A library for my smaller mods https://pages.frohnmeyer-wds.de/JfMods/LibJF/
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Johannes Frohnmeyer 45f101f9ec
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fix(translate): don't initialize LibreTranslate if we can avoid it
2023-11-19 13:04:59 +01:00
docs feat(web): support hosting on game port 2023-08-30 17:24:14 +02:00
libjf-base chore: bump deps 2023-09-22 18:41:55 +02:00
libjf-config-commands feat(config-network): implement relevant config abstractions over network and add clientside GUI for server config 2023-10-08 17:26:08 +02:00
libjf-config-compiler-plugin-v2 chore: bump deps 2023-09-22 18:41:55 +02:00
libjf-config-core-v2 feat(config-network): integrate with ModMenu 2023-10-08 17:51:13 +02:00
libjf-config-network-v0 feat(config-network): integrate with ModMenu 2023-10-08 17:51:13 +02:00
libjf-config-ui-tiny feat(config-network): implement relevant config abstractions over network and add clientside GUI for server config 2023-10-08 17:26:08 +02:00
libjf-data-manipulation-v0 feat(data-manipulation): reverse order of FIND_RESOURCE application to make more sense 2023-08-20 12:13:11 +02:00
libjf-data-v0 chore(build): Use jfMod DSL instead of properties 2023-07-09 16:50:53 +02:00
libjf-devutil chore: bump deps 2023-09-22 18:41:55 +02:00
libjf-mainhttp-v0 feat(web): move main port hooking to lightweight separate library for interoperability 2023-08-30 23:15:43 +02:00
libjf-translate-v1 fix(translate): don't initialize LibreTranslate if we can avoid it 2023-11-19 13:04:59 +01:00
libjf-unsafe-v0 fix: build proper files 2023-09-22 19:39:40 +02:00
libjf-web-v1 feat(web): move main port hooking to lightweight separate library for interoperability 2023-08-30 23:15:43 +02:00
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build.gradle.kts feat(config-network): implement relevant config abstractions over network and add clientside GUI for server config 2023-10-08 17:26:08 +02:00
gradle.properties chore(build): Use jfMod DSL instead of properties 2023-07-09 16:50:53 +02:00
settings.gradle.kts feat(config-network): implement relevant config abstractions over network and add clientside GUI for server config 2023-10-08 17:26:08 +02:00

README.md

LibJF is a library for my smaller mods which contains several common components. Namely it provides:

  • a complete config system with UIs, commands, compile-time codegen, presets, verifiers, etc
  • a framework for manipulating loaded data and resources
  • two new tags (which you can also use in data packs):
    • libjf:overpowered: if an entity only wears armor items with this tag, it will become invulnerable
    • libjf:shulker_boxes_illegal: items with this tag cannot be placed inside shulker boxes. Intended to be used for backpacks or similar items
  • utility code for serialization, script loading, co-processes, IO, etc.
  • network utilities including a HTTP client and server
  • a configurable and extensible translation system supporting various providers
  • utilities for early initialization and ASM patching

If a mod is made by me, it is generally safe to assume it requires LibJF (or ships with parts of it)

If you want to use LibJF yourself, you can find documentation here