public License version 3 as *
|
||||
* published by the Free Software Foundation, Inc. *
|
||||
*******************************************************/
|
||||
|
||||
float ww_noise(vec3 pos, vec3 move, float invScale, float amplitude, float stretch)
|
||||
{
|
||||
vec3 noisePos = vec3(pos.x * invScale * stretch, pos.y * invScale, pos.z * invScale) + move;
|
||||
return (snoise(noisePos) * 0.5 + 0.5) * amplitude;
|
||||
}
|
||||
|
||||
vec3 ww_normals(vec3 up, vec3 samplePos, float waveSpeed, float scale, float amplitude, float stretch, vec3 moveSpeed)
|
||||
{
|
||||
float microSample = 0.01 * scale;
|
||||
float invScale = 1 / scale;
|
||||
vec3 waveMove = moveSpeed * frx_renderSeconds() * waveSpeed;
|
||||
waveMove.xz *= abs(up.y);
|
||||
|
||||
vec3 tmove = _bump_tangentMove(up);
|
||||
vec3 bmove = _bump_bitangentMove(up, tmove) * microSample;
|
||||
tmove *= microSample;
|
||||
|
||||
vec3 origin = ww_noise(samplePos, waveMove, invScale, amplitude, stretch) * up;
|
||||
vec3 tangent = tmove + ww_noise(samplePos + tmove, waveMove, invScale, amplitude, stretch) * up - origin;
|
||||
vec3 bitangent = bmove + ww_noise(samplePos + bmove, waveMove, invScale, amplitude, stretch) * up - origin;
|
||||
|
||||
vec3 noisyNormal = normalize(cross(tangent, bitangent));
|
||||
return noisyNormal;
|
||||
}
|
|
@ -1,43 +0,0 @@
|
|||
#include frex:shaders/api/fragment.glsl
|
||||
#include frex:shaders/api/world.glsl
|
||||
#include frex:shaders/lib/noise/noise3d.glsl
|
||||
#include frex:shaders/lib/color.glsl
|
||||
#include lumi:shaders/lib/water.glsl
|
||||
|
||||
void frx_startFragment(inout frx_FragmentData fragData) {
|
||||
#ifdef lumi_pbr
|
||||
/* PBR PARAMS */
|
||||
pbr_f0 = vec3(0.02);
|
||||
pbr_roughness = 0.05;
|
||||
#else
|
||||
/* HACK */
|
||||
fragData.light.y += 0.077 * smoothstep(1.0, 0.99, fragData.vertexNormal.y);
|
||||
fragData.light.y = min(0.96875, fragData.light.y);
|
||||
|
||||
/* LUMI PARAMS */
|
||||
ww_specular = 500.0;
|
||||
#endif
|
||||
|
||||
/* WATER RECOLOR */
|
||||
vec3 desat = vec3(frx_luminance(fragData.vertexColor.rgb));
|
||||
fragData.vertexColor.rgb = mix(fragData.vertexColor.rgb, desat, 0.7);
|
||||
|
||||
float maxc = max(fragData.spriteColor.r, max(fragData.spriteColor.g, fragData.spriteColor.b));
|
||||
fragData.spriteColor.rgb *= fragData.spriteColor.rgb * fragData.spriteColor.rgb * 2.0;
|
||||
|
||||
float l = frx_luminance(fragData.spriteColor.rgb);
|
||||
pbr_f0 = mix(pbr_f0, vec3(0.2), l * l);
|
||||
|
||||
/* WAVY NORMALS */
|
||||
float waveSpeed = 1;
|
||||
float scale = 1.5;
|
||||
float amplitude = 0.01;
|
||||
float stretch = 2;
|
||||
// wave movement doesn't necessarily follow flow direction for the time being
|
||||
vec3 moveSpeed = vec3(0.5, 1.5, -0.5);
|
||||
// const float texAmplitude = 0.005;
|
||||
vec3 up = fragData.vertexNormal.xyz;// * (1.0 + texAmplitude);
|
||||
vec3 samplePos = frx_var0.xyz;
|
||||
// samplePos = floor(samplePos) + floor(fract(samplePos) * 16) / 16;
|
||||
fragData.vertexNormal = ww_normals(up, samplePos, waveSpeed, scale, amplitude, stretch, moveSpeed);
|
||||
}
|
|
@ -1,14 +0,0 @@
|
|||
#include frex:shaders/api/vertex.glsl
|
||||
#include frex:shaders/api/world.glsl
|
||||
#include frex:shaders/lib/noise/noise3d.glsl
|
||||
#include lumi:shaders/api/water_param.glsl
|
||||
|
||||
// #define WATER_VERTEX_WAVY
|
||||
|
||||
void frx_startVertex(inout frx_VertexData data) {
|
||||
frx_var0.xyz = data.vertex.xyz + frx_modelOriginWorldPos();
|
||||
#ifdef WATER_VERTEX_WAVY
|
||||
float amplitude = 0.03;
|
||||
data.vertex.y += snoise(vec3(frx_var0.x, frx_renderSeconds(), frx_var0.z)) * amplitude;
|
||||
#endif
|
||||
}
|
|
@ -1,13 +0,0 @@
|
|||
{
|
||||
"conditions": [
|
||||
"lumi:subcategoryTest.enableLang",
|
||||
{
|
||||
"not": [
|
||||
"lumi:subcategoryTest.enableLangForceDisable"
|
||||
]
|
||||
}
|
||||
],
|
||||
"fallbacks": [
|
||||
"assets/minecraft/lang/en_us_joke.json"
|
||||
]
|
||||
}
|
|
@ -1,7 +0,0 @@
|
|||
{
|
||||
"intensity": 1.0,
|
||||
"red": 1.0,
|
||||
"green": 0.875,
|
||||
"blue": 0.75,
|
||||
"worksInFluid": true
|
||||
}
|
|
@ -1,8 +0,0 @@
|
|||
{
|
||||
"intensity": 0.93,
|
||||
"red": 1.0,
|
||||
"green": 0.875,
|
||||
"blue": 0.75,
|
||||
"worksInFluid": false
|
||||
}
|
||||
|
|
@ -1,7 +0,0 @@
|
|||
{
|
||||
"intensity": 0.93,
|
||||
"red": 1.0,
|
||||
"green": 0.875,
|
||||
"blue": 0.75,
|
||||
"worksInFluid": false
|
||||
}
|
|
@ -1,8 +0,0 @@
|
|||
{
|
||||
"intensity": 1.0,
|
||||
"red": 1.0,
|
||||
"green": 0.875,
|
||||
"blue": 0.75,
|
||||
"worksInFluid": true
|
||||
}
|
||||
|
|
@ -1,8 +0,0 @@
|
|||
{
|
||||
"intensity": 0.93,
|
||||
"red": 1.0,
|
||||
"green": 0.875,
|
||||
"blue": 0.75,
|
||||
"worksInFluid": false
|
||||
}
|
||||
|
|
@ -1,3 +0,0 @@
|
|||
{
|
||||
"defaultMaterial": "fabric:standard"
|
||||
}
|
|
@ -1,3 +0,0 @@
|
|||
{
|
||||
"defaultMaterial": "lumi:tasty_liquid"
|
||||
}
|
|
@ -1,3 +0,0 @@
|
|||
{
|
||||
"defaultMaterial": "lumi:tasty_liquid"
|
||||
}
|
|
@ -1,6 +0,0 @@
|
|||
{
|
||||
"pack": {
|
||||
"pack_format": 6,
|
||||
"description": "§3Aesthetic shader pack\n§8by spiralhalo [v0.4]"
|
||||
}
|
||||
}
|
Binary file not shown.
Before Width: | Height: | Size: 1.3 KiB |
|
@ -1,10 +1,10 @@
|
|||
{
|
||||
"rpo.lumi": "Lumi Lights",
|
||||
"rpo.lumi": "${Lumi} ${Lights}",
|
||||
"rpo.lumi.tonemap": "Tonemap mode",
|
||||
"rpo.tooltip.lumi.tonemap": "Tooltip test",
|
||||
"rpo.lumi.pbr": "Enable PBR",
|
||||
"rpo.lumi.debugMode": "Debug Mode",
|
||||
"rpo.lumi.debugMode.normal": "Normal Mode",
|
||||
"rpo.lumi.debugMode.normal": "${Normal} Mode",
|
||||
"rpo.lumi.waterVertexWavy": "Wavy water model",
|
||||
"rpo.tooltip.lumi.subcategoryTest.sliderTest": "Yayyy"
|
||||
}
|
|
@ -0,0 +1,20 @@
|
|||
{
|
||||
"conditions": [
|
||||
"lumi:subcategoryTest.enableLang",
|
||||
{
|
||||
"not": [
|
||||
"lumi:subcategoryTest.enableLangForceDisable"
|
||||
]
|
||||
}
|
||||
],
|
||||
"fallbacks": [
|
||||
"assets/minecraft/lang/en_us_joke.json"
|
||||
],
|
||||
"expansions": {
|
||||
"Lights": "{lumi.subcategoryTest.enableLang}",
|
||||
"Mode": "{lumi.debugMode}",
|
||||
"Normal": "{lumi.numTest * lumi.subcategoryTest.numberInSub}",
|
||||
"Lumi": "model",
|
||||
"Regeneration": "Industrie"
|
||||
}
|
||||
}
|
|
@ -1,6 +1,6 @@
|
|||
{
|
||||
"id": "lumi",
|
||||
"version": 3,
|
||||
"version": 4,
|
||||
"conf": {
|
||||
"tonemap": [
|
||||
"default",
|
BIN
run/resourcepacks/testpack/icon.png
Normal file
BIN
run/resourcepacks/testpack/icon.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 54 KiB |
6
run/resourcepacks/testpack/pack.mcmeta
Normal file
6
run/resourcepacks/testpack/pack.mcmeta
Normal file
|
@ -0,0 +1,6 @@
|
|||
{
|
||||
"pack": {
|
||||
"pack_format": 7,
|
||||
"description": "Example pack for Respackopts"
|
||||
}
|
||||
}
|
|
@ -48,18 +48,19 @@ public class GuiFactory {
|
|||
: new LiteralText(name);
|
||||
}
|
||||
|
||||
public Screen buildGui(ConfigBranch source, String resourcepackid, Screen parent, Runnable onSave) {
|
||||
public Screen buildGui(ConfigBranch source, String resourcepackid, Screen parent) {
|
||||
try {
|
||||
ConfigBuilder builder;
|
||||
builder = ConfigBuilder.create()
|
||||
.setParentScreen(parent)
|
||||
.setTitle(getText(resourcepackid, "respackopts.title"));
|
||||
.setTitle(getText(resourcepackid, source.getVersion() < 4 ? "respackopts.title" : "rpo"));
|
||||
ConfigEntryBuilder entryBuilder = builder.entryBuilder();
|
||||
builder.setSavingRunnable(() -> {
|
||||
Respackopts.save();
|
||||
onSave.run();
|
||||
Respackopts.forceRespackReload = true;
|
||||
Respackopts.reloadData();
|
||||
});
|
||||
ConfigCategory config = builder.getOrCreateCategory(getText(resourcepackid, "respackopts.title"));
|
||||
ConfigCategory config = builder.getOrCreateCategory(getText(resourcepackid, source.getVersion() < 4 ? "respackopts.title" : "rpo"));
|
||||
buildCategory(source, resourcepackid, config::addEntry, entryBuilder, "");
|
||||
return builder.build();
|
||||
}
|
||||
|
|
|
@ -4,14 +4,17 @@ import com.google.gson.Gson;
|
|||
import com.google.gson.GsonBuilder;
|
||||
import io.gitlab.jfronny.respackopts.data.entry.*;
|
||||
import io.gitlab.jfronny.respackopts.filters.FilterProvider;
|
||||
import io.gitlab.jfronny.respackopts.gson.BooleanEntrySerializer;
|
||||
import io.gitlab.jfronny.respackopts.gson.ConfigBranchSerializer;
|
||||
import io.gitlab.jfronny.respackopts.gson.EnumEntrySerializer;
|
||||
import io.gitlab.jfronny.respackopts.gson.NumericEntrySerializer;
|
||||
import io.gitlab.jfronny.respackopts.gson.*;
|
||||
import meteordevelopment.starscript.Script;
|
||||
import meteordevelopment.starscript.StandardLib;
|
||||
import meteordevelopment.starscript.Starscript;
|
||||
import net.fabricmc.api.ClientModInitializer;
|
||||
import net.fabricmc.api.EnvType;
|
||||
import net.fabricmc.api.Environment;
|
||||
import net.fabricmc.loader.api.FabricLoader;
|
||||
import net.fabricmc.loader.gui.FabricGuiEntry;
|
||||
import net.minecraft.client.MinecraftClient;
|
||||
import net.minecraft.server.integrated.IntegratedServer;
|
||||
import net.minecraft.util.Identifier;
|
||||
import org.apache.logging.log4j.LogManager;
|
||||
import org.apache.logging.log4j.Logger;
|
||||
|
@ -25,10 +28,11 @@ import java.util.HashMap;
|
|||
import java.util.HashSet;
|
||||
import java.util.Map;
|
||||
import java.util.Set;
|
||||
import java.util.concurrent.CompletableFuture;
|
||||
|
||||
@Environment(EnvType.CLIENT)
|
||||
public class Respackopts implements ClientModInitializer {
|
||||
public static final Integer META_VERSION = 3;
|
||||
public static final Integer META_VERSION = 4;
|
||||
public static final String ID = "respackopts";
|
||||
public static final Identifier CONF_ID = new Identifier(ID, "conf.json");
|
||||
public static final Logger LOGGER = LogManager.getFormatterLogger(ID);
|
||||
|
@ -39,6 +43,8 @@ public class Respackopts implements ClientModInitializer {
|
|||
public static final Map<String, ConfigBranch> CONFIG_BRANCH = new HashMap<>();
|
||||
public static final Map<String, String> NAME_LOOKUP = new HashMap<>();
|
||||
|
||||
public static Starscript STAR_SCRIPT;
|
||||
|
||||
public static final Gson GSON;
|
||||
public static GuiFactory factory = new GuiFactory();
|
||||
public static boolean forceRespackReload = false;
|
||||
|
@ -49,8 +55,15 @@ public class Respackopts implements ClientModInitializer {
|
|||
.registerTypeAdapter(ConfigNumericEntry.class, new NumericEntrySerializer())
|
||||
.registerTypeAdapter(ConfigBooleanEntry.class, new BooleanEntrySerializer())
|
||||
.registerTypeAdapter(ConfigBranch.class, new ConfigBranchSerializer())
|
||||
.registerTypeAdapter(Script.class, new ScriptDeserializer())
|
||||
.setPrettyPrinting()
|
||||
.create();
|
||||
try {
|
||||
STAR_SCRIPT = new Starscript();
|
||||
} catch (Throwable e) {
|
||||
FabricGuiEntry.displayCriticalError(new Exception("Respackopts could not initialize Starscript. Expect issues with packs that use it", e), false);
|
||||
}
|
||||
StandardLib.init(STAR_SCRIPT);
|
||||
try {
|
||||
CONF_DIR = FabricLoader.getInstance().getConfigDir().resolve(ID);
|
||||
} catch (Throwable e) {
|
||||
|
@ -63,10 +76,15 @@ public class Respackopts implements ClientModInitializer {
|
|||
try {
|
||||
Files.createDirectories(CONF_DIR);
|
||||
} catch (IOException e) {
|
||||
Respackopts.LOGGER.error("Could not initialize config directory", e);
|
||||
LOGGER.error("Could not initialize config directory", e);
|
||||
}
|
||||
if (FabricLoader.getInstance().isDevelopmentEnvironment())
|
||||
SAVE_ACTIONS.add(() -> LOGGER.info("Save"));
|
||||
SAVE_ACTIONS.add(() -> {
|
||||
for (Map.Entry<String, ConfigBranch> e : CONFIG_BRANCH.entrySet()) {
|
||||
STAR_SCRIPT.set(sanitizeString(e.getKey()), () -> e.getValue().buildStarscript());
|
||||
}
|
||||
});
|
||||
FilterProvider.init();
|
||||
}
|
||||
|
||||
|
@ -76,7 +94,7 @@ public class Respackopts implements ClientModInitializer {
|
|||
GSON.toJson(e.getValue(), writer);
|
||||
writer.flush();
|
||||
} catch (IOException ex) {
|
||||
Respackopts.LOGGER.error("Could not save config", ex);
|
||||
LOGGER.error("Could not save config", ex);
|
||||
}
|
||||
}
|
||||
for (Runnable action : SAVE_ACTIONS) {
|
||||
|
@ -91,6 +109,7 @@ public class Respackopts implements ClientModInitializer {
|
|||
ConfigBranch b = GSON.fromJson(reader, ConfigBranch.class);
|
||||
if (CONFIG_BRANCH.containsKey(id))
|
||||
CONFIG_BRANCH.get(id).sync(b, SyncMode.CONF_LOAD);
|
||||
STAR_SCRIPT.set(sanitizeString(id), b::buildStarscript);
|
||||
} catch (IOException e) {
|
||||
LOGGER.error("Failed to load " + id, e);
|
||||
}
|
||||
|
@ -108,4 +127,18 @@ public class Respackopts implements ClientModInitializer {
|
|||
// [^a-zA-Z_] = not character or underscore
|
||||
return s.replaceAll("[^a-zA-Z_]|^[\\s_]*|[\\s_]*$", "");
|
||||
}
|
||||
|
||||
public static CompletableFuture<Void> forceReloadResources() {
|
||||
return CompletableFuture.allOf(MinecraftClient.getInstance().reloadResources(),
|
||||
reloadData());
|
||||
}
|
||||
|
||||
public static CompletableFuture<Void> reloadData() {
|
||||
IntegratedServer is = MinecraftClient.getInstance().getServer();
|
||||
if (is != null) {
|
||||
is.getDataPackManager().scanPacks();
|
||||
return is.reloadResources(is.getDataPackManager().getEnabledNames());
|
||||
}
|
||||
return CompletableFuture.completedFuture(null);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,10 +1,13 @@
|
|||
package io.gitlab.jfronny.respackopts.data;
|
||||
|
||||
import com.google.gson.JsonArray;
|
||||
import meteordevelopment.starscript.Script;
|
||||
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
|
||||
public class Rpo {
|
||||
public JsonArray conditions;
|
||||
public List<String> fallbacks;
|
||||
public Map<String, Script> expansions;
|
||||
}
|
||||
|
|
|
@ -2,6 +2,7 @@ package io.gitlab.jfronny.respackopts.data.entry;
|
|||
|
||||
import me.shedaniel.clothconfig2.api.AbstractConfigListEntry;
|
||||
import me.shedaniel.clothconfig2.api.ConfigEntryBuilder;
|
||||
import meteordevelopment.starscript.value.Value;
|
||||
import net.minecraft.text.Text;
|
||||
|
||||
import java.util.Optional;
|
||||
|
@ -28,6 +29,11 @@ public class ConfigBooleanEntry extends ConfigEntry<Boolean> {
|
|||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public Value buildStarscript() {
|
||||
return Value.bool(getValue());
|
||||
}
|
||||
|
||||
@Override
|
||||
public AbstractConfigListEntry<?> buildEntry(ConfigEntryBuilder entryBuilder, Text name, Supplier<Optional<Text[]>> tooltipSupplier, String screenId, String entryName, String translationPrefix) {
|
||||
return entryBuilder.startBooleanToggle(name, getValue())
|
||||
|
|
|
@ -6,6 +6,8 @@ import io.gitlab.jfronny.respackopts.data.RpoError;
|
|||
import me.shedaniel.clothconfig2.api.AbstractConfigListEntry;
|
||||
import me.shedaniel.clothconfig2.api.ConfigEntryBuilder;
|
||||
import me.shedaniel.clothconfig2.impl.builders.SubCategoryBuilder;
|
||||
import meteordevelopment.starscript.value.Value;
|
||||
import meteordevelopment.starscript.value.ValueMap;
|
||||
import net.minecraft.text.Text;
|
||||
|
||||
import java.util.LinkedHashMap;
|
||||
|
@ -96,6 +98,15 @@ public class ConfigBranch extends ConfigEntry<Map<String, ConfigEntry<?>>> {
|
|||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public Value buildStarscript() {
|
||||
ValueMap vm = new ValueMap();
|
||||
for (Map.Entry<String, ConfigEntry<?>> e : super.getValue().entrySet()) {
|
||||
vm.set(Respackopts.sanitizeString(e.getKey()), () -> e.getValue().buildStarscript());
|
||||
}
|
||||
return Value.map(vm);
|
||||
}
|
||||
|
||||
@Override
|
||||
public AbstractConfigListEntry<?> buildEntry(ConfigEntryBuilder entryBuilder, Text name, Supplier<Optional<Text[]>> tooltipSupplier, String screenId, String entryName, String translationPrefix) {
|
||||
SubCategoryBuilder sc = entryBuilder.startSubCategory(name);
|
||||
|
|
|
@ -3,8 +3,10 @@ package io.gitlab.jfronny.respackopts.data.entry;
|
|||
import io.gitlab.jfronny.respackopts.Respackopts;
|
||||
import me.shedaniel.clothconfig2.api.AbstractConfigListEntry;
|
||||
import me.shedaniel.clothconfig2.api.ConfigEntryBuilder;
|
||||
import meteordevelopment.starscript.value.Value;
|
||||
import net.minecraft.text.Text;
|
||||
|
||||
import java.util.Map;
|
||||
import java.util.Optional;
|
||||
import java.util.function.Supplier;
|
||||
|
||||
|
@ -81,6 +83,8 @@ public abstract class ConfigEntry<T> {
|
|||
|
||||
public abstract void buildShader(StringBuilder sb, String valueName);
|
||||
|
||||
public abstract Value buildStarscript();
|
||||
|
||||
public abstract AbstractConfigListEntry<?> buildEntry(ConfigEntryBuilder entryBuilder, Text name, Supplier<Optional<Text[]>> tooltipSupplier, String screenId, String entryName, String translationPrefix);
|
||||
|
||||
public String getEntryType() {
|
||||
|
|
|
@ -6,6 +6,7 @@ import me.shedaniel.clothconfig2.api.AbstractConfigListEntry;
|
|||
import me.shedaniel.clothconfig2.api.ConfigEntryBuilder;
|
||||
import me.shedaniel.clothconfig2.gui.entries.DropdownBoxEntry;
|
||||
import me.shedaniel.clothconfig2.impl.builders.DropdownMenuBuilder;
|
||||
import meteordevelopment.starscript.value.Value;
|
||||
import net.minecraft.text.LiteralText;
|
||||
import net.minecraft.text.Text;
|
||||
|
||||
|
@ -113,6 +114,11 @@ public class ConfigEnumEntry extends ConfigEntry<String> {
|
|||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public Value buildStarscript() {
|
||||
return Value.string(getValue());
|
||||
}
|
||||
|
||||
@Override
|
||||
public AbstractConfigListEntry<?> buildEntry(ConfigEntryBuilder entryBuilder, Text name, Supplier<Optional<Text[]>> tooltipSupplier, String screenId, String entryName, String translationPrefix) {
|
||||
Function<String, Text> entryText = s -> GuiFactory.getText(s, ("".equals(translationPrefix) ? "" : translationPrefix + ".") + entryName);
|
||||
|
|
|
@ -2,6 +2,7 @@ package io.gitlab.jfronny.respackopts.data.entry;
|
|||
|
||||
import me.shedaniel.clothconfig2.api.AbstractConfigListEntry;
|
||||
import me.shedaniel.clothconfig2.api.ConfigEntryBuilder;
|
||||
import meteordevelopment.starscript.value.Value;
|
||||
import net.minecraft.text.Text;
|
||||
|
||||
import java.util.Optional;
|
||||
|
@ -57,6 +58,11 @@ public class ConfigNumericEntry extends ConfigEntry<Double> {
|
|||
sb.append(getValue().toString());
|
||||
}
|
||||
|
||||
@Override
|
||||
public Value buildStarscript() {
|
||||
return Value.number(getValue());
|
||||
}
|
||||
|
||||
@Override
|
||||
public AbstractConfigListEntry<?> buildEntry(ConfigEntryBuilder entryBuilder, Text name, Supplier<Optional<Text[]>> tooltipSupplier, String screenId, String entryName, String translationPrefix) {
|
||||
if (min != null && max != null) {
|
||||
|
|
|
@ -4,11 +4,13 @@ import io.gitlab.jfronny.libjf.data.ResourcePath;
|
|||
import io.gitlab.jfronny.libjf.data.UserResourceEvents;
|
||||
import io.gitlab.jfronny.libjf.data.WrappedPack;
|
||||
import io.gitlab.jfronny.respackopts.filters.conditions.ResourcePackFilter;
|
||||
import io.gitlab.jfronny.respackopts.filters.expansion.DataExpander;
|
||||
import io.gitlab.jfronny.respackopts.filters.fallback.FallbackFilter;
|
||||
import net.minecraft.resource.AbstractFileResourcePack;
|
||||
import net.minecraft.util.Identifier;
|
||||
|
||||
import java.io.FileNotFoundException;
|
||||
import java.io.IOException;
|
||||
import java.util.concurrent.atomic.AtomicBoolean;
|
||||
|
||||
public class FilterProvider {
|
||||
|
@ -16,10 +18,12 @@ public class FilterProvider {
|
|||
AtomicBoolean containsFileWasFallback = new AtomicBoolean(false);
|
||||
UserResourceEvents.OPEN.register((type, id, previous, pack) -> {
|
||||
if (skip(pack)) return previous;
|
||||
String name = new ResourcePath(type, id).getName();
|
||||
IOException ex = new FileNotFoundException();
|
||||
if (pack.contains(type, id) && containsFileWasFallback.get()) {
|
||||
return FallbackFilter.getReplacement(pack, new ResourcePath(type, id).getName(), new FileNotFoundException());
|
||||
return FallbackFilter.getReplacement(pack, name, ex);
|
||||
}
|
||||
return previous;
|
||||
return DataExpander.replace(previous, pack, name, ex);
|
||||
});
|
||||
UserResourceEvents.FIND_RESOURCE.register((type, namespace, prefix, maxDepth, pathFilter, previous, pack) -> {
|
||||
// Warning: the Identifiers here DON'T CONTAIN THE TYPE! Therefore, it needs to be added when calling a method that generates a ResourcePath!
|
||||
|
|
|
@ -48,6 +48,12 @@ public class ConditionEvaluator {
|
|||
if (condition == null) {
|
||||
throw new RpoError("Condition must not be null");
|
||||
}
|
||||
|
||||
if ("true".equals(condition))
|
||||
return true;
|
||||
if ("false".equals(condition))
|
||||
return false;
|
||||
|
||||
if (!condition.contains(":")) {
|
||||
throw new RpoError("You must include you resource pack ID in conditions (format: pack:some.key)");
|
||||
}
|
||||
|
|
|
@ -0,0 +1,45 @@
|
|||
package io.gitlab.jfronny.respackopts.filters.expansion;
|
||||
|
||||
import io.gitlab.jfronny.libjf.data.ResourcePath;
|
||||
import io.gitlab.jfronny.libjf.data.WrappedPack;
|
||||
import io.gitlab.jfronny.respackopts.Respackopts;
|
||||
import io.gitlab.jfronny.respackopts.data.Rpo;
|
||||
import meteordevelopment.starscript.Script;
|
||||
|
||||
import java.io.*;
|
||||
import java.util.Map;
|
||||
|
||||
public class DataExpander {
|
||||
public static synchronized InputStream replace(InputStream is, Map<String, Script> expansions) throws IOException {
|
||||
String s = new String(is.readAllBytes());
|
||||
for (Map.Entry<String, Script> entry : expansions.entrySet()) {
|
||||
s = s.replace("${" + entry.getKey() + "}", Respackopts.STAR_SCRIPT.run(entry.getValue()));
|
||||
}
|
||||
return new ByteArrayInputStream(s.getBytes());
|
||||
}
|
||||
|
||||
//TODO move check to see if file has rpo (and parse it if it does) to shared location
|
||||
public static InputStream replace(InputStream inputStream, WrappedPack pack, String name, IOException ex) throws IOException {
|
||||
if (name.endsWith(Respackopts.FILE_EXTENSION))
|
||||
return inputStream;
|
||||
ResourcePath rpoPath;
|
||||
try {
|
||||
rpoPath = new ResourcePath(name + Respackopts.FILE_EXTENSION);
|
||||
if (!pack.contains(rpoPath.getType(), rpoPath.getId()))
|
||||
return inputStream;
|
||||
} catch (Throwable e) {
|
||||
Respackopts.LOGGER.error("Could not check file filter status", e);
|
||||
return inputStream;
|
||||
}
|
||||
try (InputStream stream = pack.open(rpoPath.getType(), rpoPath.getId()); Reader w = new InputStreamReader(stream)) {
|
||||
Rpo rpo = Respackopts.GSON.fromJson(w, Rpo.class);
|
||||
if (rpo.expansions == null || rpo.expansions.isEmpty())
|
||||
return inputStream;
|
||||
return replace(inputStream, rpo.expansions);
|
||||
}
|
||||
catch (Exception e) {
|
||||
Respackopts.LOGGER.error("Could not generate replacement for " + name + " in " + pack.getName(), e);
|
||||
}
|
||||
throw ex;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,41 @@
|
|||
package io.gitlab.jfronny.respackopts.gson;
|
||||
|
||||
import com.google.gson.JsonDeserializationContext;
|
||||
import com.google.gson.JsonDeserializer;
|
||||
import com.google.gson.JsonElement;
|
||||
import com.google.gson.JsonParseException;
|
||||
import io.gitlab.jfronny.respackopts.Respackopts;
|
||||
import meteordevelopment.starscript.Script;
|
||||
import meteordevelopment.starscript.compiler.Compiler;
|
||||
import meteordevelopment.starscript.compiler.Parser;
|
||||
import meteordevelopment.starscript.utils.Error;
|
||||
|
||||
import java.lang.reflect.Type;
|
||||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
|
||||
public class ScriptDeserializer implements JsonDeserializer<Script> {
|
||||
private static final Map<String, Script> compiledScripts = new HashMap<>();
|
||||
|
||||
@Override
|
||||
public Script deserialize(JsonElement json, Type typeOfT, JsonDeserializationContext context) throws JsonParseException {
|
||||
if (json.isJsonPrimitive() && json.getAsJsonPrimitive().isString()) {
|
||||
String s = json.getAsJsonPrimitive().getAsString();
|
||||
if (compiledScripts.containsKey(s))
|
||||
return compiledScripts.get(s);
|
||||
Parser.Result result = Parser.parse(s);
|
||||
if (result.hasErrors()) {
|
||||
for (Error error : result.errors) {
|
||||
Respackopts.LOGGER.error(error);
|
||||
}
|
||||
throw new JsonParseException("Could not parse script: See errors above");
|
||||
}
|
||||
Script ss = Compiler.compile(result);
|
||||
compiledScripts.put(s, ss);
|
||||
return ss;
|
||||
}
|
||||
else {
|
||||
throw new JsonParseException("Could not parse script: Expected string");
|
||||
}
|
||||
}
|
||||
}
|
|
@ -6,9 +6,7 @@ import io.gitlab.jfronny.respackopts.Respackopts;
|
|||
import me.shedaniel.clothconfig2.api.ConfigBuilder;
|
||||
import me.shedaniel.clothconfig2.api.ConfigCategory;
|
||||
import me.shedaniel.clothconfig2.api.ConfigEntryBuilder;
|
||||
import net.minecraft.client.MinecraftClient;
|
||||
import net.minecraft.client.gui.screen.FatalErrorScreen;
|
||||
import net.minecraft.server.integrated.IntegratedServer;
|
||||
import net.minecraft.text.TranslatableText;
|
||||
|
||||
import java.util.concurrent.atomic.AtomicBoolean;
|
||||
|
@ -25,12 +23,7 @@ public class ModMenuCompat implements ModMenuApi {
|
|||
ConfigEntryBuilder entryBuilder = builder.entryBuilder();
|
||||
builder.setSavingRunnable(() -> {
|
||||
Respackopts.save();
|
||||
MinecraftClient.getInstance().reloadResources();
|
||||
IntegratedServer is = MinecraftClient.getInstance().getServer();
|
||||
if (is != null) {
|
||||
is.getDataPackManager().scanPacks();
|
||||
is.reloadResources(is.getDataPackManager().getEnabledNames());
|
||||
}
|
||||
Respackopts.forceReloadResources();
|
||||
});
|
||||
AtomicBoolean categoryAdded = new AtomicBoolean(false);
|
||||
Respackopts.CONFIG_BRANCH.forEach((id, conf) -> {
|
||||
|
|
|
@ -45,7 +45,7 @@ public abstract class ResourcePackEntryMixin {
|
|||
k = Respackopts.NAME_LOOKUP.get(k);
|
||||
info.setReturnValue(true);
|
||||
MinecraftClient c = MinecraftClient.getInstance();
|
||||
c.setScreen(Respackopts.factory.buildGui(Respackopts.CONFIG_BRANCH.get(k), k, c.currentScreen, () -> Respackopts.forceRespackReload = true));
|
||||
c.setScreen(Respackopts.factory.buildGui(Respackopts.CONFIG_BRANCH.get(k), k, c.currentScreen));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
BIN
src/main/resources/assets/respackopts/icon.png
Normal file
BIN
src/main/resources/assets/respackopts/icon.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 54 KiB |
Loading…
Reference in New Issue
Block a user